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Everything You Need to Know About the Return of the Overwatch Beta

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Blue posts, patch notes, blogs, screenshots, videos, tweets... We have rounded up all the important details on the Overwatch Beta!

 

Jeff Kaplan already gave us a glimpse of the most exciting new features in the Beta. Now, it's time to break down each and every one of them - starting with the patch notes!

 

Patch Notes

 

The new Beta patch is almost 5 GB big, so it's natural that the patch notes are equally massive. It took six posts in a single thread for all of them. Click below to view the patch notes - if you dare:

 

Blizzard Icon Blizzard Entertainment

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A new beta patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the Beta Feedback forum.
For a list of known issues, visit our Beta Bug Report forum.

Please note that some changes may not be documented or described in full detail.

 

PATCH FEATURES



New Game Mode: Control
In this update, we’re introducing a brand new game mode: Control. On Control maps, two teams fight over a series of objective areas in a best-of-three format. When a team is in control of the round’s objective area, they will make progress toward capturing it, and whichever team gets to 100% first wins the round. Each round (up to 3 total) will feature a new objective area located in a different part of the map.

Two Control maps are currently available for testing: Lijiang Tower and Nepal.

New Control Map: Lijiang Tower
Lijiang Tower was built in the heart of a modern Chinese metropolis, its busy streets lined with stores, gardens, restaurants, and famous night markets, where foods from around the region are available at all hours. The tower itself is home to one of the leading companies in China’s state-of-the-art space industry, Lucheng Interstellar, an organization with a long pioneering history that is currently pushing the boundaries of space exploration.

New Control Map: Nepal
Years ago, a group of omnic robots experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a monastery high in the Himalayas of Nepal, where like-minded omnics could gather to meditate on the nature of their existence. Led by their spiritual leader, Tekhartha Mondatta, they took over the ruins of an ancient monastery and turned it into the home of the Shambali, a place where omnics and humans alike make pilgrimages in the hopes of finding a greater truth.

New Play Mode: Play vs. AI
No interest in playing against humans? No problem! Players can now team up and battle against A.I.-controlled characters in our new, aptly named mode: Play vs A.I.

To join a Play vs. A.I. game, select "Play" from the main menu and then select "Play vs. A.I." You can queue up solo or in a party, and you’ll be matched into a 6 player vs. 6 A.I. game.

New Feature: Player Progression
While we strongly believe that playing Overwatch should feel exciting and rewarding on its own, we also know how fun it can be to work toward long-term goals. To this end, and as a way to thank you for your time invested, we’ve added a brand new progression system to the game.

Progression in Overwatch is built around earning experience and leveling up your account. Moving forward, you will now gain experience by completing Quick Play and Play vs. A.I. games. Earn enough experience, and you’ll level up. Level up and you'll receive a Loot Box!

Loot Boxes contain a random selection of items that can be used to customize the look of your hero and express yourself in-game, including skins, animations, emotes, custom dialogue options, sprays, and more. In addition to collecting these items from Loot Boxes, players can also unlock them by spending a new in-game currency called credits.

Players can customize their heroes, view items they’ve unlocked, and spend credits to unlock new items in the Hero Gallery.

To learn more about player progression, click here.

 

GENERAL:



Private Games
  • Private Game has been changed to Custom Game
  • Players can now right click on a friend’s name to join their Custom Game
  • Players can now alter the following rules for a Custom Game:
    • Map Options:
      • Map Rotation (Random, List Order, and Single Map)
      • Return to Lobby (Never, After a Game, After a Mirror Match)
      • Players can now customize which maps are enabled for their Custom Game
    • Hero Options
      • Hero Selection Limit (None, 1 Per Team, 2 Per Team, 1 Per Game, 2 Per Game)
      • Role Selection Limit (None, 2 of Each Role Per Team)
      • Allow Hero Switching (On, Off)
      • Respawn as Random Hero (On, Off)
      • Player can now customize which heroes are enabled for their Custom Game
    • Gameplay Options:
      • Players can now set their Custom Game as a skirmish
      • Players can now set modifiers for the following stats: Health, Damage, Healing, Ultimate Charge Rate, Respawn Time, Ability Cooldown
      • Players can now enable or disable the following options: Skins, Health Bars, Kill Cam, Kill Feed, Headshots Only
    • Team Options:
      • Team Balancing (Automatic, Off)
      • When Balancing Occurs (After a Game, After a Mirror Match)
  • Custom Game A.I. options have been improved:
    • Players can now add friendly A.I. to their team
    • Players can now select which A.I. they want to play against
    • Players can now set the difficulty of each A.I. in the game
    • A.I. can now play in all game modes
  • Several small quality-of-life changes have been made to Custom Game spectating
    • Scrolling the Mouse Wheel will now zoom you in and out of third-person view
    • When spectating in third-person, right-clicking will now detach the camera at its current location
    • The third-person camera will now orient based on where the spectated player is aiming

 

Miscellaneous

  • A new work-in-progress Training mode has been added: the Practice Range
  • A new work-in-progress profile system has been added (under “Career Profile”)
  • Initial support for AMD Crossfire and NVIDIA SLI has been added
  • Jeff Kaplan’s beard progression has been reset

 

HERO BALANCE CHANGES:



General
  • All healing effects now work on shields
  • Quick Melee now pauses weapon recovery time while active
  • Ammo will now reload in the middle of a weapon’s reload animation, instead of at the end of it
  • Several adjustments have been made to in-combat visual effects:
    • Enemy team ability colors should now be more clear
    • Muzzle flash has been re-tuned for several weapons
  • Several adjustments have been made to in-combat audio:
    • It should now be more obvious when you are being healed by indirect healing sources like the payload or Lúcio’s Crossfade ability
    • It should now be more obvious when you are attacking invulnerable players
    • Explosions at a distance should now be more audible

 

Ultimate Charge (All Heroes)

  • Players no longer gain Ultimate charge from taking damage
  • Ultimate charge will now generate slowly over time for all heroes
  • To accommodate for these changes, many heroes’ Ultimate cost has been rebalanced

 

Developer comments: Allowing heroes to generate Ultimate charge when taking damage created several balance issues. For example, it was often a bad idea to attack an enemy hero if they were being healed, since that would charge up the enemy’s Ultimate and their healer’s Ultimate much more quickly. To help address these issues, we’ve removed the ability for damage taken to generate Ultimate charge and made it so that all heroes will now generate Ultimate charge at a slow and constant rate.

Bastion

  • Base health increased by 50 armor (now 200 HP/100 Armor)
  • Configuration: Recon
    • Minimum weapon spread has been removed
    • Maximum weapon spread increased by 10%
    • Weapon spread will now start to recover more quickly
  • Configuration: Sentry
    • Transforming from Sentry to Recon decreased from 1 second to 0.5 seconds
    • Aim restrictions have been removed (Bastion can now aim in 360 degrees)
    • Weapon spread decreased by 20%
    • Weapon reload speed decreased from 2.5 seconds to 2 seconds
    • Bullet damage decreased by 33%
    • Bastion’s survivability in Sentry Mode has been rebalanced:
      • Now grants 300 armor
      • Frontal barrier has been removed
      • Bastion’s core is now exposed when deployed in Sentry mode, located on its back. All successful attacks to the core will deal triple damage.
  • Self-Repair:
    • Now heals 25% of total health per second, instead of a flat value

Developer comments: While we love the way that Bastion can turn the tide of battle, the hero felt too powerful against less experienced players and too weak against more experienced players. The goal of these changes is to make Bastion more viable at all skill levels, as well as provide more flexibility in how the hero can be played and supported by a team.

D.Va

  • When D.Va’s mech is destroyed due to damage taken, it will now despawn immediately instead of a few seconds after D.Va is ejected
  • Defense Matrix
    • Size decreased by approximately 50%
    • Shape changes to be more cylindrical than conical

Developer comments: Previously, D.Va could become a problem when there were multiple people playing her in a game, especially when they were crowded around a small capture point or escort objective. Between the size of her Defense Matrix and the fact that her destroyed mech could be used to block line of sight, she was often simply too difficult to kill. These changes are designed to reduce her overall defensive footprint and give players more ways to counter her.

Hanzo

  • Scatter Arrow
    • Now has a fixed spread pattern
  • Sonic Arrow
    • Can now stick to and move along with enemy targets and barriers
  • Dragonstrike
    • Hanzo can now turn while using Dragonstrike

Developer comments: These quality-of-life changes are intended to make some of Hanzo’s abilities work a little more intuitively.

Mercy

  •     Guardian Angel
    • Can now target the souls of dead allies
  •     Resurrect
    • Ultimate charge cost decreased by 25%
    • Activation time decreased from 1.5 seconds to 1 second
    • Range decreased from 40 meters to 15 meters
    • No longer locks aim during activation

 

Developer comments: Mercy is a very strong support hero with a very strong Ultimate, so it’s no surprise that many teams consider her mandatory. We don’t want any hero—or any hero ability—to feel like an “auto pick.” Our goal with these changes is to tone down Resurrect by allowing opponents to counter it, but still make sure it can feel game-changing.

Pharah

  • Jet Pack
    • Will no longer refuel while Pharah is sliding on an un-walkable surface

Developer comments: Players discovered a way to make Pharah hover indefinitely across some surfaces. While we initially allowed this neat trick to persist, it ultimately proved detrimental to map balance, so it needed to go.

Reinhardt

  • Earthshatter
    • Damage decreased by 50%
    • Cone width decreased by 40%
    • Reinhardt can now turn while using Earthshatter
    • Now renders Reinhardt immune to Zarya’s Graviton Surge
      • If Reinhardt activates Earthshatter while trapped inside a Graviton Surge, he will now be dropped to the ground and the ability will activate at that point (rather than it activating in mid-air)

Developer comments: Ideally, players should be using Earthshatter as a setup move for their team. However, this ability was doing so much damage that Reinhardt could use it as a setup and finishing move, eliminating multiple enemy heroes without much assistance. These changes are intended to bring Earthshatter more in line with other heroes’ Ultimates, while still allowing Reinhardt to be the big playmaker he has been.

Roadhog

  • Chain Hook
    • Stun duration after being hooked has been slightly increased

Developer comments: It’s always been intended that, after successfully hooking a target, Roadhog would have a chance to act before his target recovered; however, there were some situations in which this wasn’t happening, particularly at higher latencies. We’ve slightly increased the stun duration following Chain Hook to compensate.

Soldier: 76

  • Heavy Pulse Rifle
    • New reticle added
    • Long-range damage falloff added
    • Spread recovery now begins instantly, instead of after a delay
    • Spread now has a curve, which makes it more accurate at the start but then quickly becomes less accurate

Developer comments: These changes are aimed at making Soldier:76’s weapon feel better when firing, as well as provide more experienced players the opportunity to gain accuracy at longer ranges (via burst-firing). To ensure that Soldier: 76 doesn’t become too powerful as sniper, however, we also added some long-range damage falloff to compensate.

Symmetra

  • Symmetra’s turrets will no longer generate Ultimate charge when dealing damage to barriers
  • Teleporter
    • Ultimate cost reduced by 40%
    • Symmetra no longer gains Ultimate charge while her Teleporter is active

Developer comments: These changes have two primary goals. First, we want it to be easier for Symmetra to get her first Teleporter up. Second, we want to eliminate those frustrating situations where Symmetra is able to immediately deploy another Teleporter as soon as it’s found and destroyed by an enemy team.

Torbjörn

  • Torbjörn’s turrets will no longer generate Ultimate charge when dealing damage to barriers
  • Scrap
    • Maximum Scrap increased from 100 to 200
    • Amount of Scrap per pickup decreased from 30 to 20
    • Indicators have been added to help players locate Scrap more easily
  • Rivet Gun
    • Primary Fire
      • Damage increased by 25%
      • Fire rate decreased by 20%
    • Alternate Fire
      • Damage increased by 50%
      • Damage falloff increased at minimum range
      • Fire rate decreased by 33%
      • Now shoots projectiles that need to be aimed
  • Build Turret
    • Upgrading the turret no longer costs Scrap and occurs more quickly
    • Level 1
      •  Damage increased by 15%
      •  Health decreased from 250 to 150
    • Level 2
      • Damage increased by 15%
      • Health decreased from 425 to 300
      • Can no longer be upgraded to level 3 with Forge Hammer (see Molten Core changes below)
    • Level 3
      • Bullet damage increased by 15%
      • Bullet fire rate increased by 25%
      • Rocket Launcher damage decreased by 50% but now fires in bursts of 4
      • Rocket Launcher fire rate decreased by 33%
      • Rocket Launcher explosion radius decreased by 40%
      • Rockets no longer cause knockback
      • Health increased from 600 to 800
  • Armor Pack
    • Cooldown has been removed
    • Armor granted increased from 50 to 75
    • Packs are no longer visible to enemies
  • Molten Core
    • No longer fills Scrap meter
    • No longer makes abilities cost 0 Scrap
    • Can now be activated while moving
    • Now automatically upgrades level 2 turrets to level 3 turrets while Molten Core is running (turrets will revert back to level 2 once Molten Core ends)

Developer comments: Similar to Bastion, Torbjörn was a hero that often felt too powerful against less-experienced players, but underwhelming against more experienced players. In particular, we found that less-experienced players had a difficult time figuring out how to deal with Torbjörn’s level 3 turret. On the flipside, more experienced players could easily prevent Torbjörn from setting up a level 3 turret or otherwise getting too established, which in turn made him feel helpless. To help solve these issues, we’re making his Rivet Gun stronger; improving the damage output of his level 1 and level 2 turrets, but reducing their health; and linking his Level 3 turret to his Ultimate, Molten Core (thus limiting its duration).

 

USER INTERFACE:



General
  • The game's Main, Social, and Options menus have been redesigned

 

Game Options

  • Gameplay
    • An "Always Skip Kill Cam" option has been added
    • A "Kill Feed Display" option has been added
  • Sound
    • Volume sliders have been added for Music, Sound Effects, and Voice Chat

 

In-Game UI

  • Scoreboard
    •  Scoreboard statistics have been reworked for all heroes

Social Features

  • Commendations
    • New commendations have been added for several heroes
    • Players can no longer receive more than one commendation during end-of-round voting
  • Voice Chat
    • An on-screen notification will now appear when players are speaking in other channels

 

BUG FIXES:



General
  • Having a controller connected no longer prevents menu navigation
  • Made improvements to how the game handles widow creation and transitions between Fullscreen and Windowed modes

 

Maps

  • Performance improvements have been made for all maps (most significantly on Numbani)
  • Player collision improvements have been made across all maps

Heroes

  • Interrupting Hanzo’s bow draw should no longer prevent the bow from being re-drawn if Mouse Button 1 is still held down
  • Junkrat’s RIP-Tire should no longer fall through sloped surfaces
  • Reinhardt’s Fire Strike damage can no longer be calculated as a headshot against an enemy player

(source)

 

Player Progression Preview

 

The new progression system got its own dedicated blog post.

 

Blizzard Icon Blizzard Entertainment

+ Show

At its core, we've designed Overwatch to be a game that's exciting and satisfying to play on its own. However, we also know how fun it can be to work toward long-term goals and be rewarded for the time and effort you've put into playing.

To this end, we've added a brand-new player progression system to the game, which gives you the ability to earn levels and unlock loot to customize the appearance, sounds, and other cosmetic aspects of your heroes—and it's available to check out right now in Phase 2 of our Closed Beta test.

Read on to learn more about how this system works, and be sure to check out our beta patch notes for all the latest changes!

 

EXPERIENCE AND LEVELS



Progression in Overwatch is based on earning experience and leveling up your account.

Currently, you can gain experience by completing Quick Play and Play vs A.I. games. The amount of experience you earn will be determined by a variety of factors including overall participation, whether or not your team won, what medals and commendations you received, and more. Quick Play games will also award more experience than Play vs A.I. games to account for the difference in difficulty between the two modes.

 

giphy.gif

 

It doesn't matter which hero you play, as experience is earned on an account-wide level. Earn enough experience, and you'll level up. Level up and you'll receive a Loot Box!

LOOT BOXES



Each Loot Box contains four random items that can be used to customize the appearance of your heroes and personalize the way you express yourself in-game. Items come in common, rare, epic, and legendary quality levels, and every Loot Box includes at least one rare quality or better item.

K1PUZ1K5GRE71455048007291.jpg

To open a Loot Box, either navigate to the main menu and click the "Loot Box" option, or bring up the Escape menu (default: ESC) and click the bright orange "Open Loot Box" button. You can open one Loot Box at a time, and you'll have a chance to preview or equip your new items before moving on to the next Loot Box.

 

giphy.gif

In Overwatch (as in many Blizzard games), different colors are associated with different item qualities.   Blue is rare, purple is epic, and orange is legendary. These colors will appear in several locations throughout the game—even unopened Loot Boxes will glow in a color corresponding to what items are inside.
 

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Hundreds of different items are available from Loot Boxes, including player icons, skins, emotes, sprays, voice lines, victory poses, and highlight intros, as well as credits that you can spend to unlock items of your choice.

 

  • Player Icons – Customize your player profile with an icon reflecting your favorite character, ability, Blizzard game, and more.
  • Skins – Dress for success with new looks for all 21 heroes, including rare color variations and legendary skins such as Safari Winston or Punk Tracer.
  • Emotes – Taunt your enemies and cheer on your allies with a series of new in-game emotes.  
  • Sprays – Make your mark on the battlefield with graffiti-like sprays based on heroes, maps, logos, and more (default: T).
  • Voice Lines –  Chat up your fellow players variety of new voice lines available through the communications wheel (default: C).
  • Victory Poses – Strike a pose and tailor how your hero appears in your team’s photo finish.
  • Highlight Intros – Add a little flair to your Plays of the Game with special animated introductions for each hero.

If a Loot Box contains an item that is already in your collection, you will instead receive credits, a new in-game currency that can be spent in the Hero Gallery to unlock items you don't already own (see below for more information). Credits can also be earned randomly from Loot Boxes—the higher the quality of the box, the more credits you’ll receive.

 

giphy.gif

It’s important to note that all of these items are purely cosmetic, which means they won't provide any additional player power. They will, however, give you a plethora of ways to express yourself within the world of Overwatch. Enjoy the default settings or mix-and-match—the choice is yours!

 

HERO GALLERY



Players can customize their heroes, view items they’ve unlocked, and spend credits to unlock new items in the Hero Gallery.

4D0DPHAM0RJU1455038415559.jpg

To access the Hero Gallery, navigate to the game's main menu and click on Hero Gallery. From the gallery, you can select the hero you'd like to customize, and then see all of the skins, emotes, victory poses, voice lines, sprays, and highlight intros available for that hero. Equip an item you want to use from your collection, or click the "Unlock" button to spend credits and unlock that skin or spray you've been eyeing.

Note: Items unlocked with credits cannot be refunded, so spend them wisely!

 

giphy.gif

Eventually, player icons will also be able to be managed and unlocked through the Hero Gallery, but for now any adjustments to your selected icon must be done through the Career Profile > Player Icons page.

 

AND THAT'S JUST THE BEGINNING...



Please note that this system is still a work in progress, and many features and functionality may change before the game is released.

For example: In the Closed Beta right now, Loot Boxes can only be earned by leveling up your account, though we also intend for players to be able to purchase them with real money once the game is live. We'll share more details in the weeks ahead, including pricing information and how Loot Box purchasing will work, so stay tuned.

 

The development of player progression in Overwatch has been a labor of love, and we'd love to hear your feedback on the system—from the frequency and variety of unlocks to how player levels are displayed. Let us know what you think by posting in our Beta Feedback forum, creating a new discussion on Reddit, or sending a tweet to @PlayOverwatch.

We look forward to seeing how you use your loot to change the face of battle!

(source)

 

Videos for the Highlight Intros and the Victory Poses

 

As you saw, Highlight Intros and Victory Poses are two of the possible rewards from the Loot Boxes. The Highlight Intros are short clips that will be shown as an intro for the plays of the game for each hero. Each hero has 3 intros, for now. YouTuber Sildee has gather all of them in the video below:

 

 

Moreover, Sildee has made a video with all new Victory Poses:

 

 

New Skins

 

Reddit user CandiceSwanpoel has compiled a list from various sources (both images and videos) containing all 167 new skins for all Overwatch heroes. Head over to Reddit to view all of them! Sildee has also made a 13-min video with all the skins:

 

 

Screenshots from the new maps

 

Finally, French site JudgeHype has two albums with some very nice screenshots from the new Control maps, Nepal and Lijiang Tower.

 

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Click here for the rest of the Nepal album

 

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Click here for the rest of the Lijiang Tower album

 

Who is getting in the Beta?

 

Obviously, a lot of people will want access to the Beta, so they can see for themselves all these amazing new features. There might still be a chance for some, since Blizzard is still rolling out some invites. Don't forget to check your email, your Battle.net launcher or your Account Summary to see if your account is flagged for an invite!

 

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      Step 2: Create a free Blizzard account, or log in with an existing account. 
      Step 3: Click the Overwatch icon, located on the left-hand side of the Blizzard desktop app.
      Step 4: Select your region from the drop-down menu, then click "Install" to begin the installation process.
      Step 5: Once installed, click "Play" to begin!
      The Overwatch Free Trial will be available for download from November 20–27. 
      FOR PLAYSTATION 4
      (Requires PlayStation Plus membership; pre-download starting at 11:00 AM PST on November 15th?
      Step 1: Turn on your PlayStation 4 and log in to your preferred local user. 
      Step 2: Go to PlayStation Store and select "Search" from the top menu. 
      Step 3: In the search field, type in Overwatch.
      Step 4: Select "Overwatch Free Trial" from the search results and then click "Download."
      Step 5: Once the download and installation process is complete, click "Start" to begin!
      The Overwatch Free Trial will be available for download from November 15–26 for PlayStation® 4. 
      FOR XBOX ONE
      (Requires Xbox Live Gold membership; pre-download starting at 11:00 AM PST on November 15th?
      Step 1: Turn on your Xbox One and log in to your Xbox Live account.
      Step 2: Go to the Xbox One Store, then select "Search."
      Step 3: In the search field, type in "Overwatch."
      Step 4: Select "Overwatch: Origins Edition" from the search results and then click "Free Trial."
      Step 5: Once the download and installation process is complete, click "Launch" to begin!
      The Overwatch Free Trial will be available for download from November 15–26 for Xbox One. 

      Q. In what regions is the Free Trial available?
      A. The Free Trial will be offered in all regions on PlayStation 4 and Xbox One. On PC, it will be available in our Americas, Europe, and Asia gameplay regions (excluding Korea).
      For more information on which countries are associated with each of our Blizzard gameplay regions, click here.
      Q. What game content will be available during the Free Trial? 
      A. During the Free Trial, players will have access to Overwatch's full roster of heroes, maps, and a selection of features—including Quick Play, Custom Games, the Arcade, and Loot Boxes.
      Q. How many heroes are available in Overwatch? 
      A. There are 29 heroes available to play in Overwatch! To learn more about these heroes, click here.
      Q. How many maps are available in Overwatch? 
      A. There are 19 different maps available in Overwatch, each with different goals and objectives:
      Assault: Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries Escort: Dorado, Junkertown, Rialto, Route 66, and Watchpoint: Gibraltar Assault/Escort Hybrid: Blizzard World, Eichenwalde, Hollywood, King's Row, and Numbani Control: Busan, Ilios, Lijiang Tower, Nepal, and Oasis Q. How many players does each mode support?
      A. Quick Play maps supports 12 players in a 6v6 format. The Arcade features alternate games modes and maps that support players in 1v1, 3v3, 6v6, and free-for-all formats. 
      Q. What different play modes are available in Overwatch during the Free Trial?
      A. There are a variety of ways to play Overwatch during the Free Trial! 
      Quick Play: Jump into a game against other players of similar skill. Play vs. AI: Hone your skills against a team of AI-controlled heroes. Custom Game: Customize the rules and play a game with your friends or AI. Arcade: Change things up with alternate games modes featuring different rules sets and restrictions. Players can also learn the ropes in a series of training modes: Tutorial, Practice Range, and Practice vs. AI.
      Q. Do I need Xbox Live Gold or PlayStation Plus membership to participate in the Free Trial? 
      A. Xbox Live Gold and PlayStation are required to play during the Free Trial. 
      Q. What languages are supported during Free Trial?
      A. The Free Trial will be supported in 13 languages across all platforms: English, French, German, Polish, Italian, Russian, Castilian Spanish, Latin American Spanish, Brazilian Portuguese, Korean, Japanese, Simplified Chinese, and Traditional Chinese.
      Q. Will my progress from the Free Trial carry over if I purchase Overwatch later? 
      A. Yes. Any progression you earn, including levels as well as skins and other items you get from Loot Boxes, will carry over to the full game if you purchase Overwatch® Legendary Edition on Xbox One or PlayStation 4 or any version of Overwatch on PC—just be sure you purchase the game on the same account you played on during this free trial.
      Your stats will also be retained. (Trophies and achievements, however, have been disabled for the Free Trial.)
      Q. Will PC and console gamers be able to play together during the Free Trial? 
      A: No, cross-platform play is not available in Overwatch. 
      Q. Will there be any sort of maintenance planned during the Free Trial?
      A. There's no downtime or maintenance currently planned for the Free Trial. If this plan changes at any point, we'll be sure to provide information about major service interruptions in the official forums. For additional status updates, be sure to follow @PlayOverwatch on Twitter.
       
    • By Starym
      There's a whole lot of Hero changes in today's PTR patch, as well as a new option for Windows Spatial Audio and the usual bug fixes. Only two nerfs this time, but the first one's a biggie, with Brigitte no longer being able to stun through barriers with Shield Bash, making Reinhardts everywhere rejoice! The other nerf comes courtesy of Doomfist as his Seismic Slam range has been reduced, but at least he also got a buff to Rising Uppercut. Everything else is buffs all round, as Bastion, McCree and Torbjorn get some upgrades.
      PTR November 14 (source)
      GENERAL UPDATES
      Audio
      [PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
      HERO UPDATES
      Bastion
      Configuration: Recon Ammo increased from 25 to 35 Configuration: Sentry Weapon spread decreased by up to 33% while firing Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. To address this, we increased the ammo he receives in Recon mode and gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
      Brigitte
      Shield Bash No longer can travel or stun targets through barriers Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates.
      Doomfist
      Rising Uppercut Loss of air control duration lowered to 0.6 seconds from 3 seconds Seismic Slam Maximum range reduced from 20 meters to 15 meters Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long ranges. Decreasing the range of his targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the time Doomfist has to line up his next move.
      McCree
      Peacekeeper Alternate fire damage increased from 45 to 55 Developer Comments: McCree’s Fan the Hammer wasn’t as reliable of an option against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
      Torbjörn
      Molten Core Damage increased from 130 to 160 per second Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
      BUG FIXES
      Heroes
      General
      Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing Fixed issues that could cause the client to miscalculate projectiles Fixed an issue caused enemy players to appear to have jittery movement at framerates over 100 Ashe
      Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion Bastion
      Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned during Configuration: Tank Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank D.Va
      Fixed a bug with the Lying Around Highlight Intro that caused Cruiser D.Va’s hair to clip into the mech McCree
      Fixed a bug that caused McCree’s Deadeye’s animation and sound effects to play twice if it was canceled quickly Reinhardt
      Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain Sombra
      Fixed a bug that caused Sombra to hear the detect sound effect when entering stealth or teleporting Symmetra
      Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery Widowmaker
      Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls Maps
      Control
      Fixed a bug that caused the Assemble Heroes countdown timer to remain at 29 seconds UI
      Colorblind Options
      Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens  
    • By Starym
      Ashe has arrived! After a short stint on the PTR the 29th Hero of Overwatch is here, incredibly fast after her announcement less than 10 days ago. We're also seeing some Mercy buffs focusing on her Valkyrie ult, a whole lot of Roadhog love, from the hook to the main weapon and ult, as well as Reaper and Symmetra buffs as well. That's a whole lot of improvements for the Heroes, and we're getting the usual big amount of bug fixes as well.
      November 13 (source)
      New Hero: Ashe (Damage):
      Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.
      Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.
      She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.
      Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.
      Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.
      To learn more about Ashe, click here.
      As with all new heroes, please note that Ashe's release in Competitive Play will be delayed by two weeks.
      HERO UPDATES
      General
      Made jump height consistent across hero roster Mercy
      Developer Comments Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly. Valkyrie
      Ultimate cost reduced 15% Healing per second increased from 50 to 60 Reaper
      Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies. Hellfire Shotguns
      Spread randomization reduced by 50% Spread pattern adjusted The Reaping
      Life steal increased from 20% to 30% of damage dealt Roadhog
      Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality. Chain Hook
      Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds Now greatly reduces the target’s momentum upon being hooked Cooldown now begins immediately, instead of after the target has been pulled Scrap Gun
      Spread pattern adjusted for both primary and secondary fire Spread randomization reduced by 50% Whole Hog
      Knockback maximum velocity increased by 25% (from 8 to 10 meters per second) Horizontal recoil decreased slightly Symmetra
      Developer Comments It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on. Photon Projector
      Primary fire beam charges up 20% faster  
      MAP UPDATES
      General
      Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps USER INTERFACE UPDATES
      General
      Removed the “Unlock All” option in the Hero Gallery BUG FIXES
      A.I.
      Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode Fixed a bug that caused bots to get stuck near Point A on Eichenwalde Heroes
      Brigitte
      Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted Doomfist
      Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed Junkrat
      Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire Lúcio
      Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier Orisa
      Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects Reinhardt
      Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods Roadhog
      Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles Symmetra
      Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls Torbjörn
      Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession Tracer
      Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes  
       
       
       
      General
      Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden  
      Wrecking Ball
      Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box Zarya
      Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped  
       
      Hero Gallery
       
       
       
       
       
       
       
       
       
      Social
      Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted Maps
      Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black