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Blue Posts: Legion Class Updates

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There have been a number of posts over on the Alpha feedback forums giving insight into future updates for a number of classes. Check them out!

 

It seems like Blizzard are trying to make sure testers are kept in the loop by informing us ahead of time about changes that didn't quite make it into the most recent build, but are still planned. Personally, I'm loving this forward-thinking, since it gives us insight into fixes that the team has already prepared but haven't quite got it ready yet. 

 

We've condensed all the posts into one large post below. The most notable change is the return of pets to Marksmanship Hunters as a baseline ability. There seems to be a rather mixed bag of emotions surrounding this change, since there was a focus on the Hunter themselves, rather than the use of a pet in Marksmanship. One can hope that the Lone Wolf talent will stay as a top-tier talent, otherwise we might see the differences between the Hunter specialisations begin to disappear again.

 

Blizzard Icon Planned Class Changes from Legion Feedback Forums

 
Unholy Death Knight
 
Hey Unholy Death Knights. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
 
The artifact’s active ability will be redesigned to be a new temporary cooldown. It will cause all pustulent explosions within a short duration to summon an Army of the Dead ghoul. This should add a bit more gameplay.
 
Keep that in mind for feedback on this build! Thanks! 
 
 
Balance Druid
 
Hey Balance Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
 
Astral Power generation could stand to be smoother. We’ll start with lowering the size of the spikes of AP generation from talents and the artifact ability. For example, the artifact ability will generate 10/20/40 with each cast. We’re also considering raising baseline AP generate, but not yet sure, as overall AP generation rate is likely a bit high.
 
Keep that in mind for feedback on this build! Thanks!
 
 
Feral Druid
 
Hey Feral Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
 
The new version of Open Wounds should help better balance direct and bleed damage, but has the issue of how it works when you refresh/extend Rip with Ferocious Bite and/or Sabertooth. We’ll resolve that in a future build.
 
Keep that in mind for feedback on this build! Thanks! 
 
 
Guardian Druid
 
Hey Guardian Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
 
Critical Strike is not currently very valuable, defensively, for Guardian Druids. We’ll be adding a passive Critical Strike -> Dodge conversion (rating to rating, not % to %) to solve this, similar to how Protection Warriors, Protection Paladins, and Blood Death Knights have Critical Strike -> Parry.
 
Keep that in mind for feedback on this build! Thanks!
 
 
Beast Mastery Hunter
 
Hey Beast Mastery Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
 
One of the most common points of feedback we’ve heard is that all of the specs are cool on their own, but none of them maintain the existing “Hunter + Ranged Weapon + Single Pet” archetype that people have grown attached to (Survival is now Melee, Marksmanship has lost its pet, and Beast Mastery has added a ton of additional pets).
 
We’re going to try offering a talent choice that will allow you to opt back into having gameplay focus around you and your one strong pet, rather than the many Dire Beasts that it currently does.
 
Exotic Munitions is being removed, and Dire Frenzy will be added in its place. Dire Frenzy triggers a flurry of attacks from your pet, grants an attack speed buff for several seconds, and immediately generates some Focus. It has a 15sec cooldown. It will work with all other talents and abilities that interact with Dire Beast, such as Wild Call (chance to reset its cooldown), One With the Pack (higher Wild Call chance), Dire Stable (more Focus generation), and Bestial Wrath (cooldown reduction on use). And if you get lucky with Wild Call procs, you will find that the attack speed buff can stack.
 
Keep those in mind for feedback on this build! Thanks!
 
 
Marksmanship Hunter
 
Hey Marksmanship Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
 
One of the most common points of feedback we’ve heard is that all of the specs are cool on their own, but none of them maintain the existing “Hunter + Ranged Weapon + Single Pet” archetype that people have grown attached to (Survival is now Melee, Marksmanship has lost its pet, and Beast Mastery has added a ton of additional pets).
 
Marksmanship losing its pet has been one of the most impactful, but contentious changes we’ve made this expansion. We’re going to try returning the pet to Marksmanship, baseline, along with Lone Wolf as a level 15 talent (and very competitively tuned), so that this is a choice again.
 
Exotic Munitions is being removed, and Black Arrow will be moving down to where it was, since the Lone Wolf + Black Arrow combination proved to be very popular and fun (the newest version of Black Arrow, where the minion reliably spawns and taunts the target, that is).
 
Keep those in mind for feedback on this build! Thanks!
 
 
Survival Hunter
 
Hey Survival Hunters. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
 
Dragonsfire Grenade will have its design adjusted a bit to be thrown at your target, making it less like a trap.
 
Keep that in mind for feedback on this build! Thanks!
 
 
Mistweaver Monk
 
Hey Mistweaver Monks. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
 
We’re planning to add a bit of rotational synergy with Essence Font, by making Refreshing Jade Wind also increase the healing of Essence Fonts casted while it’s active.
 
Keep that in mind for feedback on this build! Thanks!
 
 
Subtlety Rogue
 
Hey Subtlety Rogues. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
 
The Level 30 talent row will be adjusted to work with Shadow Dance. This is partially implemented in today’s build, so you’ll see some evidence of this. For Subtlety, Nightstalker and Shadow Focus will apply to Shadow Dance as well as Stealth, at a reduced effectiveness. And Subterfuge for Subtlety will also slightly increase the duration of Shadow Dance.
 
Keep that in mind for feedback on this build! Thanks!
 

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