Damien

Wizard: Spectral Blade Speedfarming Build

54 posts in this topic

This thread is for comments about our Spectral Blade speedfarming build for Wizards.

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This seems like a pretty cool build, I want to test and compare it to the flashfire build, to see which one packs more punch for GR gem lvl farming. I'm guessing flashfire is still faster for normal rifts, but also hopping this build would be more viable for higher GR than the flashfire one.

I think this is an overloop, when updating the guide from the last season, but you might wanna change the Depth Diggers description, where you said their bonus is additive.

" Depth Diggers
The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
"

Waiting for more of these cool builds, keep up the good work! I'm really hoping for a decently viable frost wizard build in the near future :D

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Great build! Thanks for the guide I tried today with the following setup: http://eu.battle.net/d3/en/profile/Kain-2938/hero/77198703

Unfortunately I lack a RoRG and could not make use of FB set.

I am a newcomer to TormentX and survivalability was a bit problematic. Damage-wise it was great. Cleared a GR40 with little problem.

Should I use Cubed Aquila Cuirass for better survival chances instead of Depth diggers?

What improvements could you suggest?

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9 hours ago, Guest Kain said:

Should I use Cubed Aquila Cuirass for better survival chances instead of Depth diggers?

What improvements could you suggest?

You can definitely run Aquila until you acquire all the necessary items and strengthen your character a bit. However try the reroll suggestions below, as you'll gain a massive boost of Toughness from them and you might not need the Aquila as much.

Suggested rerolls from your bnet link:

Helm -> Meteor to Vit (small additive damage gain vs. one of the highest Vit roll possibilities on gear)

Chest -> Familiar % to Armor

Shoulders -> Black Hole % to Vitality

Amulet -> Cooldown Reduction to Crit Chance

Ring 1 (Focus) -> All Resist to Crit Damage

Ring 2 (Restraint) -> Life Regen to Crit Damage

Belt -> Shock Pulse % to 15% Life

Pants -> Magic Missle % to Armor

Bracer -> Cold % to Fire %

Good luck!

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On 6/22/2016 at 0:14 AM, Lycannoctus said:

I´m using the same build until now, its a good one, but now  i´m struggling to reach high Grifs ( reached 68 GR).

http://us.battle.net/d3/en/profile/LycanNoctus-1643/hero/76460152

Any mods you can suggest?

Thanks!!

Hello! You have mostly correct rolls, but a bunch of your items are non-ancient. The impact of full ancient gear (and especially weapon, which is the most important item to obtain as ancient) alone will push you up several GR levels.

Rolls to improve:

Amulet is missing Crit Chance and Fire damage. Strive to obtain Crit Chance and Crit Damage at least.

Both Restraint and especially Focus are missing crucial offense stats (Crit Chance for Restraint, both ChC and ChD for Focus).

Bane of the Trapped needs to be in your gem setup, it's an independent multiplier to your damage. In the guide I recommend a setup of Bane of the Trapped, Bane of the Powerful and Simplicity's Strength and while I don't think Esoteric Alteration is needed, if you feel you're not tanky enough - the gem to replace is BotP, not BotT.

A bit of a no-brainer recommendation, but it bears repeating - farm as much Paragons as you can, especially since past the 800 barrier every point will be added to your Intelligence pool, directly building up your damage and toughness.

 

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On 30.06.2016 г. at 9:31 PM, Ftangg said:

My current build:

https://eu.battle.net/d3/en/profile/Ftangg-2717/hero/80045088

Very squishy above GR55. FB2 helps, but still properly die sometimes. Probably a lot of what you said to Lycannoctus applies i.e. paragons and ancients. Any other recommendations?

Aside from the obvious stuff like more ancients (especially the weapon) and paragons, I can recommend:

1) Illusionist and Galvanizing Ward over Glass Cannon and Dominance in your passives. Illusionist is a great source of survivability as it allows you to chain Teleport (and gain the Calamity stun, too),

2) Cubing Orb of Infinite Depth instead of Aether Walker for Greater Rifts. Aether is nice for the mobility, but you're lacking a lot of toughness from losing the Orb in GRs.

3) Swapping Magic Weapon rune from Force Weapon to Deflection. Marginal DPS loss for a great increase of defense.

4) Swapping Arcanot for Energy Armor Force Armor. I'm guessing you included Arcanot to restore Arcane Power from too many Aether Walker Teleports; if you followed my recommendations above, you won't be AP starved anymore.

5) Swapping Ancient Parthan Defenders for Ashnagarr's Blood Bracers. APDs are great in other builds, you simply lack the consistent stuns in this one to make them worth. The Blood Bracers on the other hand will benefit from your many shields.

Good luck!

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I am just going to start building this build.  I am very excited, this is the first time I have seriously played a wizard since before patch 2.0  I love your builds, and have used many on various characters.  Thanks so much for your time you spend on these. I feel your guides are some of the best laid out and explained guides out there.  I recommend you to anyone I come across looking for help building characters on Diablo.

 

Update:

 

I am at paragon 675 and have completed guardian on the season journey, save a 4 minute t13 rift.  That is proving to be quite difficult.  I have reached grift level 75 and have completed 4 of 5 non hardcore conquests.  Only haven't done the speed racer conquest, nor do I have any desire too.  This build has been very fun too play.  I did end up tweaking it just a bit to adapt to my gear rolls that I got.  I had a very poor non ancient Tal Rasha's Unwavaring Glare, and a great Orb of Infinite Death. I used the Asheara's variation, swapping the Tal Rasha's orb for the Infity orb, then cubing Aether Walker and Depth diggers.  I swapped the illusionist passive for blur to make up for lost toughness frpm losing Aquila Quirass in the cube.  If I could get better rolled gear to fill out the build as you have outlined I would still like to come back to that, as the paper stats when I set it up that way look better.

 

Edited by Checryan
Update

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On 8/8/2016 at 7:09 AM, Checryan said:

I am just going to start building this build.  I am very excited, this is the first time I have seriously played a wizard since before patch 2.0  I love your builds, and have used many on various characters.  Thanks so much for your time you spend on these. I feel your guides are some of the best laid out and explained guides out there.  I recommend you to anyone I come across looking for help building characters on Diablo. 

Thank you so much for the kind words, and props for trying the Spectral Blade build - many people overlook it for the trendier Wand of Woh build, but I like this one better! ^^

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You note the importance of sockets on the jewelry, but not on torso/legs. Are you suggesting that the other stats are more important to have, or is the need for sockets just implied?

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Hi Deadset and thx for this great build. I have currently finished GR 71 with it and its realy enjoyable.

I would have one question about your lines: " You will be striving to reach the 13 frame breakpoint through maximized attack speed bonuses on your weapon, two more items (preferably rings), and in your Paragon points."

Iam currently at 15 frame breakpoint and I can reroll ring and weapon to make it 13. But i will lose 50% crit dmg on ring and 10% dmg on weapon. Is it realy worth it? I tried to simulate it in diablo planner online and it actualy reduces my spectral blade dps.

 

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On 8/16/2016 at 0:23 PM, Guest Mexy said:

You note the importance of sockets on the jewelry, but not on torso/legs. Are you suggesting that the other stats are more important to have, or is the need for sockets just implied?

Implied, but you are correct to point it out and I will include it in an update.

 

On 8/22/2016 at 4:56 PM, Guest Oglojoo said:

I am currently at 15 frame breakpoint and I can reroll ring and weapon to make it 13. But i will lose 50% crit dmg on ring and 10% dmg on weapon. Is it realy worth it? I tried to simulate it in diablo planner online and it actualy reduces my spectral blade dps.

I would definitely rate AS breakpoint chasing lower than raw DPS stats like Crit and damage %. It's a perfection stat for the most part, and in the ideal case scenario would not make you lose on the aforementioned stats. The planner is correct in your case.

On 8/23/2016 at 1:27 PM, axl said:

Was trying to achieve higher GR but will be good for your guide as where is the error or mistakes i overlook.
Thanx

Answered your PM, hopefully that worked out for you!

On 8/24/2016 at 6:05 PM, Guest Ciinder said:

Can someone explain the shoulders listed for this build are they really best in slot?

There are no legendary shoulders that particularly fit the build, so a craftable legendary shoulder makes it easier to get an ancient with good stats, and Corruption also has a uniquely high Pickup Radius stat - helps you to get some far out globes in battle to heal up.

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Using The Shame of Delsere and Depth Diggers would take away the 6 piece Tal set bonus.. is 6 piece tal set bonus more beneficial or should the two suggested legendaries still be used?

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11 hours ago, Guest Quiesdoe said:

Why not use both, I mean, combine it with Wand of Woh?

Here is my setup of this build - nuch fun so far, although still a bit squishy.

http://eu.battle.net/d3/de/profile/Quiesdoe-2373/hero/74758354

I think that's the key here, the squishy part. By using the Wand of Woh, you restrict your choices for survivability, most notably the fact that you need to put Depth Diggers in the cube, since you need TR legs. How far has this setup taken you?

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On 8/30/2016 at 1:59 AM, Guest Uhh Hi said:

Using The Shame of Delsere and Depth Diggers would take away the 6 piece Tal set bonus.. is 6 piece tal set bonus more beneficial or should the two suggested legendaries still be used?

If you use both, you will have: 

  • Head
  • Chest
  • Hands
  • Neck
  • Off-hand

With the RoRG in the cube, you'll get your six-set even while using both legendaries.

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I have cleared GR75 using this build. Thank you Deadset for introducing me to it, it definitely closer to my playstyle then the firebird's builds. My question is, how high of a GR do you think this build is capable of with optimized gear?  I'm still struggling to find ancient jewelry with close to perfect stats but my goal is gr90+ however gr75 seems to be my threshold at the moment.

Here is my profile in case I'm missing something obvious...

http://us.battle.net/d3/en/profile/Intiok-1358/hero/78867102 

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8 hours ago, Guest Intiok said:

I have cleared GR75 using this build. Thank you Deadset for introducing me to it, it definitely closer to my playstyle then the firebird's builds. My question is, how high of a GR do you think this build is capable of with optimized gear?  I'm still struggling to find ancient jewelry with close to perfect stats but my goal is gr90+ however gr75 seems to be my threshold at the moment.

Here is my profile in case I'm missing something obvious...

http://us.battle.net/d3/en/profile/Intiok-1358/hero/78867102 

I doubt you'll be able to go much higher than 80-85 with this build, unless you get some seriously nice rifts. I'm more than happy to be proven wrong and if you do succeed, please let us know, but that's most likely my estimate there.

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Hi Deadset,

Awesome guide, as usual; I'm reading it now as a bible. I have one question: how do you deal with one-shot deaths? I was doing today Grift 69 and I met Erethon: I died like 4 times from one-shot, out of which 2 of them in a row. Everything was activated: shields, armor. Am I not doing something right? Should I take the Unstable anomaly over another passive? Thanks.

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21 hours ago, Guest SilviuF said:

Hi Deadset,

Awesome guide, as usual; I'm reading it now as a bible. I have one question: how do you deal with one-shot deaths? I was doing today Grift 69 and I met Erethon: I died like 4 times from one-shot, out of which 2 of them in a row. Everything was activated: shields, armor. Am I not doing something right? Should I take the Unstable anomaly over another passive? Thanks.

This is one of those horrible things that you just have to deal with in Diablo. It's why people fish for certain bosses.

Given that this build is more tailored towards speedfarming, it's not really intended to have the cheat death passive, since you won't normally climb with it.

Which version are you currently using? Progression or speed?

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Paragon points can no longer be swapped while a Greater Rift is open Players can now be matched into public games where a Greater Rift is open Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed Return to top Seasons Season 16: Season of Grandeur The buff for Season of Grandeur has been implemented This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube) Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian Return to top Class Set Changes Philosophy We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing! All Classes Legacy of Nightmares The (2) Set bonus has been increased from 100% to 750% Return to top Barbarian The Legacy of Raekor The (6) Set bonus has been increased from 2800% to 5500% Immortal King's Call The (6) Set bonus has been increased from 1500% to 4000% Might of the Earth The (6) Set bonus has been increased from 5600% to 20000% Wrath of the Wastes The (6) Set bonus has been increased from 3000% to 10000% Return to top Crusader Thorns of the Invoker The (2) Set bonus has been increased from 140% to 350% The (6) Set bonus has been increased from 5400% to 15000% Roland's Legacy The (4) Set bonus has been increased from 3300% to 13000% The (6) Set bonus has been increased from 50% increased Attack Speed to 75% Seeker of the Light The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000% Return to top Demon Hunter Embodiment of the Maruader The (6) Set bonus has been increased from 3000% to 12000% Unhallowed Essence The (6) Set bonus has been increased from 100% to 350% Natalya's Vengeance The (6) Set bonus has been increased from 3500% to 14000% The Shadow's Mantle The (2) Set bonus has been increased from 1200% to 6000% The (6) Set bonus has been increased from 50000% to 75000% Return to top Monk Uliana's Strategem The (6) Set bonus has been increased from 2100% to 9000% Inna's Mantra The (6) Set bonus has been increased from 150% to 750% Monkey King's Garb The (6) Set bonus has been increased from 1000% to 1500% Raiment of a Thousand Storms The (2) Set bonus has been increased from 100% to 400% The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000% The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000% Return to top Necromancer Trag'Oul's Avatar The (6) Set bonus has been increased from 3300% to 3800% Return to top Witch Doctor Spirit of Arachyr The (6) Set bonus has been increased from 4500% to 9000% Helltooth Harness The (2) Set bonus has been increased from 1500% to 3000% The (6) Set bonus has been increased from 4400% to 9000% Raiment of the Jade Harvester The (2) Set bonus has been increased from 560 seconds to 3500 seconds The (6) Set bonus has been increased from 1650 seconds to 10000 seconds Zunimassa's Haunt The (6) Set bonus has been increased from 5500% to 15000% Return to top Wizard Tal Rasha's Elements The (6) Set bonus has been increased from 750% to 2000% Delsere's Magnum Opus The (6) Set bonus has been increased from 3800% to 8500% Vyr's Amazing Arcana The (6) Set bonus has been increased from 50% bonus damage to 100% Return to top
    • By positiv2
      This thread is for comments about our Imperius guide.
    • By Starym
      The Diablo 1 anniversary event has returned (with very little notice) and we get to explore the cathedral levels, kill some cultists and get our hands on unique transmogrification effects, achievements, portraits, pets, and more! There's also retro vision, to make Diablo 3 look more like it's predecessor and you get to be fresh meat again as well! Check out all the details and head on in there right now, as the event has just started and will last through January 31st.

      Also, you can check out our event guide right here.
      The Darkening (source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

       
      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

       
      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

       
      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

       
      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists have begun appearing since December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
      #blog h3 { font:normal 22px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h1 { font:normal 18px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h4 { font:normal 26px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } #blog .divider-up { width:100%; height:72px; background:url('http://us.media1.battle.net/cms/gallery/MO010OF9ESV11334191716770.png?v=2') center center no-repeat; }#blog .detail #center { width: 590px; margin: 0px auto; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-botto The event is back and lasts through January 31st!
    • By Damien
      This thread is for comments about our Aggro Rogue Deck List Guide.