Blainie

Blue Posts: 6.2.4, Hotfixes and Polls

Sign in to follow this  

1 post in this topic

16071-blue-posts-624-hotfixes-and-polls.

Is that even more blue posts on the horizon? You bet! The blues have been busy answering questions and outlining what we should expect in 6.2.4. We've also got the most recent hotfixes to hit the live servers in 6.2.3. Check it out!

 
Our first blue post is the hotfix patch notes from 19th February concerning a small number of changes on the live servers. While they aren't the most monumental changes, it seems Challenge Modes might become slightly easier now that Ragewing in UBRS won't always hit you with his breath ability.
 

Blizzard Icon 6.2.3 Hotfixes - 19th February


Bug Fixes
 
Creatures and NPCs
  • Fixed an issue that could cause Mahka, a quest NPC in Southern Barrens to become unresponsive.

Raids and Dungeons

  • Upper Blackrock Spire: Fixed a situation on Challenge Mode and Mythic Difficulty that could cause Ragewing the Untamed's Engulfing Fire ability to be unavoidable.

Achievements

  • Lovely Luck Is On Your Side: Fixed an issue that could cause players to not correctly receive credit for completing this achievement.

(source)


Our next blue post in an update on the 6.2.4 patch notes that were published a while ago. Many players were outraged at the fact that the naming of a new patch indicated some form of new content, but in reality there was on bullet point of Battle.net changes being introduced. Blizzard have since explained the meaning of the patch and what is going to be changed in it. 
 

Blizzard Icon 6.2.4 Notes Explained


Greetings everyone,
I wanted to provide some insight into the 6.2.4 patch and hopefully, answer outstanding questions you may have regarding features and areas to test.
 
In 6.2.4 World of Warcraft will transition to a new Battle.net infrastructure. While this infrastructure change contains a multitude of backend improvements for communication between WoW and Battle.net, there are also a number of changes that will directly affect you. It is our goal to make sure these changes don’t negatively impact existing systems, and functionality remains as it was prior to this migration.
 
To help us with this task, we’d like PTR testers to focus on the following areas:
  • Social features, including whispers between characters, different Blizzard games, the Battle.net app and other in-game characters.
  • Realm List functionality.
  • Authentication, logging in, and security features.
  • Parental controls.
  • 3rd party add-on functionality.
  • In-game shop functionality.
  • Character Boosts.
  • Faction, Race, and Name changes.

Development for patch 6.2.4 is ongoing so there may be issues during testing regarding things like logging in and selecting realms. Random disconnects from Battle.net may also occur. It is important that things of this nature are reported in the forums to help ensure a resolution before 6.2.4 goes live.
I hope this provides a little more insight into what PTR testers should be on the lookout for in this patch. Thank you all for helping to make World of Warcraft an epic experience time and time again!
 
(source)


Our last blue post of the day is a big one and it concerns the polls that Blizzard occasionally put out on the main page. While some players see this as a bit of fun to take part it, the comments are often riddled with numerous complaints stating that Blizzard are wasting their time on polls instead of working on the game itself. 
 
Personally, I see no harm in the polls. They are a bit of fun, such as with the Valentine's "best couple" poll and get users to perhaps look into parts of the game they wouldn't have before. I highly doubt doing a small poll once in a while is delaying Legion for months each time.
 
The user also states that Blizzard should use the polls as a means of feedback rather than for fun. If we use the Legion forums as evidence, people leaves walls and walls of text for feedback. A simple poll will never, ever give sufficient evidence or feedback due to the complete lack of assessment in regards to the answers given. 
 
In my opinion, keep the polls fun, leave the discussion to the forums.
 

Blizzard Icon Polls and Feedback


Polls
 
I don't understand why the blues are continually putting up these random and completely arbitrary polls that mean nothing for the well being of the game. Blizzard, why don't you look at the reaction to your game and understand the discontent that people have with it. Start by bring up some polls that narrow down what people hated about trashran and what they liked about it, that way you can use that information to improve and create new content that will actually cater to what your player base wants.
 
It's pretty obvious that garrisons worked, maybe a bit too well. They are wonderful safe havens that allow people to make gold and relax without actually having to play the game, which is kind of counter intuitive. Create a poll narrowing down what people liked about their garrisons and what they didn't like.
 
Just some odd suggestions, I expect this thread to be censored and/or moved to the garbage can, but hopefully it resonates for a second
 
Polls aren't generally meant as a means for collecting feedback. They are designed as a way to engage the community in interesting/entertaining topics. (Hopefully - At least for those who choose to take part.)Feedback occurs on these forums and in the game (among other places) and is ongoing. We read/watch/collect as we go. 
 
When we have used polls in the past for collecting information it's been done very deliberately and with much care due to the inherent pitfalls polls can present such as a smaller portion of the community taking part or undue weight being put on the results by those who did take time to vote.
 
We (in community) spend a lot of time thinking about the need to manage expectations because if we over promise we've failed to deliver. If we under promise, we're not telling people enough of the 'real' news. It's a like walking a slackline (tightrope is so yesterday). We have to maintain balance or at least try to maintain balance.
 
I would hope that the devs have better metric tools. They can put in measurements to see what we're doing and use that to see what people are actually doing. Not just complaining about
 
Yep. They do. We watch for what people are both saying and what they are actually doing in game.
 
I assume that Blizzard has some really smart people that can do amazing math with data. I guess they do more than purely look at what people do as Ashran probably would have been really highly rated based off of that metric. (For some of the expansion it was practically required, and the easiest way of getting a reward) It makes me wonder if what people spend the most time doing is related to enjoyment or reward. Eh, I know they probably have a whole team dedicated to looking at many different sets of data to try to find what is enjoyable, not just usage time.
 
We have some wicked smart people here that can drill down into the data. It's true. As with anything, the data tells a lot of the story, but not the whole story. Being able to understand "why" is also looked into which includes what people are saying. Thus why it's so important to put the two together. We have a much larger pool of information that comes from within the game and the vocal community while passionate enough to speak up, aren't the majority so we have to be careful about how we weight the types of feedback.
 
Polls as a tool can be used in many ways. For us, the larger value is more in engaging than getting wide ranging thoughts and opinions.
 
There will always those who are fine with "still working on it" and those who aren't and see it as giving something and then taking it away when it doesn't happen. It's not anyone's 'fault'. It's just human nature. It's why the study of human behavior is such a large wide-reaching field and there are so many books on just what makes people tick. But those will never encapsulate what all people want and neither can a poll.
 
*Yes, we know what you did last weekend. 

 
(source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

      Another batch of hotfixes only 2 days after the last, this time we get some small Hunter tweaks, some apparently crucial Throne of Thunder fixes and the big news for your backpack - Pantheon's Blessing now stacks!
      December 14 (source)
      Classes
      Hunter [Hotfix in testing] Tame Beast will no longer trigger trinket procs, such as Caged Horror. Dungeons and Raids
      Throne of Thunder Jin’rokh the Breaker Resolved an issue that caused Jin'rokh's Focused Lightning to move faster than intended. Antorus, The Burning Throne Hounds of Sargeras Resolved an issue that could cause Consuming Sphere to inflict periodic damage more rapidly than intended. Items
      Pantheon's Blessing will now stack. Previous patch 7.3.2 hotfixes:
      December 12 December 6 December 5 December 1 November 21
    • By Stan

      The latest information about Patch 7.3.2 and beyond!
      Patch 7.3.2 went live this week and we compiled a hub with all important information.
      Welcome to our latest Patch 7.3.2 hub. We will keep it updated with latest news and hotfixes, so that you won't miss out on any important information! Our class guides have been updated for the latest patch.
      Patch 7.3.2
      Instead of releasing Patch 7.3.5, Blizzard went with the odd numbering and released Patch 7.3.2. Main goal of the patch are bug fixes and tuning in preparation for Legion's last raid Antorus, the Burning Throne. In addition to that, the patch introduced a new Primal Sargerite vendor and some exiciting lore details have been entirely omitted from the official patch notes for obvious reasons.
      Official Patch Notes Legion Live Developer Q/A with Ion Hazzikostas (October 5) Primal Sargerite Vendor Patch 7.3.2 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3.2 Hotfixes (December 14) Patch 7.3.2 Hotfixes (December 12) Patch 7.3.2 Hotfixes (December 6) Patch 7.3.2 Class Tuning (December 5) Patch 7.3.2 Hotfixes (December 1) Patch 7.3.2 Hotfixes (November 28) Patch 7.3.2 Hotfixes (November 21) Patch 7.3.2 Hotfixes (November 14) Patch 7.3.2 Hotfixes (November 6) Patch 7.3.2 Hotfixes (October 26) Patch 7.3.2 Hotfixes (October 24) Antorus, the Burning Throne Raid
      Legion's last raid tier will open at a later time, probably after BlizzCon 2017. Here's a collection of all articles about the raid that we covered thus far:
      A Comprehensive Guide to Antorus Relics Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Argus the Unmaker Encounter Preview & Secret Mythic Phase Argus the Unmaker Rewards (Mounts, Transmog) Argus the Unmaker Video Preview (26% best pull) Antorus Raid Rewards Antorus Raid Trinkets Guide Loot Information Path of the Titans Trinkets Explained Tier 21 Sets
      Players will be able to obtain Tier 21 sets when Antorus opens.
      Overview of All Tier 21 Sets from Antorus, the Burning Throne Legendary Items
      In Patch 7.3.2, Legendary items can be upgraded to item level 1,000.
      Legendary Items Guide for Patch 7.3.2 Lore & Spoilers
      Learn more about what happens after Argus has been defeated. The articles below contain major spoilers. More information will be added after BlizzCon.
      Before the Storm Warcraft Novel by Christie Golden Legion Ending & Next Expansion Leaks Silithus - The Wound The Fate of Azeroth
    • By joat
      Who We Are
      Tequila Sundown is a growing raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of four within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.

      We care more about the people we play with than their item levels or progression rankings. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 7/11-Heroic 11/11-Normal ABT.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid.
      We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for raiding the previous raid difficulty.

      Recruitment Needs
      DPS: YES. Will consider all, but would love to pick up a Hunter and a Mage for ranged, and add an Enhance Shaman, Windwalker Monk, or Survival Hunter for melee. 
      Tank: NO. No current needs.

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you the inside picture on how we operate as a raid team.
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#6049 & saever#4432
    • By Starym

       
      Featuring all the articles related to the Tier 21 raid race.
      This is the hub for the Antorus: the Burning Throne Mythic progress coverage, featuring all the articles related to the race.
      Antorus M Race Day 8: WF Stats, Nerdscreams and More - Legion endboss stats, Argus stealth hotfixes, Exorsus Aggramar video and more!
      Mythic Argus World First Kill by Method - Method close out the raid and end up on top at the start of the second reset.
      Antorus M Race Day 7: Aggramar WF Video - 19 guilds now progressing on Argus and Method and Limit share their Aggramar kill videos.
      Antorus M Race Day 6: Argus Mythic Footage - Style War stream Argus progress and we get to see the Mythic phase, 9 guilds on Argus now and Sco explains why Antorus isn't clear yet.
      Antorus M Race Day 3: Exorsus 10/11, Coven Video - Some hotfix troubles slow Exorsus down but they still catch up, we get another WF video and Asia guilds are back in the overall top 5.
      Antorus M Progress Day 2: Only Argus Left - Method are back on top, there's only 1 boss remaining and we get WF kill videos up to 8/11.
      Antorus M Progress Day 1: 9 Down 2 to Go - Limit dominate day one and we see all but 2 bosses die.
      Antorus Mythic Progress + History of WF Stats - A primer for the race and a rundown of old World Firsts by faction.
    • By Starym

       
      Today we have some nerdscreams and the raid setup from Method's Argus kill, stealth hotfixes for the encounter, overall endboss stats for all of Legion as well as the Exorsus World 2nd Aggramar kill video.
      The race to World First ended today as Method continued their recent dominance of Legion's raids and took down the probably final boss of the expansion, a mere 8 days after it was released (or 7 days after they started progress). We've already covered the WF itself, but there have been plenty of new stats coming after the kill, including the wipe count and raid setup. But first let's take a look/listen to the nerdscreams as the boss went down, somewhat less enthusiastic than usual I'd have to say:

      Method also shared what stealth hotfixes happened while they were progressing on the final boss, not mentioned in any official notes:
      We then have the raid composition for the kill itself, featuring 12 different classes including 3 rouges, 3 mages and 2 hunters:

      And on to the wipe count, it took 320 failed attempts to get the world soul down as we already mentioned, and here's a comparison table for all the Legion endbosses, including the time they stayed alive for:
      Raid / Boss WF Guild Wipe Count Time to kill (from region reset) Time to kill (from previous boss)  The Emerald Nightmare
      Xavius  
      Exorsus 19 17h40min
      +16h from US launch 2h43min  Trial of Valor
      Helya
       Method 223 2 days 7h
      +16h from US launch 2 days 1h  The Nighthold
      Gul'dan  
      Exorsus 247 11 days 6h
      +16h from US launch 4 days 22h The Tomb of Sargeras
      Kil'jaeden
       Method 654 19 days 5h
      +16h from US launch 11 days 19h  Antorus: the Burning Throne
      Argus the Unmaker
       Method 320 7 days 8h
      +16h from US launch 6 days 14h And finally, we also got to see Exorsus World 2nd Aggramar kill video:
      The race itself isn't quite over yet, as only Method have managed to end the Unmaker and finish up Antorus, and so the silver is still up in the air. Will Exorsus secure their expected second place finish or will the Asia guilds climb further up in this tier? Limit has also had the reset for two days now and seeing how crucial the gear from the 2nd clear is they still have quite the head start over Style War and Alpha. And let's not forget current 4th place holders Memento, who also might make it an all EU top 3. There are quite a few combinations that are open, so keep following Method.gg's live coverage to find out how it all shakes out, or check back in here when some more kills happen.