Blainie

Blue Posts: Legion Feedback, RPPM Trinkets and Pet Battles

Sign in to follow this  

1 post in this topic

15969-blue-posts-legion-feedback-rppm-tr

There has been a hive of activity from the blues on the official forums over the past few days, with posts ranging from responses to Legion feedback and community contributions to trinket issues to changes happening in the pet battling world.


The majority of the posts are coming out from Celestalon, one of the designers on WoW. The first post put out by him was in response to a thread concerning feedback on the Guardian Druid. It seems that players are currently unhappy with the downtime that the bear tanks will face during AoE due to the cooldown placed on many of their abilities, most importantly spell_druid_thrash.jpgThrash. He has continued the discussion with many users on his Twitter page as well, hoping to find some further feedback on the issues.
 

Blizzard Icon Celestalon on Guardian Druid AoE

+ Show
 
We'll fix the extension cheese on Frenzied Regen, don't worry. For better testing, just don't use that.
 
On the topic of Bear AoE, we'd like to hear more fair discussion about it. There's obviously a significant amount of transition shock, going from 100% spammable AoE to just 6sec Thrash and Berserk.
 
How much of the concern is that shock, and how much is actual ineffectiveness in gameplay? Thrash seems to certainly be enough to hold onto mobs once you've hit them with it, so the only weakness would be in mobs that stream in more often than its cooldown. How often does that actually happen, and when do your other single-target abilities (including Moonfire which is ranged) not suffice?
 
Tanks have different strengths and weaknesses, and this is certainly a weakness of Bears. But is it weak enough to make you unable to perform your role in a dungeon? Or unable to be brought to raid? (Since there are 2 tanks in raids, things tend to work out fine as long as each tank can do at least 1 of the jobs on each fight..)
 
(source)

Our next post from Celestalon is in response to the general feeling of discontent towards the Marksmanship Hunters at the moment. Many users feel that the specialisation is currently incomplete and needs to be reworked. It looks like the developers are completely aware of the issues and already have some fixes planned for the next build release.
 

Blizzard Icon Celestalon on Marksmanship Hunters

+ Show

Hey Marksmanship Hunters. You've given tons of constructive feedback, which we appreciate, and are using to continue iterating on things. Please keep it coming, and know that we are listening.

 
The next build will include several significant changes based on testing, and your valuable feedback. This includes highlights such as Multi-Shot becoming a Focus-generator for Marksmanship, and applying Hunter's Mark to either all or none of its targets (instead of randomly rolling against each target individually), Marked Shot hitting all marked targets, a much longer Vulnerable duration, and a few talent revisions.
 
We look forward to you all getting to try out that build, and hearing your feedback based on it! Thanks!
 
(source)

It looks like the Fury Warriors are also going to be getting some pretty major changes in the next build as well! The next post is in response to the current feedback given and the feeling of a "clunky" spec being voiced by many Warriors. One of the largest issues is the major damage dealer, ability_warrior_rampage.jpgRampage, requiring the incredibly-RNG based enrage window. The changes planned seek to remove some of the unpredictability and instead bring a more planned approach to Fury Warriors.

Blizzard Icon Celestalon on Fury Warriors

+ Show

Thanks to all of those contributing useful, constructive feedback.

As we've been saying lately, this is an alpha. And an alpha is the perfect time to experiment with a variety of potential designs, and get feedback on them. So when we make changes and you dislike them, that's not a failure, that's an opportunity for successful use of the testing process. Share your feedback, and do it in a constructive way. We're listening. (And please share your feedback when you do like things as well!)

We're iterated many times on Fury so far this expansion, based on testing and feedback, and will continue to do so. Capturing the essence of a raging berserker, with fantasy-fulfilling, engaging, and enjoyable combat is a very delicate process.

The next build will include a multitude of further revisions to Fury, including things like Rampage triggering (instead of requiring) Enrage, and Furious Slash being free. We look forward to more constructive feedback once you've had a chance to try that build.

Thanks!

(source)

The next blue post actually involves a rather large community post from a user over on Altered Time, a Mage-specific theorycrafting site. The post is an exceptionally detailed look at RPPM trinkets over the past few expansions and the various problems surrounding them. For those of you that don't know, RPPM stands for Real-Procs-per-Minute, also known as the rate of a random trinket triggering over the course of a minute.

Without the proper knowledge of the subject, the post can be very difficult to understand, but it essentially details the problems with trinkets currently. Celestalon has since noted that this issue has been discussed and noted as not working as intended, but we won't see a fix to it until patch 7.0.

Blizzard Icon Celestalon on RPPM Trinkets

+ Show

Aye, thanks to you and a few other community members for helping identify that bug. Indeed, we're going to wait until 7.0 to fix it.

But we're going to go a step further, as well. Warning, the following is super techy. You do not need to understand it, it's just for the theorycrafters.

Conceptually, the intended difference between random chance procs and On-Use effects should be that the chance ones are unreliable, whereas the On-Use ones are active when you want them to. This extra proc chance on the pull (which you identified is actually stronger than intended) goes against that rather significantly, ensuring that the random chance ones are active when you most want them to, on the pull.

As such, we're going to change the functionality of RPPM procs in Legion. The TimeSinceLastProcSuccess and TimeSinceLastProcAttempt will both be set to 0 on the start of boss encounters, instead of the 120 and 10 respectively that it currently is. This will significantly affect the overall DPS value of these trinkets, and we'll adjust tuning on all trinkets to account for this change.

(source)

Our last blue post of the day is coming from Aerythlea, which concerns the changes to some of the most popular battle pets on live servers. These changes are currently planned on the Legion Alpha, but it looks like these might seriously impact the value of certain pets.

Blizzard Icon Aerythlea on Pet Battle Changes

+ Show

We’re getting close to deploying some changes to pet battles that we’ll test in the Legion Alpha. We wanted to outline some of them here for you, so that you have a thread in which you can talk about this with us. As always, these are changes we’re testing, subject to further change, not final, etc.
 
Undead racial
  • During its invulnerability round, the active Undead pet will now do -25% damage.
Developer note: The Undead racial ability has been one of the most powerful, and this change should help bring it in line with the others.
 
Frog Kiss + Sleeping Gas
  • Now has a 1-round cooldown.
Dev note: The ability to chain stun opponents (until resilience kicks in) simply feels bad. Rather than a blanket change to resilience, we’re trying a surgical change to one of the more aggravating aspects.
 
Thunderbolt, Avalanche, Grave Destruction, Carpnado, Arcane Storm, and Psionic Storm
  • Base Damage reduced by approximately 15%
Thunderbolt
  • Will now have a 5-Round cooldown, to match the other abilities with similar damage and effect.
Cleave
  • Added 1-round cooldown
Dev note: AoE abilities are very powerful in the current battle pet metagame, especially “meteor”-type abilities, which are quite effective against both groups of enemies and single targets. This should bring them closer to their intended power level.
 
Graves
  • Clobber and Bonestorm slots swapped
Dev note: Graves has a bit too easy of a time damaging the entire enemy team. Though we see other setups with Graves, it’s been too easy to AoE, and a bit too powerful among AoE pets. We are wary of opening up additional new Graves combos with this change, and we’ll be testing this closely and reading all of your feedback.
  • Graves’ base stats changed: At level 25, Graves’ Speed will now be 244 (was 211), Power will now be 297 (was 314), and Health will now be 1587 (was 1668).
Dev note: Graves’ base stats, along with the Undead racial (which favors slow pets), made him an unfortunate opponent to play against. Combined with high AoE and Consume Corpse, he had very few downsides. This change should help bring his output in-line with other, similar pets.
 
Overall, this constitutes a triple nerf to Graves. However, depending on your ability choices, you may consider the Clobber/Bonestorm slot swap an improvement. Please feel free to leave your feedback in this thread, and we’ll be here reading (and responding where necessary).
 
Thank you very much!

(source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      There's a brand new esports show on the official WoW youtube page, featuring Venruki and Bajheera, who will be taking a look at the untold stories of WoW esports! The first episode takes a look at the recent World of Warcraft Arena Championship in all regions and teases some of the upcoming BlizzCon PvP action!
    • By Stan

      Level up your pets faster during the Pet Battle Bonus Event, show your prowess in Warsong Scramble and if you're an Enhancement Shaman, get the hidden Artifact appearance from Levantus.
      Mythic Keystone Affixes
      Sanguine Grievous Fortified PvP Brawl: Warsong Scramble (Aug 22 - 29)
      Warsong Gulch has always been the scene of an epic capture-the-flag battle, but what happens when you can capture your enemy’s flag without having your own at your base? Find out when you step into this PvP Brawl! We’ve also added a few more power-ups to the field of battle to stir things up a bit. To win, your team must be the first to capture five flags. (Source)
      Don't forget to complete the weekly quest "Something Different" to get Brawler's Footlocker, 3 Marks of Honor and Soldier's Legacy (AP token). Pet Battle Bonus Event (Aug 22 - 29)
      Sign of the Critter increases XP gained from Pet Battles by 200% for the duration of the event. Accept the quest The Very Best (Shift +J by default) or speak to Archmage Timear in Dalaran. Win 5 Pet Battles to get Ultimate Battle-Training Stone and instantly level up one of your pets to level 25. World Boss Levantus
      Search for the epic Terror of the Deep world quest in Azsuna.
      World Boss Loot Tables
      Fel-Scented Bait Hook-Fingered Gauntlets Chum-Chopper Gauntlets Krakentooth Necklace Ring of Deep Sea Pearls Seaweed "Leather" Mitts The Warmace of Shirvallah (Artifact appearance for Enhancement Shamans) Whirlpool Gloves
    • By Vlad
      This thread is for comments about our Maw of Souls Mythic+ dungeon guide.
    • By Stan

      Our returing player guide is stuffed with relevant information for players that haven't played WoW for a  while and they'd like to give it a go in 7.3.
      If you haven't played WoW for a while, we have a guide for you with all relevant information.
      The main goal of the guide is to keep it short and simple.
      General Tips
      In Patch 7.3, the 3rd relic slot will be unlocked immediately once you reach 110 and there's no need to complete individual campaigns all over again. (Source) You can forget about the Broken Shore content. Artifact Knowledge is now shared. All player start at AK Level 41 and will automatically gain 1 AK Level per week. Only one new Legendary item is added in 7.3. Any player that defeats Argus the Unmaker can get Insignia of the Grand Army. It's rewarded from the quest called The Death of a Titan. More details about the Netherlight Crucible can be found here. Two new factions are added in Patch 7.3: Argussian Reach & Army of the Light, both having new emissary quests. A new Heirloom with an interesting affix was added to the game.  Man'ari Training Amulet. Sacrifice 10% HP to gain 40% increased movement speed for 10 seconds. There are no plans to enable Draenor flying for those that haven't unlocked Draenor Pathfinder. Patch 7.3 Content Rollout
      Not all 7.3 content will be available on day 1.From the latest developer Q/A, the content rollout should look like this:
      Week 1
      Krokuun and the first two chapters of the Argus story will unlock.   Players will be able to unlock Krokuun World Quests. Week 2
      The second Argus zone Mac'Aree will become available and with it the third and fourth chapter of the Argus story. Once you progress through those chapters, you will gain access to Mac'aree World Quests, Kil'jaeden's Terrace World Quests and Western Mac'Aree World Quests. Invasion Points will also open. Week 3
      The last week marks the opening of Argus's last zone, Antoran Wastes. Players will gain access to Antoran Wastes World Quests, the Netherlight Crucible and the new dungeon - Seat of the Triumvirate. All you need to know at this point is that Argus has three zones and once you finish the story in each zone, you will gain access to world quests.
      Reputation Catch-up
      We datamined two Bind-to-Account items related to reputation catch-up with Broken Isles & Argus factions. Sources remain unknown for now. Nathrezim Tome of Manipulation increases rep gains with Broken Isles factions by 200% for 2 hours. The item's intended for alts and doesn't work past level 109. Demon's Soulstone can only be used on Argus and the item increases your reputation standing by 1,000 with all factions. It's good for catching up reputation with the Nightfallen. Gear Catch-up
      New Relinquished items are being added in 7.3 with a base item level of 910. (Source) All items can be purchased for 650 Veiled Argunite (a new currency from Argus World Quests). Crafted 7.3 gear is of ilvl 885 and can be upgraded with Primal Sargerite via Primal Obliterum up to item level 935. Old crafted gear can't be upgraded past 900. You can disenchant it into Chaos Crystal. There's a new shoulder enchant on Argus that will help you farm Primal Sargerite. More information can be found here. Dungeons have had their ilvl increased by 20 item levels on every difficulty. Normal: ilvl 845 (was 825) Heroic: ilvl 865 (was 845) Mythic: ilvl 885 (was 865) World Quest rewards scale up to item level 895. (Source) With the introduction of the Netherlight Crucible, you can now target specific relic types. Antorus the Burning Throne
      The raid won't open immediately with 7.3, but at a later point (probably in Patch 7.3.5). Once Antorus opens, Legendary items will have a base item level of 1,000. (Source) For more information about Patch 7.3, check out our Argus hub.
    • By Stan

      Season 4 isn't ending this week and during Hallow's End, you'll be able to queue up for Headless Horseman at a lower level for a chance to get The Horseman's Reins mount.
      Season 4 Cutoffs
      Blizzard's periodically updating cutoffs for Season 4 and you can find them here.
      Placeholder for tweet 897976866178334720 Season 4 End Date
      PvP Season 4 isn't ending this week.
      Placeholder for tweet 899704462972919808 Hallow's End Queue @ Level 23
      Blizzard has been updating world events to allow lower level players to queue up for bosses like Ahune and Headless Horseman will be no exception. When the event is next up, you can queue up at Level 23. The latest update to Hallow's End introduces a new battle pet Naxxy, purchasable for 150 Tricky Treats.
      Placeholder for tweet 898581888222101504 Patch 7.3: Crafted Items Upgrading
      Pre-7.3 items can be upgraded only to item level 900 using Obliterum. New 7.3 crafted items (base ilvl 885) can be only upgraded with Primal Obliterum up to ilvl 935. More information can be found here.
      Placeholder for tweet 897964671298265088