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Legion Blue Posts: Skirmishes and Planned Class Changes

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There have been a number of feedback posts on the Alpha forums detailing planned changes for classes in Legion. Tonight has also seen an update announcing the release of Skirmishes on the Alpha!

The first blue post comes from Desvin announcing the release of Skirmishes over on the Alpha. It seems they have made sure that healers can only queue into 3v3 matches in order to avoid the lengthy heal/tank vs. heal/tank matches that will no doubt occur.

 

Blizzard Icon Desvin on Skirmishes

 

We've opened up Skirmishes for testing on Alpha. Please keep in mind that Skirmishes have changed in Legion. Healers will only be placed in 3v3 matches while DPS and Tanks may find themselves in either 2v2 or 3v3 matches. Good luck and have fun!

 

(source)

 

In other news on the forums, we've seen a number of posts put out for different classes over the Alpha feedback forums. We're going to condense these into one large post below, but you can find the individual source links at the bottom of each post.

 

Blizzard Icon Planned Class Changes for Legion

 
Blood Death Knight Feedback
 
While they didn’t make it in in time for today’s Alpha build, we’d like to share some upcoming changes so you can keep these in mind for feedback. Death and Decay’s cooldown will be halved for Blood, providing more reliable AoE damage/threat. Blood Strike will apply a snare. Lastly, Death Strike’s healing will be going up, and will be based off a slightly shorter slice of time (significant net buff overall). Keep up the constructive feedback, thanks!
 
 
Survival Hunter Feedback
 
Several changes are coming regarding traps that didn’t make it in in time for today’s Alpha build. Traps will no longer share a cooldown, and their cooldowns are being significantly lowered. Additionally, many trap talents had placeholder damage numbers, and are being fixed to actually do respectable damage. Explosive Trap’s baseline damage is also going up massively, such that it’ll be worth using even against a single target. Keep these changes in mind, and continue giving us constructive feedback, thanks!
 
 
Fire Mage Feedback
 
Undoubtedly, Phoenix Flames has dominated the feedback about Fire Mages. We’ve heard you, and have had plans to change it, just hadn’t gotten a chance to do so yet. We wanted to let you know that it will be changing, so that hopefully you all can focus on discussing any other concerns/feedback about Fire. The current plan is that it will become its own separate active button, with up to 3 charges (45sec recharge), and a proc on Ignite tick to generate an additional charge. In the next build, you should be able to give that a try. Thanks!
 
 
Enhancement Shaman Feedback
 
A few notable changes are coming soon but didn’t make it in in time for today’s Alpha build, but you can keep these in mind when giving feedback. Several talents are going to swap places to create more better choices among their talent row. Also, Spiritual Resonance and Fist of Stone are being replaced with two new talents. One will add a proc to make your next Lava Lash free and double damage. The other will replace Rockbiter with a stronger ability with charges and a short recharge time. This will provide a non-GCD-locked playstyle option, if you prefer that combat style. Keep up the constructive feedback, thanks!
 
 
 
Destruction Warlock Feedback
 
A couple important changes didn’t make it in in time for today’s Alpha build, but we wanted to share now, to help guide feedback. Grimoire of Supremacy’s effect is being replaced with the Demonic Servitude effect (permanent Doomguard/Infernal), and Demonic Servitude is being replaced with a new passive talent, Soul Conduit, which causes each Soul Shard you spend to have a chance to be immediately refunded (chance rolled individually per Soul Shard). Thanks for all the constructive feedback, and keep it coming!
 
 
Affliction Warlock Feedback
 
A couple important changes didn’t make it in in time for today’s Alpha build, but we wanted to share now, to help guide feedback. Grimoire of Supremacy’s effect is being replaced with the Demonic Servitude effect (permanent Doomguard/Infernal), and Demonic Servitude is being replaced with a new passive talent, Soul Conduit, which causes each Soul Shard you spend to have a chance to be immediately refunded (chance rolled individually per Soul Shard).
 
Additionally, there’s another change coming, specific to Affliction’s artifact. Souls for the artifact will no longer be targetable units; they will instead be just a soul that appears when you kill an enemy, plus occasionally escaping from the artifact. The artifact’s active button will consume all of the nearby souls, and grant you the buff for 5sec per soul consumed. No more targeting/killing souls required. 
 
Thanks for all the constructive feedback, and keep it coming!
 
 
Demonology Warlock Feedback
 
A couple important changes didn’t make it in in time for today’s Alpha build, but we wanted to share now, to help guide feedback. Grimoire of Supremacy’s effect is being replaced with the Demonic Servitude effect (permanent Doomguard/Infernal), and Demonic Servitude is being replaced with a new passive talent, Soul Conduit, which causes each Soul Shard you spend to have a chance to be immediately refunded (chance rolled individually per Soul Shard). Thanks for all the constructive feedback, and keep it coming!
 

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