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New Legion Build Notes!

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A full up-to-date list of Alpha patch notes have been posted over on the US forums. Make sure to check out the latest additions, including changes to stat-squishes!

 

You can check out the full post below from Lore, in which he has detailed changes from every aspect of the game. Let us know what you think of these new changes, as well as what your favourite change is!

 

Blizzard Icon Alpha Patch Notes

+ Show
General
  • After the success of Warlords of Draenor’s item squish, we’ve decided to perform similar adjustments elsewhere in the game:
    • Achievement Squish: Some players’ achievement scores were getting too high, so we’ve reduced the number of points each achievement gives.
    • Zone Squish: The World of Warcraft Massively Multiplayer experience was simply too massive, so we’ve made all buildings, structures, and foliage 25% smaller.
    • Draenor Squish: Somehow or another we ended up with two Draenors, so we’ve just merged them back into one. Someone said something about a timeline paradox, but we’ve seen Back to the Future like 300 times so it’ll probably be okay.
  • Signs have been placed over many mailboxes with the words “Dance Studio,” to promote awareness of this feature which has existed in the game for over a decade.
  • Flight in Draenor has been made 33% less controversial.
  • There were multiple class specializations named “Holy,” “Protection,” and “Frost.” To reduce confusion, these have been removed.
  • To celebrate the launch of the exciting new Hearthstone MMO, we’ve added several brand-new characters and locations to World of Warcraft based on Hearthstone, such as:
    • Sylvanas Windrunner, leader of the Forsaken
    • Anduin Wrynn, prince of Stormwind
    • Blackrock Mountain, home of Nefarian and the Black Dragonflight
  • We’ve also incorporated many of your favorite Hearthstone spells, such as Fireball, Shield Slam, Eviscerate, Swipe, and Shadow Word: Pain.
  • Darkmoon Rabbits are cute.
  • VR support has been expanded to include the Maw of Souls dungeon, and the first 30 seconds of the Algalon encounter.
  • We’ve removed the “Pruning the Podlings” quest from Shadowmoon Valley. The Podlings have had enough pruning for one expansion.
  • We’ve removed the “Tormenting the Softknuckles” quest from Sholazar Basin, because… well, we saw the Overwatch animated short and… we’re just feeling really sensitive about apes right now, okay?
Garrisons
  • Due to feedback from players requesting to “blow up their Garrison”, we’ve added a new Inflatable Garrison toy that you can bring with you everywhere!
    • This toy is earned through a special follower mission, which we’re only going to give to that one guy in your guild who doesn’t do anything but play the Auction House.
  • Several building plots have become targets of corporate takeovers. They still offer the same services, but it’s just not the same anymore, man.
  • Followers who are currently active on a mission will now take S.E.L.F.I.E.s of their adventures, and send them to you via Twitter.
  • Shipyards
    • Left Shark
    • Left Shark
    • Left Shark
    • Left Shark
  • After several reports of battle pet owner neglect, DEHTA has begun inspecting players’ Garrisons. Those who still haven’t gotten around to building a proper Menagerie to house their battle pets will receive a very aggressively worded notice.
  • Players who have not built an Inn may now rent a room for the night using a new service called “Heirloom Bed and Breakfast.” Please be advised that HeirBnB is used at your own risk.
Raids and Dungeons
  • New loot option: Personal Style Loot. Functions similar to Personal Loot, but items are only rewarded if they’d look good with your transmog.
  • Added a new notification for the “Twitch Plays Raid Finder” feature implemented in Patch 4.3.2. You will now be properly informed when your fellow raid members are being controlled entirely by a chat room.
  • Typing “LFG” or “LFM” into trade chat will now cause you to just open the Group Finder instead.
  • Onyxia will now use her Deep Breath ability less often. Didn’t see that one coming, did you?
  • Timewalking has been extended to include dungeons from future expansions.
  • Yeah, Gul’dan’s got skulls. What are you going to do about it?
New World PvP Zone: Splashran
  • If you loved Ashran, and miss the full 3-dimensional movement of Vashj’ir, you’ll love our brand new World PvP Water Park: Splashran!
  • Revisit the glory days of questing in Vashj’ir, mixed flawlessly with the excitement of the Gurubashi Arena!
  • Experience the freedom of fighting your enemies outside of the confines of things like “spatial awareness.”
  • Take on exciting, interactive rides and attractions, including “Five Different People Shouting Five Different Orders At Once,” “Why Is Everyone Just Fighting In The Middle,” and “That One In The Mines That We Haven’t Really Figured Out Yet.”
  • Need a break from the action? Enjoy the Lazy River! Kick back, relax, and let the Honor flow while everyone else does all of the actual work.
  • Children’s tickets 50% off with adult purchase.
  • Note: to ensure safety of our guests, players will not be allowed entrance to the wave pool if they have consumed any food or beverages within the last 30 minutes.
PvP
  • The Diminishing Returns system has been expanded to include defensive cooldowns and healing spells.
  • Dampening no longer applies to Restoration Shaman, as their healing spells are already pretty moist.
  • PvP rewards vendors have been moved to the Garrison, which has been moved to Ashran.
  • In addition to being able to share items, screenshots, and achievements on Twitter, you can now share Arena matches on Vine.
  • Cleave is a Warrior ability.
    • This isn’t a new change, we just thought we’d remind you. Please stop naming every single 3v3 Arena composition after it.
  • Players who have earned the Deserter debuff by leaving a Battleground early will now be court-martialed.
  • Healers who queue for an Arena Skirmish will only be placed in a match if they’re really, really sure about it.
  • Arathi Basin: The Lumber Mill, Blacksmith, and Farm flags have all been moved to the road connecting the three points, because apparently that’s where you all want to be anyway.
  • Strand of the Ancients: Attacking players who resurrect will now be unable to leave the graveyard until they pick up a bomb because seriously guys use the bombs.
Races
  • All races have learned a new language: Emoji! Share your true feelings with your friends and foes in an exciting new method that’s totally not confusing at all.
  • The /laugh voiceover audio for all races has been replaced with a recording of Ben Brode. Including the Gnome Female. Especially the Gnome Female.
  • Will of the Forsaken has been renamed to Won’t of the Forsaken.
  • Every Man for Himself has been reworked. It now gives Human players a 1200 point bonus to their Arena Rating.
Death Knight
  • The Knights of the Ebon Blade have finally reached an agreement with the Lich King, successfully ending the Scourge Strike.
  • Dancing Rune Weapon is now only usable in Dance Studios.
  • To avoid spoilers, the “White Walker” and “Winter is Coming” talents have been removed until everyone’s caught up on Game of Thrones.
  • In order to help Death Knights stop being such downers at parties, we’ve added a new stance: Birthday Presence.
  • Because we’re tired of hearing you shout it on voice chat all the time, Bonestorm has been renamed “Swirly Body Sticks.”
  • Abomination’s Might, but also might not. You can never be too sure what Abomination’s up to.
  • Due to global warming, Glacial Advance has been reduced by 20%.
  • Castigator no longer throws a Crocolisk at your target. Sorry for the confusion.
Demon Hunter
  • Demon Hunters are now immune to Blind. We’re not sure how it was working before. They’re wearing blindfolds, for pete’s sake.
  • Spectral Sight will now properly highlight Jaina Proudmoore when activated.
  • In addition to Havoc and Vengeance, Demon Hunters may now select their third specialization: Forgiveness.
    • This spec utilizes the power of positive thinking to defeat their foes, with abilities such as Mindfulness, Active Listening, and Understanding.
    • Undertake an epic questline of quiet contemplation and reflection of self-worth to obtain the powerful artifact: Kravnogoth, the Calmbringer.
  • The talent “Nemesis” has been removed from Demon Hunters, and given to Paladins instead.
    • Its tooltip now reads: “A righteous infliction of retribution manifested by an appropriate agent.”
    • Sorry for the mixup. We only recently learned what Nemesis means.
  • Unleashed Power should only be used in designated enclosed areas. All Demon Hunters are expected to leash their powers responsibly when in public parks.
  • Eye Beam has been given an extensive polish pass, resulting in many improvements to aesthetics, build quality, and customer usability. We’re very excited to introduce the all-new iBeam SE Pro.
Druid
  • Druids with Glyph of the Cheetah active will now receive a buff for eating donuts.
  • All Druid forms have been converted to .PDF.
  • To better promote security and combat identity theft, Swipe has been replaced with Chip and PIN.
  • After careful breeding and training, Wild Charge has been domesticated.
  • Druids who choose the Balance specialization are now way better at skateboarding, slacklining, and plate spinning than other specializations. Because, like, they’re good at Balance. Get it? BALANCE? HA.
  • Choosing the Starlord talent will no longer Stop This Feeling. Ooga-chaka!
  • New Ability: Travel Agent Form:
    • Allows the Druid to assist adventurers in finding the best deals on travel and accommodations from the most reputable Inns and Flightmasters on Azeroth.
    • Benefits of booking your trip through a Druid with a registered Travel Agent Form include travel insurance and group discounts.
    • Replaces Travel Form
    • Note: Travel Agent Form is not associated with HeirBnB or Flyt.
Hunter
  • Stampede now summons all pets that your character has ever tamed, all pets that your character has ever thought about taming, all pets that your character’s pets have ever thought might be fun to hang out with, and all pets that the enemy target just really hates being killed by.
  • Marksmanship Hunters must once again choose the Lone Wolf talent to play without a pet. However, to select this talent, you will first have to watch as your beloved companion sadly sulks away, occasionally glancing back at you to see if you’ve changed your mind, while listening to “In the Arms of an Angel” at maximum volume.
    • You monster.
  • No, Draenei Hunters are not “Demon Hunters,” despite their shared ancestry with the Eredar.
  • Several new mechanical pets have been added, accessible only to Gnome Hunters:
    • Mechanical Conch
    • Mechanical Shrubbery
    • Mechanical Pet Rock
  • The talent “Barrage” has had its functionality extended to also pull extra packs from completely different dungeons.
  • The talent “A Murder of Crows” can now be customized into one of several alternate options, including:
    • A Bellowing of Bullfinches

    • A Parliament of Owls

    • A Convocation of Eagles

    • A Muster of Peacocks

    • A Kettle of Vultures

Mage
  • In an effort to reduce confusion caused by too many spells following the “Arcane ____” naming convention, we’ve just removed all of them.
  • Mage Armor has decided to embrace its inner beauty, and donated its icon to charity.
  • Phoenix’s Flames is now 60% harder to spell properly on the first try.
  • Casting Blink will now occasionally cause the Mage to inform nearby players of the current location of the cavalry.
  • Arcane Familiar has been kind of distant lately, and has been renamed to “Arcane Acquaintance.”
  • The Fire Starter talent now also allows the Mage to melt bullets in midair, just like in that Stephen King novel.
  • Rune of Power’s tooltip has been updated.
    • It now reads: “Immediately causes the boss to cast an AoE damaging ability at the Mage’s current location.”
    • Functionality unchanged.
  • All Teleport spells have been randomized, and will now occasionally send the Mage to random locations in the world. This is to make up for all of those times we asked for a portal to Dalaran and got sent to Theramore or Stonard instead. Maybe now you’ll stop being such a jerk, Colin.
  • Dragon’s Breath is actually not as bad as you’d think. Smells like cinnamon, really.
Monk
  • Tiger Palm has been reworked. It now soothes the target upon use, removing Enrage effects and muscle tension. Renamed: “Tiger Balm.”
  • Leg Sweep is no longer considered acceptable for use in karate competitions.
  • Mana Tea has been made 500% bigger. Oh, the huge Mana Tea!
  • Song of Chi-Ji has had its cooldown increased from 30 seconds to 12 hours. It’s not that it’s overpowered, we’re just getting tired of Chi-Ji’s playlist.
  • The “Lifecycles” talent has been renamed “Circulation” to prevent it being confused with those awesome motorcycles from TRON.
Paladin
  • Look. We already gave you guys Ashbringer. Isn’t that enough?
Priest
  • New Shadow Spell: Summon Wiggly. Summons a pet tentacle to follow you around. Has no combat benefit, it just goes wiggle wiggle wiggle wiggle wiggle. Yeah.
    • We’ve checked the math on this one, and it works out.
  • We’ve accidentally broken the “Schism” talent. Fortunately, we have the proper tools to fix it, and we know the pieces fit.
  • Only you can prevent Holy Fires.
  • Lightwell has been re-added to the game. However, in observance of Lightwell Savings Time, it must now be cast one hour earlier.
  • We’ve discovered that the “Halo” talent was actually created over 100,000 years ago specifically to combat a parasitic lifeform. We’ve disabled it until we can figure out what it really does.
  • Corrected a grammatical error with Piety. It is now correctly named. “Pie, TY!”
  • Apotheosis is now 30% more difficult to pronounce.
  • The Shadow talents “Legacy of the Void,” “Reaper of Souls,” and “Fortress of the Mind” have been removed so as not to cause confusion with expansions for other Blizzard titles.
Rogue
  • We’ve buffed the Anticipation talent. Just wait ‘til you find out what we did! It’s gonna be awesome.
  • Corrected an issue with Hemorrhage that caused it to occasionally leave love bleeding in the caster’s hands.
  • Using Pistol Shot will now cause Outlaw rogues to declare the current time of day, which is always high noon for some reason.
  • Rogues can no longer Pick Lock. They can, however, continue to Pick Warrior, Priest, and/or Hunter.
  • We felt the name of the “Thuggee” talent did not properly fit into the Assassination Rogue’s class fantasy. We’ve renamed it to “On Fleek.”
  • Death has found out that you’ve been Cheating it all these years, and isn’t pleased. It’s pretty miffed about it, to be honest.
Shaman
  • Sentry Totem, Windwall Totem, and Stoneskin Totem have been re-added to the game.
  • Shamanistic Rage has been nerfed. It is now known as “Shamanistic Irritation.”
  • Healing Rain has been buffed. It is now known as “El Niño,” which is Spanish for “The Niño.”
  • Sentry Totem has been removed from the game.
  • Echo of the Elements no longer works on ducks.
  • Windwall Totem has been removed from the game.
  • Magnitude has had its functionality extended to include a magnetic personality and a lot of attitude. It’s definitely going to be the life of any party. Pop pop!
  • Ancestral Swiftness now reduces your haste and attack speed when selected. We brought in a genealogy expert, and it turns out your ancestors were actually pretty slow.
  • Ghost Wolf has been renamed “Bark Bark Dog Dog.”
  • Stoneskin Totem has been removed from the game.
  • Spirit Link Totem should no longer incorrectly result in a 404 error.
Warlock
  • Several Warlock spells have been renamed:
    • Soul Leech has been renamed “Lasting Impression.”
    • Demonic Empowerment has been renamed “Demonic Impowerment.”
    • Demonbolt has been renamed “Impbolt.”
    • Shadowy Inspiration has been renamed “Shadowy Impspiration.”
    • In addition, all Warlocks have a new ability, usable only while mounted on their Dreadsteed, named “Imp My Ride.”
    • Designer’s Note: it’s imperative to us that we don’t improperly represent the nature of the Warlock class, and feel that these changes are an impeccable improvement.
  • We’ve also added several new Warlock spells themed around the Warlords of Draenor, similar to Hand of Gul’dan and Eye of Kilrogg. These spells include:
    • Coccyx of Durotan
    • Toenail of Grommash
    • Gall Bladder of Blackhand
  • Absolute Corruption should now corrupt absolutely, as intended.
  • The Soul Harvest talent can no longer be selected unless the Warlock has previously used the Sow the Seeds talent, because that’s just how nature works, okay?
Warrior
  • Special attacks that fail to critically strike will now immediately cause the Warrior to Enrage.
  • Die by the Sword now properly kills the Warrior when used, as intended.
  • Using Charge repeatedly on multiple targets will no longer incorrectly lock you out from using it until you visit a bank.
  • Heroic Leap has had its cooldown reduNO PATH AVAILABLE
  • Battle Cry may now only be used upon the realization that you are merely a simple tool used by your superiors to do what they are unwilling to do themselves, and that your only contribution to this world is cold-blooded murder. Just… just let it all out. Yeah. There you go.
  • Meat Grinder now properly creates delicious sausages.
  • Outburst has had its effect increased by 2 seconds which is ABSOLUTELY RIDICULOUS AND I SWEAR IF YOU CALL HR ON ME ONE MORE TIME I’LL…
    • Anger Management has replaced Outburst for Fury Warriors.
  • It turns out that Revenge is actually best at room temperature. Who knew?
 
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    • By Stan

      Players have been comparing the Netherlight Crucible to Reforging and Ornyx sat down with the development team to answer some of the concerns.
      TL;DR
      Reforging was a simple and mechanical choice of replacing worst stats with best stats on every item. The Crucible is only affecting a small subset of items offering more varied situations than reforging 30 Hit into Haste. Respeccing Crucible traits is generally a bad idea, because players would be able to pick traits based on perfect optimization for any given situation during raid progression. Relics become Soulbound on inspection to avoid everyone porting in and out of raid to pass the relic around to see who it's best for. You can learn more about the Netherlight Crucible in our guide.
      Blizzard (Source)
      Hey guys!

      We’ve been seeing a lot of discussion going back and forth on the Crucible lately, so we’ve had some conversations with the development team and I wanted to pop in and share a few points that came out of it.

      Regarding comparisons to Reforging – Reforging was always a simple, mechanical choice. Players were, at the end of the day, simply replacing their worst stats with best stats on every item that didn’t already have your best stats up to a mechanical limit. The Crucible, by comparison, is only affecting a small subset of items and presents much more varied situations than say “change 30 Hit Chance into Haste”.

      We’ve also seen a bit of discussion around players desiring the ability to respec the Traits that are locked on the second and third tiers of relics. We feel that the ability to respect Traits would lead to players picking traits based on perfect optimization for any given situation, which could lead to players leaving a raid to change to AoE-centric traits for the next fight during raid progression. While we feel that’s a nuisance in itself, this would also make the system feel like a watered-down version of talent rows, and would undermine the choice that is made when selecting your Relic Traits.

      That being said, Relics are items and will be replaced; we do expect players to make choices and experiment with this system. Since there is still new content ahead of us in Antorus, better Relics will be available and players who make choices they may not like now will have the opportunity to get new Relics before long with a potentially new set of Trait choices.

      As a note, we are also fine with the current state that Relics Soulbind on inspection in the Crucible. We believe the alternative of everyone porting in and out of the raid to pass the relic around and see who it’s best for is far, far worse. Players are smart and will be able to make educated decisions based on the information that’s available to them. As I said, we do expect experimentation however.

      A final note: I saw the post on Reddit laying out three choices for Relics, asking players which one they would pick -
      Relic A : 930 Ilvl BiS main trait, 3rd BiS bonus trait, but forces worst tier 2 crucible trait Relic B : 915 ilvl BiS main and bonus trait and 2nd BiS crucible tier 2 trait Relic C : 940 ilvl 2nd and 4th BiS traits and BiS crucible tier 2 trait. The poster responded by saying the only way to know is to sim it. If you’re generally a player who simulates gear upgrades to make decisions, you’re probably going to do that anyway, and that’s fine. If you’re a player going off basic guidelines such as “I play a fire mage so I want Critical Strike” you will get by as you always do in this situation and pick what you think is best for your particular class or spec. 

      Thanks for all the feedback on the topic so far, I’ll be on the lookout for future discussions, as always.
    • By Stan

      Netherlight Crucible is only one week away. Learn more about the new relic customization option added in Patch 7.3.
      Table of Contents 
      What is the Netherlight Crucible Location of the Netherlight Crucible How to Unlock the Netherlight Crucible Legendary Items & the Netherlight Crucible Netherlight Crucible Traits Relic Slot Levels Previewing Traits Netherlight Crucible Paths Frequently Asked Questions What is the Netherlight Crucible? [Return to Top]
      A new way of relic customization added in Patch 7.3. Remember the previously scrapped secondary traits on relics? It's a more polished version of them, giving players a little "more control" over the RNG.
      Location [Return to Top]
      The Netherlight Crucible can be found at 56, 67 aboard the Vindicaar.
      How to Unlock the Netherlight Crucible [Return to Top]
      Netherlight Crucible will be available to players starting September 12. The only prerequisite is to complete the Argus campaign in Mac'Aree, and a quest "The Netherlight Crucible". Unlock the Netherlight Crucible to get the Now You're Cooking with Netherlight achievement.
      Legendary Items [Return to Top]
      Insignia of the Grand Army is a new Legendary item of item level 1,000 that will be rewarded from defeating Argus the Unmaker in Antorus the Burning Throne (The Death of a Titan). It increases the effects of Light & Shadow powers granted by the Netherlight Crucible by 50%. Note that Antorus will be available later this year.
      Netherlight Crucible Traits [Return to Top]
      The Netherlight Crucible has three relic slots and tiers of traits.

      Tier 1
      The first tier is available immediately after unlocking the Crucible.
      Netherlight Fortification is the same trait for each relic, allowing you to increase the item level of your Artifact weapon by 5 item levels per slot (up to a maximum of +15 item levels). Tier 2
      The second tier contains 1 random Light & 1 Shadow power (regardless of your class or specialization) drawn from the following pools of power:
      Light Powers
      Infusion of Light Light's Embrace Light Speed Refractive Shell Secure in the Light Shocklight Shadow Powers
      Chaotic Darkness Dark Sorrows  Master of Shadows Murderous Intent Shadowbind Torment the Weak Tier 3
      Any Artifact trait (with more than one rank) that isn't yet empowered by the selected relic can be present here.
      Examples
      In the first relic slot, I have Crashing Ember that empowers Weapons of the Elements by +1. That means, Tier 3 of that relic can contain any other Artifact traits, except Weapons of the Elements. In the second relic slot, I have Reactive Pylon Casing that empowers Wind Surge, so Tier 3 of this specific relic can have any other traits except Wind Surge. Relic Slots Levels [Return to Top]
      Relic slots are gated behind Artifact Level. They have three levels, corresponding to the three tiers of traits. You can increase the item level of your Artifact weapon by +15 immediately after you unlock the Crucible.
      Progression
      Relic Slot 1 Row 2 > Relic Slot 2 Row 2 > Relic Slot 3 Row 2 > Relic Slot 1 Row 3 > Relic Slot 2 Row 3 > Relic Slot 3 Row 3.
      Relic Slot 1 Row 1 - Available immediately after you unlock Netherligh Crucible Row 2 - Available at Artifact level 60 Row 3 - Available at Artifact level 69 Relic Slot 2 Row 1 - Available immediately after you unlock Netherligh Crucible Row 2 - Available at Artifact level 63 Row 3 - Available at Artifact level 72 Relic Slot 3 Row 1 - Available immediately after you unlock Netherligh Crucible Row 2 - Available at Artifact level 66 Row 3 - Available at Artifact level 75 Previewing Traits [Return to Top]
      An unsocketed relic can be inserted into the Crucible at any time. Previewing traits makes the relic soulbound, so you won't be able to trade it with anyone.

      Paths [Return to Top]
      It isn't possible to unlock all traits in the second and third tier. We have four different path variations.
      Netherlight Fortification > Tier 2A >Tier 3A Netherlight Fortification > Tier 2A > Tier 3B Netherlight Fortification > Tier 2B > Tier 3B Netherlight Fortification > Tier 2B > Tier 3C FAQ [Return to Top]
      We compiled all Q&A from Blizzard about the Netherlight Crucible and you can find them below.
      Blizzard (Source)
      Q: What are the requirements to access the Netherlight Crucible?
      A: Our intent at this stage of development is for there to only be two requirements: your character is level 110, and you have the account-wide achievement "Now You're Cooking with Netherlight." That achievement is given as part of the final chapters of the 7.3 story campaign, which is planned to open week 3 of the patch (so 15 days after release).

      We've been able to isolate a couple of bugs - partly due to responses to this thread, so thank you! - that are currently on the PTR preventing access to the Netherlight Crucible unless you have a rank in Concordance of the Legionfall. That's an unintended restriction, which we're working on fixing for a future PTR update.
      Q: Why are you adding this system? What’s with the RNG?
      A: The Netherlight Crucible (aside from being an important part of the 7.3 storyline) is intended to help with an issue with Relic availability that players have been reporting for some time now. As Ion explained during our last Q&A, there are technical issues with the way Relics were built that limit which bonus traits can be available from raids. This has caused a number of raiders to feel as though their best bet is to run Mythic Keystone dungeons constantly in the hopes of having a Relic with their ideal bonus trait drop (and Titanforge for a high item level).

      Those who were following development of Patch 7.2 may recall an earlier take on an improvement for this issue, where we experimented with adding a single, randomized second bonus trait to Relics. Ultimately, we decided that was the wrong approach, and wanted a system that put a little more control in players’ hands. So, while the Netherlight Crucible does still have an element of randomness, it presents you with several options to choose from.
      To be clear: we believe that having some element of randomness is important. Our goal was not to simply allow players to choose the precise bonus traits they wanted (you already do that, more or less, when spending Artifact Power). We still want there to be those exciting moments where a Relic gives you a great outcome. The Netherlight Crucible is intended to make Relics more valuable on average, not to make all Relics be equal value. 
      Q: Will I be able to trade Relics with other players to see who gets the best options at the Crucible?
      A: No. Previewing a Relic at the Netherlight Crucible will bind it to your character and remove the ability to trade it. This is because those trait options don’t actually exist on the Relic until you attune it to the Crucible, in a process similar to enchanting a piece of gear. It also prevents raid teams from feeling like they need to send everyone who might be interested in a Relic back to the Vindicaar before continuing.
      Q: Will the Netherlight Crucible work on Relics acquired prior to 7.3 release?
      A: Yes. However, keep in mind that it will take some time (likely several weeks) to unlock the later stages of the Netherlight Crucible, where the additional bonus traits come in. We don’t expect that stockpiling Relics prior to 7.3 will give any real advantage in practice.
      Q: Doesn’t this just mean I’ll want my best two traits on each Relic now?
      A: For the hardcore min/maxer, yes, there will still be a “best” outcome for your Relic configuration. However, there are now more Relics that can achieve that state (as Relics with your second-best trait can now roll your best trait at the Crucible), and you’ll encounter fewer “bad” Relics along the way.
      Q: Why do I have to go back to the Netherlight Crucible to upgrade my Relic? Didn’t you want to get away from mechanics like that?
      A: Players often compare this to the old Reforging system, and our dislike of having to visit a vendor after each and every upgrade. That hasn’t changed. The Netherlight Crucible only affects Relics – you won’t need to visit the Crucible every time you pick up a new pair of boots.
      Q: How do the Relic "talents" unlock?
      A: As your Artifact increases in level (by spending Artifact Power), your Relic slots will level up as well. When you first unlock the Crucible, you'll have access to the first additional trait (a +5 increase to your Artifact's item level) in each slot. The second row unlocks at Artifact level 60, 63, and 66 (for the left, center, and right Relic slots respectively), and the third and final row unlocks at Artifact level 69, 72, and 75. This should all be pretty apparent when you look at those slots in-game, but may not be showing clearly via datamined info.
      Q: What did you mean by "it can't double roll a trait"?
      A: Just that you will never be able to upgrade a Relic to increase the same Artifact trait twice. If your Relic already has a bonus rank of Wrath of the Ashbringer on it, that trait will not be one of the three options presented in the bottom row of the Crucible's upgrade tree.

      In other words, there's no risk of having your Wrath of the Ashbringer relic be "ruined" by not rolling a second bonus to Wrath of the Ashbringer, because that could never have happened in the first place. However, if you get a relic without Wrath of the Ashbringer, there's now a chance that it'll gain it from the Crucible.

      Additionally, those three options will always be unique; it won't, for example, give you the "choice" between Deflection, Deflection, or Deflection. Aside from making sure you always have options, this means that your odds of having your favorite trait appear on a Relic you'd otherwise have discarded are actually pretty decent.
      Q: How do the ranks for the first two rows work?
      A: There are no such ranks. We think this is coming from some confusion about how the Netherlight Crucible is showing up in datamining, versus how it actually operates in-game. Once you've unlocked a row in the Crucible, you just select the option you like, and that's it - there's no additional leveling up of those options beyond that.

      For those peeking into the data (or anyone else who might be curious): this is because of how we built the system to allow the unlockable effects to stack between each relic. It's just a subtle behind-the-scenes optimization on our end.

      Hopefully that will help clear the air about how the Netherlight Crucible works, but we're sure you have more questions, so ask away and we'll do our best to answer what we can! We'll aim to provide an update sometime next week. Thanks!
    • By Stan

      Senior Art Director Samwise Didier is conducting an AMA over at r/wow today. If you've got any interesting questions, don't hesitate to ask!
      Samwise Didier (Source)
      Hail internet!
      My name is Samwise Didier! I joined Blizzard Entertainment in 1991 and contributed art for many Blizzard games like: World of Warcraft, StarCraft, Diablo, Hearthstone, and my current project, Heroes of the Storm. This past year, I ventured into writing and illustrating my own stories, in collaboration with one of the best publishers, Insight Editions. My latest novel, The Last Winter, is a tale of fantasy and adventure, taking place on the mountainous island of Mistgard. The united armies of frost and fire giants, led by Lord Wintyr and King Sumyr, march across frozen seas to bring destruction and doom to the island and it's inhabitants, the Pandyr. As ice and fire rain down from the sky, the fractured tribes of the Pandyr must put aside old prejudices and unite in order to defend their tribes, their island, and their very existence.
      The Last Winter will be released October 3rd and is available for pre-order now!
      Alrighty internet friends, I am ready for your questions.
      ASK ME ANYTHING!
      (Note: once this post is an hour old, we will begin answering questions)
      Proof
      Placeholder for tweet 910329835628535808 For more information about Samwise, you can check out Black Heart Tavern's interview here.
    • By Stan

      Blizzard released a new three-part audio drama called "A Thousand Years of War" - The Story of Alleria & Turalyon, written by Robert Brooks and narrated by Stephen Pacey.
      The story talks about Alleria & Turalyon fighting on Argus to end the Dark Titan's crusade, joining the Army of the Light and Alleria embracing the Void.
      You can also download a PDF version of the drama here. The mp3 versions are cut off at 5:22 for some odd reason.
      Blizzard (Source)
      PART ONE: TWO BRIGHT LIGHTS
      Ranger-Captain Alleria Windrunner and High General Turalyon’s disappearance was not the end of their last war, but rather the beginning of a new and more terrible one.
      PART TWO: THE EMERALD STAR
      After joining the Army of the Light, Alleria and Turalyon’s war against the Burning Legion took them all the way to the seat of the demons’ power: Argus.
      PART THREE: SHADOW AND LIGHT
      The Burning Legion is attacking Azeroth. The Army of the Light is on the verge of defeat. Alleria and Turalyon are on opposite sides of the cosmos, desperately searching for the key to ending Sargeras’s crusade.
      MP3 Downloads: Part 1, Part 2, Part 3
      PDF Download
    • By Stan

      In the initial build of Patch 7.3.2, many Tier 21 set bonuses have been updated.
      Tier 21 Set Bonuses
      Death Knight
      Item - Death Knight T21 Frost 4P Bonus - Frost Damage Flashy Proc - When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing [ 3.000 * 280 0% of weapon damage ] Frost damage. Druid 
      Item - Druid T21 Feral 2P Bonus - Rip Chance to Double Tick - When Rip deals damage, there is a 10 20% chance for it to deal damage again. Item - Druid T21 Feral 4P Bonus - Rip Ticks Proc Free Ferocious Bite - When Rip deals damage, you have a 4% chance to cause your next Ferocious Bite to consume no Combo Points be free and count as if you spent the maximum amount of Energy. Mage
      Item - Mage T21 Fire 4P Bonus - Combustion Increases Crit Damage - Combustion also increases your critical strike damage by 12 50% for 14 sec. Item - Mage T21 Frost 4P Bonus - Brain Freeze Buffs Frostbolt - When you consume Brain Freeze, the damage of your next Frostbolt or Ice Lance is increased by 75%. Monk
      Item - Monk T21 Mistweaver 2P Bonus - Gust of Mists Applies HoT - When Gust of Mists heals a target, they have a 100 101% chance to gain Tranquil Mist which heals them for [ 4 + 320% of Spell Power ] health over 8 sec. Rogue
      Item - Rogue T21 Subtlety 2P Bonus - Combo Points Spent Buffs Backstab - Each Combo Point spent reduces the cooldown of Symbols of Death by 0.2 sec. Backstab damage increased by 30%. Shaman
      Item - Shaman T21 Elemental 2P Bonus - Lava Burst Buffs Maelstrom Spenders - Each cast of Lava Burst increases the damage of your next Earth Shock or Earthquake by 20% 10%. Stacks up to 3 times. Item - Shaman T21 Elemental 4P Bonus - Earth Shock Overload - Earth Shock and Frost Shock have has a 15 30% chance to cause an Elemental Overload. Warlock
      Item - Warlock T21 Affliction 2P Bonus - Drain Soul Increases UA Duration - When Agony Drain Soul deals damage, there is a 2 15% chance to increase the duration of Unstable Affliction on the target by 1.0 sec. Item - Warlock T21 Affliction 4P Bonus - Corruption Causes Drain Soul Tick Faster - When you cast Unstable Affliction, all targets within 60 yards suffering from your Agony immediately take 1 Shadow damage. When Corruption deals damage, you have a 2% chance to increase the speed at which Drain Soul deals damage by 100% for the next 10 sec. Warrior
      Item - Warrior T21 Fury 4P Bonus - Recklessness Buffs Rampage - When you activate Battle Cry, the damage of your next Rampage is increased by 75 150% for 8 sec.