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HotS: PTR Patch Notes - March 21, 2016

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16595-hots-ptr-patch-notes-march-21-2016

A new patch has hit the Public Test Realm, it features Dehaka, the new battleground entitled the Lost Cavern and a lot of balance changes.

 

Brief Patch Overview

 

Dehaka

Primal Pack Leader Dehaka has been added to the game and will cost 15,000 Gold. Click here for abilities preview.

J2REVNG7KJF21458057015059.jpg

 

Balance Changes

The following Heroes have been affected in this patch with an entire rework:

  • Gazlowe (Talent re-work)
  • Illidan (Talent re-work)
  • Kael’thas (Talent re-work)
  • Sylvanas (Talent re-work)
  • Tychus (Talent re-work)

Other Heroes not included in this list received minor balance changes.

 

Lost Cavern

The newly added one-lane battleground is exclusively available for gameplay only in Custom Games.

DR7TILQUAZ381458003866019.png

 

Bans

The newest feature is live available for testing in both Hero & Team League games. All ranked games will use the "Mid Ban" method during drafts with two ban rounds per team. The first round begins before a Hero is picked, the second one occurs halfway through the draft.

 

Full Patch Notes can be found here.

 

(Source)

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They keep nerfing heroes that can actually impact in a game, jaina with no bolt of the storm and ice block moved to lvl 20? I mean come on! You can no longer burst someone down and get away with it, what's the point of calling her an assassin? She will be just a regular mage doing sustained damage after this patch.  

So bottom line the game is becoming "sustained damage" restricted. No burst at all, what could decide the winner? Only "Luck". You get an above average team, you will win the game, you get a bad team or someone trolls, you lose the game, only luck matters. 

Now that you can only duo in hero league, you can no longer enjoy it, only team league could be fun. I lost 12 ranks in hero league the last 2 weeks just because I get trolls, afkers and people with no game knowledge, not even basics.

I started to discuss the matchmaking on hots forums, then I realized not only developers don't care, but people actually love that luck is deciding the winner. I mean at rank 5, you get troll pickers, no tank and no healer or supp in your team and you wonder how did these days reach rank 5? Now I know it's just luck, no matter if you troll or try hard to be at your best to win the game, the "Luck Factor" beats everything.

Patch after patch they are nerfing burst damage, going faster towards just flipping a coin for the winner.

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In general those are really good changes. Illidan got some love, Sylvanas Mindcontrol pretty promising and with that Cleans will be much usefull.

About Jaina, well, dont see any problems there. Blink... well in general if someone mannaged to get to you that means either you are elone or teamfight was lost and encourages to pick Elemental instead of Ring. Same for Ice block, it is usefull to mitigate some abilities but nothing special. In my expirience now it will fit her playstyle.

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I'm really interested to get my hands on these new reworks; specifically Sylvanus. 

 

As for Jaina, I get why people aren't happy about Bolt of the Storm, but I might actually take ice block now.  I never did before because I liked the utility of Icy Veins so much more at 13.  I guess everyone will just have to pay much better attention on their positioning while playing her now.

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In this meta where mobility and cc is everything, heroes like Li-Ming with her E, Muradin with his E, Melee assassins with their gap close and many many other abilities that can be used to focus backline, Jaina after this will have no place in the meta. Just like KT that used to be super op when he had that long range Q casts and then got nerfed and kicked out of meta, jaina will be kicked out too, heroes with no mobility or escape mechanism are going to have real problems in team fights against a meta where assassins and tanks can jump on them easily and keep them stunned until killed.

You can check any MOBA games out there, specially league of legends, new breed of mobile carries, specially AP mid laners with some sort of escape dominate the lane, on the other hand old champions in LoL which lack the mobility and escape suffer and have low pick and win rates.

 

Why do you think no one plays Zyra or Cassio or Urgot anymore in competitive scene? which they used to be Gods back in season 2 or even 3, 

Just like Nova in this game, no escape, no mobility, no gap close. nothing. And now jaina is going to be the same. KT is going down every day in pick and win rate charts... it's jaina's turn :)

Edited by mnime

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Now I get down votes everywhere I say this, don't know what people are looking for! But if this nerfing of assassins with good bursts keeps going, even a pro duo can't impact on a game, is this what people want? I was watching heroes of the dorm the other day and I could actually see it coming, in a few month they either have to bring back some of the best bursts we used to have, or let luck decide the winner team (flip a coin and call the winner)

I read here at the overwatch section that Jeff Kaplan talked about matchmaking in Overwatch, someone complaint about losing 8 games in a row or something, jeff answered with this example where he can't set you a date with 4 other guys and be sure tha you're going to have fun, but if you go out with your friends, you will definitely have fun. But I say this is not true, you CAN actually find 4 other persons to be like you, the matchmaking is just a little sloppy, I saw people who ignore team fights, objectives, they ONLY and only push lanes and get merc camps as gazlowe or azmodan at ranks below 10!! This can only mean that the matchmaking can't really realize if this guy is good enough for this rank. Shouldn't this guy be matched up with someone around his skill? ignorant and passive?

There are a lot of ways to figure that out but blizzard is not just responding well about these feedbacks for their matchmaking system.

Edited by mnime

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First, no one will down vote you, its just your point of view. About gap closers... well again that Jaina, simple thing lvl 13 Blizzard range (longest range in the game dont count SGT in Siege Mode). If some one want to com ner you and cross that range well he will be lets say in big trouble 1vs4 or 5. I use Jainas build that lets say in the opinion of Guide writers broken, uselees and so on but I am perfectly alive, with good DMG and if someone want to burst me, they die even if I will die also.

 

Problem is not in characters, its playstyle. You can have infinite amount of escapes but, for example if your tank and other members charge in blindly, then even if you wont die, they will and that will bring defeat to the team. Its like Tanks who use DPS builds = useless meat at the end of a game but at the start they may do something. 

Off topic(LoL). it is too early to compare HotS to something else, and in general those are not in competetive play because there are more efficinent and easy to use characters.

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      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
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