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New Legion Build Notes!

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A full up-to-date list of Alpha patch notes have been posted over on the US forums. Make sure to check out the latest additions, including changes to stat-squishes!

 

You can check out the full post below from Lore, in which he has detailed changes from every aspect of the game. Let us know what you think of these new changes, as well as what your favourite change is!

 

Blizzard Icon Alpha Patch Notes

+ Show
General
  • After the success of Warlords of Draenor’s item squish, we’ve decided to perform similar adjustments elsewhere in the game:
    • Achievement Squish: Some players’ achievement scores were getting too high, so we’ve reduced the number of points each achievement gives.
    • Zone Squish: The World of Warcraft Massively Multiplayer experience was simply too massive, so we’ve made all buildings, structures, and foliage 25% smaller.
    • Draenor Squish: Somehow or another we ended up with two Draenors, so we’ve just merged them back into one. Someone said something about a timeline paradox, but we’ve seen Back to the Future like 300 times so it’ll probably be okay.
  • Signs have been placed over many mailboxes with the words “Dance Studio,” to promote awareness of this feature which has existed in the game for over a decade.
  • Flight in Draenor has been made 33% less controversial.
  • There were multiple class specializations named “Holy,” “Protection,” and “Frost.” To reduce confusion, these have been removed.
  • To celebrate the launch of the exciting new Hearthstone MMO, we’ve added several brand-new characters and locations to World of Warcraft based on Hearthstone, such as:
    • Sylvanas Windrunner, leader of the Forsaken
    • Anduin Wrynn, prince of Stormwind
    • Blackrock Mountain, home of Nefarian and the Black Dragonflight
  • We’ve also incorporated many of your favorite Hearthstone spells, such as Fireball, Shield Slam, Eviscerate, Swipe, and Shadow Word: Pain.
  • Darkmoon Rabbits are cute.
  • VR support has been expanded to include the Maw of Souls dungeon, and the first 30 seconds of the Algalon encounter.
  • We’ve removed the “Pruning the Podlings” quest from Shadowmoon Valley. The Podlings have had enough pruning for one expansion.
  • We’ve removed the “Tormenting the Softknuckles” quest from Sholazar Basin, because… well, we saw the Overwatch animated short and… we’re just feeling really sensitive about apes right now, okay?
Garrisons
  • Due to feedback from players requesting to “blow up their Garrison”, we’ve added a new Inflatable Garrison toy that you can bring with you everywhere!
    • This toy is earned through a special follower mission, which we’re only going to give to that one guy in your guild who doesn’t do anything but play the Auction House.
  • Several building plots have become targets of corporate takeovers. They still offer the same services, but it’s just not the same anymore, man.
  • Followers who are currently active on a mission will now take S.E.L.F.I.E.s of their adventures, and send them to you via Twitter.
  • Shipyards
    • Left Shark
    • Left Shark
    • Left Shark
    • Left Shark
  • After several reports of battle pet owner neglect, DEHTA has begun inspecting players’ Garrisons. Those who still haven’t gotten around to building a proper Menagerie to house their battle pets will receive a very aggressively worded notice.
  • Players who have not built an Inn may now rent a room for the night using a new service called “Heirloom Bed and Breakfast.” Please be advised that HeirBnB is used at your own risk.
Raids and Dungeons
  • New loot option: Personal Style Loot. Functions similar to Personal Loot, but items are only rewarded if they’d look good with your transmog.
  • Added a new notification for the “Twitch Plays Raid Finder” feature implemented in Patch 4.3.2. You will now be properly informed when your fellow raid members are being controlled entirely by a chat room.
  • Typing “LFG” or “LFM” into trade chat will now cause you to just open the Group Finder instead.
  • Onyxia will now use her Deep Breath ability less often. Didn’t see that one coming, did you?
  • Timewalking has been extended to include dungeons from future expansions.
  • Yeah, Gul’dan’s got skulls. What are you going to do about it?
New World PvP Zone: Splashran
  • If you loved Ashran, and miss the full 3-dimensional movement of Vashj’ir, you’ll love our brand new World PvP Water Park: Splashran!
  • Revisit the glory days of questing in Vashj’ir, mixed flawlessly with the excitement of the Gurubashi Arena!
  • Experience the freedom of fighting your enemies outside of the confines of things like “spatial awareness.”
  • Take on exciting, interactive rides and attractions, including “Five Different People Shouting Five Different Orders At Once,” “Why Is Everyone Just Fighting In The Middle,” and “That One In The Mines That We Haven’t Really Figured Out Yet.”
  • Need a break from the action? Enjoy the Lazy River! Kick back, relax, and let the Honor flow while everyone else does all of the actual work.
  • Children’s tickets 50% off with adult purchase.
  • Note: to ensure safety of our guests, players will not be allowed entrance to the wave pool if they have consumed any food or beverages within the last 30 minutes.
PvP
  • The Diminishing Returns system has been expanded to include defensive cooldowns and healing spells.
  • Dampening no longer applies to Restoration Shaman, as their healing spells are already pretty moist.
  • PvP rewards vendors have been moved to the Garrison, which has been moved to Ashran.
  • In addition to being able to share items, screenshots, and achievements on Twitter, you can now share Arena matches on Vine.
  • Cleave is a Warrior ability.
    • This isn’t a new change, we just thought we’d remind you. Please stop naming every single 3v3 Arena composition after it.
  • Players who have earned the Deserter debuff by leaving a Battleground early will now be court-martialed.
  • Healers who queue for an Arena Skirmish will only be placed in a match if they’re really, really sure about it.
  • Arathi Basin: The Lumber Mill, Blacksmith, and Farm flags have all been moved to the road connecting the three points, because apparently that’s where you all want to be anyway.
  • Strand of the Ancients: Attacking players who resurrect will now be unable to leave the graveyard until they pick up a bomb because seriously guys use the bombs.
Races
  • All races have learned a new language: Emoji! Share your true feelings with your friends and foes in an exciting new method that’s totally not confusing at all.
  • The /laugh voiceover audio for all races has been replaced with a recording of Ben Brode. Including the Gnome Female. Especially the Gnome Female.
  • Will of the Forsaken has been renamed to Won’t of the Forsaken.
  • Every Man for Himself has been reworked. It now gives Human players a 1200 point bonus to their Arena Rating.
Death Knight
  • The Knights of the Ebon Blade have finally reached an agreement with the Lich King, successfully ending the Scourge Strike.
  • Dancing Rune Weapon is now only usable in Dance Studios.
  • To avoid spoilers, the “White Walker” and “Winter is Coming” talents have been removed until everyone’s caught up on Game of Thrones.
  • In order to help Death Knights stop being such downers at parties, we’ve added a new stance: Birthday Presence.
  • Because we’re tired of hearing you shout it on voice chat all the time, Bonestorm has been renamed “Swirly Body Sticks.”
  • Abomination’s Might, but also might not. You can never be too sure what Abomination’s up to.
  • Due to global warming, Glacial Advance has been reduced by 20%.
  • Castigator no longer throws a Crocolisk at your target. Sorry for the confusion.
Demon Hunter
  • Demon Hunters are now immune to Blind. We’re not sure how it was working before. They’re wearing blindfolds, for pete’s sake.
  • Spectral Sight will now properly highlight Jaina Proudmoore when activated.
  • In addition to Havoc and Vengeance, Demon Hunters may now select their third specialization: Forgiveness.
    • This spec utilizes the power of positive thinking to defeat their foes, with abilities such as Mindfulness, Active Listening, and Understanding.
    • Undertake an epic questline of quiet contemplation and reflection of self-worth to obtain the powerful artifact: Kravnogoth, the Calmbringer.
  • The talent “Nemesis” has been removed from Demon Hunters, and given to Paladins instead.
    • Its tooltip now reads: “A righteous infliction of retribution manifested by an appropriate agent.”
    • Sorry for the mixup. We only recently learned what Nemesis means.
  • Unleashed Power should only be used in designated enclosed areas. All Demon Hunters are expected to leash their powers responsibly when in public parks.
  • Eye Beam has been given an extensive polish pass, resulting in many improvements to aesthetics, build quality, and customer usability. We’re very excited to introduce the all-new iBeam SE Pro.
Druid
  • Druids with Glyph of the Cheetah active will now receive a buff for eating donuts.
  • All Druid forms have been converted to .PDF.
  • To better promote security and combat identity theft, Swipe has been replaced with Chip and PIN.
  • After careful breeding and training, Wild Charge has been domesticated.
  • Druids who choose the Balance specialization are now way better at skateboarding, slacklining, and plate spinning than other specializations. Because, like, they’re good at Balance. Get it? BALANCE? HA.
  • Choosing the Starlord talent will no longer Stop This Feeling. Ooga-chaka!
  • New Ability: Travel Agent Form:
    • Allows the Druid to assist adventurers in finding the best deals on travel and accommodations from the most reputable Inns and Flightmasters on Azeroth.
    • Benefits of booking your trip through a Druid with a registered Travel Agent Form include travel insurance and group discounts.
    • Replaces Travel Form
    • Note: Travel Agent Form is not associated with HeirBnB or Flyt.
Hunter
  • Stampede now summons all pets that your character has ever tamed, all pets that your character has ever thought about taming, all pets that your character’s pets have ever thought might be fun to hang out with, and all pets that the enemy target just really hates being killed by.
  • Marksmanship Hunters must once again choose the Lone Wolf talent to play without a pet. However, to select this talent, you will first have to watch as your beloved companion sadly sulks away, occasionally glancing back at you to see if you’ve changed your mind, while listening to “In the Arms of an Angel” at maximum volume.
    • You monster.
  • No, Draenei Hunters are not “Demon Hunters,” despite their shared ancestry with the Eredar.
  • Several new mechanical pets have been added, accessible only to Gnome Hunters:
    • Mechanical Conch
    • Mechanical Shrubbery
    • Mechanical Pet Rock
  • The talent “Barrage” has had its functionality extended to also pull extra packs from completely different dungeons.
  • The talent “A Murder of Crows” can now be customized into one of several alternate options, including:
    • A Bellowing of Bullfinches

    • A Parliament of Owls

    • A Convocation of Eagles

    • A Muster of Peacocks

    • A Kettle of Vultures

Mage
  • In an effort to reduce confusion caused by too many spells following the “Arcane ____” naming convention, we’ve just removed all of them.
  • Mage Armor has decided to embrace its inner beauty, and donated its icon to charity.
  • Phoenix’s Flames is now 60% harder to spell properly on the first try.
  • Casting Blink will now occasionally cause the Mage to inform nearby players of the current location of the cavalry.
  • Arcane Familiar has been kind of distant lately, and has been renamed to “Arcane Acquaintance.”
  • The Fire Starter talent now also allows the Mage to melt bullets in midair, just like in that Stephen King novel.
  • Rune of Power’s tooltip has been updated.
    • It now reads: “Immediately causes the boss to cast an AoE damaging ability at the Mage’s current location.”
    • Functionality unchanged.
  • All Teleport spells have been randomized, and will now occasionally send the Mage to random locations in the world. This is to make up for all of those times we asked for a portal to Dalaran and got sent to Theramore or Stonard instead. Maybe now you’ll stop being such a jerk, Colin.
  • Dragon’s Breath is actually not as bad as you’d think. Smells like cinnamon, really.
Monk
  • Tiger Palm has been reworked. It now soothes the target upon use, removing Enrage effects and muscle tension. Renamed: “Tiger Balm.”
  • Leg Sweep is no longer considered acceptable for use in karate competitions.
  • Mana Tea has been made 500% bigger. Oh, the huge Mana Tea!
  • Song of Chi-Ji has had its cooldown increased from 30 seconds to 12 hours. It’s not that it’s overpowered, we’re just getting tired of Chi-Ji’s playlist.
  • The “Lifecycles” talent has been renamed “Circulation” to prevent it being confused with those awesome motorcycles from TRON.
Paladin
  • Look. We already gave you guys Ashbringer. Isn’t that enough?
Priest
  • New Shadow Spell: Summon Wiggly. Summons a pet tentacle to follow you around. Has no combat benefit, it just goes wiggle wiggle wiggle wiggle wiggle. Yeah.
    • We’ve checked the math on this one, and it works out.
  • We’ve accidentally broken the “Schism” talent. Fortunately, we have the proper tools to fix it, and we know the pieces fit.
  • Only you can prevent Holy Fires.
  • Lightwell has been re-added to the game. However, in observance of Lightwell Savings Time, it must now be cast one hour earlier.
  • We’ve discovered that the “Halo” talent was actually created over 100,000 years ago specifically to combat a parasitic lifeform. We’ve disabled it until we can figure out what it really does.
  • Corrected a grammatical error with Piety. It is now correctly named. “Pie, TY!”
  • Apotheosis is now 30% more difficult to pronounce.
  • The Shadow talents “Legacy of the Void,” “Reaper of Souls,” and “Fortress of the Mind” have been removed so as not to cause confusion with expansions for other Blizzard titles.
Rogue
  • We’ve buffed the Anticipation talent. Just wait ‘til you find out what we did! It’s gonna be awesome.
  • Corrected an issue with Hemorrhage that caused it to occasionally leave love bleeding in the caster’s hands.
  • Using Pistol Shot will now cause Outlaw rogues to declare the current time of day, which is always high noon for some reason.
  • Rogues can no longer Pick Lock. They can, however, continue to Pick Warrior, Priest, and/or Hunter.
  • We felt the name of the “Thuggee” talent did not properly fit into the Assassination Rogue’s class fantasy. We’ve renamed it to “On Fleek.”
  • Death has found out that you’ve been Cheating it all these years, and isn’t pleased. It’s pretty miffed about it, to be honest.
Shaman
  • Sentry Totem, Windwall Totem, and Stoneskin Totem have been re-added to the game.
  • Shamanistic Rage has been nerfed. It is now known as “Shamanistic Irritation.”
  • Healing Rain has been buffed. It is now known as “El Niño,” which is Spanish for “The Niño.”
  • Sentry Totem has been removed from the game.
  • Echo of the Elements no longer works on ducks.
  • Windwall Totem has been removed from the game.
  • Magnitude has had its functionality extended to include a magnetic personality and a lot of attitude. It’s definitely going to be the life of any party. Pop pop!
  • Ancestral Swiftness now reduces your haste and attack speed when selected. We brought in a genealogy expert, and it turns out your ancestors were actually pretty slow.
  • Ghost Wolf has been renamed “Bark Bark Dog Dog.”
  • Stoneskin Totem has been removed from the game.
  • Spirit Link Totem should no longer incorrectly result in a 404 error.
Warlock
  • Several Warlock spells have been renamed:
    • Soul Leech has been renamed “Lasting Impression.”
    • Demonic Empowerment has been renamed “Demonic Impowerment.”
    • Demonbolt has been renamed “Impbolt.”
    • Shadowy Inspiration has been renamed “Shadowy Impspiration.”
    • In addition, all Warlocks have a new ability, usable only while mounted on their Dreadsteed, named “Imp My Ride.”
    • Designer’s Note: it’s imperative to us that we don’t improperly represent the nature of the Warlock class, and feel that these changes are an impeccable improvement.
  • We’ve also added several new Warlock spells themed around the Warlords of Draenor, similar to Hand of Gul’dan and Eye of Kilrogg. These spells include:
    • Coccyx of Durotan
    • Toenail of Grommash
    • Gall Bladder of Blackhand
  • Absolute Corruption should now corrupt absolutely, as intended.
  • The Soul Harvest talent can no longer be selected unless the Warlock has previously used the Sow the Seeds talent, because that’s just how nature works, okay?
Warrior
  • Special attacks that fail to critically strike will now immediately cause the Warrior to Enrage.
  • Die by the Sword now properly kills the Warrior when used, as intended.
  • Using Charge repeatedly on multiple targets will no longer incorrectly lock you out from using it until you visit a bank.
  • Heroic Leap has had its cooldown reduNO PATH AVAILABLE
  • Battle Cry may now only be used upon the realization that you are merely a simple tool used by your superiors to do what they are unwilling to do themselves, and that your only contribution to this world is cold-blooded murder. Just… just let it all out. Yeah. There you go.
  • Meat Grinder now properly creates delicious sausages.
  • Outburst has had its effect increased by 2 seconds which is ABSOLUTELY RIDICULOUS AND I SWEAR IF YOU CALL HR ON ME ONE MORE TIME I’LL…
    • Anger Management has replaced Outburst for Fury Warriors.
  • It turns out that Revenge is actually best at room temperature. Who knew?
 
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      Horde players arrive at Lor'danel Landing and come across Nathanos and two Val'kyr. Nathanos tells you to thoroughly investigate the source of the unnatural night.
      There are three short introductory quests.
      Quit Vining!: Objective of this quest is to free 6 Goblin Harvesters. Dark Ranger Round-Up: For this quest, you must kill Night Elf rangers and summon Brynja to turn 6 of them them into Forsaken. The quest rewards Dark Ranger's Spare Cowl. It's interesting to see that a vast majority of Night Elves spawn an Angry Wisp upon death, as they refuse to be raised. If a Night Elf can be raised, you'll notice a shadowy aura emanating from their corpse. Black Moon Rising: The third and final quest is about interrogating 3 lieutenants: Lieutenant Golras Lieutenant Ivyth Lieutenant Mallyra A Lost Wisp will spawn to turn in the quest and you can now accept "We're Not Out of the Woods Yet". Bring the wisp to Nathanos and turn in all quests.
      The Night Warrior
      Nathanos wants you to speak with the Lost Wisp to find out why the moon turned dark. There's a not yet implemented cutscene that will likely show Tyrande's transformation.
      Where Hope Dies
      Sylvanas wants the body of Delaryn Summermoon.
      You must Signal Nathanos when you find her corpse. Suddently, Sira Moonwarden appears and you must defeat her before proceeding.
      Bringing her down to 1% makes Nathanos and the two Val'kyr enter the scene. If you click on Delaryn's corpse, you will see how she died (Warbringers: Sylvanas begins to play).
      Player Choice
      Now you can either talk to Sira Moonwarden and choose to kill her yourself, or speak with Nathanos and let him do the dirty work. It's interesting to see another element of player choice added to the game right after the alternative ending added to Saurfang's questline.
      Sira is disappointed that Tyrande did not come in time to aid her. She says "Where... is she...?" when you deliver her the killing blow.
      The Dead of Night
      Now comes the interesting part and you'll confront Tyrande, as Nathanos and the Val'kyr begin the ritual to raise both Sira Moonwarden and Delaryn Summermoon as Forsaken.
      Tyrande uses some neat astral magic as you fight her in this stage, before she gets stunned by Nathanos. It's a nice demonstration of her newly-acquired "Night Warrior" powers.
      Then, she will restrict your vision with Veil of Darkness and Malfurion will root you. Now you must Break Free and fight both of them.
      Signe manages to complete the ritual and raises both elves. Delaryn and Sira claim to have nothing left and blame Tyrande/Elune for her idleness.
      Brynja joined the fight but is defeated by Tyrande.
      Aftermath
      Sylvanas has been dealt a heavy blow with the loss of Brynja. The final quest from Sira rewards a toy that will turn your Spirit Healer into Brynja for 1 day (Brynja's Beacon) after you talk to Nathanos. There's another not yet implemented cutscene playing.
      Warfront Preparations
      Take the portal back to Zuldazar and talk to Throk to unlock Warfront: The Battle for Darkshore.
      Gameplay Video
      Here's a short gameplay video of the Horde questline in Darkshore with the most interesting elements of the story.
      Check out our preview of the Darkshore introduction questline from the Horde perspective!
    • By Stan
      Tyrande's Ascension is a new scenario available in Patch 8.1, where players unlock Night Warrior customization options for Night Elves. Proceed with caution. Spoilers ahead!
      The following article contains 8.1 story spoilers that involve major characters. Click here to leave the article.
      Tyrande's story continues in Tides of Vengeance, as players help her transform into the Night Warrior.
      TL;DR
      Tyrande embarks on a mission to become the Night Warrior in Tides of Vengeance. Night Warrior is the incarnation of Elune's wrath. The ritual is very risky, because almost nobody was able to complete it. Tyrande blames Elune for not helping the kaldorei during the Burning of Teldrassil. Nathanos aided by two val'kyr raises Delaryn Summermoon (who died in Warbringers: Sylvanas) and Sira Moonwarden as Forsaken and flees the scene. Alliance kill one of Sylvanas' val'kyr (Brynja). For more details about Patch 8.1, check out our Tides of Vengeance hub.
      Tyrande's Ascension Highlights
      You meet with Maiev Shadowsong and Shandris Feathermoon in Stormwind Keep to discuss Tyrande. She left for Darkshore ahead of the Alliance army and intends to wrest it from the Horde herself. Her ship was last seen near the Zoram Strand.
      Upon arrival, you kill Forsaken Rogues and search the area to recover
      Elun'tara, Bow of the High Priestess Discarded Nightsaber Bridle Ancient Kaldorei Tome Now, you're able to queue up for the Tyrande's Ascension scenario.
      Stage 1 (In Teldrassil's Wake) - Take the rowboat to the Ruins of Auberdine
      Stage 2 (Elune's Gaze) - Help Maiev and Shandris search for the Eye of Elune in the Ruins of Auberdine
      Now you come across Massacred Horde Grunts that were killed by Tyrande.
      Stage 3 (Cornered!) - Defeat Bilegut and survive the blight!
      You're party is ambushed by Forsaken forces and a commander. They use blight against you.
      Defeat Bilegut to proceed to stage 4.
      Maiev singlehandedly slaughters all the Forsaken attacking your party.
      Stage 4 (A Cry for Help) - Investigate the screams
      You find a wounded Kaldorei Huntress laying on the ground.
      Stage 5 (No Elf Left Behind) - Rescue the kaldoei prisoners in the Withering Thicket
      Plenty of Horde soldiers are present in Withering Thicket. You must now rescue prisoners and free Ash'alah.
      Stage 6 (Closing In) - Ride Ash'alah to Bashal'Aran
      You learn more about the Night Warrior ritual on your way to Bashal'Aran.
      Stage 7 (Zenith) - Defend Bashal'Aran and help Tyrande complete the Ritual of the Night Warrior
      Tyrande attempts to complete the Ritual of the Night Warrior and you must fend off Horde waves that try prevent her from completing it.
      Stage 8 (The Night Warrior)
      Activate the Eye of Elune to complete the ritual.
      A not yet implemented in-game cutscene plays and Tyrande successfully transforms into the Night Warrior.
      Stage 9 (Nowhere to Run) - Hunt down Nathanos Blightcaller
      Tyrande says Teldrassil burned, because she decided to spare Saurfang's life.
      Next, you arrive at Ashwood Depot and it's infested with the Horde. Tyrande petrifies everyone with a single spell, but Nathanos is nowhere to be found.
      Tyrande casts yet another spell that kills everyone but Deathstalker Commander Belmont.
      Sputtering Fleshrenders arrive, Malfurion appears and kills them all.
      Stage 10 (Nowhere to Hide) - Find Nathanos Blightcaller
      You'll find Nathanos Blightcaller at Delaryn's Demise with two val'kyr Delaryn's corpse and Sira Moonwarden.
      Stage 11 (The Queen's Pawn)
      Nathanos kills Sira Moonwarden with a single strike and the val'kyr prepare to raise Delaryn and Sira.
      In the end, you'll defeat one of Sylvanas' val'kyr (Brynja), but Nathanos manages to escape and raise both Sira Moonwarden and Delaryn Summermoon.
      Stage 12 (Eyes of the Forest) - Return to the fleet and scout the Horde army.
      Don'thur's vision is not available on PTR realms yet and this brings the scenario to a close. You will be granted the In Teldrassil's Shadow achievement and unlock Night Warrior Night Elf customization options.
      Gameplay Video
      Tyrande plays an important role in Tides of Vengeance. Check out our preview of her story in 8.1!