Jump to content
FORUMS
Sign in to follow this  
Peelyon

Gold Making: Transmog Farming - The Ruins of Ahn'Qiraj

Recommended Posts

16210-gold-making-transmog-farming-the-r

 

The Ruins of Ahn'Qiraj


 
Location:  Sithilus (Bottom Left of Kalimdor)
 
Mob Level:  55-61(Elite)
 
Approx Time per run:  6 - 15minutes
 
Instance cap reached: No
 
Average LIV / hour: 10000-20000g (although some very high value items can drop)
 
Notable Items / Sets: inv_pants_02.jpgGlorious Legplates inv_pants_03.jpgVanguard Legplates inv_pants_04.jpgLofty Legguards

3M7edCJ.jpg


Welcome to my transmog farming guide for The Ruins of Ahn'Qiraj.  Commonly known as AQ20 this instance can be a very lucrative farm. It has the potential to drop some of the most sought after transmog in the game, of which some is very rare and can sell for a lot of gold.

 
As with any instance farm there are a number of benefits.  You can farm without any competition and after completing a run you can just reset the instance rather than having to wait for re-spawns. This particular farm will take you between 6 and 15 minutes depending on whether you clear the majority of the trash mobs or not and how fast you are.  This means you will never reach the instance cap (you are limited to 10 instances in an hour), so you can continue for as long as possible without having to wait for the instance count to reset.  The route (shown in the video below) is a very circular one, so unlike most dungeons and raids you do not have to run the full length after you have finished just to get back to the entrance and reset.
 
Probably the most important thing to note before you begin farming here is that this is a raid instance, so you cannot kill any of the bosses.  If you do so you will be saved to the instance and you will not be able to reset it and so the trash mobs will not respawn.  If you do accidentally engage a boss then try and run back to the entrance (be aware of the first boss in particular).  If you accidentally kill a boss then you will need to wait 3 days until the instance unlocks again or switch to another character to continue farming.
 
The majority of mobs drop some form of transmog or another and it is well worth clearing the majority of the mobs inside.  However it is extremely important that you kill as many of the Silicate Feeders as possible.  These mobs are neutral (they will not aggro) so having a ranged attack that you can use continuously is beneficial.  
 
The Silicate Feeders are in the bottom right hand corner of the map in "The Comb". These trash mobs have the potential to drop a wide range of rare transmog.  Most notably the inv_pants_02.jpgGlorious Legplates from the Glorious Set.  Other parts of the set have the chance to drop from other mobs in the instance but only the Silicate Feeders have a chance to drop the legplates (the rarest and arguably the most lucrative transmog item currently in game).  
 
I have personally managed to loot one set of legplates from them which I sold for 80,000g to a fellow guild member.   At the time of the sale it was an average fee, and at time of writing I have heard of numerous sales for 100k+.  This price is high for a reason, it is a low drop chance and although you should be encouraged and motivated that it can drop, do not expect it to happen.  Thankfully the instance and the Silicate Feeders drop enough valuable transmog that it will be worth your time even if any of these high ticket items do not drop.
 

AtXlMu9.png

 
Having a inv_eng_mechanicalboomerang2.jpgLoot-A-Rang can be really useful here as if you get too close to the boss in the Comb it will engage you.  If this does happen, don't panic.  You can just continue to farm and make your way out of the instance as normal (it doesn't chase you).  Sadly you won't be able to mount up as you are still in combat, so it is preferable to not get too close.  There are a couple of silicate feeders behind the boss - just ignore these as you won't be able to reach them without aggroing.
 
One of the more frustrating parts of this instance is constantly looting both inv_scarab_clay.jpgClay Scarab tokens and inv_qirajidol_alabaster.jpgAlabaster Idol.  These items have no vendor value and can take up a considerable amount of bag space.
 
There are however two macros that you can place onto your action bars which with one click can delete all scarabs or all idols from your bags.  Theses are
 
Scarab Macro:
 
/run for bag = 0,4,1 do for slot = 1, 32, 1 do local name = GetContainerItemLink(bag,slot); if name and string.find(name,"Scarab") then PickupContainerItem(bag,slot); DeleteCursorItem(); end; end; end
 
Idol Macro:
 
/run for bag = 0,4,1 do for slot = 1, 32, 1 do local name = GetContainerItemLink(bag,slot); if name and string.find(name,"Idol") then PickupContainerItem(bag,slot); DeleteCursorItem(); end; end; end
 
This will save you a considerable amount of time deleting them from your bags.  
 
Below is my Youtube guide on the route I take. It offers a little more explanation on the mobs that I clear in each run!
 

 
I hope you enjoyed this farming guide.  There is a wide variety of transmog items from this instance so it is a great place to start if you are new to transmog farming in particular.
 
Have you farmed AQ20 before?  Have you had any successes?  If you would like to offer any more tips feel free to post below!
  • Like 1

Share this post


Link to post
Share on other sites

thank you very much for this post, i am on 18k feeder kills and i have seen no glorious legplates drop, but your sentence that i have to believe they can drop helped me. all the best

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Stormbringer007 said:

Well, I started reading your stuff last night. I set up TSM and appraiser today. I did about 5 runs, messed it up thanks to some obnoxious beetle knockbacks, and then proceeded to finish the run out and got some Bloodlust Britches. Feels good man, thanks a lot!

Peelyon is definitely a helpful chap to keep an eye on! I'd recommend tuning into his streams and the like for more tips. Whether you ask him here or there, he's very helpful when it comes to answering questions.

Share this post


Link to post
Share on other sites
5 hours ago, Blainie said:

Peelyon is definitely a helpful chap to keep an eye on! I'd recommend tuning into his streams and the like for more tips. Whether you ask him here or there, he's very helpful when it comes to answering questions.

Yeah I absolutely will! I've always been a poor sap in all the years I've been playing WoW off and on and it's great to see how people are actually making some gold in this game. These guides are very helpful for someone like me who hasn't a clue.

Share this post


Link to post
Share on other sites
5 hours ago, Stormbringer007 said:

Yeah I absolutely will! I've always been a poor sap in all the years I've been playing WoW off and on and it's great to see how people are actually making some gold in this game. These guides are very helpful for someone like me who hasn't a clue.

It's one of those parts of the game that is always puzzling for me. In Vanilla, I was super poor. Ever since BC or so, I always had steady gold income. I never have issues with gold, so it's strange for me to see people struggle so much. 

I feel like it's because people are lured in by those, "Make 5000000 gold in 15 minutes!", so they don't see the point of putting in time to make much less gold.

It's that same old formula of more time = more gold.

  • Like 1

Share this post


Link to post
Share on other sites

Hi, it is not true only silicate feeders drop the glorious legplates!!! The gladiators used to be on super fast respawn and this was the best place to get the legs, 10 min. and you had them, this however has been fixed. Also I did a quick trash run today and got a same item lvl green (58) from the Obsidian things. A lvl 58 item should drop from anything 56-60 the chance significantly reduced if two item lvls below or above as opposed to one.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      When you discover all flight points in Khaz Algar, your flight path travel speed will be increased by 25% in the new continent!
      In the latest War Within Alpha build, Blizzard added the a reward to the Khaz Algar Flight Master achievement.
      Khaz Algar Flight Master - Visit each Flight Master in Khaz Algar to discover their flight points for your Warband.
      Reward: 25% Increased Flight Path travel speed in Khaz Algar for your Warband The achievement progress is Warbound and so is the 25% flight path speed bonus!
    • By Stan
      Blizzard has added Glyph of Jab for Monks in the War Within, making Tiger Palm strike your target with your equipped weapon!
      We've got some great news for all Monk players out there. In the War Within expansion, Blizzard has added Glyph of Jab that makes Tiger Palm strike your target with your equipped weapon, instead of your fists.

      In the past, Glyph of Jab was a minor glyph used by monks, designed to ensure that the Jab ability was executed with hands and fist animations even when non-fist weapons were equipped. You will find more details here.
    • By Stan
      We've looked at the number of chapters of the War Within level-up campaign and compared it to Dragonflight.
      War Within Level Up Campaign
      The level-up campaign in each zone consists of 3 chapters, so you will end up with a total of 12 level-up chapters in the new expansion. You will spend roughly an hour completing the main storyline in each zone.

      Isle of Dorn (Zone 1 Level Up Questing)
      Chapter 1: Breaking Point Chapter 2: Earthen Fissures Chapter 3: The First Blow The Ringing Deeps (Zone 2 Level Up Questing)
      Chapter 1: By Candlelight Chapter 2: Dark Revelations Chapter 3: The Monster and the Machine The Hallowfall Arathi (Zone 3 Level Up Questing)
      Chapter 1: The Guiding Start Chapter 2: Gathering Shadows Chapter 3: Hope in Solidarity  Azj-Kahet (Zone 5 Level Up Questing)
      Chapter 1: Friends in the Dark Chapter 2: Unraveling the Trapped Chapter 3: Plans within Plans Dragonflight Campaign Chapters
      When we compare War Within level up chapter numbers with Dragonflight zones, the expansion shipped with a total of 15 level-up chapters spread across 4 zones:
      Waking Shores had 5 campaign chapters. Ohn'ahran Plains shipped with 4 campaign chapters. Azure Span had 4 campaign chapters. Thaldraszus shipped with 3 campaign chapters. Max-Level Campaign
      The War Within (Max Level Questing) consists of 4 chapters. The fourth campaign name is unknown at this time and Blizzard will most likely hotfix it.
      Chapter 1: Against the Current Chapter 2: Ties That Bind Chapter 3: The Machines March to War Chapter 4: Unknown name
    • By Staff
      Blizzard have shared this week's Rogue changes, as well as plans for future adjustments to Fatebound and Trickster Hero trees.
      (Source)
      Greetings Rogues,
      This week’s Alpha build includes many changes to Class and Spec talent trees, including a handful of positional swaps, tuning changes, and a few new and redesigned talents.
      Feedback about these changes is welcome, so please post here with any notable experiences or opinions from your play in the Alpha test.
      More change will be coming over the next few weeks, focused primarily on hero talents. Deathstalker is still lurking in the shadows and will be revealed when it’s ready (sometime in the next few weeks).
      For Fatebound, more completed talents will be rolling in over time, and we have also been following gameplay and written feedback which will be cause for iterations to existing talents.
      For Trickster, we’ve been following all of your feedback, and it has generated significant internal discussion. While the core pieces will remain in place (Unseen Blade, the Fazed debuff, and a grand finish in Coup de Grace), we expect to revisit the gameplay that fuels this engine, and most notably move away from Feint being a primary applicator of Unseen Blade. Unexpected randomly-timed procs of Unseen Blade have also proven to cause trouble and are being similarly reconsidered, in addition to minor updates for other talents.
      Thank you to those who have played the Alpha and spent the time to share experiences and opinions so far. Keep it coming!
      And here are this week's changes:
      (Source)
      ROGUE New Talent: Shadowheart – Leech increased by 3% while Stealthed. Acrobatic Strikes has been redesigned – Auto-attacks increase auto-attack damage and movement speed by 1% for 3 seconds, stacking up to 10%. Developer’s note: Acrobatic Strikes no longer increases the range of melee attacks. We are revisiting increased melee range talents across the game, and most are being removed. Default melee range has increased since these talents were originally created, allowing specs with increased range to attack from well outside where it appears they should be able to. Cut to the Chase moved from Assassination talent tree to baseline all specs, triggering from Envenom/Dispatch/Eviscerate. Vanish’s guaranteed stealth duration now 1.5 seconds in PvP combat (base 3 seconds). Tight Spender now reduces Energy cost of finishing moves by 6% (was 10%). Subterfuge is now a 2-point talent, effect duration 3/6 seconds. Some talents have moved locations. Without a Trace moved from Subtlety to Class tree in capstone location, replacing Shadow Dance. Nightstalker has been removed. Assassination New Talent: Rapid Injection – Envenom deals 10% increased damage while Envenom’s effect is active. Serrated Bone Spike has been redesigned – (Passive) Prepare a Serrated Bone Spike every 30 seconds, stacking up to 3. Rupture spends a stack to embed a bone spike in its target: Deals Physical damage and Bleed damage every 3 seconds until the target dies or leaves combat. Refunds a stack when the target dies. Generates 1 combo point plus 1 additional per active bone spike. Serrated Bone Spike initial damage reduced by 24% and damage over time damage reduced by 9%. Improved Garrote effect duration increased to 6 seconds (was 3 seconds). Indiscriminate Carnage effect duration reduced to 6 seconds (was 10 seconds). Kingsbane damage bonus per poison application now has a stated cap at 1000% from 50 stacks (was 1980% at 99 stacks). Kingsbane base damage over time increased by 6%. Developer’s note: Kingsbane was originally intended to be uncapped, but abilities and talents introduced in the Dragonflight expansion allowed players to reach its previously-unreachable hidden cap. Increasing or removing the cap in the current environment would reinforce poor gameplay outcomes and continue to constrain talent options, so a lower cap is being introduced with the intention of having Kingsbane remain a valuable component of any build that includes it, but not by being required as every build’s all-important main character. Sepsis has been removed. Outlaw Ace Up Your Sleeve now grants 4 combo points when triggered (was 5). Mastery: Main Gauche damage increased by 24%. Adrenaline Rush has been updated: No longer increases global cooldown recovery rate by 25% while active. Now increases global cooldown recovery rate equal to your Haste while active, up to 25%. Now increases Energy regeneration by 50% (was 60%). Count the Odds effect now has base chance 10% (was 8%) and duration 8 seconds (was 5 seconds), but no longer doubled while Stealthed. Underhanded Upper Hand no longer affects Slice and Dice duration and no longer grants 3 seconds of Subterfuge duration (Stealth ability use). Crackshot’s Dispatch effectiveness reduced to 50% (was 75%). Thief’s Versatility now increases Versatility by 3% (was 4%). Some talents have moved locations. Sepsis has been removed. Subtlety Premeditation has been redesigned – After entering Stealth, your next combo point generating ability generates full combo points. Invigorating Shadowdust now reduces cooldowns by 10/20 seconds (was 15/30 seconds). Shadow Dance moved from the Class talent tree to Subtlety talent tree. Shadow Focus now reduces costs by 5%. Some talents have moved locations.
    • By Staff
      This week's War Within Alpha Build adds a void airship mount. Check it out!
      This mount is a Full Transformation for the plane mount from the Delves, taught through Airship: Void.
      Here is the mount model from all perspectives.

×
×
  • Create New...