Realbookwurm

Diablo 3: Exploring Toughness, a Look at All Res vs. Armor

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16103-diablo-3-exploring-toughness-a-loo

Community member Meathead Mikhail regularly puts out helpful Diablo videos, and his latest covers a  very important mechanic which many players may not be aware of.

 

I was made aware of this mechanic sometime back in 2012, but only because I am the guy who loves diving into a spreadsheet on the numbers behind a game. I also want to concede that most do not find reading up on the maths behind their favorite game quite as exciting as I do. However, since the nature of the mechanic is not referenced anywhere in the game itself, and has come about solely by the efforts of the theory-crafting community, it is still largely unknown to the player-base. 

 

While some might see this as information for the Min/Max crowd, it is truly amazing how small tweaks like this can make your character so much more viable. I have invited many people in my life to try Diablo, and small tips such as this one have vastly improved their experience. It seems players tend to have more fun when they don't die often. Rambling aside, I am really happy to see such a quick and easy-to-understand explanation of the mechanic being made available. Thanks Meathead MIkhail!

 

Please take the time to give it a watch, and I hope that players find this useful. I know that I have over the years! 

 

 

 

Edited by Realbookwurm

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On 12/13/2016 at 2:29 AM, Zyflanzor said:

This was covered by Quin69 in January of 2015, in much greater detail. 

Thanks for sharing the video!

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