Jump to content
FORUMS
Sign in to follow this  
Blainie

Legion Alpha: New Dungeon Released!

Recommended Posts

16145-legion-alpha-new-dungeon-released.

The design notes for the latest build hinted at the release of another dungeon, the Arcway. We're here to bring you a video preview of the dungeon and the boss fights within, as well as our feedback for the dungeon.

 

I'm going to kick this off with a pretty bold statement. Arcway is the best dungeon in Legion. 

 

That's right. 

 

This dungeon is absolutely fantastic. From the visuals to the fights, I thoroughly enjoyed this one and I can't wait for the players to experience it. The feel of the dungeon is almost Karazhan-esque, with books stacked high against walls that climb higher than the eye can see. The ceilings are way beyond reach, the rooms are insanely large and the design is just beautiful. Simply put, it feels epic. 

 

You can take a look at the dungeon in the video below, taken from my Youtube channel. I play a Frost Death Knight in the video and am using the artifact weapons. There is a description of every important trash mob and boss within the dungeon throughout the video.

 

 

On two of the bosses, there are two mechanics where our group actually paused after the boss to appreciate how fantastic they were. The "shadow triangle" mechanic and the banishment in time is unique and simply fun to deal with. It's not an insanely difficult dungeon, but it's so much fun. I really hope Blizzard keep the trash as overtuned as it is, since it will force groups to pause and actually plan.

 

This morning was the first time in 6-7 years that I have seen a tank say that he would wait for the patrol to come back to us before pulling. I loved every second of this dungeon and it is a perfect example of what Blizzard should be working towards. A fun dungeon that is very easily doable by groups on Normal, but with mechanics that can be made adequately difficult for higher difficulties.

 

Keep it up, Blizzard!

Share this post


Link to post
Share on other sites

What was fun about it.. all the fight we seen in pass expansion... nothing new except for the last fight.. 

 

They adds and mobs are over tuned and hits way too hard.. it will be tweaked and it will be business as usual.. tanks grab everything and we plow thru the dungeon.. boring.. 

 

We need trapping, sapping and sheeping and hex to be back.....

Share this post


Link to post
Share on other sites

the new dungeons look pretty nice i hope they will bring more as they promised for wod but well we know how wod worked out. i actually liked cataclysm dungeons (hell yes prenerf). Only time can tell 

Share this post


Link to post
Share on other sites

Greetings Icy-veins. I'm excited for loads of things, that is true. But to be honest I am kind of scared as well, since there is a lot to be done wrong in this expansion. Artifact weapons truly look good and have some nice traits, but personally i would ask how are we going to develop them in next patches and what will happen to them in the end of Legion.


 


Also i am excited for the PvE concept. There are 10 dungeons and I've seen few of them in YT previews and such. They look really nice and have really nice design, but what i would be again scared of is the scaling and the difficulty in heroic or challenge modes.


 


PvP concept is really looking nice with the small amount of information i have, but again, question is, how will the gear, talents and prestige work? I really look forward to it.


 


And last point: Lore... This is one thing I am really looking forward to and what interests me probably the most. We have a chance to see new and old characters and also we could have a chance to encounter or at least get some more info on Old Gods. Scaling system looks also really amazing. Since I am an alt person, i love to get all classes on max lvl, so this would allow me to progress the Broken Isles in any way i want. But again the negatives... I am really worried about the length (in hours) of each zone in Broken Isles. Some sources say that one zone only takes about one and half hour to complete which is too fast, but that is my personal opinion.


 


I know this was supposed to be "Why i am hyped for Legion" comment. But I just can't write all positives, without leaving out possible negatives, which are important. To me chance to get into beta of Legion is the chance to test the game and point out the bugs and glitches made in the game and help in one way or another improve the game for normal players, rather then play it as one. I will have a chance to do that when it launches.


Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In our latest post, we are looking at trinkets and their effects from the new Castle Nathria raid.
      Bargast's Leash
      Huntsman's Bond - Form Huntsman's Bond with an ally for 30 sec. 25% of incoming damage will be redirected to your bonded ally, up to 0 total damage. Cabalist's Effigy
      Crimson Chorus - Join the Crimson Chorus. Every minute, your Critical Strike swells by 162 over 30 sec. before returning to normal. This effect is increased by 10% for each member of the Crimson Chorus in your party. Consumptive Infusion
      Consumptive Infusion - Casting a damaging spell causes your next single target heal to grant 82 Leech for 10 sec. This effect may only occur once every 30 sec. Dreadfire Vessel
      Dreadfire Vessel - Unleash 3 incendiary flames at your target inflicting 0 Fire damage. Gluttonous Spike
      Gluttonous Spike - Your autoattacks have a high chance to steal 0 health, healing yourself for three times the health stolen. If this effect overheals, deal 0 Physical damage to nearby enemies over 15 sec, but suppress the lifesteal effect. Manabound Mirror
      Manabound Mirror - For every 3,240 mana spent, store 0 healing within the mirror, up to 0 for 30 sec. Manabound Mirror - Heal your target for 0 plus any healing stored within the mirror. Memory of Past Sins
      Shattered Psyche - Your next 5 damaging abilities inflict Shattered Psyche, dealing 0 Shadow damage and increasing the target's damage taken from Shattered Psyche by 2% for 5 sec, stacking up to 25 times. Nathria Trinket (No Effect Yet)
      Nathria Trinket (No Effect Yet)
      Nathria Trinket (No Effect Yet)
      Sanguine Vintage
      Sanguine Vintage - Absorb up to 0 damage, then heal for twice the remaining amount after 6 sec. Skulker's Wing
      Skulking Predator - Become the Skulking Predator, gaining 66 speed, decreasing detection radius, and pouncing on the next enemy to come within 8 yards, dealing 0 Physical damage. Soul Igniter
      Soul Ignition - Activate Soul Igniter, sacrificing up to 0 health over 15 sec to empower Blazing Surge. Reactivate to cast Blazing Surge, dealing 0 Fire damage to enemies in a 40 yard cone, plus up to 80% additional damage, based on how long Soul Igniter was active. Reactivating Soul Igniter begins a one minute cooldown. Splintered Heart of Al'ar
      Splintered Heart of Al'ar - When you suffer lethal damage, erupt in a burst of flames, inflicting 0 Fire damage to nearby allies and enemies, and recovering 0 health. This effect can only occur once every 8 min. Stone Legion Heraldry
      Stone Legionnaire - Proclaim your allegiance to the Stone Legion, increasing your Versatility by 53, increased by 10% for each Stone Legionnaire in your party. Tuft of Smoldering Plumage
      Tuft of Smoldering Plumage - Infuse your ally with a tuft of phoenix plumes, healing them for 0 after 6 sec, increased by up to 50% based on your target's missing health. If your ally suffers lethal damage, this effect triggers instantly.
    • By Starym
      The very popular Shadowlands free mount poll is ending in just a few hours (10PM CEST, 3PM PDT), and we're taking one final look at the numbers and the changes since yesterday to see if we can get even more people to push their favorites! It's also really impressive that over 250,000 people have voted in the US and EU alone, with the world-wide total being much higher. And, as we've mentioned before, 2nd and 3rd places will probably also matter, as Blizzard will almost certainly make more than just the winner.
      In the EU 5,000 additional people have voted, but the ratios haven't shifted, in fact the percentages are identical to yesterday's:

      The US saw even more new entries, with 6,000 players chiming in, but there's still no movement on the percentages there either, as it's going to take a lot more focused support for any of the mounts that aren't the Ancient!

      Unfortunately we weren't able to get an updated number from the Asia servers.
      It's great to see that many people voting, especially in the last day, as it shows how passionate the WoW community can be. You can also see that in the fan art, which you can check out here, and even some potential similar in-game models here. So get everyone you know to vote for the Spelltome, uh, we mean your favorite, whichever that may be! We totally don't have a favorite!
    • By Starym
      We have an entrance! As noticed by MrGM, we have an update to the intro quest that kicks things off in the Shadowlands, as a new in-game cutscene has been added which shows off exactly how we're entering the Maw. The cutscene is definitely still work in progress, as you'll see below, but suffice it to say we're entering in style (especially MrGM's Mechagnome, who gets to do the Iron Man/Terminator entrance)!
      It's already pretty impressive and will only get better from here, so get your print screen buttons ready for some cool screenshots of your character raining from the sky one Shadowlands arrives! What do you think of the momentous occasion and how it's being presented?
      Source.
    • By Starym
      The Revendreth short was quite a dark sight to behold, both in narrative and visual tone, but there were still plenty of striking images to be had, and our old wallpaperist NostraDavid has captured a whole lot of them in 4K! We have 31 images to take a look at (including Garrosh, both screaming and non-screaming) and pick our favorites from this time around, so let's take a look at some of our picks or you can head straight to the imgur gallery for all of them. And don't forget, there's also the Bastion, Maldraxxus and Ardenweald wallpapers to choose from as well!















      Source.
    • By Starym
      We recently covered the potential/actual exploit of getting from level 50 to 60 in under 10 minutes on the beta, and Blizzard was quick to address it with today's build, by simply reinstating the equivalent level limit for the item that it had before the squish. However, there is a very simple workaround for the fix, featuring Party Sync. The original method still applies, and you'll have to get a whole lot of Legion mission table XP items using not quite legit means (you can check out the whole process here), but the workaround for the fix is simplicity itself, as Shiekrunner demonstrates in 30 seconds:
      This will almost certainly also be fixed soon, but we're just pointing it out in case it does slip by unnoticed, although even if it did it seems awfully brave for anyone to attempt this, as it's very likely it would result in some level of suspension.
      Source.
×
×
  • Create New...