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Blue Tweets and Posts: General Legion Updates #7

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The blues have been at it again with more Legion updates coming our way! Take a look at what's been going on over on Twitter and the forums.

 

Our first tweet is concerning the changes and removal of many of the minor glyphs on the Alpha. Players have been worried that the cosmetic glyphs that have come to be loved by so many might be gone for good.

 

 

Our next tweet is coming out from @DaveKosak concerning the potential of lore side-quests in Legion returning, similar to the Lorewalker quests in Mists of Pandaria.

 

 

Our next tweet concerns the Paladins and their spell spell_holy_power.jpgLight of the Martyr

 

 

 

Our last tweet is from @Celestalon in response to the current forum feedback on Rogues. He reminds everyone that tuning is yet to happen and therefore people should ignore where the numbers are currently at.

 

 

While we're done with tweets for the day, we've got a blue post from the US forums in reply to a post regarding healing on the Alpha. In order to understand his reply, it might be more useful to check the OP first!

 

Blizzard Icon Sigma on Healing in Legion Alpha

 
Thanks for all the feedback. A few things:
 
1) It's definitely still intended that you consider mana costs in choosing heals. I wouldn't agree with the characterization that any changes (recent or otherwise) reflect an abandonment of this. It's widely accepted among players that mana became overly abundant at high ilvls in past expansions, which did in some cases undermine the resource management aspect. But the spell selections of each class are still made with the intention of mana being an important factor. They are in Legion just as they have been in the past, with the main change being to avoid having mana grow excessively generously throughout the expansion. Jumping ahead, trinkets are indeed one place where we may provide opporunities to invest in more mana. But mana regen will not be passively increasing by a large amount simply due to gear advancement, largely for these reasons.
 
6) Tranquility and Divine Hymn should still deliver significantly more healing than those players would typically do in 8 seconds. Having these sorts of spells (both the channeled and instant varieties) do "significantly more" than usual, as opposed to the overwhelming strength they have on live, might take some getting used to. But there is no reason they won't be strong and helpful spells to use either at specific high-damage encounter moments or simply because the player needs to catch up in a bad healing situation. In both of these cases, the intention is that the cooldowns don't completely supplant the normal healing gameplay, but give a boost to output at a key moment. On Tranquility and Divine Hymn in particular, the 8-second channel causes the biggest problem in the dungeon context, and both of these spells will do increased healing outside of raids to account for that.
 
The Aura talent row, Aura mastery spell, and corresponding artifact trait are all reworked in an upcoming patch. Among other things, we agree the trait giving Aura Mastery the effect of all three Auras eliminates too much of the significance of the talent choice.
 
7) We understand the importance of utility. I want to point out that on live, the dominance of Disc Priest and Paladin in the highest-level raiding is primarily due to their core healing function and not to unique non-healing utility (exception in some cases for Hand of Protection, but the removal of Clemency from all specs in Legion reduces that problem significantly). Avoiding a repeat situation where some healers feel left out of the most optimized Mythic healing groups is likely a question of balancing the actual heals, not of more incidental utility buttons such as Wind Rush, Tiger's Lust, Innervate and so on.
 
The artifact trait granting a 5% haste aura will also be changed before Holy Paladin is playable on alpha.
 

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