Jump to content
FORUMS
Sign in to follow this  
Blainie

Blue Posts: 6.2.4, Hotfixes and Polls

Recommended Posts

16071-blue-posts-624-hotfixes-and-polls.

Is that even more blue posts on the horizon? You bet! The blues have been busy answering questions and outlining what we should expect in 6.2.4. We've also got the most recent hotfixes to hit the live servers in 6.2.3. Check it out!

 
Our first blue post is the hotfix patch notes from 19th February concerning a small number of changes on the live servers. While they aren't the most monumental changes, it seems Challenge Modes might become slightly easier now that Ragewing in UBRS won't always hit you with his breath ability.
 

Blizzard Icon 6.2.3 Hotfixes - 19th February


Bug Fixes
 
Creatures and NPCs
  • Fixed an issue that could cause Mahka, a quest NPC in Southern Barrens to become unresponsive.

Raids and Dungeons

  • Upper Blackrock Spire: Fixed a situation on Challenge Mode and Mythic Difficulty that could cause Ragewing the Untamed's Engulfing Fire ability to be unavoidable.

Achievements

  • Lovely Luck Is On Your Side: Fixed an issue that could cause players to not correctly receive credit for completing this achievement.

(source)


Our next blue post in an update on the 6.2.4 patch notes that were published a while ago. Many players were outraged at the fact that the naming of a new patch indicated some form of new content, but in reality there was on bullet point of Battle.net changes being introduced. Blizzard have since explained the meaning of the patch and what is going to be changed in it. 
 

Blizzard Icon 6.2.4 Notes Explained


Greetings everyone,
I wanted to provide some insight into the 6.2.4 patch and hopefully, answer outstanding questions you may have regarding features and areas to test.
 
In 6.2.4 World of Warcraft will transition to a new Battle.net infrastructure. While this infrastructure change contains a multitude of backend improvements for communication between WoW and Battle.net, there are also a number of changes that will directly affect you. It is our goal to make sure these changes don’t negatively impact existing systems, and functionality remains as it was prior to this migration.
 
To help us with this task, we’d like PTR testers to focus on the following areas:
  • Social features, including whispers between characters, different Blizzard games, the Battle.net app and other in-game characters.
  • Realm List functionality.
  • Authentication, logging in, and security features.
  • Parental controls.
  • 3rd party add-on functionality.
  • In-game shop functionality.
  • Character Boosts.
  • Faction, Race, and Name changes.

Development for patch 6.2.4 is ongoing so there may be issues during testing regarding things like logging in and selecting realms. Random disconnects from Battle.net may also occur. It is important that things of this nature are reported in the forums to help ensure a resolution before 6.2.4 goes live.
I hope this provides a little more insight into what PTR testers should be on the lookout for in this patch. Thank you all for helping to make World of Warcraft an epic experience time and time again!
 
(source)


Our last blue post of the day is a big one and it concerns the polls that Blizzard occasionally put out on the main page. While some players see this as a bit of fun to take part it, the comments are often riddled with numerous complaints stating that Blizzard are wasting their time on polls instead of working on the game itself. 
 
Personally, I see no harm in the polls. They are a bit of fun, such as with the Valentine's "best couple" poll and get users to perhaps look into parts of the game they wouldn't have before. I highly doubt doing a small poll once in a while is delaying Legion for months each time.
 
The user also states that Blizzard should use the polls as a means of feedback rather than for fun. If we use the Legion forums as evidence, people leaves walls and walls of text for feedback. A simple poll will never, ever give sufficient evidence or feedback due to the complete lack of assessment in regards to the answers given. 
 
In my opinion, keep the polls fun, leave the discussion to the forums.
 

Blizzard Icon Polls and Feedback


Polls
 
I don't understand why the blues are continually putting up these random and completely arbitrary polls that mean nothing for the well being of the game. Blizzard, why don't you look at the reaction to your game and understand the discontent that people have with it. Start by bring up some polls that narrow down what people hated about trashran and what they liked about it, that way you can use that information to improve and create new content that will actually cater to what your player base wants.
 
It's pretty obvious that garrisons worked, maybe a bit too well. They are wonderful safe havens that allow people to make gold and relax without actually having to play the game, which is kind of counter intuitive. Create a poll narrowing down what people liked about their garrisons and what they didn't like.
 
Just some odd suggestions, I expect this thread to be censored and/or moved to the garbage can, but hopefully it resonates for a second
 
Polls aren't generally meant as a means for collecting feedback. They are designed as a way to engage the community in interesting/entertaining topics. (Hopefully - At least for those who choose to take part.)Feedback occurs on these forums and in the game (among other places) and is ongoing. We read/watch/collect as we go. 
 
When we have used polls in the past for collecting information it's been done very deliberately and with much care due to the inherent pitfalls polls can present such as a smaller portion of the community taking part or undue weight being put on the results by those who did take time to vote.
 
We (in community) spend a lot of time thinking about the need to manage expectations because if we over promise we've failed to deliver. If we under promise, we're not telling people enough of the 'real' news. It's a like walking a slackline (tightrope is so yesterday). We have to maintain balance or at least try to maintain balance.
 
I would hope that the devs have better metric tools. They can put in measurements to see what we're doing and use that to see what people are actually doing. Not just complaining about
 
Yep. They do. We watch for what people are both saying and what they are actually doing in game.
 
I assume that Blizzard has some really smart people that can do amazing math with data. I guess they do more than purely look at what people do as Ashran probably would have been really highly rated based off of that metric. (For some of the expansion it was practically required, and the easiest way of getting a reward) It makes me wonder if what people spend the most time doing is related to enjoyment or reward. Eh, I know they probably have a whole team dedicated to looking at many different sets of data to try to find what is enjoyable, not just usage time.
 
We have some wicked smart people here that can drill down into the data. It's true. As with anything, the data tells a lot of the story, but not the whole story. Being able to understand "why" is also looked into which includes what people are saying. Thus why it's so important to put the two together. We have a much larger pool of information that comes from within the game and the vocal community while passionate enough to speak up, aren't the majority so we have to be careful about how we weight the types of feedback.
 
Polls as a tool can be used in many ways. For us, the larger value is more in engaging than getting wide ranging thoughts and opinions.
 
There will always those who are fine with "still working on it" and those who aren't and see it as giving something and then taking it away when it doesn't happen. It's not anyone's 'fault'. It's just human nature. It's why the study of human behavior is such a large wide-reaching field and there are so many books on just what makes people tick. But those will never encapsulate what all people want and neither can a poll.
 
*Yes, we know what you did last weekend. 

 
(source)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Redditor EternalDawnbt has recreated the Tomb of Sargeras in Minecraft.
      The author also released the map for download on Planet Minecraft, so you can explore it in single-player mode!
      Source: Reddit
    • By Stan
      Reddit user Granny_knows_best spotted that using Rime of the Time-Lost Mariner gives you a hat in Flight Form. Another Redditor found out it also works in flapping Moonkin Form.
      Rime of the Time-Lost Mariner is a toy that has a chance to drop from Dread Ship Vazuvius on Timeless Isle. When used, you get transformed into a skeleton, but Druids will receive a hat in Flight Form.

      Druid in Flight Form receives a hat from Rime of the Time-Lost Mariner.
      Furthermore, Redditor DonSerrot confirmed this also works with Legion's Archdruid's Lunarwing Form and flapping Moonkin Form.


      Source: Reddit
    • By Stan
      It's time to look at the Hunter class changes and all their Covenant Abilities underwent some changes in the latest Shadowlands Beta build. Blizzard also reduced the Focus cost of Cobra Shot.
      Hunter
      Resonating Arrow radius increased. When a mob leaves the area, you can ignore LoS towards them for 4 more seconds. Flayed Shot's bonus Kill Shot no longer costs Focus. The design of Wild Spirits has been simplified, and there's no longer a difference in behavior when using single target versus area damage with this ability. Blizzard has also reduced the Focus cost of Cobra Shot.
      Death Chakram (Necrolord Covenant Ability) has been fixed to no longer chain the targets under crowd control effects that break upon taking damage. Flayed Shot (Venthyr Covenant Ability) - Fire a shot at your enemy, causing them to bleed for (250% of Attack power) Shadow damage over 20 seconds. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health. Resonating Arrow (Kyrian Covenant Ability) - Fire a resonating arrow to the target location that fills deals (20% of Attack Power) Arcane damage to any enemy in the area, and fill the area with echoing anima for 10 seconds. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for 4 seconds. Wild Spirits (Night Fae Covenant Ability) - Evoke the energy of Wild Spirits at the target location, applying Wild dealing (25% of Attack Power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 seconds, increasing the damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target or your pet use against a target in the area will strike up to 5 nearby targets for (45% of Attack Power) Nature damage. Beast Mastery
      Cobra Shot now costs 35 Focus (was 45).
    • By Stan
      Here comes an overview of the latest Demon Hunter class changes from Shadowlands Beta.
      Demon Hunter
      The latest DH tuning is mainly aimed at Covenant Class Ability balance. Elysian Decree damage increased, The Hunt redesigned. It's now capped to 5 targets, teleport and Fury generation bonuses removed, cooldown reduced.
      Elysian Decree (Kyrian Covenant Ability) - Place a Kyrian Sigil at the target location that activates after 2 seconds. Detonates to deal (132% 350% of Attack Power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. The Hunt (Night Fae Covenant Ability) - Charge to your target, striking them for (275% 455% of Attack Power) Nature damage, rooting them in place for 3 1.5 seconds and inflicting (95.7% 455.4% of Attack Power) Nature damage over 6 seconds to any enemy up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt targets for 60 30 seconds. Cooldown changed from 3 to 1.5 minutes. Havoc
      Furious Gaze has become Rank 3 Eye Beam. Eye Beam - Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 12.38% of Attack Power )*10*2}}][{${( 12.38% of Attack Power )*10}}])} Chaos damage over 2 sec. Deals reduced damage to secondary targets. When Eye Beam finishes fully channeling, your Haste is increased by an additional 15% for 12 sec.
    • By Stan
      A recap of the latest round of Death Knight changes that went live on the Shadowlands Beta.
      Death Knight
      Death's Due (Night Fae Covenant Ability) has been reworked and its buffs and debuffs are not applied each time the spell deals damage. Maximum stacks reduced to 8. Debuff duration also got reduced.
      Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets. Scourge Strike and Clawing Shadows will hit up to 4 enemies near the target. Blood: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Heart Strike will hit up to 3 additional targets and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Frost: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Unholy: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Scourge Strike  will hit up to 4 enemies near the target and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Necrotic Strike: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Clawing Shadows: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Frost
      Killing Machine - Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike.
×
×
  • Create New...