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Ashe has arrived! After a short stint on the PTR the 29th Hero of Overwatch is here, incredibly fast after her announcement less than 10 days ago. We're also seeing some Mercy buffs focusing on her Valkyrie ult, a whole lot of Roadhog love, from the hook to the main weapon and ult, as well as Reaper and Symmetra buffs as well. That's a whole lot of improvements for the Heroes, and we're getting the usual big amount of bug fixes as well.
November 13 (source)
New Hero: Ashe (Damage):
Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.
Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.
She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.
Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.
Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.
To learn more about Ashe, click here.
As with all new heroes, please note that Ashe's release in Competitive Play will be delayed by two weeks.
Made jump height consistent across hero roster Mercy
Developer Comments Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly. Valkyrie
Ultimate cost reduced 15% Healing per second increased from 50 to 60 Reaper
Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies. Hellfire Shotguns
Spread randomization reduced by 50% Spread pattern adjusted The Reaping
Life steal increased from 20% to 30% of damage dealt Roadhog
Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality. Chain Hook
Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds Now greatly reduces the target’s momentum upon being hooked Cooldown now begins immediately, instead of after the target has been pulled Scrap Gun
Spread pattern adjusted for both primary and secondary fire Spread randomization reduced by 50% Whole Hog
Knockback maximum velocity increased by 25% (from 8 to 10 meters per second) Horizontal recoil decreased slightly Symmetra
Developer Comments It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on. Photon Projector
Primary fire beam charges up 20% faster
Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds Assemble Your Team timer increased from 10 to 25 seconds in the second round on Assault, Assault/Escort, and Escort maps USER INTERFACE UPDATES
Removed the “Unlock All” option in the Hero Gallery BUG FIXES
Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode Fixed a bug that caused bots to get stuck near Point A on Eichenwalde Heroes
Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted Doomfist
Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed Junkrat
Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire Lúcio
Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier Orisa
Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects Reinhardt
Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods Roadhog
Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles Symmetra
Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls Torbjörn
Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession Tracer
Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes
Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden
Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box Zarya
Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped
Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted Maps
Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black
We have summarised the main points of two BlizzCon interviews of Jeff Kaplan: one with Eurogamer and one with r/Overwatch.
Here is what Jeff from the Overwatch team had to say to Eurogamer:
The Reunion animated short takes place in Route 66, but the team has no plans for a rework of that map. Echo and Athena are different characters. The confusion was caused because in an old image of the Overwatch cast Echo has the Athena logo on her. Lead Artist Arnold Tseng felt that there was too much blank space on Echo and that's why she had the Athena logo.
The team has the next six heroes planned out, which means there are heroes for the next two years. Echo isn't necessarily the next hero after Ashe. They are exploring opportunities to do more than just animated shorts, anything is possible No announcement for Overwatch on Switch but it still is a possibility. Cross-platform play is in conversations. Overwatch is sticking to loot boxes, even though they are controversial (they were banned in Belgium). A lot of work would be required to implement something like the Battle Pass in Overwatch. There's no serious thought of making Overwatch free-to-play at this time. Jeff consults in non-Overwatch teams and takes part in strategic decisions, but his main focus is still Overwatch. Some of the same questions were answered in the Reddit interview, for example about cross-platform play and Echo not being the same character as Athena. Kaplan actually had to say about that last issue that: "Athena is Winston’s AI and the narrator of the game! Athena’s not running around doing hero stuff, like, that’s not her character". So, perhaps we won't see Athena as a hero, even though it is a popular fan theory.
New points include:
They think it would be a better matchmaking experience if there was a single match queue in Quick Play also. But at this stage, it’s kind of a big technical overhaul under the hood, even though it works that way in Competitive. Overwatch is built on a brand new engine so it is pretty complex and complicated process to make map editor public but “we would like to do more”. For example, they played around with the ability to allow players to script their own custom game modes through a very basic set of scripting language within the UI for it. They would like to make this work some day. They don’t have anything for Winter Wonderland that’s new, in terms of game modes, incoming. They do have some game mode experiments that they’re fooling around with right now that have a lot of promise, but none of them have coalesced into “let’s definitely release this” yet.
With Ashe arriving on the PTR, redditor Noobinab0x took some time to make a combination of all her current highlight intros and skins in a very unique (and somewhat freaky) way! While the video does showcase her relatively limited skin variety, it's still a great watch and there's sure to be more skins added later on.
And as an added bonus, here's what happens when her self-knockback gets doubled when Genji reflects her shot.
While we don't know exactly when it's coming, and it won't be that soon, the next major patch will indeed force us to reinstall the entire game client, due to some major changes to the back-end. Unfortunately this doesn't necessarily mean it will also bring a ton of new content (although it might, since it will be bringing Ashe in at the very least), as the changes might just be on a deeper level.
In any case, the patch notes should be interesting, and it's important to note the "major" in the title, so we might see some smaller patches before then as well.
Next Major Patch (source)
We wanted to get ahead of this early and let you all know what to expect with our next big patch. We don’t currently have a release date/time with this, but will update this thread once we do.
The next major patch will have some pretty fundamental changes to the game client. The number of back-end changes we’re putting in is substantial enough that we can’t just patch over the current content efficiently. As a result, when the next patch comes out, the client will fully reinstall itself to handle these changes. We know that this isn’t ideal for people on metered connections, so hopefully this announcement helps you prepare for this coming update.
Thanks for your patience with this matter, and we’ll see you all in game!
One of the issues with the first season of the Overwatch League was the pretty late match start times for EU fans, as most started in the evening over in the US, which meant EU fans had to tune in sometimes well after midnight to follow the action. With matches tending to last quite a while, that meant having to stay up very late which posed a problem for many.
League commissioner Nate Nazer recently announced that season 2 would be moving the match start times earlier to accommodate Eu viewers:
Season 2 starts in February, and has already added 8 new teams (2 Canadian, 2 US, 3 Chinese and 1 European), bringing the total up to 20.