Blainie

Legion Alpha: Brewmaster and Azsuna Released!

5 posts in this topic

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The moment we have all been waiting for is finally here! A new zone is up on the Alpha, as well as the Brewmaster Monks! Check out all the changes here.

 

The full build notes posted by Celestalon can be found below:

 

Blizzard Icon Celestalon

 
Hey all,
 
We have another alpha build going up today. Some fairly significant updates are included:
 
New Specialization Unlocked – 1 more additional specialization is ready for testing. We’d love any and all feedback about gameplay, artifact quest line, abilities, etc.
  • Brewmaster Monk – Note: The designs of the enemies you fight in this questline are still incomplete. Also note, Brewmasters are likely very overpowered in this build; we plan to increase the base recharge time of Ironskin and Purifying Brews substantially in the next build.
Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
  • Taunts – Taunt abilities are now once again class-wide, instead of only available on tank specializations.
  • Retribution Paladin – Several talents revised and rearranged.
  • Subtlety Rogue – Level 30 talents adjusted to work with Shadow Dance.
  • Blood Death Knight – Adjusted and clarified how Death and Decay interacts with single target abilities.
  • Unholy Death Knight – Revisions to several rotational abilities, and several talents.
  • Fire Mage – Living Bomb changed; it now spreads automatically on explosion, rather than when you cast Inferno Blast.
  • Feral Druid – Area damage abilities increased in effect significantly.
  • Windwalker Monk – Storm, Earth, and Fire damage increased significantly, making them useful on 2+ targets.
  • Marksmanship Hunter – Lone Wolf has moved back to being a talent, instead of baseline. Several talents rearranged and revised.
  • Balance Druid – Moonfire and Sunfire now generate Astral Power on cast. Couple revisions to talents.
  • Beast Mastery Hunter – Several talents revised. In particular, Exotic Munitions has been replaced with Dire Frenzy, a replacement for Dire Beast for those Hunters that prefer to focus on improving their main pet.
  • Shadow Priest – Void Bolt now refreshes, rather than extends, Vampiric Touch and Shadow Word: Pain. Vampiric Touch and Shadow Word: Pain now generate Insanity on cast, and their durations have been adjusted. Dominate Mind renamed back to Mind Control, and usable on players. Psychic Horror removed.
  • Vengeance Demon Hunter – Significant rearrangement of the talent tree and some new talents added, including the final level 110 option. Empower Wards, a new baseline ability, added as an active defense against magic damage. Siphon Power replaces Scorched Ground on the artifact, to interact with Empower Wards.
Artifact Trait Status – Nearly all traits are implemented at this point; only a few remain non-functional, or to-be-redesigned. (Tuning is still yet to come, of course.)
  • Havoc Demon Hunter – Several traits revised.
  • Retribution Paladin – Wake of Ashes redesigned.
  • Unholy Death Knight – Apocalypse active ability redesigned. Several traits redesigned.
  • Demonology Warlock – Several traits revised.
  • Windwalker Monk – Several traits revised.
  • Feral Druid – Several traits revised.
  • Restoration Shaman – Several traits revised.
  • Affliction Warlock – Several traits revised.
  • Frost Death Knight – Several traits revised.
PvP Talent Status – We’ve also revised several PvP talents:
  • Retribution Paladin – Several talents revised to be more attractive choices.
  • Protection Paladin – Several talents replaced with new ones.
New Zone: Azsuna!
  • This zone is now open and ready for testing. Please give it a try and let us know what you think!
New Feature: Order Hall Campaigns!
  • We’ve added the Order Hall Campaigns for all currently available specs of the Monk (including Brewmaster), Shaman, and Warlock.
  • Accessing these new campaigns and missions will require you to create new characters to experience this new content.
  • Feedback on these campaigns and missions would be especially valuable right now!
Thanks, and we look forward to your feedback!
 
Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20742804744
 
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I am excited what they are doing with the hunter :D new zones are always fun, seriously cant wait to try biggrin.png

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Finally a new zone smile.png

Can't wait to see people streaming it, since I don't have Alpha or Beta key sad.png

 

I can only hope it looks as good as it should! I'll try make sure to get some updated photos/video footage of the new zone into a news post soon.

 

I am excited what they are doing with the hunter biggrin.png new zones are always fun, seriously cant wait to try biggrin.png

 

Yeah, the changes around Hunter are interesting, since this is the build MM is getting a pet back. I do wonder whether the change will make it to live or not.

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      What is the Netherlight Crucible Location of the Netherlight Crucible How to Unlock the Netherlight Crucible Legendary Items & the Netherlight Crucible Netherlight Crucible Traits Relic Slot Levels Previewing Traits Netherlight Crucible Paths Frequently Asked Questions What is the Netherlight Crucible? [Return to Top]
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      How to Unlock the Netherlight Crucible [Return to Top]
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      We've been able to isolate a couple of bugs - partly due to responses to this thread, so thank you! - that are currently on the PTR preventing access to the Netherlight Crucible unless you have a rank in Concordance of the Legionfall. That's an unintended restriction, which we're working on fixing for a future PTR update.
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      Those who were following development of Patch 7.2 may recall an earlier take on an improvement for this issue, where we experimented with adding a single, randomized second bonus trait to Relics. Ultimately, we decided that was the wrong approach, and wanted a system that put a little more control in players’ hands. So, while the Netherlight Crucible does still have an element of randomness, it presents you with several options to choose from.
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      Q: Will I be able to trade Relics with other players to see who gets the best options at the Crucible?
      A: No. Previewing a Relic at the Netherlight Crucible will bind it to your character and remove the ability to trade it. This is because those trait options don’t actually exist on the Relic until you attune it to the Crucible, in a process similar to enchanting a piece of gear. It also prevents raid teams from feeling like they need to send everyone who might be interested in a Relic back to the Vindicaar before continuing.
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      A: Yes. However, keep in mind that it will take some time (likely several weeks) to unlock the later stages of the Netherlight Crucible, where the additional bonus traits come in. We don’t expect that stockpiling Relics prior to 7.3 will give any real advantage in practice.
      Q: Doesn’t this just mean I’ll want my best two traits on each Relic now?
      A: For the hardcore min/maxer, yes, there will still be a “best” outcome for your Relic configuration. However, there are now more Relics that can achieve that state (as Relics with your second-best trait can now roll your best trait at the Crucible), and you’ll encounter fewer “bad” Relics along the way.
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      A: Players often compare this to the old Reforging system, and our dislike of having to visit a vendor after each and every upgrade. That hasn’t changed. The Netherlight Crucible only affects Relics – you won’t need to visit the Crucible every time you pick up a new pair of boots.
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      Q: What did you mean by "it can't double roll a trait"?
      A: Just that you will never be able to upgrade a Relic to increase the same Artifact trait twice. If your Relic already has a bonus rank of Wrath of the Ashbringer on it, that trait will not be one of the three options presented in the bottom row of the Crucible's upgrade tree.

      In other words, there's no risk of having your Wrath of the Ashbringer relic be "ruined" by not rolling a second bonus to Wrath of the Ashbringer, because that could never have happened in the first place. However, if you get a relic without Wrath of the Ashbringer, there's now a chance that it'll gain it from the Crucible.

      Additionally, those three options will always be unique; it won't, for example, give you the "choice" between Deflection, Deflection, or Deflection. Aside from making sure you always have options, this means that your odds of having your favorite trait appear on a Relic you'd otherwise have discarded are actually pretty decent.
      Q: How do the ranks for the first two rows work?
      A: There are no such ranks. We think this is coming from some confusion about how the Netherlight Crucible is showing up in datamining, versus how it actually operates in-game. Once you've unlocked a row in the Crucible, you just select the option you like, and that's it - there's no additional leveling up of those options beyond that.

      For those peeking into the data (or anyone else who might be curious): this is because of how we built the system to allow the unlockable effects to stack between each relic. It's just a subtle behind-the-scenes optimization on our end.

      Hopefully that will help clear the air about how the Netherlight Crucible works, but we're sure you have more questions, so ask away and we'll do our best to answer what we can! We'll aim to provide an update sometime next week. Thanks!