Stan

HotS: PTR Patch Notes - March 21, 2016

Sign in to follow this  

8 posts in this topic

16595-hots-ptr-patch-notes-march-21-2016

A new patch has hit the Public Test Realm, it features Dehaka, the new battleground entitled the Lost Cavern and a lot of balance changes.

 

Brief Patch Overview

 

Dehaka

Primal Pack Leader Dehaka has been added to the game and will cost 15,000 Gold. Click here for abilities preview.

J2REVNG7KJF21458057015059.jpg

 

Balance Changes

The following Heroes have been affected in this patch with an entire rework:

  • Gazlowe (Talent re-work)
  • Illidan (Talent re-work)
  • Kael’thas (Talent re-work)
  • Sylvanas (Talent re-work)
  • Tychus (Talent re-work)

Other Heroes not included in this list received minor balance changes.

 

Lost Cavern

The newly added one-lane battleground is exclusively available for gameplay only in Custom Games.

DR7TILQUAZ381458003866019.png

 

Bans

The newest feature is live available for testing in both Hero & Team League games. All ranked games will use the "Mid Ban" method during drafts with two ban rounds per team. The first round begins before a Hero is picked, the second one occurs halfway through the draft.

 

Full Patch Notes can be found here.

 

(Source)

  • Like 1

Share this post


Link to post
Share on other sites

They keep nerfing heroes that can actually impact in a game, jaina with no bolt of the storm and ice block moved to lvl 20? I mean come on! You can no longer burst someone down and get away with it, what's the point of calling her an assassin? She will be just a regular mage doing sustained damage after this patch.  

So bottom line the game is becoming "sustained damage" restricted. No burst at all, what could decide the winner? Only "Luck". You get an above average team, you will win the game, you get a bad team or someone trolls, you lose the game, only luck matters. 

Now that you can only duo in hero league, you can no longer enjoy it, only team league could be fun. I lost 12 ranks in hero league the last 2 weeks just because I get trolls, afkers and people with no game knowledge, not even basics.

I started to discuss the matchmaking on hots forums, then I realized not only developers don't care, but people actually love that luck is deciding the winner. I mean at rank 5, you get troll pickers, no tank and no healer or supp in your team and you wonder how did these days reach rank 5? Now I know it's just luck, no matter if you troll or try hard to be at your best to win the game, the "Luck Factor" beats everything.

Patch after patch they are nerfing burst damage, going faster towards just flipping a coin for the winner.

Share this post


Link to post
Share on other sites

In general those are really good changes. Illidan got some love, Sylvanas Mindcontrol pretty promising and with that Cleans will be much usefull.

About Jaina, well, dont see any problems there. Blink... well in general if someone mannaged to get to you that means either you are elone or teamfight was lost and encourages to pick Elemental instead of Ring. Same for Ice block, it is usefull to mitigate some abilities but nothing special. In my expirience now it will fit her playstyle.

Share this post


Link to post
Share on other sites

I'm really interested to get my hands on these new reworks; specifically Sylvanus. 

 

As for Jaina, I get why people aren't happy about Bolt of the Storm, but I might actually take ice block now.  I never did before because I liked the utility of Icy Veins so much more at 13.  I guess everyone will just have to pay much better attention on their positioning while playing her now.

Share this post


Link to post
Share on other sites

In this meta where mobility and cc is everything, heroes like Li-Ming with her E, Muradin with his E, Melee assassins with their gap close and many many other abilities that can be used to focus backline, Jaina after this will have no place in the meta. Just like KT that used to be super op when he had that long range Q casts and then got nerfed and kicked out of meta, jaina will be kicked out too, heroes with no mobility or escape mechanism are going to have real problems in team fights against a meta where assassins and tanks can jump on them easily and keep them stunned until killed.

You can check any MOBA games out there, specially league of legends, new breed of mobile carries, specially AP mid laners with some sort of escape dominate the lane, on the other hand old champions in LoL which lack the mobility and escape suffer and have low pick and win rates.

 

Why do you think no one plays Zyra or Cassio or Urgot anymore in competitive scene? which they used to be Gods back in season 2 or even 3, 

Just like Nova in this game, no escape, no mobility, no gap close. nothing. And now jaina is going to be the same. KT is going down every day in pick and win rate charts... it's jaina's turn :)

Edited by mnime

Share this post


Link to post
Share on other sites

Now I get down votes everywhere I say this, don't know what people are looking for! But if this nerfing of assassins with good bursts keeps going, even a pro duo can't impact on a game, is this what people want? I was watching heroes of the dorm the other day and I could actually see it coming, in a few month they either have to bring back some of the best bursts we used to have, or let luck decide the winner team (flip a coin and call the winner)

I read here at the overwatch section that Jeff Kaplan talked about matchmaking in Overwatch, someone complaint about losing 8 games in a row or something, jeff answered with this example where he can't set you a date with 4 other guys and be sure tha you're going to have fun, but if you go out with your friends, you will definitely have fun. But I say this is not true, you CAN actually find 4 other persons to be like you, the matchmaking is just a little sloppy, I saw people who ignore team fights, objectives, they ONLY and only push lanes and get merc camps as gazlowe or azmodan at ranks below 10!! This can only mean that the matchmaking can't really realize if this guy is good enough for this rank. Shouldn't this guy be matched up with someone around his skill? ignorant and passive?

There are a lot of ways to figure that out but blizzard is not just responding well about these feedbacks for their matchmaking system.

Edited by mnime

Share this post


Link to post
Share on other sites

First, no one will down vote you, its just your point of view. About gap closers... well again that Jaina, simple thing lvl 13 Blizzard range (longest range in the game dont count SGT in Siege Mode). If some one want to com ner you and cross that range well he will be lets say in big trouble 1vs4 or 5. I use Jainas build that lets say in the opinion of Guide writers broken, uselees and so on but I am perfectly alive, with good DMG and if someone want to burst me, they die even if I will die also.

 

Problem is not in characters, its playstyle. You can have infinite amount of escapes but, for example if your tank and other members charge in blindly, then even if you wont die, they will and that will bring defeat to the team. Its like Tanks who use DPS builds = useless meat at the end of a game but at the start they may do something. 

Off topic(LoL). it is too early to compare HotS to something else, and in general those are not in competetive play because there are more efficinent and easy to use characters.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Oxygen
      Our twentieth Heroes of the Storm Meta Tier list for the month of June is here!
      We present our twentieth Heroes of the Storm Meta Tier List for the month of June 2018.
      Welcome to Icy Veins's Meta Tier List for the June 12 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.
      Using the list
       
      Current ranked mode map rotation
       
      Prime Tier
      Warrior Assassin Support Specialist Garrosh Fenix Malfurion  Zagara↑ Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Arthas Chromie↑ Alexstrasza Abathur Blaze   Falstad Auriel↑ Azmodan Dehaka Genji↓ Deckard Nazeebo Diablo↓ Greymane Stukov↓   E.T.C.↓ Hanzo     Johanna Jaina     Muradin Junkrat     Stitches Li-Ming     Varian (Taunt) Lunara↑       Maiev↓       Malthael       Thrall↓       Tychus↑       Tracer     Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Anub'arak Alarak Ana↑ Gazlowe Artanis Cassia Kharazim Medivh D.Va Gul'dan Li Li↓ Murky Leoric Kael'thas Lt. Morales↓ Sylvanas↓ Tyrael  Kel'Thuzad Lúcio↓ Xul Zarya Kerrigan Rehgar     Nova- Uther↓     Ragnaros       Samuro       The Butcher       Varian (Colossus Smash)↑       Varian (Twin Blades of Fury)↑       Valla       Zeratul+       Zul'jin     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche Tier
      Warrior Assassin Support Specialist Chen Cho'gall Brightwing↓ Probius Cho'gall Illidan Tassadar Sgt. Hammer Rexxar Raynor Tyrande↓     Valeera             Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Underplayed Tier
      Warrior Assassin Support Specialist Yrel (new) - - The Lost Vikings Underplayed Tier heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these heroes are generally avoided by most players.
       
      Discussion
      I know I promised a new list for last week, but I generally try to give important changes about a week to set in somewhat before writing about them. Nexomania launching on a Friday (May 22) also threw my timing off slight as well, though I think it's safe to expect future events involving loot chests to fire off right before weekends for economic reasons.
       
      In other news, I brought up the idea of reworking how the list is presented a couple weeks ago. The first change I'd like to discuss pertains to role division. Since Blizzard is taking its sweetest time with reworking the class system, I'm looking for a way to better convey each hero's role. Concretely, this means I'm considering adding more categories and renaming some of the classic ones. This requires a good bit of consideration and some creativity, although I feel like the system I discussed in last month's tier list is solid enough to officially subject to everyone's scrutiny. Let me know how you feel about it, as I'm sure it can be improved.
       
      Tanks:
      Bruisers:
      Fighters:
      Stalkers:
      Marksmen: (and markswomen)
      Mages:
      Healers:
      Enablers:
       
      The second change I'm looking to make pertains to tiering. Although I've never been completely happy with it, some of the problems are becoming more and more apparent as the game is becoming more balanced, and as I spend time thinking about it. First, it fails to really make sense with regards to statistics. For instance, Genji, who stands at at a low 40% win rate, has been considered one of the strongest hero for over a year now. Why might that be? I don't know (well, I do...), but I certainly wish I could better convey this. Second, the names don't really make sense because they describe different states; niche and viable,  describe circumstances, whereas core and prime could be said describe a hierarchy. This doesn't really make sense as prime tier heroes are certainly viable, and as niche tier heroes can outperform so-called prime heroes under the right circumstances. Third, the system does not account for player skill level differences or regional preferences.

      I lack the data to sort heroes by league (bronze, silver, etc.), but even if I did have enough data, it would hardly tells the whole story (refer to the Genji anecdote above). The tiering system I'm considering goes like this, however:

      Metagame defining
      General pick
      Counter-pick
      Situational (map/team composition dependent)

      I'd probably add a Ban-worthy tag to certain heroes. For instance, I'd never ban Zagara over Chromie despite considering her generally stronger. Furthermore, I'd consider giving some heroes + and - tags to provide a certain sense of perceived power, though I'll have to consider carefully.

      As for the metagame discussion, it'll be coming shortly, as per usual. In the meantime, I'm looking forward to seeing how everyone feels about the changes.
    • By Stan
      Heroic Deals for the week of June 26 include two Overwatch Heroes—D.Va & Tracer. In addition to that, the Piggy Bank mount will become purchasable for 7,000 Gold until July 23 and the the Great Razorgrin mount will be removed from the Collection.
      Blizzard (Source)
      Heroic Deals: June 26 – July 2, 2018
      Our next set of Heroic Deals will begin on Tuesday, June 26! Check out the list of upcoming featured items and Hero discounts below. Upcoming Hero Sales
      Tracer — Sale Price: 375 gems D.Va — Sale Price: 375 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end: Upcoming Featured Skins
      Death Aspect Alexstrasza D.Va the Life-Binder Silver Angelic Valla Dominion Medic Uther Blood Raven Sylvanas Amber Ghost Tracer Upcoming Featured Mounts
      Thunder Star Chariot Blessed Judgment Charger Gold Mounts
      The following Gold Mount changes will take place once this week’s round of Heroic Deals begins: Piggy Bank — Will become purchasable for 7,000 gold until July 23. Great Razorgrin — Will no longer be purchasable in the Collection.
    • By Stan
      Industrial District is a single-lane Overwatch-themed Battleground with shuffle pick and standard play. The first team to destroy the enemy Core wins. Complete 2 matches to earn a Loot Chest.
      Blizzard (Source)
      This week’s Heroes Brawl is Industrial District! Slide around and slug it out in the heart of Volskaya in this Overwatch-themed, single-lane Battleground featuring lots of conveyor belts and tons of action.
      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete two matches of the Industrial District Brawl to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      It took a good while, but Heroes of Storm Highlights return with episode 110 of WTF Moments.
      In this video, we've got Alexstrasza miraculously surviving D.Va's Self-Destruct, Garrosh using Blaze's Bunker Drop to escape enemy forts after Stitches used Gorge on him, or Kel'Thuzad executing his Shadow Fissure at the right time to kill an escaping Falstad!
      Let us know your favorite moment in the comments down below and don't forget to submit your replays here for a chance to be featured in an upcoming episode!
      Previous Episodes
      WTF Moments Episode 109 WTF Moments Episode 108 WTF Moments Episode 106 & 107
    • By Stan
      The number of Battlegrounds available in non-Ranked play modes has been reduced until July 9, in order to maximize each player's exposure to Alterac Pass. The change does not affect Ranked Play, as Alterac Pass won't be available until the week of July 9 there.
      Blizzard (Source)
      Attention, recruits! We’ve received updated orders from the front in Alterac. The Horde and Alliance have finished setting up their forward operating bases in the Pass, so it’s time to take the battlefield by storm. We hope your training exercises with General Vanndar or General Drek’Thar have been successful, because Alterac Pass is now available for play in all non-ranked game modes, including Custom Games.
      NON-RANKED BATTLEGROUND POOLS TEMPORARILY REDUCED
      In order to maximize each soldier’s exposure to Alterac Pass, the number of Battlegrounds available for play in Versus A.I., Quick Match, and Unranked matchmaking queues have been temporarily reduced. This reduction will remain in place until the Echoes of Alterac event concludes on July 9. All of the Battlegrounds removed from the non-ranked pool will remain available for play in Custom Games.
      REDUCED BATTLEGROUND POOL Alterac Pass Braxis Holdout Cursed Hollow Dragon Shire Infernal Shrines Tomb of the Spider Queen Please note: Hero League and Team League Battleground pools have not been adjusted, as Alterac Pass will not be available in ranked play until the week of July 9.
      Grab your gear, set your loadouts, and report immediately to Alterac Pass for additional orders from your faction's General. We’ll see you on the front lines!