Diablo Developer Insights: Set Dungeons

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Set dungeons, what are they, and why do they exist?


Blizzard have published a new Designer Insights piece which explores one of the brand new features from Patch 2.4, Set Dungeons. They go in depth behind how Set Dungeons came about, and what the design process was while developing the feature. 


It would seem that Blizzard wanted to introduce a very tangible end goal for the player who craves to hit goals. At its heart, Diablo is a very player-driven experience. For many, that is the main reason that they love the game, as you can set your own goals and accomplish them how you see fit. As one of those players, it was harder for me to put myself in the shoes of someone who looks at the free-form nature of Diablo and doesn't enjoy it as much. This particular piece helped pull my perspective a bit more in line with those players. 


I hadn't considered the idea that players might want a non-leaderboard driven standard by which they could measure themselves, and that is positively what Set Dungeons do for players. 




While each feature developed cannot cater to all players equally, it is good to see the team pushing the game into a number of a different fronts. Even if there are features that you never touch, at least you have the option to do so. For example, I love doing Uber bosses. Sadly, the content feels extremely outdated in today's metagame, but if I have some keys laying around, there is nothing to stop me from playing that content. Even if it no longer is the soul-crushing funfest that used to be MP10 Ubers, I can still go back and tour the experience.


I would liken the broadening of game features to another successful Blizzard title, in World of Warcraft. Perhaps you loved a particular raid in its time, and the beauty of that game which has seen over 12 years of this iteration process, is that a vast majority of that content is still accessible. I like to envision that Diablo may serve much in the same way until a sequel arrives, giving us the freedom to play how we want. Perhaps I never set foot in a Set Dungeon again after getting my wings, maybe getting a new best time becomes a hobby of mine. Either way, it is good to know the game will continue to grow in this way.


The full article may be found here.


What does the Icy Veins community think about the Set Dungeons feature? Let us know in the comments below! 

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