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Everything You Need to Know About the Return of the Overwatch Beta

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Blue posts, patch notes, blogs, screenshots, videos, tweets... We have rounded up all the important details on the Overwatch Beta!

 

Jeff Kaplan already gave us a glimpse of the most exciting new features in the Beta. Now, it's time to break down each and every one of them - starting with the patch notes!

 

Patch Notes

 

The new Beta patch is almost 5 GB big, so it's natural that the patch notes are equally massive. It took six posts in a single thread for all of them. Click below to view the patch notes - if you dare:

 

Blizzard Icon Blizzard Entertainment

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A new beta patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the Beta Feedback forum.
For a list of known issues, visit our Beta Bug Report forum.

Please note that some changes may not be documented or described in full detail.

 

PATCH FEATURES



New Game Mode: Control
In this update, we’re introducing a brand new game mode: Control. On Control maps, two teams fight over a series of objective areas in a best-of-three format. When a team is in control of the round’s objective area, they will make progress toward capturing it, and whichever team gets to 100% first wins the round. Each round (up to 3 total) will feature a new objective area located in a different part of the map.

Two Control maps are currently available for testing: Lijiang Tower and Nepal.

New Control Map: Lijiang Tower
Lijiang Tower was built in the heart of a modern Chinese metropolis, its busy streets lined with stores, gardens, restaurants, and famous night markets, where foods from around the region are available at all hours. The tower itself is home to one of the leading companies in China’s state-of-the-art space industry, Lucheng Interstellar, an organization with a long pioneering history that is currently pushing the boundaries of space exploration.

New Control Map: Nepal
Years ago, a group of omnic robots experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a monastery high in the Himalayas of Nepal, where like-minded omnics could gather to meditate on the nature of their existence. Led by their spiritual leader, Tekhartha Mondatta, they took over the ruins of an ancient monastery and turned it into the home of the Shambali, a place where omnics and humans alike make pilgrimages in the hopes of finding a greater truth.

New Play Mode: Play vs. AI
No interest in playing against humans? No problem! Players can now team up and battle against A.I.-controlled characters in our new, aptly named mode: Play vs A.I.

To join a Play vs. A.I. game, select "Play" from the main menu and then select "Play vs. A.I." You can queue up solo or in a party, and you’ll be matched into a 6 player vs. 6 A.I. game.

New Feature: Player Progression
While we strongly believe that playing Overwatch should feel exciting and rewarding on its own, we also know how fun it can be to work toward long-term goals. To this end, and as a way to thank you for your time invested, we’ve added a brand new progression system to the game.

Progression in Overwatch is built around earning experience and leveling up your account. Moving forward, you will now gain experience by completing Quick Play and Play vs. A.I. games. Earn enough experience, and you’ll level up. Level up and you'll receive a Loot Box!

Loot Boxes contain a random selection of items that can be used to customize the look of your hero and express yourself in-game, including skins, animations, emotes, custom dialogue options, sprays, and more. In addition to collecting these items from Loot Boxes, players can also unlock them by spending a new in-game currency called credits.

Players can customize their heroes, view items they’ve unlocked, and spend credits to unlock new items in the Hero Gallery.

To learn more about player progression, click here.

 

GENERAL:



Private Games
  • Private Game has been changed to Custom Game
  • Players can now right click on a friend’s name to join their Custom Game
  • Players can now alter the following rules for a Custom Game:
    • Map Options:
      • Map Rotation (Random, List Order, and Single Map)
      • Return to Lobby (Never, After a Game, After a Mirror Match)
      • Players can now customize which maps are enabled for their Custom Game
    • Hero Options
      • Hero Selection Limit (None, 1 Per Team, 2 Per Team, 1 Per Game, 2 Per Game)
      • Role Selection Limit (None, 2 of Each Role Per Team)
      • Allow Hero Switching (On, Off)
      • Respawn as Random Hero (On, Off)
      • Player can now customize which heroes are enabled for their Custom Game
    • Gameplay Options:
      • Players can now set their Custom Game as a skirmish
      • Players can now set modifiers for the following stats: Health, Damage, Healing, Ultimate Charge Rate, Respawn Time, Ability Cooldown
      • Players can now enable or disable the following options: Skins, Health Bars, Kill Cam, Kill Feed, Headshots Only
    • Team Options:
      • Team Balancing (Automatic, Off)
      • When Balancing Occurs (After a Game, After a Mirror Match)
  • Custom Game A.I. options have been improved:
    • Players can now add friendly A.I. to their team
    • Players can now select which A.I. they want to play against
    • Players can now set the difficulty of each A.I. in the game
    • A.I. can now play in all game modes
  • Several small quality-of-life changes have been made to Custom Game spectating
    • Scrolling the Mouse Wheel will now zoom you in and out of third-person view
    • When spectating in third-person, right-clicking will now detach the camera at its current location
    • The third-person camera will now orient based on where the spectated player is aiming

 

Miscellaneous

  • A new work-in-progress Training mode has been added: the Practice Range
  • A new work-in-progress profile system has been added (under “Career Profile”)
  • Initial support for AMD Crossfire and NVIDIA SLI has been added
  • Jeff Kaplan’s beard progression has been reset

 

HERO BALANCE CHANGES:



General
  • All healing effects now work on shields
  • Quick Melee now pauses weapon recovery time while active
  • Ammo will now reload in the middle of a weapon’s reload animation, instead of at the end of it
  • Several adjustments have been made to in-combat visual effects:
    • Enemy team ability colors should now be more clear
    • Muzzle flash has been re-tuned for several weapons
  • Several adjustments have been made to in-combat audio:
    • It should now be more obvious when you are being healed by indirect healing sources like the payload or Lúcio’s Crossfade ability
    • It should now be more obvious when you are attacking invulnerable players
    • Explosions at a distance should now be more audible

 

Ultimate Charge (All Heroes)

  • Players no longer gain Ultimate charge from taking damage
  • Ultimate charge will now generate slowly over time for all heroes
  • To accommodate for these changes, many heroes’ Ultimate cost has been rebalanced

 

Developer comments: Allowing heroes to generate Ultimate charge when taking damage created several balance issues. For example, it was often a bad idea to attack an enemy hero if they were being healed, since that would charge up the enemy’s Ultimate and their healer’s Ultimate much more quickly. To help address these issues, we’ve removed the ability for damage taken to generate Ultimate charge and made it so that all heroes will now generate Ultimate charge at a slow and constant rate.

Bastion

  • Base health increased by 50 armor (now 200 HP/100 Armor)
  • Configuration: Recon
    • Minimum weapon spread has been removed
    • Maximum weapon spread increased by 10%
    • Weapon spread will now start to recover more quickly
  • Configuration: Sentry
    • Transforming from Sentry to Recon decreased from 1 second to 0.5 seconds
    • Aim restrictions have been removed (Bastion can now aim in 360 degrees)
    • Weapon spread decreased by 20%
    • Weapon reload speed decreased from 2.5 seconds to 2 seconds
    • Bullet damage decreased by 33%
    • Bastion’s survivability in Sentry Mode has been rebalanced:
      • Now grants 300 armor
      • Frontal barrier has been removed
      • Bastion’s core is now exposed when deployed in Sentry mode, located on its back. All successful attacks to the core will deal triple damage.
  • Self-Repair:
    • Now heals 25% of total health per second, instead of a flat value

Developer comments: While we love the way that Bastion can turn the tide of battle, the hero felt too powerful against less experienced players and too weak against more experienced players. The goal of these changes is to make Bastion more viable at all skill levels, as well as provide more flexibility in how the hero can be played and supported by a team.

D.Va

  • When D.Va’s mech is destroyed due to damage taken, it will now despawn immediately instead of a few seconds after D.Va is ejected
  • Defense Matrix
    • Size decreased by approximately 50%
    • Shape changes to be more cylindrical than conical

Developer comments: Previously, D.Va could become a problem when there were multiple people playing her in a game, especially when they were crowded around a small capture point or escort objective. Between the size of her Defense Matrix and the fact that her destroyed mech could be used to block line of sight, she was often simply too difficult to kill. These changes are designed to reduce her overall defensive footprint and give players more ways to counter her.

Hanzo

  • Scatter Arrow
    • Now has a fixed spread pattern
  • Sonic Arrow
    • Can now stick to and move along with enemy targets and barriers
  • Dragonstrike
    • Hanzo can now turn while using Dragonstrike

Developer comments: These quality-of-life changes are intended to make some of Hanzo’s abilities work a little more intuitively.

Mercy

  •     Guardian Angel
    • Can now target the souls of dead allies
  •     Resurrect
    • Ultimate charge cost decreased by 25%
    • Activation time decreased from 1.5 seconds to 1 second
    • Range decreased from 40 meters to 15 meters
    • No longer locks aim during activation

 

Developer comments: Mercy is a very strong support hero with a very strong Ultimate, so it’s no surprise that many teams consider her mandatory. We don’t want any hero—or any hero ability—to feel like an “auto pick.” Our goal with these changes is to tone down Resurrect by allowing opponents to counter it, but still make sure it can feel game-changing.

Pharah

  • Jet Pack
    • Will no longer refuel while Pharah is sliding on an un-walkable surface

Developer comments: Players discovered a way to make Pharah hover indefinitely across some surfaces. While we initially allowed this neat trick to persist, it ultimately proved detrimental to map balance, so it needed to go.

Reinhardt

  • Earthshatter
    • Damage decreased by 50%
    • Cone width decreased by 40%
    • Reinhardt can now turn while using Earthshatter
    • Now renders Reinhardt immune to Zarya’s Graviton Surge
      • If Reinhardt activates Earthshatter while trapped inside a Graviton Surge, he will now be dropped to the ground and the ability will activate at that point (rather than it activating in mid-air)

Developer comments: Ideally, players should be using Earthshatter as a setup move for their team. However, this ability was doing so much damage that Reinhardt could use it as a setup and finishing move, eliminating multiple enemy heroes without much assistance. These changes are intended to bring Earthshatter more in line with other heroes’ Ultimates, while still allowing Reinhardt to be the big playmaker he has been.

Roadhog

  • Chain Hook
    • Stun duration after being hooked has been slightly increased

Developer comments: It’s always been intended that, after successfully hooking a target, Roadhog would have a chance to act before his target recovered; however, there were some situations in which this wasn’t happening, particularly at higher latencies. We’ve slightly increased the stun duration following Chain Hook to compensate.

Soldier: 76

  • Heavy Pulse Rifle
    • New reticle added
    • Long-range damage falloff added
    • Spread recovery now begins instantly, instead of after a delay
    • Spread now has a curve, which makes it more accurate at the start but then quickly becomes less accurate

Developer comments: These changes are aimed at making Soldier:76’s weapon feel better when firing, as well as provide more experienced players the opportunity to gain accuracy at longer ranges (via burst-firing). To ensure that Soldier: 76 doesn’t become too powerful as sniper, however, we also added some long-range damage falloff to compensate.

Symmetra

  • Symmetra’s turrets will no longer generate Ultimate charge when dealing damage to barriers
  • Teleporter
    • Ultimate cost reduced by 40%
    • Symmetra no longer gains Ultimate charge while her Teleporter is active

Developer comments: These changes have two primary goals. First, we want it to be easier for Symmetra to get her first Teleporter up. Second, we want to eliminate those frustrating situations where Symmetra is able to immediately deploy another Teleporter as soon as it’s found and destroyed by an enemy team.

Torbjörn

  • Torbjörn’s turrets will no longer generate Ultimate charge when dealing damage to barriers
  • Scrap
    • Maximum Scrap increased from 100 to 200
    • Amount of Scrap per pickup decreased from 30 to 20
    • Indicators have been added to help players locate Scrap more easily
  • Rivet Gun
    • Primary Fire
      • Damage increased by 25%
      • Fire rate decreased by 20%
    • Alternate Fire
      • Damage increased by 50%
      • Damage falloff increased at minimum range
      • Fire rate decreased by 33%
      • Now shoots projectiles that need to be aimed
  • Build Turret
    • Upgrading the turret no longer costs Scrap and occurs more quickly
    • Level 1
      •  Damage increased by 15%
      •  Health decreased from 250 to 150
    • Level 2
      • Damage increased by 15%
      • Health decreased from 425 to 300
      • Can no longer be upgraded to level 3 with Forge Hammer (see Molten Core changes below)
    • Level 3
      • Bullet damage increased by 15%
      • Bullet fire rate increased by 25%
      • Rocket Launcher damage decreased by 50% but now fires in bursts of 4
      • Rocket Launcher fire rate decreased by 33%
      • Rocket Launcher explosion radius decreased by 40%
      • Rockets no longer cause knockback
      • Health increased from 600 to 800
  • Armor Pack
    • Cooldown has been removed
    • Armor granted increased from 50 to 75
    • Packs are no longer visible to enemies
  • Molten Core
    • No longer fills Scrap meter
    • No longer makes abilities cost 0 Scrap
    • Can now be activated while moving
    • Now automatically upgrades level 2 turrets to level 3 turrets while Molten Core is running (turrets will revert back to level 2 once Molten Core ends)

Developer comments: Similar to Bastion, Torbjörn was a hero that often felt too powerful against less-experienced players, but underwhelming against more experienced players. In particular, we found that less-experienced players had a difficult time figuring out how to deal with Torbjörn’s level 3 turret. On the flipside, more experienced players could easily prevent Torbjörn from setting up a level 3 turret or otherwise getting too established, which in turn made him feel helpless. To help solve these issues, we’re making his Rivet Gun stronger; improving the damage output of his level 1 and level 2 turrets, but reducing their health; and linking his Level 3 turret to his Ultimate, Molten Core (thus limiting its duration).

 

USER INTERFACE:



General
  • The game's Main, Social, and Options menus have been redesigned

 

Game Options

  • Gameplay
    • An "Always Skip Kill Cam" option has been added
    • A "Kill Feed Display" option has been added
  • Sound
    • Volume sliders have been added for Music, Sound Effects, and Voice Chat

 

In-Game UI

  • Scoreboard
    •  Scoreboard statistics have been reworked for all heroes

Social Features

  • Commendations
    • New commendations have been added for several heroes
    • Players can no longer receive more than one commendation during end-of-round voting
  • Voice Chat
    • An on-screen notification will now appear when players are speaking in other channels

 

BUG FIXES:



General
  • Having a controller connected no longer prevents menu navigation
  • Made improvements to how the game handles widow creation and transitions between Fullscreen and Windowed modes

 

Maps

  • Performance improvements have been made for all maps (most significantly on Numbani)
  • Player collision improvements have been made across all maps

Heroes

  • Interrupting Hanzo’s bow draw should no longer prevent the bow from being re-drawn if Mouse Button 1 is still held down
  • Junkrat’s RIP-Tire should no longer fall through sloped surfaces
  • Reinhardt’s Fire Strike damage can no longer be calculated as a headshot against an enemy player

(source)

 

Player Progression Preview

 

The new progression system got its own dedicated blog post.

 

Blizzard Icon Blizzard Entertainment

+ Show

At its core, we've designed Overwatch to be a game that's exciting and satisfying to play on its own. However, we also know how fun it can be to work toward long-term goals and be rewarded for the time and effort you've put into playing.

To this end, we've added a brand-new player progression system to the game, which gives you the ability to earn levels and unlock loot to customize the appearance, sounds, and other cosmetic aspects of your heroes—and it's available to check out right now in Phase 2 of our Closed Beta test.

Read on to learn more about how this system works, and be sure to check out our beta patch notes for all the latest changes!

 

EXPERIENCE AND LEVELS



Progression in Overwatch is based on earning experience and leveling up your account.

Currently, you can gain experience by completing Quick Play and Play vs A.I. games. The amount of experience you earn will be determined by a variety of factors including overall participation, whether or not your team won, what medals and commendations you received, and more. Quick Play games will also award more experience than Play vs A.I. games to account for the difference in difficulty between the two modes.

 

giphy.gif

 

It doesn't matter which hero you play, as experience is earned on an account-wide level. Earn enough experience, and you'll level up. Level up and you'll receive a Loot Box!

LOOT BOXES



Each Loot Box contains four random items that can be used to customize the appearance of your heroes and personalize the way you express yourself in-game. Items come in common, rare, epic, and legendary quality levels, and every Loot Box includes at least one rare quality or better item.

K1PUZ1K5GRE71455048007291.jpg

To open a Loot Box, either navigate to the main menu and click the "Loot Box" option, or bring up the Escape menu (default: ESC) and click the bright orange "Open Loot Box" button. You can open one Loot Box at a time, and you'll have a chance to preview or equip your new items before moving on to the next Loot Box.

 

giphy.gif

In Overwatch (as in many Blizzard games), different colors are associated with different item qualities.   Blue is rare, purple is epic, and orange is legendary. These colors will appear in several locations throughout the game—even unopened Loot Boxes will glow in a color corresponding to what items are inside.
 

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Hundreds of different items are available from Loot Boxes, including player icons, skins, emotes, sprays, voice lines, victory poses, and highlight intros, as well as credits that you can spend to unlock items of your choice.

 

  • Player Icons – Customize your player profile with an icon reflecting your favorite character, ability, Blizzard game, and more.
  • Skins – Dress for success with new looks for all 21 heroes, including rare color variations and legendary skins such as Safari Winston or Punk Tracer.
  • Emotes – Taunt your enemies and cheer on your allies with a series of new in-game emotes.  
  • Sprays – Make your mark on the battlefield with graffiti-like sprays based on heroes, maps, logos, and more (default: T).
  • Voice Lines –  Chat up your fellow players variety of new voice lines available through the communications wheel (default: C).
  • Victory Poses – Strike a pose and tailor how your hero appears in your team’s photo finish.
  • Highlight Intros – Add a little flair to your Plays of the Game with special animated introductions for each hero.

If a Loot Box contains an item that is already in your collection, you will instead receive credits, a new in-game currency that can be spent in the Hero Gallery to unlock items you don't already own (see below for more information). Credits can also be earned randomly from Loot Boxes—the higher the quality of the box, the more credits you’ll receive.

 

giphy.gif

It’s important to note that all of these items are purely cosmetic, which means they won't provide any additional player power. They will, however, give you a plethora of ways to express yourself within the world of Overwatch. Enjoy the default settings or mix-and-match—the choice is yours!

 

HERO GALLERY



Players can customize their heroes, view items they’ve unlocked, and spend credits to unlock new items in the Hero Gallery.

4D0DPHAM0RJU1455038415559.jpg

To access the Hero Gallery, navigate to the game's main menu and click on Hero Gallery. From the gallery, you can select the hero you'd like to customize, and then see all of the skins, emotes, victory poses, voice lines, sprays, and highlight intros available for that hero. Equip an item you want to use from your collection, or click the "Unlock" button to spend credits and unlock that skin or spray you've been eyeing.

Note: Items unlocked with credits cannot be refunded, so spend them wisely!

 

giphy.gif

Eventually, player icons will also be able to be managed and unlocked through the Hero Gallery, but for now any adjustments to your selected icon must be done through the Career Profile > Player Icons page.

 

AND THAT'S JUST THE BEGINNING...



Please note that this system is still a work in progress, and many features and functionality may change before the game is released.

For example: In the Closed Beta right now, Loot Boxes can only be earned by leveling up your account, though we also intend for players to be able to purchase them with real money once the game is live. We'll share more details in the weeks ahead, including pricing information and how Loot Box purchasing will work, so stay tuned.

 

The development of player progression in Overwatch has been a labor of love, and we'd love to hear your feedback on the system—from the frequency and variety of unlocks to how player levels are displayed. Let us know what you think by posting in our Beta Feedback forum, creating a new discussion on Reddit, or sending a tweet to @PlayOverwatch.

We look forward to seeing how you use your loot to change the face of battle!

(source)

 

Videos for the Highlight Intros and the Victory Poses

 

As you saw, Highlight Intros and Victory Poses are two of the possible rewards from the Loot Boxes. The Highlight Intros are short clips that will be shown as an intro for the plays of the game for each hero. Each hero has 3 intros, for now. YouTuber Sildee has gather all of them in the video below:

 

 

Moreover, Sildee has made a video with all new Victory Poses:

 

 

New Skins

 

Reddit user CandiceSwanpoel has compiled a list from various sources (both images and videos) containing all 167 new skins for all Overwatch heroes. Head over to Reddit to view all of them! Sildee has also made a 13-min video with all the skins:

 

 

Screenshots from the new maps

 

Finally, French site JudgeHype has two albums with some very nice screenshots from the new Control maps, Nepal and Lijiang Tower.

 

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Click here for the rest of the Nepal album

 

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Click here for the rest of the Lijiang Tower album

 

Who is getting in the Beta?

 

Obviously, a lot of people will want access to the Beta, so they can see for themselves all these amazing new features. There might still be a chance for some, since Blizzard is still rolling out some invites. Don't forget to check your email, your Battle.net launcher or your Account Summary to see if your account is flagged for an invite!

 

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      Developer Comments: D.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability and giving her the ability to fire while flying. These changes give D.Va new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.

      Mercy Resurrect (Formerly Mercy's Ultimate ability) Ability now targets a single player, instead of every player within a radius Radius reduced to 5 meters Ability cooldown is 30 seconds Mercy is no longer granted invulnerability while Resurrect is active   Valkyrie (New Ultimate Ability) Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds Caduceus Staff: Mercy's healing and damage boosts beams now affect all allies near the targeted teammate, and the staff's effective range has been extended Caduceus Blaster: Now has infinite ammo and increased projectile speed Guardian Angel: Increased range and movement speed Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast Hover: Mercy gains the ability to fly freely, at increased movement speed Regeneration (Passive): No longer interrupted when Mercy takes damage

      Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.

      Reinhardt Barrier Field Holding primary fire while your shield is active now allows you to rotate the camera
      Developer Comments: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team. A new “Movement Relative to Camera During Barrier Free Look” option can be found under Settings > Controls. Simply select “Reinhardt” from the dropdown menu. This allows players to change the way Reinhardt moves when Barrier Shield is active and players are controlling the third-person camera movement  
      BUG FIXES

      General
      Fixed a bug that caused Custom Reticles to appear transparent and ignore opacity settings when their thickness was set to 1 Fixed a bug that caused Control matches to be played in a best-of-five format when creating a custom game using the Competitive preset Fixed a bug that prevented players from requesting a highlight while viewing a killcam after being killed Fixed a bug that prevented voice lines from playing after players received five votes on a commendation card at the end of a match Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio’s Sound Barrier) Fixed a bug that caused the “Aim Ease In” setting to affect controller input too aggressively when the thumbstick was deflected diagonally

      Deathmatch Fixed an issue that prevented the entire Team Deathmatch description from being displayed in the info section Fixed a bug that occasionally caused the incorrect announcer VO to play in highlights captured during Deathmatch games Fixed a bug that allowed Junkrat to destroy his own Steel Traps with Concussion Mines

      Heroes Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va’s weapon in the Hero Gallery if her Cruiser skin was equipped Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped Fixed a bug that gave Junkrat’s RIP-Tire a speed boost when players wall jumped on ledges Fixed a bug that occasionally caused Mei’s Ice Wall to launch players into the air Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji Fixed a bug that prevented Roadhog’s Chain Hook icon from being displayed in the kill feed when it caused an environmental kill Fixed a bug that caused Symmetra’s Photon Barrier to indicate a 10-second cooldown when the red “cannot use” icon was active Using D.Va's melee attack no longer cancels Micro Missile barrage D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control effects Mercy’s Resurrect is no longer blocked by Steel Trap or Graviton Surge Mercy is no longer able to use Valkyrie to escape Graviton Surge and Steel Traps

      Maps Fixed a bug on Ecopoint: Antarctica that could cause a crate to block your view of heroes during the winning team lineup Fixed a bug that allowed Reaper to reach unintended locations on Castillo Fixed a bug that allowed some heroes to reach unintended locations on Horizon Lunar Colony Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios Fixed a bug that caused jump pads to bounce players higher than intended on Oasis Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings Fixed an issue that caused reflections to appear overly dark while players were standing in areas of the Cave Inn on Route 66 Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries Fixed a bug that allowed players to reach unintended locations on Watchpoint: Gibraltar

      User Interface Removed the “Healing Prevented” statistic from Ana’s career profile page Fixed a bug that caused Doomfist’s Rocket Punch UI to occasionally remain visible when respawning Fixed a bug that prevented Doomfist’s Seismic Slam from accurately targeting moving objects, causing Doomfist to land in unintended locations August 29th Patch Notes.
    • By Starym

       
      There's another chance to try out Overwatch coming next weekend, on all platforms! September 22nd to the 25th will host the free Overwatch weekend and you should really check it out, even if you already have, as there have been many additions to the game since the last free weekend, both in terms of heroes, maps and quite a lot of existing hero reworks. We'll even have the new Junkertown map to play with, which comes out that same week!
      Free Weekend (source)
      Attention, recruits! If you haven't already had the opportunity to suit up and save the world as one of the heroes of Overwatch, now's your chance.
      From September 22–25, we're calling on all prospective agents: assemble your team and dive in during the Overwatch Free Weekend on PC, PlayStation 4, or Xbox One!
      For this free weekend, we're making Overwatch's full roster of 25 heroes and 16 maps available for play in a variety of modes, including Quick Play, Custom Games, and the Arcade. Players will also have the ability to level up, earn Loot Boxes, and unlock a variety of different customization options.
      Plus, if you decide to purchase Overwatch after test driving the game, you'll get to keep any progress that you made during the weekend—just be sure to use the same Blizzard, Sony Entertainment, or Xbox Live account that you played on.
      For more details and to learn how you can participate, read on below!
      Deployment Schedule Installation and Play Instructions Free Weekend FAQ
      The Overwatch Free Weekend will run from September 22–25. PlayStation 4 owners with a PlayStation Plus membership, Xbox One owners with an Xbox Live Gold membership, and Windows PC users with a Battle.net account will be able to download and play Overwatch for FREE during this period—no special keys or sign-up codes needed!
      The free period will begin on September 22 at 11am PT and end on September 25 at 11:59pm PT in all participating regions across all platforms. If you'd like to see when the weekend will go live in your region, check out the guides below. For additional time zone assistance, please visit timezoneconverter.com.  
       

       
      EUROPE: THE AMERICAS: ASIA: 19:00 BST on Sept 22
      20:00 CEST on Sept 22
      21:00 MSK on Sept 22
      11:00 a.m. PDT on Sep 22
      12:00 p.m. MDT on Sept 22
      1:00 p.m. CDT on Sept 22
      1:00 p.m. AST on Sept 22
      2:00 p.m. EDT on Sept 22
      3:00 p.m. BRT on Sept 22
      3:30 p.m. NDT on Sept 22
      2:00 a.m. SGT on Sept 23
      4:00 a.m. AEST on Sept  23
      6:00 a.m. NZDT on Sept 23
      2:00 a.m. CST on Sept 23
      3:00 a.m. KST on Sept 23
      3:00 a.m. JST on Sept 23
      The Overwatch Free Weekend may not be available on all platforms in all regions. See our FAQ for details.
       

      Before your watch can begin, you'll first need to install Overwatch on your chosen platform. Every platform is a little different—to install and play on September 22, please follow the instructions below.
      FOR WINDOWS PC:
      Step 1: Download and install the Blizzard Battle.net desktop app, if you haven't already, and launch it.
      Step 2: Create a FREE Blizzard account, or log in with an existing account. 
      Step 3: Click the "Overwatch" icon, located on the left-hand side of the Blizzard desktop app.
      Step 4: Select your region from the drop-down menu, then click "Install" to begin the installation process.
      Step 5: Once installed, click "Play" to begin!
      FOR PLAYSTATION 4:
      Step 1: Turn on your PlayStation 4 and log in to your preferred local user. 
      Step 2: Go to PlayStation Store and select "Search" from the top menu. 
      Step 3: In the search field, type in "Overwatch."
      Step 4: Select "Overwatch Free Weekend" from the search results and then click "Download."
      Step 5: Once the download and installation process is complete, click "Start" to begin!
      FOR XBOX ONE:
      Step 1: Turn on your Xbox One and log in to your Xbox Live account.
      Step 2: Go to the Xbox One Store, then select "Search."
      Step 3: In the search field, type in "Overwatch."
      Step 4: Select "Overwatch: Origins Edition" from the search results and then click "Free Trial."
      Step 5: Once the download and installation process is complete, click "Launch" to begin!
      The Overwatch Free Weekend client will be available for download from September 22–25. 

      Q. In what regions is the Free Weekend available?
      A. The Free Weekend will be offered in all regions on PlayStation 4 and Xbox One. On PC, it will only be available in our Americas, Europe, and Asia gameplay regions—excluding Korea. For more information on which countries are associated with each of our Blizzard gameplay regions, click here.
      Q. What game content will be available during the Free Weekend?
      A. During the Free Weekend, players will have access to Overwatch's full roster of heroes, maps, and a selection of features—including Quick Play, Custom Games, the Arcade, and Loot Boxes.
      Q. How many heroes are available in Overwatch?
      A. There are 25 heroes available to play in Overwatch! To learn more about these heroes, click here.
      Q. How many maps are available in Overwatch?
      A. There are 4 different game modes and 16 different maps available in Overwatch!
      Assault: Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries Escort: Dorado, Junkertown, Route 66, and Watchpoint: Gibraltar Assault/Escort Hybrid: Eichenwalde, Hollywood, King's Row, and Numbani Control: Ilios, Lijiang Tower, Nepal, and Oasis Q. How many players does each mode support?
      A. Quick Play maps supports 12 players in a 6v6 format. The Arcade features alternate games modes and maps that support players in a 1v1, 3v3, 6v6, and free-for-all formats. 
      Q. What different play modes are available in Overwatch during the Free Weekend?
      A. There are a variety of ways to play Overwatch during the Free Weekend! 
      Quick Play: Jump into a game against other players of similar skill. Play vs. AI: Hone your skills against a team of AI-controlled heroes. Custom Game: Customize the rules and play a game with your friends or AI. The Arcade: Change things up with alternate games modes featuring different rules sets and restrictions. Players can also learn the ropes in a series of training modes: Tutorial, Practice Range, and Practice vs. AI.
      Q. Do I need Xbox Live Gold or PlayStation Plus membership to participate in the Free Weekend?
      A. Xbox Live Gold and PlayStation Plus are required to play during the Free Weekend. 
      Q. What languages are supported during Free Weekend?
      A. The Free Weekend will be supported in 13 languages across all platforms: English, French, German, Polish, Italian, Russian, Castilian Spanish, Latin American Spanish, Brazilian Portuguese, Korean, Japanese, Simplified Chinese, and Traditional Chinese.
      Q. Will my progress from the Free Weekend carry over if I purchase Overwatch  later?
      A. Yes. Any progression you earn, including levels as well as skins and other items you get from Loot Boxes, will carry over to the full game if you purchase Overwatch® Game of the Year Edition on Xbox One or PlayStation 4 or any version of Overwatch on PC—just be sure you purchase the game on the same account you played on during this free weekend.
      Your stats will also be retained. (Trophies and achievements, however, have been disabled for the Free Weekend.)
      Q. Will PC and console gamers be able to play together during the Free Weekend?
      A: No, cross-platform play is not available in Overwatch. 
      Q. Will there be any sort of maintenance planned during the Free Weekend?
      A. There's no downtime or maintenance currently planned for the Free Weekend. If this plan changes at any point, we'll be sure to provide information about major service interruptions in the official forums. For additional status updates, be sure to follow @PlayOverwatch on Twitter.
    • By Starym

       
      The brand new map is coming on 19.09.2017 and it's bringing a lot of junk with it, as we've already seen in the gamescom announcement. Today we're getting  better look at the map itself and the design process behind the scenes for it, featuring Jeff Kaplan and the OW devs!