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Court of the Archlich bundle has been removed from the game and Kel'Thuzad now costs 10,000 Gold.
Ana will be released next week and Blizzard has reduced Kel'Thuzad's price to 10,000 Gold (down from 15,000). He still costs 750 Gems.
You can no longer buy Court of the Archlich skins as a bundle, but they can be forged individually with Shards.
Dreadlord Jaina skins now cost 1,600 Shards. Kel'Thuzad's epic skins cost 400 Shards. Death Knight Sonya skins cost 400 Shards. Crypt Queen Zagara skins cost 400 Shards. For more information about Kel'Thuzad, feel free to read our Kel'Thuzad build guide.
Redditor Spazzo965 datamined a bunch of changes coming to the game in the latest patch, ranging from Junkrat's release date to new voice chat icons.
Ana and the patch should go live on September 26. D.Va the Destroyer skin should be available on October 3 (Splash Screen). You can try out the skin on PTR, just type battlenet://heroes/skin/98/DVatheDestroyer into chat and click the link. Junkrat is due for release on October 27. Voice chat is coming soon. New icons have been found in the latest version of the client. (Source, Credits: r/ahli). You can view Spazzo's screenshot of game files here. Undocumented Changes
Auriel's Energized Cord increases the amount of energy she gains from attacking enemy Heroes by 115% (up from 110%). Mana cost of Malfurion's Regrowth has been reduced to 40 (down from 45). Many abilities now reveal the area where they hit, for example Kel'Thuzad's Shadow Fissure. Stacking effect markers have been added to many abilities, e.g. Valla's Manticore (Image), Murky's Slime. They are only visible to the Hero causing them, so enemies or teammates won't be able to see that Kharazim's next hit will cause his trait to proc. A list of all Heroes can be found here. (Source, Credits: Spazzo965, ahli)
Ana is the latest Hero to join the Nexus roster. Learn more about the Veteran Sniper in our overview.
Our latest Hero overview covers Ana, her abilities, talents, and available skins.
The latest PTR patch notes can be found here. The patch will go live on September 26. The easiest way to test Ana and avoid queue times on PTR is by creating a Custom Game. Ana, Veteran Sniper (Hero Spotlight)
As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.
The skins cost 150 Shards each. No altered voicover or animations.
Recently, Ana has been operating in the Nexus under the alias of "Shrike" and is wanted for espionage, assault, and theft in Luxoria.
Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, and stacking up to 5 times. Abilities
[Q] - Healing Dart (Mana: 15, Cooldown: 2 seconds)
Fire a dart which heals the first allied Hero hit for 250 Health.
[W] - Biotic Grenade (Mana: 50, Cooldown: 16 seconds)
Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 4 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.
[E] - Sleep Dart (Mana: 50, Cooldown: 14 seconds)
Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds. Cannot be used on Vehicles.
[R1] - Nano Boost (Mana: 40, Cooldown: 50 seconds)
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.
[R2] - Eye of Horus (Mana: 75, Cooldown: 60 seconds)
Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active.
Grenade Calibration (W) Quest: Hit enemy Heroes with Biotic Grenade. Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit. Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%. Piercing Darts (E) Quest: Hit Heroes with Sleep Dart. Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 50%. Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 50%. Detachable Box Machine (Passive) Quest: Stack 5 Doses on an enemy Hero. Reward: After reaching maximum Dosage 5 times, Doses deal 50% increased damage to enemies with 5 Doses. Reward: After reaching maximum Dosage 15 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart. Level 4
Air Strike (W) Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 4 seconds to land. Passive: Reduce Biotic Grenade cooldown by 4 seconds. Overdose (Passive) Hitting enemies with Sleep Dart and Bionic Grenade applies 2 Doses. Aim Down Sights (Trait) Shrike can be activated to increase vision radius by 100% and Basic Attack range by 2 but reduces Movement Speed by 20%. Lasts until canceled. Level 7
Temporary Blindness (E) After Sleep Dart's effects wear off, targets are Blinded for 2 seconds. Mind-Numbing Agent (Trait) Every Dose a Hero has reduces their Spell Power by 15%. Debilitating Dart (Active, Cooldown: 45 seconds) Activate to fire a dart which reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds. Level 10
See Heroic Abilities above.
Speed Serum (Q) Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds. Purifying Darts (Q) Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so. Smelling Salts (Q) Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so. Level 16
Sharpshooter (Q) Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero. Concentrated Doses (Q) Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes. Contact Healing (W) Biotic Grenade heals for 30% more per allied and enemy Hero hit. Level 20
Nano Infusion (R1) Allies affected by Nano Boost heal for 50% of Spell Damage dealt. Ballistic Advantage (R2) Eye of Horus rounds explode upon impact, healing nearby allies for 300 and dealing 150 damage to nearby enemy Heroes. Somnolent Doses (Trait) Upon stacking 5 Doses, Heroes are put to Sleep for 2 seconds. Dynamic Shooting (Passive) Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%. Custom Optics (Passive) Increase the Aim Down Sights Basic Attack range bonus from 2 to 4.
Bash 'Em Smash 'Em Robots is a new Heroes brawl slated for release with the Ana patch. We looked at the map and objectives in more detail.
The brawl is a one-lane map with two camps. One offers turrets and the other healing.
Brawl map and Triglov Protector Health Bars
Destroy Enemy's Core
The objective is to destroy the enemy's Core to win. Complete three games of Bash 'Em Smash 'Em Robots to earn a Loot Chest. Shuffle Pick
Choose from one of three randomly selected Heroes. All players start at Level 1 and all talents are available. Protectors
Both teams start with a Triglav Protector. When both Protectors are destroyed, two new ones spawn. Two players can occupy a Triglav Protector (a Pilot and a Gunner). Both have access to unique abilities and only the Pilot can move the Protector. Triglav Protector
Pilot Abilities Charge (Q) After .5 seconds, charge to the target unit's current location and deal damage in an area. Deals double damage to structures and minions. 8 second cooldown Rocket Fist (W) Launch a Rocket Fist that impacts the first Hero or Structure hit. Roots Heroes for 1 second. Disables Structures for 2 seconds. Destroys all minions in its path. 14 second cooldown. Shield Emitter (E) Grants 25 armor to vehicle and grants a Shield to all nearby allies equal to 25% of their maximum health. 16 second cooldown. Gunner Abilities Particle Cannon (Q) Enables the Particle Cannon ability and increases its range over 3 seconds. Reactivate to launch an orb dealing damage in an area. 5 sec cooldown. Gatling Cannon (W) Fires a barrage of cannon fire at the location of your cursor for 4 seconds. 11 second cooldown. Scorching Laser (E) A laser quickly cuts a line across the terrain dealing light damage. A secondary explosion triggers 0.75 seconds later for heavy damage. 10 second cooldown. Screenshots
A new patch will be released later this week in order to apply balance changes and a few bug fixes.
Chromie's Sand Blast quest is easier to complete and her Time Trap [E] has an increased cast range. Expected Kel'Thuzad nerfs. Butcher's late-game health has been increased. Brighting's Soothing Mist range has been increased and she received tweaks in order to increase parity amongst her talent tiers. Leoric's Entomb cooldown has been reduced. Garrosh's mana costs have been adjusted. Chen's Grounding Brew has been removed and its functionality has been added to Purifying Brew. The cooldown of Purifying Brew has been drastically decreased. Full patch notes:
Basic Attack damage increased from 125 to 130 Abilities
Blinding Light (W) Passive damage bonus to blinded targets increased from 15 to 20% Talents
Level 1 Thunderstroke (Q) First quest reward damage bonus increased from 75 to 100 True Sight (W) Removed Seraph’s Hymn (W) Moved from Level 13 Cooldown reduction per basic attack against Blinded Heroes reduced from 3 to 2 seconds Chromie
Sand Blast (Q) Reduced the number of Sand Blast hits required to unlock the Sand Blast echo from 80 to 60 Talents
Level 2 Timely Surprise (E) Now also increases the cast range of Time Trap by 33% Kel'Thuzad
Frost Nova (W) Mana cost increased from 45 to 50 Chains of Kel’Thuzad (E) Mana cost increased from 45 to 50 Frost Blast (R) Cooldown reduced from 100 to 80 seconds Shadow Fissure (R) Damage reduced from 440 to 400 Cooldown increased from 15 to 20 seconds Mana cost increased from 50 to 60 Talents
Level 4 Phylactery of Kel’Thuzad (Active) Quest requirement increased from 10 to 12 Regen Globes Level 7 Accelerated Decay (Q) Bonus damage increased from 20 to 25% Glacial Spike (Active) Damage reduced from 220 to 60 Delay before the spike spawns increased from .5 to 1 seconds Level 13 Chains of Ice (E) Slow duration reduced from 1.25 to 1 second Slow amount decreased from 70 to 60% Level 16 Hungering Cold (W) Bonus damage reduced from 60 to 55 The Butcher
Basic Attack damage increased from 125 to 130 Health scaling per level increased from 4 to 4.5% Health Regeneration scaling per level increased from 4 to 4.5% Thrall
Base Maximum Health increased from 1787 to 1876 Base Health Regeneration increased from 3.7 to 3.9 Support
Soothing Mist (Trait) Healing aura range increased from 6 to 7 Blink Heal (R) Cooldown reduced from 10 to 9 seconds Talents
Level 1 Dream Shot (Q) New functionality: Increases the range of Arcane Flare by 50% Hitting an enemy Hero in the center portion of Arcane Flare reduces the cooldown of Arcane Flare to 1 second Hyper Shift (Z) Cooldown reduction per Hero healed increased from 2 to 3 seconds Unfurling Spray (Trait) Removed Level 4 Arcane Barrage (Q) Removed Peekaboo (Z) Revealed area radius reduced from 20 to 15 Added functionality: Pixie Dust is now applied to the target of Phase Shift Level 7 Phase Shield (Z) Added functionality: Now applies Shield to Brightwing and her target Lt. Morales
Base Maximum Health increased from 1528 to 1605 Base Life Regen increased from 3.18 to 3.34 Abilities
Healing Beam (Q) Energy Regeneration cooldown reduced from 3 to 2 seconds You can no longer redirect Healing Beam to a target that is already being healed by your Healing Beam Talents
Level 1 Caduceus Feedback (Passive) Now increases Basic Attack Range by 1.1 and only generates Energy from Basic Attacks against Heroic targets. Stukov
Level 1 Spine Launcher (Passive) Basic Attack damage reduction decreased from 50 to 30% Tyrande
Level 7 Huntress’ Fury (D) Added functionality: Now also increases the range of Hunter’s Mark by 50% Level 13 Empower (W) Base cooldown reduction decreased from 4 to 2 seconds Warriors
Level 1 Grounding Brew (D) Removed Level 7 Purifying Brew (D) Cooldown reduced from 45 to 15 seconds Added functionality: Chen now gains 30 Spell Armor while channeling Fortifying Brew
Basic Attack damage reduced from 105 to 100 Abilities
Dark Swarm (W) Damage per tick reduced from 50 to 47
Groundbreaker (Q) Mana cost increased from 30 to 35 Wrecking Ball (E) Mana cost increased from 60 to 70 Decimate (R) Mana cost decreased from 30 to 25 Talents
Level 1 Body Check (Active) Cooldown decreased from 20 to 16 seconds Level 7 Into the Fray (Active) Cooldown increased from 30 to 40 seconds
Entomb (R) Cooldown reduced from 75 to 60 seconds Bug Fixes
Fixed a number of tooltip issues across the game. Heroes, Abilities, and Talents
Alarak: Casting Counter-Strike will now display a silver healthbar to indicate Protected status. Chromie: The Deep Breathing talent’s completed damage bonus will now match the tooltip located below her unit frame. Jaina: The Frost Armor talent will no longer cause Jaina’s damage to ignore armor. Leoric: Fixed an issue that could cause Leoric to become invisible after exiting Zagara’s Devouring Maw. Lt. Morales: Fixed an issue that caused Lt. Morale’s Displacement Grenade to reduce healing dealt after learning the System Shock talent. Uther: Fixed an issue causing Uther to gain extra damage and healing on consecutive casts of Wave of Light. Uther: Uther's Hammer of Justice will no longer apply a 30% slow after the Stun effect fades. Sound
Valla: Fixed an issue causing the Creed of the Hunter talent to not play quest sound effects when progress was earned. User Interface
Lt. Morales: The Cellular Reactor talent will now display an incoming heal indicator on the nameplate healthbar.