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Nostalrius to be Shut Down and Sued by Blizzard

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One of the most popular Vanilla private servers in recent years is to be shut down after Blizzard issued a formal court notice to the developers! Check out what's happening!

 

With over 80,000 members on their forums and a huge amount of players on their servers, it's difficult to dispute that a community was formed around Nostalrius. As a private server running an older version of WoW, its existence was unfortunately a conflict of Blizzard's legal rules. Time and again, smaller servers have been shut down, but it looks like it's finally going to be the turn of the Vanilla giant.

 

A letter to the community was posted on official site of Nostalrius, in which the team addresses what is happening. They confirmed that they have released the code, but it seems that the community are having troubled deciphering exactly what it all means. Whether or not the server will continue to be hosted elsewhere is a mystery as of now, but it seems Blizzard are ready to enforce their rules.

 

Dear community,

 
For over a year, you have been part of an extraordinary journey. A journey back in the early days of our beloved game. A journey in which hundreds of thousands of people took part in together. Something that we had never seen before, either on retail or private servers. Together, we built a strong community, sharing values and a commun genuine interest for this wonderful game created by Blizzard.
 
Yesterday, we received a letter of formal notice from US and french lawyers, acting on behalf of Blizzard Entertainment, preparing to stand trial against our hosting company OVH and ourselves in less than a week now. This means the de facto end of Nostalrius under its current form.
As soon as we received this letter, we decided to inform the team and players about the future of Nostalrius, where we have all passionately committed our time and energy as volunteers.
Nostalrius Begins PvP, Nostalrius Begins PvE & Nostalrius TBC and all related servers will be definitively shutdown at 23:00 server time on the 10th of April 2016, if our hosting company keeps the server online for that long. It feels kind of unreal, but we want to continue to serve our players as we did, and the best we can in the remaining time.
 
What will happen next? This time, we have no plan for the future, and will have to rely entirely on our community and/or the private server scene.
 
We know the time you spent here, the guilds you were part of, and these people with whom you have shared experiences with. We know the strength of these links, and we also know that they do not need a special WoW realm to survive. However, we will still be publicly providing everything needed in order to setup your own “Nostalrius” if you are willing to.
 
Today is also the day where Nostalrius will start being community-driven in the truest sense of the word, as we will be releasing the source code, and anonymized players data (encrypting personal account data), so the community as a whole will decide the form of the future of Nostalrius. We will still be there in the background if you want us to, but will no longer take the lead.
 
We also initiated an open letter addressed to Blizzard, that you can READ AND FORWARD if you want. It won’t bring Nostalrius back, but it is a way to express ourselves as a community.
Nostalrius was all about the nostalgia and memories of the glorious vanilla days. We don’t know if you truly felt like it was the glory days while playing here, but we hope that you will keep good memories of the time spent here. Once again, we can all be proud to have been part of the Nostalrius journey, no matter how much time was actually spent “in-game”.
 
With our best regards,
 
The whole Nostalrius team.
 
Administrators, Daemon & Viper.
Developers, Joan, Chakor, Etiakor & Cursive
GM Team, Tyrael, Abuthar, Akasso, Benevael, Cabotage, Eragon, Ithlien, Nalorious, Nathrizyr, Pottu, Quietist, Roffeal, Same, Seshinriyu, Vaelanor & Voltog. Testing team, Nano, Fenrir, Link, Stryg, Shahkar, Clank
Syrah in the communication team and all the other contributors who helped us during all this time, officially or unofficially.
 
Only a life lived for others is a life worthwhile.
Albert Einstein.

 

 

In their letter to the community, the team linked to an open letter to Blizzard, in which they appeal for the removal of restrictions in regards to private servers. I'd recommend reading it before casting your own judgement!

 

So, the real question at hand. Should private servers be allowed if they do not make money from them? Should Blizzard open up their own servers for older expansions?

 

Let us know what you think!

 

REMINDER: As of writing this article, playing on a private server is not permitted under Blizzard's rules. By reporting on this issue, I am by no means endorsing, nor suggesting, that any of you should play on the servers.

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This is kind of a dick move by blizzard.

Yes, it's their code/idea but its also over 10 years old now and it doesn't hurt blizzard in terms of money.. or do you really think any of their players will now play WoW on the live servers? haha, no.

 

I think as long as private server do not get monetized and the version is at least some years old (and vanilla is....) they should just let it be sad.png

80k+ members holy fck..

 

Even tho i myself don't play on Private servers currently, as a post cata player wotlk/tbc/vanilla servers where the only way for me to get into the "Old" experience and i can understand why people play on P. servers.

Edited by Caprias

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Well, way I see it, Blizz is entirely within their rights to shut these guys down. They aren't making money off of it, sure, but they are still using someone else's property without paying for it and without having permission to do so. Quite simply, they stole the game and then shared with people. Even if they aren't profiting off of it, that doesn't make it ok any more than it would be to steal a game from your local gamestop and give it to someone else for free. You don't make money off of it, sure, but neither did Gamestop. Many people feel like because they care about the game so much and because they've played the game so much that those feelings make it their game. It doesn't. Warcraft is still Blizzard's until they decide to give it away or it's been around long enough to be public domain. Honestly, I don't care one way or another if Blizzard ever creates their own vanilla servers. If that's what they want to do, great, there is clearly a small group of people who would enjoy that, and that's understandable. It doesn't appeal to me at all, but if other people like it, great. But it should be Blizzard's choice what they do with their own game.

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I think Blizzard is right here. 

around 10 years ago I started playing WoW for the first time on a private server instead of the official, because I didn't know the game and didn't even know about the official server. But the amount of bad influence this private server had on my WoW skills and even gaming overall was unspeakable.

 

Bugs, Cheaters, Exploiters, Quests that never existed in the official server, Bosses that only auto attack, Fly Hacks in BGs, unnoticeable bugs in class talents which leads to big disasters in arenas. not only these servers hurt their community and players by giving them false experience, but they even hurt blizzard by giving a false image of the game,

 

imagine someone that never played wow before, friends invite him to play on this private server, now can you be 100% sure that this server has no bugs and it's just like the way it used to be on official servers? I highly doubt it. So not only that new player is not going to experience the real WoW (which hurts the player) but he will be dissapointed in the game because he thinks this is actually wow. (which is a bad image and hurts blizzard)

Edited by mnime

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Each player playing on private server could've been 1 subscriber, maybe they are hoping people will move from the private server to a official server.  The biggest reasons I could see people play on private servers are:

 

1. The Cost = Free To Play (F2P)

Even with Blizzard's F2P model this option is SERIOUSLY limited. The players won't have anything related to end-game experience, and it is limited to level 20. The only thing you can do at this level for progression is PvP, which is unbalanced at lower levels.

 

Possible solution: Increase the F2P level cap to 30 (next talent) or 60 (raids), and keep on increasing it every new expansion (or every 2/3 years).

 

2. Legacy talent systems. (Progression at early levels) 

For each level gained. you would gain 1 talent point to assign. I felt more character progression in Cataclysm, where every 10 levels was a breakthrough.

Currently if you would only feel more powerful every 15 levels when you gain a talent (which is sometime just useless) or when you learn a new core spell.

"You have gained a level" from 108 to 109. Reward: No talent. No spell. Response: ...

Most likely people will quit WoW before they reach max level.  Perks seem to be removed, so level 100 to 109 will be an depressing abyss.

 

In Legion there are 2 new progressive systems. The Artifact and PvP Honor System. But these are only available when you reach the required levels.

 

Its like when you watch a TV Series but it was so boring that you stopped watching after the first season, then someone comes and tells you "Wait until you get to Season 6, then it gets interesting!" .... sad.png

Edited by Archimage
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In Legion there are 2 new progressive systems. The Artifact and PvP Honor System. But these are only available when you reach the required levels.

 

Its like when you watch a TV Series but it was so boring that you stopped watching after the first season, then someone comes and tells you "Wait until you get to Season 6, then it gets interesting!" .... sad.png

Yeah, but the required level is 100, which they give you a free level 100 character when you buy legion so you can do that stuff immediately, even if you're playing the game for the first time.

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My deep condolences to Nostalrius team and the player base.

While Blizzard's decision can be justified legally, it can't be perceived as the right one from the point of common sense. Obvious problems of weak F2P system and overall game changes were mentioned already.

I started my own journey in Azeroth 8 years ago, also on private servers - and they were, in fact, what eventually drove me to buy a game, commit and play officially.

The point of no return that is justifying private servers' existence is Blizzard content policy. When Cataclysm was released, I moved to official server mostly to play it - and my experience was outstanding. A lot of things have changed, as we all know - game mechanics, balance, development axis etc. - but the biggest change was the change of Azeroth itself. Cataclysm brought us a lot of changes to common things - familiar locations have changed drastically.

It was a good change for people like me - who already knew the world that was before. Comparing old and new was shocking and awesome. Old good Barrens ended out to be split in half, Southshore was ravaged by war, Loch Modan dam - a place to sightsee in the old days - crumbled to dust, and I really, really enjoyed a walk in Stormwind Park. Before it became a crater, of course.

But what about those who have never ever seen "the old world"? Who have never visited Stormwind Park? Who have never seen the Loch Modan dam? Who will remember Southshore only because of Caverns of Time TBC instance?

It is simply not a fair thing to do. When Cataclysm was released, we were not given a choice whether we want a new world or the old one. Neither are people who came into the game later.

Their only alternative is private server - the one that gives them not only a feeling of nostalgia and safety from balance team's atrocities, but a full fledged ability to play a whole different game if they weren't there for the past 10 years.

Until I'm given a legal alternative, I won't support Blizzard's decisions on "pirate servers". #GiveVanillaServers. I know you have money to do it.

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I do play on Nostalrius.

I started playing World of warcraft in march 2005, just after the first release in Europe. Throughout vanilla I have never even remotely considered to stop my subscription. The sheer size of Azeroth...the amount of effort it took to even level up, let alone getting into raids...the social aspect, being part of a community...making real life friends, I even met my girlfriend in wow and we have our second kid on the way now.

My feelings for the game changed a bit with the release of TBC and I took some long breaks, thinking how nice it would have been if Blizzard would have given us the opportunity to choose a server with either old content or one that is running the new expack. Heck, I wasn't even close to being "done" in vanilla.

Hence I hesitated to even buy Wotlk when it came out. I was not done with either Tbc OR vanilla. Eventually I did buy Wotlk and it was not a complete disaster right away. Come LFG this changed. Yet another great aspect of the game, the social bit, got wrecked.

The daily quests that became more and more "work" than "game" made me unsub.

My girlfriend and I did buy Cataclysm and played for a couple of months only to find out that it was still the same "get your dailies done or lose out". Unsubbed again.

Dito story goes for MoP.

WoD I regret spending money on.

BUT THEN: Nostalrius!!!!! OMG "my game" is back. A long lost friend had returned to me! The community, the hardness, the effort it took. All was the way it should have been left atleast a couple of years before releasing TBC. The game was the way I liked to play it. If this was Blizzard I'd pay my subscription in a heartbeat.

Offcourse not unexpected but yet really disappointing for me, my girlfriend and I believe something like 80.000 other people, the big bad blizzard is thundering over and takes away our good old friend. Well done Blizzard.

How about making a server for each of the expansions? Is it really that much to ask? I'd pay a monthly fee for that.

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All Blizzard did was shut the server down?  If I where those guys I would thank my lucky stars, because LEGALLY Blizzard could sue for all 80,000 subs if they made the claim.   I have seen a few people state that they where subbed to the game but then cancelled there sub and played this private server.  It would be a very easy case to go after these guys for money.  I think Blizzard did the right thing, in just having them shut down the servers... but for those of you saying "Blizzard is mean"  I don't think you really understand the situation these guys where in and the consequences of theft.  

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I see a lot of people just shitting all over private servers and their users. I don't think private servers are bad, and certainly not Nostalrius.

When I started playing WoW, I had no clue what is was and I certainly wasn't going to spend all the money it then required to get a sub running and buy all of the expansions. So, I started on a private server and eventually, I started to want more, bought the game, and subbed. Some years later, I created Icy Veins with Vlad (who also started with me on the same private server). Without private servers, there would have never been Icy Veins, that I'm certain of.

I think there's a lot more to the debate than jsut IP theft. In the grand scheme of things, it's important to consider whether private servers are actually detrimental to World of Warcraft. In some ways they are and in other ways they aren't, quite the contrary. In the case of Nostalrius, the player base seems to have been mostly made of disgruntled users who missed the old days (they are plenty of private servers running WoD). Now, they're just going to be more disgruntled and they'll bear a grudge against Blizzard for putting an end to the Vanilla server dream.

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Here is my 2 cents on the matter. When it come right down to it ( no matter what side you are in this debate) the law is the law. You would not steal from a store, you would not rob a bank, so why are you stealing from blizzard? 

 

I do understand why people play on private servers. (Wanting to relive the old days.. don't want to pay for a sub fee etc). And i understand that a lot of people don't like where this game is going. yes they had some bad mess up....

 

My question is do you think that if blizzard started making old server( val,bc, lk) would you pay the monthly sub fee to play on them?

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the point is moot for reasons why Blizzard acted upon the rights, however as a WOW player since 2006 that stopped prescription to retail after WoD because the game isn't anything I want to play now, and a privet server player on vanilla Wow,

I would be in very high hopes that Blizzard would see a nitch here and strongly look into franchiseing a vanilla Wow server.

I and my son would pay a sub fee for it.

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Here's the thing... People are misconstruing Nostalrius as a business loss for Blizzard. This is actually, in most cases, not true. I myself played on Nostalrius. I'm not ashamed of it. However, I do also maintain an active retail subscription, unlike most players. Most players I have interacted with on this topic (200-300 at least) say that they do NOT hold an active subscription, and HAVE NOT for a long time. Although one might look at it in a light that makes it seem like it's a lost subscriber and someone who just wants to play for free, it is not in most cases. There might be the odd few people here and there, but people played on Nostalrius for what retail WoW lacks. Common examples of this might be: pre-max-level content, scale and grandeur, world content, and most of all, community. These people who want to experience this would most likely not be subscribed to retail wow in its current condition, even if there were no private servers. People are upset with the state of the game currently, there is no doubt. And these people are among them. Most of them are in the category of people who have already unsubscribed are were looking for something new to do. Because they are not interested in retail WoW at all, there is no definitive justification that it is a loss of profit to Blizzard. 

Does this mean that they shouldn't have shut down the servers? No, they had every right to. However, people need to realize that this was not harming Blizzard in any relevant way. out of the 150,000 active accounts, how many would actually sub to retail wow if it were not for private servers? I would argue very few, based on my experience. The only thing that this could potentially transform into is MORE business for Blizzard, if they went back on their decision and brought in those 150,000 players with what they wanted. A completely vanilla, no cash-shop or boosted 60's, 2005 version of the game. My guess if while they wouldn't subscribe to retail WoW, they DEFINITELY would pay a subscription for legacy vanilla servers hosted by Blizzard.

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As a lot of players said, LEGALLY speaking it was their right to do it. They have the copyrights, it's their game and so on.. BUT, was it really necesarry? It's kind of a Dickmove. Speaking of money, no one was profiting from this server, neither Nostalrius nor Blizzard. All people said it were 80k players.. let me correct you: There were 800K registered accounts and 150k active ones. I took up and played for 2 weeks but i can really understand the pain that caused this one because there are ones who play from the begining and 1 year playing in vain it's a big deal.

 

Blizzard saw this server as a threath.. IF private servers are illegal.. why didn't they closed all of them? Because they have maximum 50k players each and it's nothing to worry about. Blizzard pissed off a lot of people by doing this and the consequences will soon be visible. This were my 2 cents on the problem.

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It seems like, in this discussion, one of the big things people ask for is Blizzard to open their own servers. At the heart of this, how many people played on private servers to avoid paying a subscription? I'd love to see projections for how many new subscribers Blizzard would get if they introduced the vanilla servers.

 

Would players expect them to be free? Would they expect reduced subscription rates since no new content is being added? Of course you'd get players coming over from live to play on the servers, but they're already paying subscriptions. 

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Comparing Nostalrius to stealing from a game store is not a great example. I own the original WoW should I not be allowed to play it? Nostalrius only gives people the ability to run the original version of WoW, They don't go down to the local game store and steal a copy to run there servers.

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Comparing Nostalrius to stealing from a game store is not a great example. I own the original WoW should I not be allowed to play it? Nostalrius only gives people the ability to run the original version of WoW, They don't go down to the local game store and steal a copy to run there servers.

 

You don't 'own' the original wow.  You own the right to connect to blizzards servers that host the current version of the game and access the 'current content' up to your expansion level.

 

I think this is a key thing MANY people miss with persistently updated games like WoW.  You own the right to connect to blizzards servers, and blizzard quite literally does whatever they want with them. Blizzard has no responsibility to any player on what that server changes or keeps since it belongs to Blizzard themselves.

 

I'm on the fence about private servers, while I see why blizzard would want to take these measures to make sure they keep their business going, I am going to side with Damien and say I don't think it was a major cause for concern in regards to their IP being stolen.  Its not like they actually made any money off the server.

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I'm on the fence about private servers, while I see why blizzard would want to take these measures to make sure they keep their business going, I am going to side with Damien and say I don't think it was a major cause for concern in regards to their IP being stolen.  Its not like they actually made any money off the server.

 

I'm 100% open to being corrected on this, but from what I have read, they received a number of donations for their work on the server. I don't know whether this is something that Blizzard would have been bothered by, since it's a donation rather than payment for services.

 

I know that some of the private servers would add special bonuses to people that paid real money, such as special equipment, overpowered items, etc., but a straight donation to the team is different.

 

I guess at the heart of it all, Blizzard can do with their property as they wish. The community may be disgruntled, upset, angry, whatever, but at the end of the day they don't really have a leg to stand on. 

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As far as I know, any money they made was to offset server costs. In their public statements they said they have outright refused donations and directed people to links to pay for the server. 

 

That's just what I read on their reddit AMA

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A lot of people are talking about money. So let get down to brass tax.Nostalrius stated they have 800,000 players who registered an account.(go fund me post) so that being said 800k x 15 buck a month is 12 million in lost sub fees( not counting buying the game, expansion etc) That is a lot of money..... Ok now not all of them are active... In the same go fund me post...they have stated "150,000 players who were active" so 150k x 15 is 2.25 million... again still a lot of money. I thing that blizzard need to think about bringing new " old world servers"

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A lot of people are talking about money. So let get down to brass tax.Nostalrius stated they have 800,000 players who registered an account.(go fund me post) so that being said 800k x 15 buck a month is 12 million in lost sub fees( not counting buying the game, expansion etc) That is a lot of money..... Ok now not all of them are active... In the same go fund me post...they have stated "150,000 players who were active" so 150k x 15 is 2.25 million... again still a lot of money. I thing that blizzard need to think about bringing new " old world servers"

A lot of players play on that server because it's free, not because it's oldschool. So, there is no way it's over 2 mil. 

As a player of runescape, where Jagex (game dev) decided to make oldschool servers (from 2007), the community split up and became extremely toxic (mainly the oldschool community). Maybe Blizzard doesn't want similar thing to happen and won't launch oldschool servers.

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A lot of people are talking about money. So let get down to brass tax.Nostalrius stated they have 800,000 players who registered an account.(go fund me post) so that being said 800k x 15 buck a month is 12 million in lost sub fees( not counting buying the game, expansion etc) That is a lot of money..... Ok now not all of them are active... In the same go fund me post...they have stated "150,000 players who were active" so 150k x 15 is 2.25 million... again still a lot of money. I thing that blizzard need to think about bringing new " old world servers"

A lot of players play on that server because it's free, not because it's oldschool. So, there is no way it's over 2 mil. 

As a player of runescape, where Jagex (game dev) decided to make oldschool servers (from 2007), the community split up and became extremely toxic (mainly the oldschool community). Maybe Blizzard doesn't want similar thing to happen and won't launch oldschool ser

never said it was just because it" old school". i'm saying that the 2.25 million is if all of them were sub to wow... the fact that it free is a huge reason people make/ play this type of server..

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Anyone who is saying this is dickish by blizzard is incredibly short sighted when it comes to businesses and regulations. WoW is blizzard's intellectual property, and unless they explicitly said so, using it to host your own private server and thereby hindering their customer numbers on the official servers is 100% illegal, so it's in their legit right to pursue legal action against you. The reason they usually don't is because most private servers have such a low player count anyway compared to their servers that the time, money and effort involved wouldn't be worth it. In the case of nostalrius, it's clear that it did.

 

Don't get me wrong, I have played my fair amount of WoW on private servers, and I would definitely do so again over playing in the official one's current, crappy state. But this doesn't change the fact that blizzard was perfectly in the right with this decision and you're a fool if you think otherwise.

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Comparing Nostalrius to stealing from a game store is not a great example. I own the original WoW should I not be allowed to play it? Nostalrius only gives people the ability to run the original version of WoW, They don't go down to the local game store and steal a copy to run there servers.

 

You don't 'own' the original wow.  You own the right to connect to blizzards servers that host the current version of the game and access the 'current content' up to your expansion level.

 

He does own the orginal wow and as such he has every right to play the game he bought for as long as he want. Nowhere on box does it say ''you now bought the right to connect to blizzard servers''. By buying game time you own the right to connect to blizzard servers. 

 

It is unfair to force people into buying new expansions by making their current game undesirable and pointless. If you don't buy new expansion you wont have no one to raid with, even some raids you bought are now deleted and undoable with your expansion, most proffesions became usless and so on. Look at starcraft 1 for example it has separate servers for original and expansion and who doesnt wont to buy starcarft xpack isnt forced because game he bought is not obsolete. By forcing players to buy new xpacks takes away their rights to play the game they payed for. 

 

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You don't 'own' the original wow.  You own the right to connect to blizzards servers that host the current version of the game and access the 'current content' up to your expansion level.

 

 

He does own the orginal wow and as such he has every right to play the game he bought for as long as he want. Nowhere on box does it say ''you now bought the right to connect to blizzard servers''. By buying game time you own the right to connect to blizzard servers. 
 
It is unfair to force people into buying new expansions by making their current game undesirable and pointless. If you don't buy new expansion you wont have no one to raid with, even some raids you bought are now deleted and undoable with your expansion, most proffesions became usless and so on. Look at starcraft 1 for example it has separate servers for original and expansion and who doesnt wont to buy starcarft xpack isnt forced because game he bought is not obsolete. By forcing players to buy new xpacks takes away their rights to play the game they payed for. 

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      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
    • By Staff
      Here come this week's Windwalker changes as well, with Blizzard detailing adjustments to Tiger Palm and Combo Strikes, as well as announcing talent tree layout changes coming with next week's build.
      Monk (Source)
      This week’s Alpha build brings more updates to Windwalker and we’d like to go over the underlying philosophy and reasoning for these changes. The main changes we’ll be discussing are to Tiger Palm and its damage distribution, making Combo Strikes more consistent and intuitive, and some incoming shifts to their spec tree talent layout.
      Tiger Palm
      Tiger Palm is the most commonly used button for Windwalker, but historically it has represented very little overall damage itself. We want Tiger Palm to remain mostly about generating Chi, but also represent a more meaningful percentage of Windwalker’s damage breakdown. Our goal is not to change rotational priorities, but to make every button press feel directlymeaningful to your overall damage.
      This also helps us tackle some interesting damage profiles by increasing their priority target damage, even in AoE scenarios. We’re excited about talents like Martial Mixture for this reason, which could offer some additional support to this profile.
      Combo Strikes
      We’ve removed Chi Wave and Expel Harm from the list of spells that trigger Combo Strikes for Windwalker Monks in The War Within. Since these are now automatically triggered, we didn’t think it was intuitive for these to trigger Mastery. Our intent for Combo Strikes is that the main focus should be directly on the action bar and relying on direct spell casts rather than auras to determine your next spell to cast.
      Alongside this, we’re making a couple adjustments to Combat Wisdom and Storm, Earth, and Fire to support these changes.
      Combat Wisdom will now rebalance Chi to 2 while out of combat instead of the default depletion. We think this will help both Windwalker’s opener feel more intuitive (only one required Tiger Palm before entering cooldowns with max Chi when playing with Ordered Elements) and also improve the experience of traveling between packs in Mythic Plus or the open world.
      Storm, Earth, and Fire is being added to the list of spells that triggers Combo Strikes. Our goal here is to make the transition to bursting feel as smooth as possible – both when maximizing Rising Sun Kicks with Ordered Elements and in the cases a Windwalker may choose to Storm, Earth, and Fire immediately before using other globals to set up Combo Strikes.
      Windwalker Tree Talent Layout Adjustments
      In next week’s Alpha build, we’re repositioning some nodes in the Windwalker tree to free up some builds we’re excited about. The main change is moving Teachings of the Monastery to Flying Serpent Kick’s location and moving Flying Serpent Kick baseline. Teachings of the Monastery is a talent we’re now considering core to the spec’s design in all scenarios, and moving it to a more centralized location frees up a talent point to increase optionality elsewhere.
      Thank you very much for your testing and feedback!
      And the changes from the development notes:
      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
    • By Staff
      Blizzard have detailed the changes coming to Fire Mages in this War Within build, as we as their intentions behind them. There are many talent tree changes, with new talents aimed at more choices being available, especially in the AoE department.
      Fire (Source)
      Hello Mages!
      We have a lot of Fire Mage changes hitting the Alpha today, and we want to take some time to go over what changes were made and why. As mentioned in our update post last week, we have a few goals that span all mage specializations. These are:
      Allow you to acquire each specialization’s core gameplay with less talent point investment. Simplify rotational complexity. Provide new nodes that can help you adapt your damage profile to better match a given encounter’s demands. Provide competitive choice nodes that let you opt-out of complex gameplay. Since we’re talking about Fire only, we can get a bit more granular:
      Fire’s AOE
      The biggest issue we were looking to address with this iteration was giving you more ways to adjust your talents and rotation to better suit different profiles, which goes hand-in-hand with increasing the effectiveness and excitement of Flamestrike, Phoenix Flames, and Living Bomb. We’re excited to see what Fire Mages can cook up with the new talents. Our goal with these changes is to push Ignite-spreading out of the default playstyle in higher forms of content, especially above 3 targets-- but retain and add talent support for it so its still exciting to utilize when it makes sense.
      Sun King’s Blessing
      Sun King’s Blessing is a powerful and exciting capstone that Fire Mage players have been utilizing heavily for quite a while. We like the Sun King’s Blessing / Unleashed Inferno capstone choice node, but recognize that Unleashed Inferno still has some gaps to close, particularly in AOE.
      By increasing the stack requirement of Sun King’s Blessing to 10 and increasing Unleashed Inferno’s effectiveness in AOE, we’re hoping that the two talents can better coexist as a meaningful choice when going into an encounter.
      Maintenance Buffs
      Fire’s array of maintenance buffs has been a sore spot in Dragonflight, and its something we’re looking to address moving forward-- especially given the addition of the Aberrus tier set as talents in the Fire tree.
      Firemind is our first removal, but we’re also being sensitive to the fact that Firemind didn’t require you to play around it very much, so its removal might not be doing much to simplify the landscape of Fire’s maintenance buffs.
      We’re also simplifying Improved Scorch’s damage amplification effect to be less punishing when its dropped, but also allowing it to be opt-in complexity. Fire Mages who want increased execute damage without the addition of another maintenance buff should look towards Down in Flames, a new choice node against Improved Scorch.
      Feel the Burn is on our radar, but its output is impactful enough that it serves as a great way to express skill for Fire Mages who have mastered its gameplay. New talents along with effects from the Frostfire and Sunfury trees are increasing player’s access to Fire Blast and Phoenix Flames, so keeping Feel the Burn up should be easier than ever before.
      That’s all for this update. We’re excited to read all of your feedback on the new Fire talents!
      And here are the specific changes from the development notes:
      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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