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Everything You Need to Know About the Return of the Overwatch Beta

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Blue posts, patch notes, blogs, screenshots, videos, tweets... We have rounded up all the important details on the Overwatch Beta!

 

Jeff Kaplan already gave us a glimpse of the most exciting new features in the Beta. Now, it's time to break down each and every one of them - starting with the patch notes!

 

Patch Notes

 

The new Beta patch is almost 5 GB big, so it's natural that the patch notes are equally massive. It took six posts in a single thread for all of them. Click below to view the patch notes - if you dare:

 

Blizzard Icon Blizzard Entertainment

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A new beta patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the Beta Feedback forum.
For a list of known issues, visit our Beta Bug Report forum.

Please note that some changes may not be documented or described in full detail.

 

PATCH FEATURES



New Game Mode: Control
In this update, we’re introducing a brand new game mode: Control. On Control maps, two teams fight over a series of objective areas in a best-of-three format. When a team is in control of the round’s objective area, they will make progress toward capturing it, and whichever team gets to 100% first wins the round. Each round (up to 3 total) will feature a new objective area located in a different part of the map.

Two Control maps are currently available for testing: Lijiang Tower and Nepal.

New Control Map: Lijiang Tower
Lijiang Tower was built in the heart of a modern Chinese metropolis, its busy streets lined with stores, gardens, restaurants, and famous night markets, where foods from around the region are available at all hours. The tower itself is home to one of the leading companies in China’s state-of-the-art space industry, Lucheng Interstellar, an organization with a long pioneering history that is currently pushing the boundaries of space exploration.

New Control Map: Nepal
Years ago, a group of omnic robots experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a monastery high in the Himalayas of Nepal, where like-minded omnics could gather to meditate on the nature of their existence. Led by their spiritual leader, Tekhartha Mondatta, they took over the ruins of an ancient monastery and turned it into the home of the Shambali, a place where omnics and humans alike make pilgrimages in the hopes of finding a greater truth.

New Play Mode: Play vs. AI
No interest in playing against humans? No problem! Players can now team up and battle against A.I.-controlled characters in our new, aptly named mode: Play vs A.I.

To join a Play vs. A.I. game, select "Play" from the main menu and then select "Play vs. A.I." You can queue up solo or in a party, and you’ll be matched into a 6 player vs. 6 A.I. game.

New Feature: Player Progression
While we strongly believe that playing Overwatch should feel exciting and rewarding on its own, we also know how fun it can be to work toward long-term goals. To this end, and as a way to thank you for your time invested, we’ve added a brand new progression system to the game.

Progression in Overwatch is built around earning experience and leveling up your account. Moving forward, you will now gain experience by completing Quick Play and Play vs. A.I. games. Earn enough experience, and you’ll level up. Level up and you'll receive a Loot Box!

Loot Boxes contain a random selection of items that can be used to customize the look of your hero and express yourself in-game, including skins, animations, emotes, custom dialogue options, sprays, and more. In addition to collecting these items from Loot Boxes, players can also unlock them by spending a new in-game currency called credits.

Players can customize their heroes, view items they’ve unlocked, and spend credits to unlock new items in the Hero Gallery.

To learn more about player progression, click here.

 

GENERAL:



Private Games
  • Private Game has been changed to Custom Game
  • Players can now right click on a friend’s name to join their Custom Game
  • Players can now alter the following rules for a Custom Game:
    • Map Options:
      • Map Rotation (Random, List Order, and Single Map)
      • Return to Lobby (Never, After a Game, After a Mirror Match)
      • Players can now customize which maps are enabled for their Custom Game
    • Hero Options
      • Hero Selection Limit (None, 1 Per Team, 2 Per Team, 1 Per Game, 2 Per Game)
      • Role Selection Limit (None, 2 of Each Role Per Team)
      • Allow Hero Switching (On, Off)
      • Respawn as Random Hero (On, Off)
      • Player can now customize which heroes are enabled for their Custom Game
    • Gameplay Options:
      • Players can now set their Custom Game as a skirmish
      • Players can now set modifiers for the following stats: Health, Damage, Healing, Ultimate Charge Rate, Respawn Time, Ability Cooldown
      • Players can now enable or disable the following options: Skins, Health Bars, Kill Cam, Kill Feed, Headshots Only
    • Team Options:
      • Team Balancing (Automatic, Off)
      • When Balancing Occurs (After a Game, After a Mirror Match)
  • Custom Game A.I. options have been improved:
    • Players can now add friendly A.I. to their team
    • Players can now select which A.I. they want to play against
    • Players can now set the difficulty of each A.I. in the game
    • A.I. can now play in all game modes
  • Several small quality-of-life changes have been made to Custom Game spectating
    • Scrolling the Mouse Wheel will now zoom you in and out of third-person view
    • When spectating in third-person, right-clicking will now detach the camera at its current location
    • The third-person camera will now orient based on where the spectated player is aiming

 

Miscellaneous

  • A new work-in-progress Training mode has been added: the Practice Range
  • A new work-in-progress profile system has been added (under “Career Profile”)
  • Initial support for AMD Crossfire and NVIDIA SLI has been added
  • Jeff Kaplan’s beard progression has been reset

 

HERO BALANCE CHANGES:



General
  • All healing effects now work on shields
  • Quick Melee now pauses weapon recovery time while active
  • Ammo will now reload in the middle of a weapon’s reload animation, instead of at the end of it
  • Several adjustments have been made to in-combat visual effects:
    • Enemy team ability colors should now be more clear
    • Muzzle flash has been re-tuned for several weapons
  • Several adjustments have been made to in-combat audio:
    • It should now be more obvious when you are being healed by indirect healing sources like the payload or Lúcio’s Crossfade ability
    • It should now be more obvious when you are attacking invulnerable players
    • Explosions at a distance should now be more audible

 

Ultimate Charge (All Heroes)

  • Players no longer gain Ultimate charge from taking damage
  • Ultimate charge will now generate slowly over time for all heroes
  • To accommodate for these changes, many heroes’ Ultimate cost has been rebalanced

 

Developer comments: Allowing heroes to generate Ultimate charge when taking damage created several balance issues. For example, it was often a bad idea to attack an enemy hero if they were being healed, since that would charge up the enemy’s Ultimate and their healer’s Ultimate much more quickly. To help address these issues, we’ve removed the ability for damage taken to generate Ultimate charge and made it so that all heroes will now generate Ultimate charge at a slow and constant rate.

Bastion

  • Base health increased by 50 armor (now 200 HP/100 Armor)
  • Configuration: Recon
    • Minimum weapon spread has been removed
    • Maximum weapon spread increased by 10%
    • Weapon spread will now start to recover more quickly
  • Configuration: Sentry
    • Transforming from Sentry to Recon decreased from 1 second to 0.5 seconds
    • Aim restrictions have been removed (Bastion can now aim in 360 degrees)
    • Weapon spread decreased by 20%
    • Weapon reload speed decreased from 2.5 seconds to 2 seconds
    • Bullet damage decreased by 33%
    • Bastion’s survivability in Sentry Mode has been rebalanced:
      • Now grants 300 armor
      • Frontal barrier has been removed
      • Bastion’s core is now exposed when deployed in Sentry mode, located on its back. All successful attacks to the core will deal triple damage.
  • Self-Repair:
    • Now heals 25% of total health per second, instead of a flat value

Developer comments: While we love the way that Bastion can turn the tide of battle, the hero felt too powerful against less experienced players and too weak against more experienced players. The goal of these changes is to make Bastion more viable at all skill levels, as well as provide more flexibility in how the hero can be played and supported by a team.

D.Va

  • When D.Va’s mech is destroyed due to damage taken, it will now despawn immediately instead of a few seconds after D.Va is ejected
  • Defense Matrix
    • Size decreased by approximately 50%
    • Shape changes to be more cylindrical than conical

Developer comments: Previously, D.Va could become a problem when there were multiple people playing her in a game, especially when they were crowded around a small capture point or escort objective. Between the size of her Defense Matrix and the fact that her destroyed mech could be used to block line of sight, she was often simply too difficult to kill. These changes are designed to reduce her overall defensive footprint and give players more ways to counter her.

Hanzo

  • Scatter Arrow
    • Now has a fixed spread pattern
  • Sonic Arrow
    • Can now stick to and move along with enemy targets and barriers
  • Dragonstrike
    • Hanzo can now turn while using Dragonstrike

Developer comments: These quality-of-life changes are intended to make some of Hanzo’s abilities work a little more intuitively.

Mercy

  •     Guardian Angel
    • Can now target the souls of dead allies
  •     Resurrect
    • Ultimate charge cost decreased by 25%
    • Activation time decreased from 1.5 seconds to 1 second
    • Range decreased from 40 meters to 15 meters
    • No longer locks aim during activation

 

Developer comments: Mercy is a very strong support hero with a very strong Ultimate, so it’s no surprise that many teams consider her mandatory. We don’t want any hero—or any hero ability—to feel like an “auto pick.” Our goal with these changes is to tone down Resurrect by allowing opponents to counter it, but still make sure it can feel game-changing.

Pharah

  • Jet Pack
    • Will no longer refuel while Pharah is sliding on an un-walkable surface

Developer comments: Players discovered a way to make Pharah hover indefinitely across some surfaces. While we initially allowed this neat trick to persist, it ultimately proved detrimental to map balance, so it needed to go.

Reinhardt

  • Earthshatter
    • Damage decreased by 50%
    • Cone width decreased by 40%
    • Reinhardt can now turn while using Earthshatter
    • Now renders Reinhardt immune to Zarya’s Graviton Surge
      • If Reinhardt activates Earthshatter while trapped inside a Graviton Surge, he will now be dropped to the ground and the ability will activate at that point (rather than it activating in mid-air)

Developer comments: Ideally, players should be using Earthshatter as a setup move for their team. However, this ability was doing so much damage that Reinhardt could use it as a setup and finishing move, eliminating multiple enemy heroes without much assistance. These changes are intended to bring Earthshatter more in line with other heroes’ Ultimates, while still allowing Reinhardt to be the big playmaker he has been.

Roadhog

  • Chain Hook
    • Stun duration after being hooked has been slightly increased

Developer comments: It’s always been intended that, after successfully hooking a target, Roadhog would have a chance to act before his target recovered; however, there were some situations in which this wasn’t happening, particularly at higher latencies. We’ve slightly increased the stun duration following Chain Hook to compensate.

Soldier: 76

  • Heavy Pulse Rifle
    • New reticle added
    • Long-range damage falloff added
    • Spread recovery now begins instantly, instead of after a delay
    • Spread now has a curve, which makes it more accurate at the start but then quickly becomes less accurate

Developer comments: These changes are aimed at making Soldier:76’s weapon feel better when firing, as well as provide more experienced players the opportunity to gain accuracy at longer ranges (via burst-firing). To ensure that Soldier: 76 doesn’t become too powerful as sniper, however, we also added some long-range damage falloff to compensate.

Symmetra

  • Symmetra’s turrets will no longer generate Ultimate charge when dealing damage to barriers
  • Teleporter
    • Ultimate cost reduced by 40%
    • Symmetra no longer gains Ultimate charge while her Teleporter is active

Developer comments: These changes have two primary goals. First, we want it to be easier for Symmetra to get her first Teleporter up. Second, we want to eliminate those frustrating situations where Symmetra is able to immediately deploy another Teleporter as soon as it’s found and destroyed by an enemy team.

Torbjörn

  • Torbjörn’s turrets will no longer generate Ultimate charge when dealing damage to barriers
  • Scrap
    • Maximum Scrap increased from 100 to 200
    • Amount of Scrap per pickup decreased from 30 to 20
    • Indicators have been added to help players locate Scrap more easily
  • Rivet Gun
    • Primary Fire
      • Damage increased by 25%
      • Fire rate decreased by 20%
    • Alternate Fire
      • Damage increased by 50%
      • Damage falloff increased at minimum range
      • Fire rate decreased by 33%
      • Now shoots projectiles that need to be aimed
  • Build Turret
    • Upgrading the turret no longer costs Scrap and occurs more quickly
    • Level 1
      •  Damage increased by 15%
      •  Health decreased from 250 to 150
    • Level 2
      • Damage increased by 15%
      • Health decreased from 425 to 300
      • Can no longer be upgraded to level 3 with Forge Hammer (see Molten Core changes below)
    • Level 3
      • Bullet damage increased by 15%
      • Bullet fire rate increased by 25%
      • Rocket Launcher damage decreased by 50% but now fires in bursts of 4
      • Rocket Launcher fire rate decreased by 33%
      • Rocket Launcher explosion radius decreased by 40%
      • Rockets no longer cause knockback
      • Health increased from 600 to 800
  • Armor Pack
    • Cooldown has been removed
    • Armor granted increased from 50 to 75
    • Packs are no longer visible to enemies
  • Molten Core
    • No longer fills Scrap meter
    • No longer makes abilities cost 0 Scrap
    • Can now be activated while moving
    • Now automatically upgrades level 2 turrets to level 3 turrets while Molten Core is running (turrets will revert back to level 2 once Molten Core ends)

Developer comments: Similar to Bastion, Torbjörn was a hero that often felt too powerful against less-experienced players, but underwhelming against more experienced players. In particular, we found that less-experienced players had a difficult time figuring out how to deal with Torbjörn’s level 3 turret. On the flipside, more experienced players could easily prevent Torbjörn from setting up a level 3 turret or otherwise getting too established, which in turn made him feel helpless. To help solve these issues, we’re making his Rivet Gun stronger; improving the damage output of his level 1 and level 2 turrets, but reducing their health; and linking his Level 3 turret to his Ultimate, Molten Core (thus limiting its duration).

 

USER INTERFACE:



General
  • The game's Main, Social, and Options menus have been redesigned

 

Game Options

  • Gameplay
    • An "Always Skip Kill Cam" option has been added
    • A "Kill Feed Display" option has been added
  • Sound
    • Volume sliders have been added for Music, Sound Effects, and Voice Chat

 

In-Game UI

  • Scoreboard
    •  Scoreboard statistics have been reworked for all heroes

Social Features

  • Commendations
    • New commendations have been added for several heroes
    • Players can no longer receive more than one commendation during end-of-round voting
  • Voice Chat
    • An on-screen notification will now appear when players are speaking in other channels

 

BUG FIXES:



General
  • Having a controller connected no longer prevents menu navigation
  • Made improvements to how the game handles widow creation and transitions between Fullscreen and Windowed modes

 

Maps

  • Performance improvements have been made for all maps (most significantly on Numbani)
  • Player collision improvements have been made across all maps

Heroes

  • Interrupting Hanzo’s bow draw should no longer prevent the bow from being re-drawn if Mouse Button 1 is still held down
  • Junkrat’s RIP-Tire should no longer fall through sloped surfaces
  • Reinhardt’s Fire Strike damage can no longer be calculated as a headshot against an enemy player

(source)

 

Player Progression Preview

 

The new progression system got its own dedicated blog post.

 

Blizzard Icon Blizzard Entertainment

+ Show

At its core, we've designed Overwatch to be a game that's exciting and satisfying to play on its own. However, we also know how fun it can be to work toward long-term goals and be rewarded for the time and effort you've put into playing.

To this end, we've added a brand-new player progression system to the game, which gives you the ability to earn levels and unlock loot to customize the appearance, sounds, and other cosmetic aspects of your heroes—and it's available to check out right now in Phase 2 of our Closed Beta test.

Read on to learn more about how this system works, and be sure to check out our beta patch notes for all the latest changes!

 

EXPERIENCE AND LEVELS



Progression in Overwatch is based on earning experience and leveling up your account.

Currently, you can gain experience by completing Quick Play and Play vs A.I. games. The amount of experience you earn will be determined by a variety of factors including overall participation, whether or not your team won, what medals and commendations you received, and more. Quick Play games will also award more experience than Play vs A.I. games to account for the difference in difficulty between the two modes.

 

giphy.gif

 

It doesn't matter which hero you play, as experience is earned on an account-wide level. Earn enough experience, and you'll level up. Level up and you'll receive a Loot Box!

LOOT BOXES



Each Loot Box contains four random items that can be used to customize the appearance of your heroes and personalize the way you express yourself in-game. Items come in common, rare, epic, and legendary quality levels, and every Loot Box includes at least one rare quality or better item.

K1PUZ1K5GRE71455048007291.jpg

To open a Loot Box, either navigate to the main menu and click the "Loot Box" option, or bring up the Escape menu (default: ESC) and click the bright orange "Open Loot Box" button. You can open one Loot Box at a time, and you'll have a chance to preview or equip your new items before moving on to the next Loot Box.

 

giphy.gif

In Overwatch (as in many Blizzard games), different colors are associated with different item qualities.   Blue is rare, purple is epic, and orange is legendary. These colors will appear in several locations throughout the game—even unopened Loot Boxes will glow in a color corresponding to what items are inside.
 

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Hundreds of different items are available from Loot Boxes, including player icons, skins, emotes, sprays, voice lines, victory poses, and highlight intros, as well as credits that you can spend to unlock items of your choice.

 

  • Player Icons – Customize your player profile with an icon reflecting your favorite character, ability, Blizzard game, and more.
  • Skins – Dress for success with new looks for all 21 heroes, including rare color variations and legendary skins such as Safari Winston or Punk Tracer.
  • Emotes – Taunt your enemies and cheer on your allies with a series of new in-game emotes.  
  • Sprays – Make your mark on the battlefield with graffiti-like sprays based on heroes, maps, logos, and more (default: T).
  • Voice Lines –  Chat up your fellow players variety of new voice lines available through the communications wheel (default: C).
  • Victory Poses – Strike a pose and tailor how your hero appears in your team’s photo finish.
  • Highlight Intros – Add a little flair to your Plays of the Game with special animated introductions for each hero.

If a Loot Box contains an item that is already in your collection, you will instead receive credits, a new in-game currency that can be spent in the Hero Gallery to unlock items you don't already own (see below for more information). Credits can also be earned randomly from Loot Boxes—the higher the quality of the box, the more credits you’ll receive.

 

giphy.gif

It’s important to note that all of these items are purely cosmetic, which means they won't provide any additional player power. They will, however, give you a plethora of ways to express yourself within the world of Overwatch. Enjoy the default settings or mix-and-match—the choice is yours!

 

HERO GALLERY



Players can customize their heroes, view items they’ve unlocked, and spend credits to unlock new items in the Hero Gallery.

4D0DPHAM0RJU1455038415559.jpg

To access the Hero Gallery, navigate to the game's main menu and click on Hero Gallery. From the gallery, you can select the hero you'd like to customize, and then see all of the skins, emotes, victory poses, voice lines, sprays, and highlight intros available for that hero. Equip an item you want to use from your collection, or click the "Unlock" button to spend credits and unlock that skin or spray you've been eyeing.

Note: Items unlocked with credits cannot be refunded, so spend them wisely!

 

giphy.gif

Eventually, player icons will also be able to be managed and unlocked through the Hero Gallery, but for now any adjustments to your selected icon must be done through the Career Profile > Player Icons page.

 

AND THAT'S JUST THE BEGINNING...



Please note that this system is still a work in progress, and many features and functionality may change before the game is released.

For example: In the Closed Beta right now, Loot Boxes can only be earned by leveling up your account, though we also intend for players to be able to purchase them with real money once the game is live. We'll share more details in the weeks ahead, including pricing information and how Loot Box purchasing will work, so stay tuned.

 

The development of player progression in Overwatch has been a labor of love, and we'd love to hear your feedback on the system—from the frequency and variety of unlocks to how player levels are displayed. Let us know what you think by posting in our Beta Feedback forum, creating a new discussion on Reddit, or sending a tweet to @PlayOverwatch.

We look forward to seeing how you use your loot to change the face of battle!

(source)

 

Videos for the Highlight Intros and the Victory Poses

 

As you saw, Highlight Intros and Victory Poses are two of the possible rewards from the Loot Boxes. The Highlight Intros are short clips that will be shown as an intro for the plays of the game for each hero. Each hero has 3 intros, for now. YouTuber Sildee has gather all of them in the video below:

 

 

Moreover, Sildee has made a video with all new Victory Poses:

 

 

New Skins

 

Reddit user CandiceSwanpoel has compiled a list from various sources (both images and videos) containing all 167 new skins for all Overwatch heroes. Head over to Reddit to view all of them! Sildee has also made a 13-min video with all the skins:

 

 

Screenshots from the new maps

 

Finally, French site JudgeHype has two albums with some very nice screenshots from the new Control maps, Nepal and Lijiang Tower.

 

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Click here for the rest of the Nepal album

 

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Click here for the rest of the Lijiang Tower album

 

Who is getting in the Beta?

 

Obviously, a lot of people will want access to the Beta, so they can see for themselves all these amazing new features. There might still be a chance for some, since Blizzard is still rolling out some invites. Don't forget to check your email, your Battle.net launcher or your Account Summary to see if your account is flagged for an invite!

 

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      Junkenstien's Monster/Bajie Roadhog - 1000 Credits

      Roadhog's event skins are notably cooler than his defaults. If you're a fan of Roadhog, be sure to get one of these two awesome skins before the event is over.
       
      Graffiti Tracer - 1000 Credits

      For being Overwatch's flagship character, I find the majority of Tracer's skins to be uninspiring at best. Grafitti is her best skin and I don't think second place is particularly close.
       
      Yeti Winston - 1000 Credits

      Yeti gets my vote for "best overall Winston skin", and it's only 1000 credits!
       
      Cyberian Zarya - 1000 Credits

      We all know that Totally 80's is the undisputed Zarya skin to own, but that costs 3000 credits. As Zarya's default skins are all boring, Cyberian is the best option for Zarya fans on a budget.
       
      Sanzang Zenyatta - 1000 Credits

       
      Zenyatta has several default skins and a couple of other nice event skins, but Sanzang is the perfect compliment to Golden Zen orbs. Though Cultist is widely regarded as the fan-favorite Zen skin, it's hard to argue that Cultist is 2000 credits cooler than Sanzang.
       
      You Don't Main _______ If You Don't Have These Emotes and Highlight Intros
       
      Ana's Candy - 250 Credits

      If you're an Ana main who doesn't sprinkle candy on people after you sleep dart them, I don't even know what to say to you.
       
      Brigitte's Dance - 750 Credits

      The newest character in the game, most of Brigitte's emotes are still fairly vanilla. Her dance emote is the most colorful of the lot, and a must-buy for any Brigitte main.
       
      D.Va's Selfie - 250 Credits

      At least she isn't dabbing.
       
      Hanzo's Fisherman Dance - 250 Credits

      If the true purpose of emotes is to induce salt in your enemies, no Hanzo emote is saltier than his Fisherman dance.
       
      Running Rat - 250 Credits

      Junkrat has some of the better emotes in the game, but this one stands out as the cleanest option for taunting your opponents during competitive matches.
       
      Lucio's Juggle - 250 Credits

      I wish I could juggle soccer balls on roller blades half as well as Lucio can.
       
      McCree's Spark - 750 Credits

      Cool guys don't look at explosions. What does that say about you if you don't purchase this highlight intro?
       
      Mei's Snowman - 250 Credits

      This emote would be awesome if built a Snowman which immediately went away, but the Snowman actually persists on the map for a short time after it is built, allowing it to be used for some impromptu target practice. Snowman is a must-buy if Mei is bae.
       
      Orisa's Puppy - 3000 Credits

      Shut up and take my credits! In this emote, Orisa pulls a puppy out of a present and plays with it. What more needs to be said?
       
      Pharah's Rocket Guitar - 250 Credits

      This is the best Pharah emote, and I refuse to accept any statements to the contrary.
       
      Roadhog's Secret Friend - 750 Credits

      Roadhog pulls out a squeaky toy, gives it a squeeze, giggles, and checks over his shoulder to see if anyone noticed. A+.
       
      Roadhog's Feast - 250 Credits

      Roadhog has some of the meanest and nastiest highlight intros in the game, but this is the only Roadhog intro one which is kind of cute.
       
      Sombra's Dance - 250

      This girl can shuffle! One of the better Dance emotes in the game.
       
      Symmetra's Ribbon - 250 Credits

      Who knew that Symmetra was a pro at rhythmic gymnastics? With a Symm rework coming soon, nabbing this emote while you can is the best way to prove you were a Symm main all along.
       
      Tracer's Charleston - 250 Credits

      I don't mean to alert you Tracer, but you've got some serious boogie on you. Her default emotes are great, but her Charleston emote is only the appropriate emote for in-game dance parties.
       
      Winston's Shadow Puppets - 250 Credits

      If you play Winston in competitive mode and have been struggling to climb MMR, not having this emote could very well be the biggest thing holding you back.
       
      Zarya's Mystery Gift - 1000 Credits

      Zarya's Mystery Gift and Orisa's Puppy Emote are the most intricate and detailed emotes in the game. If Zarya is your main squeeze, be sure to nab both this and the Totally 80's skin while supplies last.
       
      Zenyatta's Perspective - 250 Credits

      For my money, Zenyatta is the character with the widest variety of equip-able emotes and highlight intros. His Dance emote is also worth a purchase during the event, but his Perspective highlight intro is one you simply can't afford to miss.
    • By Starym
      The new event brings new patch notes and in addition to the new and old skins, old brawls etc., the patch brings the new Petra DM map, FFA Deathmatch, the Ana buffs and Brigitte and Hanzo nerfs from PTR, Rialto coming to competitive play, and a lot more!
      And here's a short rundown of the changes courtesy of redditor itsjieyang:
      Patch Notes (source)
      PATCH INTRODUCTION
      Holy cats—it’s hard to believe it’s been almost two years since the release of Overwatch. As you might imagine, this patch is all about celebrating that milestone with the people in our community who made it possible. We’re marking the occasion with a ton of new content, including a new map (plus our first-ever Competitive FFA Deathmatch mode), but one of the most exciting parts for me personally is that for the first time ever, we’re making nearly every one of our past seasonal brawls available for play again at some point during the event in a sort of “greatest hits” marathon. I’m looking forward to teaming up with all of you for another round of Mei’s Yeti Hunt and Junkenstein’s Revenge. If you see someone on your team wearing a XX skin and spamming the XX emote, that’s probably me. Sorry in advance for zeroing you out at Lucioball. —Jeff Kaplan
      PATCH HIGHLIGHTS
      New Seasonal Event: Overwatch Anniversary 2018
      Celebrate Overwatch’s two-year anniversary with a new FFA (free-for-all) Deathmatch map—Petra—and more than 190 Anniversary items (60+ new for 2018), including eight legendary skins: Stealth Bastion, Shieldmaiden Brigitte, Formal Doomfist, Buccaneer Junkrat, Sherlock McCree, Forest Spirit Orisa, Magician Symmetra, and Cybjörn Torbjörn. Did you miss an item from a previous event? Throughout Overwatch Anniversary, you’ll be able to unlock items from past seasonal events with credits (and opening Anniversary Loot Boxes)!
      Many of our past seasonal brawls will be available to play in the Arcade, and the brawl of the day will rotate throughout the event.
      As a bonus this year, each Anniversary Loot Box can contain items from past seasonal events! You’ll also get one Legendary Anniversary Loot Box, with at least one guaranteed legendary item, just for logging in to the game during the event.
      Thank you all so much for spending the last two years playing Overwatch with us, and we look forward to celebrating with you in-game!
      New Map: Petra
      A group of archaeologists have begun an excavation and preservation project among the ruins of Petra, a new FFA (free-for-all) Deathmatch map that puts all heroes on their own, facing off against one another until one hero scores enough eliminations to win the match.
      Take in Petra’s majestic views, from high vistas to twisting passageways and deep caverns. Travel along deadly cliffs, but be careful to not fall off! A dilapidated bridge stretches across the map, and the ground underneath it can crumble away into a lethal pit (with a little firepower). Hopping on a green jump pad will boost you up to Petra’s higher levels and unlock new strategic possibilities for you. . . .
      New Competitive Play Mode: FFA Deathmatch
      Petra and Château Guillard will also be available in an optional Competitive FFA Deathmatch mode with placement matches, skill rating, leaderboards, and the opportunity to earn competitive points.
       
      HERO UPDATES
      Ana
      Biotic Rifle
      Projectiles will now pass through allies with full health
      Ammo increased from 10 to 14
      Developer Comments: These changes should help Ana when she is trying to land clutch heals in the middle of a big fight. Allies that do not need healing will no longer potentially block shots meant for teammates that do need it. Increasing her magazine size makes it less likely that Ana will be forced into a reloading in the middle of an important fight.
      Brigitte
      Rally
      Maximum armor per player reduced from 150 to 100 Shield Bash
      Cooldown increased from 5 to 6 seconds Developer Comments: Brigitte’s ultimate is very powerful, especially when it gets stacked up to its maximum value on many allies. This change will reduce the maximum armor value of Rally, but does not reduce the overall amount of armor given by the ability over its duration. This means when used in combat while her allies are taking damage, it should feel about the same, but the lingering effects of the armor should have less of an impact. Her Shield Bash is a very strong ability on a fairly short cooldown, making it difficult for her opponents to play around. Increasing this cooldown allows for more options when battling against her.
      Hanzo
      Storm Arrows
      Damage reduced from 80 to 70 Developer Comments: Hanzo’s Storm Arrows are doing too much damage considering his other changes, such as Lunge and projectile speed. This damage reduction will give Hanzo’s enemies a more reasonable chance to react and fight against him while using Storm Arrows.
       
      COMPETITIVE PLAY UPDATES
      Rialto
      Rialto is now available in Competitive Play  
      GAME BROWSER AND CUSTOM GAMES
      General
      Added Infinite Ultimate Duration and Scalable Ultimate Duration options for Moira’s Coalescence FFA Deathmatch
      Ana can now Nano Boost herself    
      BUG FIXES
      General
      Fixed a bug that caused players to repeatedly return to the Hero Select screen when backfilling into a match
      [PS4/XB1] Fixed a bug that allowed the Show Network Ping to still display as an option under Show Network Stats in the Video tab
      Fixed a bug that prevented the sound wave visual effect from animating when previewing a voice line unlocked from a loot box
      Fixed a bug that caused a visual error to display 0/0 unlocks on the main menu
      Fixed a bug that caused Widowmaker to become stuck in a pillar in the Practice Range
      Fixed a bug that prevented the Groups tab in the Social menu from dynamically refreshing
      Fixed a bug that sometimes prevented shields from blocking projectiles (e.g. Tracer’s Pulse Bomb and Junkrat’s Frag Launcher)
      Fixed a bug that caused the camera to dip down for a frame when crouching and returning to an upright position
      FFA Deathmatch
      Fixed a bug that allowed groups to queue for Deathmatch Fixed a bug that caused Sombra to be revealed to all enemies if targeted by Hanzo’s Sonic Arrow or Widowmaker’s Infra-sight while stealthed Game Browser and Custom Games
      Fixed a bug that caused Moira’s Coalescence’s animation to incorrectly loop when Ultimate Duration was set above 100% Fixed a bug that caused Moira’s Coalescence SFX to stop playing after a couple of seconds when Ultimate Duration was set above 100% Fixed a bug that caused players who were idle in Assault and Skirmish game modes to be flagged as inactive and removed from the match Fixed a bug that prevented spawn resets and round start dialogue from playing when Random Heroes was enabled Fixed a bug that caused the start of match dialogue to say “Capture the enemy flag” instead of “Fight” in Team Deathmatch Fixed a bug that caused suicides to count as multiple deaths in Deathmatch when the Respawn as Random Hero option was enabled Highlights
      Fixed a bug that caused dialogue lines to get cut short at the end of highlights Fixed a bug that caused placement indicators to appear red in Play of the Game playbacks and highlights when they were placed on valid ground Heroes
      Fixed a bug that caused Ana’s Biotic Rifle crosshair to disappear momentarily when scoping and unscoping Fixed a bug causing Bastion’s Dune Buggy skin textures to stretch when waving hello Fixed a bug that caused Brigitte to reapply Repair Pack on her previous target rather than her new target if she used Repair Pack immediately after the cooldown ended Fixed a bug that caused Brigitte’s Shield Bash hitbox to be wider than her shield Fixed a bug that prevented Brigitte’s Self Healing statistic from being tracked Fixed a bug that prevented Doomfist’s hand from animating when using Hand Cannon immediately after Rocket Punch Fixed a bug that caused Hanzo’s Lunge animation to follow the direction of the first jump after changing directions on a subsequent jump Fixed a bug that caused Hanzo’s hands to float above his legs during his Meditate emote with certain skins equipped Fixed a bug that caused Hanzo’s shins to appear malformed in his Heroic victory pose with his Scion skin Fixed a bug that prevented players from modifying Hanzo’s Lunge ability cooldown time in Custom Games Fixed a bug that prevented Hanzo’s reticle from constricting when using Storm Arrows Fixed a bug that caused Lúcio’s Soundwave animation to play twice if he used his quick melee attack immediately afterward Fixed a bug that caused the hammer on McCree’s golden weapon variant to be dull with his Scrooge skin equipped Fixed a bug that caused McCree’s ankles to deform when he used his Take a Load Off emote Fixed a bug that sometimes caused frozen targets to evade attacks Fixed a bug that caused Mei’s Pajamei skin to exaggerate the curvature of her spine Fixed a bug that caused Mei’s Endothermic Blaster visual effects to go through shields Fixed a bug that caused Mercy’s wings to stretch out comically when waving hello while using Angelic Descent Fixed a bug that caused Mercy to be placed too far towards the back of the hero line up Fixed a bug that prevented Mercy’s healing and damage boosting beams from being visible the first time it’s used on a player after activating Valkyrie Fixed a bug that caused the pumpkin in Orisa’s Pumpkin Head victory pose to persist after navigating away from it in the Hero Gallery Fixed a bug that caused the player’s camera to zoom into Reinhardt’s Rocket Hammer when struck by it Fixed a bug that caused Soldier: 76’s jacket collar to clip into his shoulder with his Classic skin equipped Fixed a bug that prevented Sombra’s laser sight from tapering at its end with her Talon skin equipped Fixed a bug that caused Symmetra’s hard-light prism visual effects to deform into a sphere on the Hero Select screen Fixed a bug that caused Symmetra’s Teleporter and Shield Generator to self-destruct when placed against certain walls Fixed a bug that caused Tracer’s Recall to appear jittery for spectators, in highlights, and in replays Fixed a bug that made Torbjörn’s turret lose sync with his breathing animation in his Medal victory pose Fixed a that caused Widowmaker’s crosshair to disappear for a moment when unscoping Fixed a bug that caused Winston’s shoulder to dislocate after using an emote Fixed a bug that caused Winston’s Jump Pack to stop short of its full distance when clearing ledges Maps
      Fixed a bug that caused projectiles shot at Attacker spawn room doors to slide upward Fixed a bug that prevented the payload marker from appearing before the game started Fixed a bug that caused players in the first Defender spawn room to make water splashing noises Fixed a bug that prevented the payload thrusters from turning red when reversing Fixed a bug that caused Genji’s Cyber-agility and Hanzo’s Wall Climb animations to loop and stutter when scaling walls Fixed a bug that caused Doomfist to clip through the environment during his Combo highlight Fixed an issue that allowed players to get a Play of the Game by killing gondoliers in Rialto Fixed a bug that prevented the heal icon from displaying on with the first Defender spawn room Fixed a bug that allowed defenders to see attacker spawn entrances  
    • By Starym
      Update: the patch notes have also arrived! Ana buffs, Brigitte and Hanzo nerfs and more.
      Overwatch turns 2 today and there's a big three week long party here to celebrate it! We're getting a bunch of new and awesome skins (11 of them instead of the expected 10, including Sherlock McCree, Cybjorn, Magician Symmetra and more), a free legendary loot box, old skins and brawls available throughout the event and much more!
       
      2nd Anniversary Event (source)
      Celebrate the 2nd Anniversary of Overwatch!
      We’re excited to commemorate two years of playing Overwatch with you! What better way to mark the occasion than with a new FFA (free-for-all) Deathmatch map and more than 190 Anniversary items, including new Legendary skins? We’re also making past seasonal brawls available to play in the Arcade.
      Earn Anniversary Loot Boxes as you play, plus pick up one Legendary Anniversary Loot Box if you log in from May 22 through June 11, 2018. Each Legendary Anniversary Loot Box comes with at least one guaranteed legendary item and can contain loot from past seasonal events or other classic content. Anniversary Loot Boxes are also available for purchase—but they’ll be locked away after the event ends.
      Come party with us!
      COLLECT COMMEMORATIVE LOOT
      Celebrate Overwatch’s 2nd anniversary with a slew of new rewards. Every Anniversary Loot Box is guaranteed to have at least one of more than 190 Anniversary event items, including 60+ new items for this year. And as a bonus this year, each Anniversary Loot Box can contain loot from past seasonal events!
      Each purchase of the 50 Anniversary Loot Boxes bundle also includes one bonus Legendary Anniversary Loot Box.
      You’ll get one Legendary Anniversary Loot Box just for logging in to the game during the event. But don’t wait to
      And here are all the new skins, in addition to old event ones that can drop in all loot boxes during the anniversary! You can also check out the new emotes and old skins that can drop over at the official site.
        

        

       

       

       


      So, favorite skins, new and old?
    • By Starym
      A new map, stop motion cake antics, behind the scenes making of videos + 2 new skins!
      The reveal on yesterday's Overwatch league was a video of the new Petra Deathmatch map, but while everyone was expecting another skin preview from the anniversary event, we got something much better and most importantly, it was cake related:
      It seems the OW team won't be satisfied until the game is present in all media forms, so watch out Saturday morning cartoons!
      The new DM map is Petra, where archaeologists have dug up some ancient structures and, of course, the first thing to do when you find priceless antiques is to get a bunch of Overwatch and Talon agents to shoot each other in their vicinity!
      And here is some behind the scenes action from the stop motion Tracer short above, making it all the more impressive
      We also got two skin revels during the last week, and even though they're only Epic, they change almost as much as some legendary ones. The new skins which are part of the anniversary event that starts next week on May 22nd and it will also bring at least 8 more new skins as well as other cosmetics, with the main event being skins and brawls from past events dropping!
      You can check out more info on the event here.