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Stan

heroes HotS: Free Hero Rotation, Weekly Sale: March 22 - 29, 2016

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The Free-to-Play Hero Rotation has been updated with a new batch of ten Heroes for this week!

This week's rotation is up and we'll have Cho'gall up for the first time ever, occupying up to two slots.

 

Free-to-Play Hero Rotation: March 22 - 29, 2016

The following Heroes are in this week's rotation:

  • Li Li
  • ETC
  • Falstad
  • Tassadar
  • Nazeebo
  • Greymane
  • Sonya (Slot unlocked at Player Level 5)
  • Kerrigan (Slot unlocked at Player Level 7)
  • Cho (Slot unlocked at Player Level 12)
  • Gall (Slot unlocked at Player Level 15)

(Source)

 

Weekly Sale: March 22 - 29, 2016

The Weekly Sale was updated as well, featuring the following items:

  • Stitches — $4.24 USD // 4.19 EUR // 3.19 GBP
  • Psycho Stitches Skin — $3.74 USD // 3.69 EUR // 2.70 GBP
  • Azgul’dan Azmodan Skin — $4.99 USD // 4.99 EUR // 3.69 GBP

(Source)

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      Update: and there's a video!
       
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      Play Overwatch on console?
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      Removed passive Armor Base maximum Health increased from 2054 to 2156 Health Regeneration increased from 4.28 to 4.49 Abilities
      Holy Light (Q) Healing amount reduced from 427 to 380 Now also heals Uther for 190 if cast on an ally Holy Radiance (W) Healing amount reduced from 219 to 160 (now matches damage) Mana cost reduced from 65 to 60 Eternal Devotion (Trait) Added Functionality: When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds.  This effect does not stack with itself. Talents
      Level 1 Conjurer’s Pursuit (Passive) Removed Wave of Light (W) No longer has a cap on the Mana return and Cooldown Reduction amounts Now grants the benefits when enemy Heroes are damaged Increased the amount of Mana returned from 8 to 10 Added a quest component: !Quest: Heal or damage 60 Heroes with Holy Radiance !Reward: Increase the duration of Eternal Devotion’s Armor effect to 3 seconds Hammer of the Lightbringer (E) New functionality: Uther’s Basic Attacks restore 1.5% of his maximum Mana !Quest: Hit 75 enemy Heroes with Basic Attacks !Reward: Basic Attacks also reduce the cooldown of Hammer of Justice by 1 second Fist of Justice (E) Removed (New) Silver Touch (Q) !Quest:  Reduce damage taken from Heroes using Eternal Devotion's Armor effect !Reward:  After reducing 40 sources of Hero damage, reduce the Mana cost of Holy Light by 20 !Reward:  After reducing 80 sources of Hero damage, reduce the Mana cost of Holy Light by an additional 20 and increase the cast range by 50% Level 4 Beacon of Light (Q) Moved to level 16 New functionality: While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light Boundless Conviction (W) Removed Protective Shield (Active) Removed (New) Pursuit of Justice (E) Casting Hammer of Justice increases Uther's Movement Speed by 20% for 3 seconds Level 7 Burden of Guilt (E) Removed Holy Fire (Passive) Moved to level 4 Damage reduced from 18 to 16 per second Cleanse (Active) Removed (New) Armor of Faith (Trait) Holy Light recharges 100% faster for 6 seconds when Uther is Stunned, Rooted, or Silenced (New) Guardian of Ancient Kings (Trait) Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75 (New) Hand of Protection (Active) Activate to make target ally Unstoppable for 1 second.  Cannot be cast on yourself.  90 second cooldown.  Basic Attack reduce this cooldown by 5 seconds. Level 13 Blessed Champion (Q) Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light’s Ally and self heal Holy Shock (Q) Moved to level 4 No longer increases the value of Uther’s next Holy Light, but instead refunds 45 Mana when cast on an enemy Holy Shock still heals Uther for 200 if cast on an enemy Shrink Ray (Active) Removed (New) Well Met (E) Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds Level 16 Hardened Focus (Passive) Removed Righteous Defense (Q) Removed Gathering Radiance (W) Removed (New) Tyr's Deliverance (W) Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds Level 20 (New) Divine Protection (Trait) Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects LEVEL (TIER)   UTHER TALENTS     1 (1) (!) Silver Touch (Q) (!) Wave of Light (W) (!) Hammer of the Lightbringer (E)   4 (2) Holy Shock (Q) Pursuit of Justice (E) Holy Fire (Passive)   7 (3) Armor of Faith (Q) Guardian of Ancient Kings (Trait) Hand of Protection (Active)   10 (4) Divine Shield Divine Storm — — 13 (5) Blessed Champion (Q) Well Met (E) Spell Shield (Passive)   16 (6) Beacon of Light (Q) Tyr's Deliverance (W) Benediction (Active)   20 (7) Bulwark of Light (R) Divine Hurricane (R) Redemption (Passive) Divine Protection (Passive) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. Warrior
      Anub'arak

      Abilities
      Burrow Charge (E) Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow Locust Swarm (R) A range indicator will now appear to Anub’arak while Locust Swarm is active Talents
      Level 13 Urticating Spines (W) Hovering over the ability button after selecting this talent will now show a range indicator Bug Fixes
      General
      Mac: Launching Heroes of the Storm using the Mac 10.12 OS will no longer adjust the player’s mouse acceleration setting. Battlegrounds
      Battlefield of Eternity: Fixed a rare issue in which an Immortal could be awarded to the wrong team if both Immortals were killed at nearly the same time. Haunted Mines: The terrain surrounding Sapper Merc Camps will now correctly block vision of the camp. Haunted Mines: Leoric will no longer fail to respawn properly after being killed via damage dealt by a nearby spawning Grave Golem. Tomb of the Spider Queen: Webweavers will no longer become distracted by Summoned units. Try Mode: The Complete Quests button will now correctly set Zul’jin’s You Want Axe quest to 120 attacks, rather than 500. Try Mode: The Reset Talents button will now correctly remove bonus Hungering Arrow strikes earned by previously completing the Puncturing Arrow quest. Try Mode: Tassadar’s Oracle cooldown will now be correctly reduced by 15 seconds when completing the Mental Acuity quest via the Complete Quests button. Art
      Cyber Ram: Fixed an issue in which the Cyber Ram’s hind legs appeared slanted. Gazlowe: Restored missing visual effects during Gazlowe’s transformation into Robo-Goblin form. Greymane: Restored missing visual effects during Go for the Throat. Rexxar: Misha, Focus! now uses the same Ability icon in-game as it does on Rexxar’s detail page in the Collection. Valla: Strafe visual effects will no longer continue to play after the Ability expires. Varian: Will no longer appear scaled-down on the Ranked Play screen. Xul: Will no longer appear offset on the Ranked Play screen. Heroes, Abilities, and Talents
      Quest Talents: Fixed a bug that caused quest talents that track every second to ping continuously. They will now only ping every 5 seconds as intended. Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing. Spell Shield: Toggling Spell Shield will no longer cancel an active Hearthstone channel. Abathur: Heroes can no longer push a player-controlled Monstrosity by walking into it. Auriel: Detainment Strike will now correctly stun enemies who collide with corners of terrain. Auriel: Fixed an issue that could cause Resurrect’s revive message to appear on the MVP screen. Chen: Freshest Ingredients will no longer grant 3 Health Regeneration stacks for Regeneration Globes collected during Storm, Earth Fire. Diablo: Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul’s Void Prison. Cho: Twilight Hammer will now deal damage to Murky’s Pufferfish. Gall: Fixed an issue that could cause Gall to use his base skin on the MVP screen despite using an alternate skin during the match. Gazlowe: Can now correctly issue commands to active Rock-It! Turrets while dead. Illidan: Fixed an issue that could cause Illidan to respawn at his death location if he cast Sweeping Strikes in the same moment that he was killed. Murky: Can no longer call down a Nuke during Safety Bubble on Warhead Junction.
      Nazeebo: Corpse Spiders will no longer prioritize Kharazim’s Air Ally or Lúcio’s Boombox over enemy Heroes. Probius: Pylons and Photon Cannons will no longer be affected by Power Overflowing when Probius is not inside a Pylon’s Power Field. Samuro: Way of Illusion will no longer continue to generate quest progress icons after its quest is complete. Tassadar: Prismatic Link will no longer cause Basic Attacks to continue to hit the tertiary target if the primary and secondary targets move out of range of one another. The Butcher: Victuals will no longer stop functioning after completing Fresh Meat’s quest. The Butcher: Butcher’s Brand visual effects will no longer persist on a Punisher until it is killed. The Butcher: Will now properly receive Healing for Basic Attack damage dealt to a Punisher affected by Butcher’s Brand. The Lost Vikings: Fixed an issue causing Olaf to begin attacking the nearest enemy after using Charge, rather than the intended target. Tracer: After using Blink, Tracer will now correctly continue to walk in the direction she was originally moving prior to the cast. Tyrael: Fixed an issue that could cause Archangel’s Wrath to immediately explode on death, and prevent Tyrael from respawning. Varian: After learning Second Wind, Varian will now correctly earn bonus Healing for bonus damage dealt by Shattering Throw against a Shielded target. Zagara: Damage dealt by Hunter Killer and Roach summons will no longer be reduced by Armor. Zeratul: A revealed icon will no longer appear above enemies hit by Rending Cleave. Zul’jin: Taz'dingo! Will now correctly prevent Zul’jin from dying when cast at the same moment that he would have taken fatal damage. Sound
      E.T.C.: Enemies affected by a Mosh Pit that was cast from inside of a bush or vent will now correctly hear the Ability’s sound effects. User Interface
      Hotkeys: Control group hotkeys in the default Standard for Lefties profile now correctly mirror the Standard profile, with the first slot bound to the 7 key. Heroes Brawl: Brawls that only require completion of 2 matches will no longer state that 3 matches are needed in order to earn rewards. Kill Feed: The Kill Feed will no longer display blank portraits for Heroes who are killed by an Immortal while the Immortals are dueling on Battlefield of Eternity.
    • By Stan

      Blizzard unveiled D.Va as the next Hero to join the roster in their Hanamura Showdown trailer.
      Hana "D.Va" Song will be a Warrior in the Nexus. Skills and abilities Tba.
      You do not have to fight alone! Battle over Hanamura, ancient home of the Shimada clan, with Genji and D.Va while you experience a world of new content in our game-redefining update we’re calling Heroes of the Storm 2.0. It’s a whole new era for Heroes, and we can’t wait to see you in the Nexus!
    • By Stan

      To celebrate Heroes 2.0 release, every player that logs in between April 25 and May 22 is entitled to a bundle with 20 free Heroes. Redditor Soulless2k4 has put up a useful tool that helps to determine the best Gold value of Mega Bundles. It requires basic input, just select Heroes you own and you'll quickly get results with Gold value of all the bundles.
      Bundle Value Calculator
      Visit this website Please keep in mind that the website receives a lot of traffic and @Soulless2k4 is working around the clock to minimize its downtime! Select Heroes you own and click on "Ready" The website will provide the total Gold value of Heroes you don't own for every bundle
    • By Stan

      The latest Reddit Q/A dealt with Genji and the new Hanamura battleground. We bring you a summary of the most relevant questions that received blue responses.
      Reddit Genji & Hanamura Q/A Roundup: Apr 25
      Most important information
      Alarak, Tyrande, Lt. Morales reworks are coming soon Map rotation is in the works Loot Chests Reroll Pricing Normal: 250/500/750 Gold Epic: 500/1,000/1,500 Gold Future Reworks
      While there is no ETA, the following Heroes will receive updates in near future
      Alarak Tyrande Lt. Morales Genji
      Blizzard started working on the Hero in August The team approached the idea of allowing Deflect to work like it does in Overwatch (where it reflects most abilities/projectiles). In Heroes, there were a lot of odd scenarios (e.g. deflecting a Flamestrike / Blizzard). They tried to fix it by having Genji constantly aim the deflection, but that felt bad given its short duration and the fact you constantly had to bash "W" Deflect is seen as aurvival skill for reversing sticky situations that Genji often finds himself in Due to Genji's nature of being a high mobility, high damage Assassin, devs didn't want to add many talents that ventured outside of that defined role Swift Strike (aside from globals) is the longest movement ability in the game Allowing his Swift Strike [E] to collide with walls would cause plenty of issues - it would make securing kills difficult, clipping the side of a building or a bush could feel frustrating. Secondly, they wanted Genji to be played very aggressively, appearing in the middle of team fights at any given moment Reviewing his kit from Overwatch, they learned that pulling out the sword is a huge deal and sometimes it's deliberate for Genji. Because of this, they didn't decide to go with a melee-centric Q for Genji Heroes with lots of mobility are taxed highly in other areas to ensure that they are balanced and fun to play against Creating an alternative sword-based attack (Genji's second Heroic ability - Dragonblade) was more interesting than giving him the Tracer treatment. Hanamura
      The first version of healing pulse had an AoE cleanse built into it Blizzard's still eager to create maps with "unique conditions" (like Hanamura & Towers of Doom) in the future Internal testing showed that an 8 HP core constantly pushed the game to a 24 minute range, which is longer than ideal Dehaka was an initial concern, since there's a lack of bushes/scrubs on the map. More were added to favor his travel mechanic The art team came up with Hanamura and when they were brainstorming their approach to building the first Overwatch Battleground they wanted to do Payloads - because it gives Heroes something never done before - a mobile objective. They were concerned with potential complexity of the battleground It's a constant struggle between developing new ideas versus becoming the game with too many ideas Misc
      Combating toxic behavior is ongoing, but they want to avoid accidentally taking action against players (something like intentional feeding can be harder to pick out) Some sort of forgiveness for players affected by toxic behavior and disconnects is planned At some point, the Heroes eSports webpage and HoTS Tournaments will be accessible (read) via an in-game tab, no ETA They will keep adding new content to loot boxes No brawl-themed portraits are considered for now, existing brawl portraits will be achievements Map rotation will be added relatively soon and the team wants to get more aggressive with updating battlegrounds, similar to what they do for Heroes There is no set formula to determine camp despawns during objectives; On Infernal Shrines, they learned that active mercenary camps end up supporting the team more than a lost objective No changes to requirements to play Ranked with 2.0 are planned Prices for rerolling Loot Chsts: Normal: 250/500/750 Gold Epic: 500/1,000/1,500 Gold No loading screen complexity is planned, they want the information to stay simple Heroes devs work very closely with the Overwatch team to make sure that Heroes are genuine. Animations are done from scratch Blizzard Mantra - "The game needs to be easy to learn, but difficult to master" End-game screen Macros to congratulate the enemy team are considered There are much more AA Heroes than casters and it's something they want to balance out