Sign in to follow this  
Followers 0
Blainie

wow Legion Alpha: New Dungeon Released!

8 posts in this topic

16145-legion-alpha-new-dungeon-released.

The design notes for the latest build hinted at the release of another dungeon, the Arcway. We're here to bring you a video preview of the dungeon and the boss fights within, as well as our feedback for the dungeon.

 

I'm going to kick this off with a pretty bold statement. Arcway is the best dungeon in Legion. 

 

That's right. 

 

This dungeon is absolutely fantastic. From the visuals to the fights, I thoroughly enjoyed this one and I can't wait for the players to experience it. The feel of the dungeon is almost Karazhan-esque, with books stacked high against walls that climb higher than the eye can see. The ceilings are way beyond reach, the rooms are insanely large and the design is just beautiful. Simply put, it feels epic. 

 

You can take a look at the dungeon in the video below, taken from my Youtube channel. I play a Frost Death Knight in the video and am using the artifact weapons. There is a description of every important trash mob and boss within the dungeon throughout the video.

 

 

On two of the bosses, there are two mechanics where our group actually paused after the boss to appreciate how fantastic they were. The "shadow triangle" mechanic and the banishment in time is unique and simply fun to deal with. It's not an insanely difficult dungeon, but it's so much fun. I really hope Blizzard keep the trash as overtuned as it is, since it will force groups to pause and actually plan.

 

This morning was the first time in 6-7 years that I have seen a tank say that he would wait for the patrol to come back to us before pulling. I loved every second of this dungeon and it is a perfect example of what Blizzard should be working towards. A fun dungeon that is very easily doable by groups on Normal, but with mechanics that can be made adequately difficult for higher difficulties.

 

Keep it up, Blizzard!

Share this post


Link to post
Share on other sites

Man I still wish we could play warlocks as Draenei lol. Totally off topic lol. The new instances look so pretty so far!

Share this post


Link to post
Share on other sites

What was fun about it.. all the fight we seen in pass expansion... nothing new except for the last fight.. 

 

They adds and mobs are over tuned and hits way too hard.. it will be tweaked and it will be business as usual.. tanks grab everything and we plow thru the dungeon.. boring.. 

 

We need trapping, sapping and sheeping and hex to be back.....

Share this post


Link to post
Share on other sites

definitively a good addition to all the bright and vibrant looking dungeons they've released so far.

Share this post


Link to post
Share on other sites

the new dungeons look pretty nice i hope they will bring more as they promised for wod but well we know how wod worked out. i actually liked cataclysm dungeons (hell yes prenerf). Only time can tell 

Share this post


Link to post
Share on other sites

I can't wait to try this new dungeon out. I've been looking at videos of it, and I must say that it looks amazing!

Share this post


Link to post
Share on other sites

Greetings Icy-veins. I'm excited for loads of things, that is true. But to be honest I am kind of scared as well, since there is a lot to be done wrong in this expansion. Artifact weapons truly look good and have some nice traits, but personally i would ask how are we going to develop them in next patches and what will happen to them in the end of Legion.


 


Also i am excited for the PvE concept. There are 10 dungeons and I've seen few of them in YT previews and such. They look really nice and have really nice design, but what i would be again scared of is the scaling and the difficulty in heroic or challenge modes.


 


PvP concept is really looking nice with the small amount of information i have, but again, question is, how will the gear, talents and prestige work? I really look forward to it.


 


And last point: Lore... This is one thing I am really looking forward to and what interests me probably the most. We have a chance to see new and old characters and also we could have a chance to encounter or at least get some more info on Old Gods. Scaling system looks also really amazing. Since I am an alt person, i love to get all classes on max lvl, so this would allow me to progress the Broken Isles in any way i want. But again the negatives... I am really worried about the length (in hours) of each zone in Broken Isles. Some sources say that one zone only takes about one and half hour to complete which is too fast, but that is my personal opinion.


 


I know this was supposed to be "Why i am hyped for Legion" comment. But I just can't write all positives, without leaving out possible negatives, which are important. To me chance to get into beta of Legion is the chance to test the game and point out the bugs and glitches made in the game and help in one way or another improve the game for normal players, rather then play it as one. I will have a chance to do that when it launches.


Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Update 2: Blizzard have posted actual numbers for the Convergence of Fates changes. They have been incorporated into the first blue post here.
      Update 1: There have been some new blue posts going even deeper into detail on the matter, check at the bottom of the article for them or click here.
      _________________________________________________________________
      We get specific details and numbers for the upcoming trinket changes, as well as an explanation and specifics on the Crusade nerf, both coming tomorrow with the reset. Still no exact stats for Convergence of Fates, but we get an idea of how it will end up in relation to specific specs and talents. You can check out the previous announcement of the changes here.
      Lore (source)
      In general, we’ve found that our tuning on trinkets which relied on a direct damage or healing effect (as opposed to their raw stats) have come up a bit short this expansion. To help address that, we’re making the following changes:
      Claw of the Crystalline Scorpid: Damage increased by 30%. Arcanogolem Digit: Damage increased by 30%. Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item’s proc has been increased by 5%. Might of Krosus: Base damage reduced by 25%, but is now always a critical strike. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage. Also fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%). Designer Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy. Icon of Rot: Damage increased by 40%. Pharamere's Forbidden Grimoire: Damage increased by 85%. Fury of the Burning Sky: Damage increased by 40%. Star Gate: Damage increased by 30%. Aluriel's Mirror: Healing-over-time amount increased by 140%. Detonation effect reduced by 35%. Designer Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate. Perfectly Preserved Cake: Absorb amount increased by 140%. Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item’s proc has been increased by 5%.
      As for Convergence of Fates, we’re spending a little extra time to make sure our changes here are as comprehensive as possible, so we don’t have final numbers yet. However, we can share our overall plan for the changes we intend to make. We intend to reduce its base effectiveness (before talents) for Windwalkers, and increase its base effectiveness for Retribution Paladins and Frost and Unholy Death Knights. Separately, we plan to adjust its effectiveness individually for the following talents:
      Serenity (Windwalker) Crusade (Retribution Paladin) Incarnation: King of the Jungle (Feral Druid) Hungering Rune Weapon (Frost Death Knight) Dark Arbiter (Unholy Death Knight)
       UPDATE:
      Here's the changes we're looking to make for As for Convergence of Fates interaction with some of the throughput cooldowns it affects. These numbers are compared to the trinket's current performance on live, and are not additive with each other.
      Frost Death Knight with Empower Rune Weapon: +10% proc rate with Hungering Rune Weapon: -23% proc rate
        Unholy Death Knight with Summon Gargoyle: +68% proc rate with Dark Arbiterr: no change
        Feral Druid with Berserk: no change with Incarnation: King of the Jungle: -45% Note: Incarnation was not properly working with Convergence, which has now been fixed. The number given here is relative to Convergence's proc rate with Berserk.
        Windwalker Monk with Storm, Earth, and Fire: -62% proc rate with Serenity: -75% proc rate
        Retribution Paladin with Avenging Wrath: +250% proc rate with Crusade: +25% proc rate Note: This change should bring Convergence back to roughly its original effectiveness for Ret Paladins who are not using Crusade.
      Additionally, on the topic of tank trinkets, we'll be increasing Animated Exoskeleton's maximum shield amount by 33%. We're continuing to investigate tank trinkets, but that change will make it in for this week's hotfix.

      We’re planning to make these changes with the next weekly restarts, alongside the release of Mythic Nighthold. Overall, this should make the trinkets in Nighthold more competitive with other trinkets available elsewhere in the expansion.

      And the Crusade nerf explanation:
      Sigma (source)
      We are definitely keenly aware that people feel better when we fix a problem by buffing something, rather than fixing it by nerfing something. If you look across classes and talent rows in 7.1.5, you'll see the great majority of balance issues were addressed by buffing underperforming talents. There are a few factors that go into this decision though, and it generally has to be handled on a case-by-case basis.
      One issue when balancing a lopsided talent row is whether we want the overall power of the spec to go slightly up or slightly down in the process. In the case of Retribution during our tuning adjustments for the opening of Nighthold, we intended to slightly nerf the topend performance of the spec (essentially, the performance of players stacking trinkets/relics/legendaries that all build around Crusade). I know there's no easy way to deliver that message, but hopefully it's at least worth clarifying that it's not some accident of how we chose to balance the L100 row. Players say "why couldn't we buff Divine Purpose instead of nerfing Crusade", for the very understandable reason that the former wouldn't have resulted in a slight DPS nerf. But we were conscious of the slight DPS nerf when we decided to do it this way.
      Another factor is that there are sometimes limits on how powerful we want an individual talent to be, regardless of balance within the row. Divine Purpose and Crusade are both very strong talents, that have a significant impact on the rotation and playstyle of the spec (and as mentioned, on gear/talent/relic/etc. decisions), even at their current strength. Balancing Retribution L100 at an even higher point would start causing more issues--Divine Purpose would allow strings of multiple free finishers very often, Crusade would continue to represent a majority of the spec's damage within a cooldown, and Holy Wrath would have to get even more bursty to try to compete with the other two. Sometimes we have to be careful about addressing all balance problems by buffing two talents up to match the highest one, because it can lead to a lot of power creep on the importance of a single talent to an entire DPS rotation.
       
      Draught of Souls and Nightblooming Frond details:
      Lore
      We'll look into Draught of Souls and its effect for Warriors a bit more. Worth noting that the change to have it on the GCD does mean the trinket will be a bit weaker after these hotfixes for most classes (Unholy DK being the exception, due to the damage increase).
      Regarding the Unholy damage reduction for Draught, again, that's only there to counteract the fact that Unholy's Mastery increases Draught's damage. Either way, its damage is going up by ~17% with this hotfix, which is pretty substantial.
      We'll also take another look at Nightblooming Frond.

      Tank trinkets are on our to-do list, but not for this round of trinket tuning. We agree that they need some help.
    • By Starym
      Update: Added more Mage changes for all 3 specs, all get increased damage to most skills and Comet Storm's damage buff goes up to 30%.
      More class tuning coming next reset and Nighthold trinkets get re-assesed, featuring dev notes.

      More changes are afoot, as there's class tuning coming up next reset for Mythic week, featuring Druid, Hunter, Mage, Monk, Paladin and Warlock tinkering. Paladins also get another ray of hope that their beloved Convergence of Fates will get un-nerfedintotheground as Blizzard re-assess some Nighthold trinkets in the second blue post below.
      Lore (source)
      As we prepare for the opening of Mythic Nighthold, we're planning another round of balance tuning for a few specs. These will be applied with the next weekly maintenance.
      Druid
      Feral Increased the damage of most Feral spells and abilities by 8%. (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip) Designer Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
      Hunter
      Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (up from 50%). Designer Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well. Marksmanship Arcane Shot now generates 8 Focus (up from 5). Multi-Shot now generates 3 Focus per target hit (up from 2). Sidewinders damage increased by 33%. Designer Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators. We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.   Mage
      Arcane Increased the damage of most Arcane spells and abilities by 8%. (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova) Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (down from 70%). Amplification now increases Arcane Missiles damage by 12% (down from 15%). Designer Notes: Arcane has been doing well in 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple new talents that are proving to be too strong. Fire Increased the damage of most Fire spells and abilities by 3%. (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch) Pyroblast mana cost reduced by 20%. Flamestrikemana cost reduced by 17%. Designer Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage. Frost Increased the damage of most Frost spells and abilities by 4%. (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet) Comet Storm damage increased by 30%. Flurry now fires its missiles faster. Designer Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
      Monk
      Brewmaster Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets. Breath of Fire damage increased 11%. Designer Notes: Brewmasters could use a bit of help on damage, especially in AoE.
      Paladin
      Retribution Crusade now increases damage and Haste by 3% per stack (down from 3.5%). Blade of Justice damage increased by 20%, unchanged in PvP. Designer Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.

      As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
      Warlock
      Destruction Chaos Bolt damage increased by 9%. Rain of Fire damage increased by 30%. Cataclysm damage increased by 29%. Designer Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.
      As always, there may be additional PvP-only tuning applied along with these changes. We'll share details on any such changes once they've been determined.
       
      Lore (source)
      We've been following the discussion on the recent changes to the Convergence of Fates trinkets for Retribution Paladins, as well as the surrounding discussions about trinket balance in general, and wanted to give a quick update on what we're planning:
      The original value of Convergence for Ret was wildly out of line with other trinkets, largely due to its interaction with Crusade. After investigation, however, we believe that the change we made may have overshot the mark. We’ll be making some additional adjustments to Convergence of Fate, to make sure that it’s still a good trinket for Ret.
      We’re also investigating Convergence’s value to other classes, particularly those with talents that replace the cooldowns that Convergence effects (such as Dark Arbiter for Unholy Death Knights). Like Crusade, those talents are made significantly more powerful when combined with Convergence of Fate, so we’ll likely need to make some adjustments when those kinds of talents are selected as well.
      We are also planning to improve Nighthold trinkets which have effects that aren’t a stat buff, such as the slam on Might of Krosus. We will post more information about this as soon as we have settled on the appropriate values, and are planning to make the changes with raid resets next week.
       
    • By Stan
      New achievements in 7.2 are tied to flying in Legion, collecting armor sets, unlocking new Artifact traits and reputation paragon. Order Class quests continue and two new tiers were added to Order Hall Advancement that can be researched.
      Patch 7.2: Build 23436
      Achievements
      Most of the achievements are related to unlocking new Artifact traits, reputation paragon and flying in Legion.
      7.2.0 40 Work Orders Sent A Challenging Look  Breaching the Tomb Broken Isles Pathfinder, Part Two Defender of the Broken Isles Dressed for Battle - Primal Gladiators Dressed for Battle - Vindictive and Fearless Gladiators Dressed to Impress the Fel Horde Dressed to Impress the Nightborne  Explore Broken Shore Fighting with Style: Challenging Grand Master Artificer Legionfall Commander Legion's Bane Master Artificer Paragon of the Broken Isles The Reputable They See Me Rolling Order Hall Advancement
      In Patch 7.2 there are two new tiers you can research. 
      Tier 7
      Research takes 60 minutes and costs 20,000 Order Resources.
      Costs 
      Column A Column B

      Tier 8
      Research takes two weeks and costs 30,000 Order Resources.
      Column A
    • By Sappora
      Methodical is in search of dedicated players that are looking to push content in a semi-hardcore environment. All of our raiders try to be on a first-name basis with each other. Our raids are very fun when it comes to farm and carries, however, we do clean up when it's time for progression. When it comes to raiding we do provide benefits, paid for by selling carries. 
      All-in-all we are looking for players willing to: consistently improve their performance, take responsibility, and synergize with a group of players. If this interests you, all of our info is below.
      Information:
      Guild: Methodical
      Creation: 2013
      Server: Bleeding Hollow
      Faction: Horde
      VoIP: Discord
      Raids:
      Raid Progression: See Progression Above.
      Raid Dates: Monday, Tuesday, Thursday.
      Raid Times: 9:30P-12:30A EST (Be online by 9:15P)
      Benefits:
      Spirit Cauldrons
      Potion Program
      Extensive Raid Repairs
      Recruitment:
      Those that are low we are not in need of but will trial, those medium and high are in need!
       
      deathknight (dd) low demon (hunter) low druid (balance) high druid (feral-dd) low hunter medium mage medium monk (healer) medium monk (dd) low paladin (retribution) low priest (dd) high rogue medium shaman (restoration) high warlock high  
      If interested please contact one of the players listed below we can give information about: Bleeding Hollow, Methodical, and our raids. 
      Contact Info:
      Merkshow#1993 (GM)
      Sappora#1724 (Recruitment)
      Headbandit64#1668 (Raid Leader)
      Franny#1457 (Officer)
      Borlax#1380 (Officer)
    • By Stan
      World Quests have had their rewards updated, demons are invading various parts of the Broken Shore and reputations with Legion factions beyond Exalted yield additional rewards.
      World Quests
      Had their rewards bumped up to item level 860+.

      Demon Assaults
      On PTRs, zones are periodically under attack and they switch every 3 hours, but it may be only to speed up testing. Once you zone in, you'll auto-accept the following quests if the zone you enter is under attack, for example Assault on Val'sharah. You have to complete 6 invasions in that area. Assaults are basically the same as World Quests. When a zone is invaded, no World Quests are available.
      An invasion is indicated by a big logo on the world map.

      Invasion quests also have different icons than regular World Quests.

      Demons are all over the place. You will be closing portals, killing various enemies including commanders.

      Flight Master Mount Change
      The flying mount used for transport across the Broken Shore has changed.


      Reputation Paragon
      If you've reached Exalted with Legion factions, every 20,000 additional reputation you'll get will award additional caches. We don't know if the caches have an increased chance to give you a Legendary or notable item upgrades, but let's hope the rewards are better, because you don't collect 20,000 reputation in the blink of an eye and getting an item level 835 that ends as a Chaos Crystal is all but rewarding. It's also worth noting that saving all reputation items for 7.2 isn't a bad idea as they will come in handy. Obtaining 10 caches rewards the Paragon of the Broken Isles achievement.
      Dreamweaver Cache Farondis Chest Highmountain Supplies Nightfallen Cache Valarjar Strongbox Warden's Supply Kit
      Image is a courtesy of redditor cardiganz.