Sign in to follow this  
Followers 0
Blainie

wow Legion Alpha: New Build Released

3 posts in this topic

19759-legion-alpha-new-build-released.jp

Check out the latest Alpha patch notes to be released, including changes to how Hybrids are going to be working in the future!


The first build notes came out from Celestalon, which you can check out below:

Blizzard Icon Alpha Build Notes


Hey all,

We have another alpha build going up today. This build includes a variety of revisions and bugfixes all around, but most notable changes are focused on classes:
  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
  • Charm Spells – These spells are potentially very powerful when used on stronger-than-average creatures. Previously, we handled this by making any particularly strong creatures (such as most creatures in dungeons and raids) immune to these effects. For Legion, we’ve limited the amount of damage dealt by charmed creatures to what a standard outdoor creature could do, and will soon be relaxing those immunity restrictions accordingly. This way, you’ll be able to use things like Control Undead and Enslave Demon more often, especially in dungeon content, and still get a reasonable value out of them.
  • Mana and Utility for Hybrids – Most non-healer hybrids now use mana, primarily to fuel utility spells and abilities. See below for more details.
  • Interrupt Duration Reduction – We’ve added baseline interrupt duration reduction to several specializations, which should help them get casts off more often, primarily in PvP. This includes Shadow Priests, Restoration Shamans, and all Warlocks. (EDIT: To clarify, this is a reduction to the duration of interrupts used ON them, not BY them.)
  • Warlocks – Several changes in order support Warlocks being more tanky. A greatly improved version of Soul Leech is now baseline, in place of Fel Armor, and Demon Skin is a new talent in Soul Leech’s place that further enhances Soul Leech significantly.
  • Brewmaster Monks – Reigned in their overpoweredness. (Note that this is not final tuning, just getting things in the right ballpark so as not to negatively impact testing too much.)
  • Holy Paladins – Light of the Martyr design tweaked.
  • Balance Druids – Astral Power generation tweaked.
  • Shadow Priests – Insanity generation tweaked.
  • Enhancement Shamans – Stormbringer and Windfury chances tweaked.
  • Blood Death Knights – Extensive changes to many talents.
  • Arcane Mages – Arcane Missiles proc logic changed; Arcane Blast is now the optimal way to generate Arcane Missiles charges, instead of spamming instants.
  • Rogues – Tricks of the Trade has returned.

Thanks, and we look forward to your feedback!

Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20742915913

(source)


The initial post was followed up by a more in-depth post about the changes coming to Hybrids. It looks like the non-healer specialisations of hybrids will be getting their mana bars back! Check out what Sigma had to say:

Blizzard Icon Sigma on Hybrids

 

As Celestalon mentioned, this build includes a general change that affects a number of non-healing specs on hybrid classes. Resources were previously handled somewhat inconsistently across these specs: Balance and Retribution, for example, have a DPS resource (Astral Power or Holy Power) as well as a mana bar that's used only for the occasional heal or utility spell. Shadow, Enhancement, and Elemental had eliminated the mana bar, and had DPS resource costs (Insanity or Maelstrom) associated with various heal and utility spells. After discussing this, we decided to go with the mana approach on all hybrid healing classes except for Monks.

So, this build, you'll now have a visible mana bar on Retribution, Protection Paladin, Balance, Shadow, Enhancement, and Elemental. Feral and Guardian are also subject to these changes, although their mana is not visible in form by default. On all of these specs, mana regen and cost of healing spells has been made more consistent. You should have the ability to cast a reasonable-strength heal at any time as a utility option, but mana limits you from spamming it for too long, until you pause and regen. Because the mana pool on all of these classes is much smaller than a healer's, it does not take inordinately long to refill the bar--roughly 30 seconds. On classes like Shadow with a large number of utility spells, mana will force you to make some choices between using Shadow Mend and PW:Shield and spells like Mass Dispel.

The tuning will continue to be revised as we test this out on alpha, but it should give a much more consistent opportunity for hybrid classes to access that aspect of their class and make decisions about how to use their hybrid spells. Please let us know any feedback.

(source)

Share this post


Link to post
Share on other sites

For a moment there i thought that enhancement would need mana to fuel his spells again, but it's really good that they are using this system for hybrids, having free-cost heals would make things very awkward, if they made it insignificant they would not be worth using at all (besides questing) and if they made it significant we could see some enhancement shammys taking a role as healer, by spamming their free heals.

Share this post


Link to post
Share on other sites

For a moment there i thought that enhancement would need mana to fuel his spells again, but it's really good that they are using this system for hybrids, having free-cost heals would make things very awkward, if they made it insignificant they would not be worth using at all (besides questing) and if they made it significant we could see some enhancement shammys taking a role as healer, by spamming their free heals.

 

Agreed. Especially if you look at PvP, it would be a nightmare since they could just spam off-heal for their partners.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Mythic+ scaling, major Arms Warr changes, another brawl with the blues and more on this week's PTR.
      Another new week on the PTR and another batch of development notes. Mythic + difficulties will scale a little more steeply as the buff to mobs health and damage will go up by 10% instead of the 8 so far. We also have some significant changes to a few classes again, with Arms Warriors getting the biggest and Marksmanship and Beast Mastery Hunters getting Honor Talent tweaks. There are also new legendaries and T20 tweaks, a new concert at the Darkmoon Faire and there's another skirmish with the blues this weekend. We also got the raid testing schedule for the weekend, featuring 4 mythic bosses and an open LFR.
      Lore (source)
      Hi everyone! There’s a few things to call out for this PTR update:
      First, we’re continuing iteration on 7.2.5 class changes, and this build has some pretty substantial changes for a couple of specs. Arms Warriors in particular have a lot of updates and revisions, and both Marksmanship and Beast Mastery Hunters have several changes to their Honor Talents.
      We’re also continuing to iterate on Tier 20 set bonuses, and have added several new Legendary items in this build. Once the PTR is up (or shortly thereafter), you should be able to find the new Legendaries on Flaskataur in Dalaran if you’d like to give them a try.
      We’ve turned on the Darkmoon Faire for this week as there’s a new band in town! The concert event starts every hour on the half hour. We’d like to get some testing and feedback, so please let us know what you think!
      This build also has a tweak to Mythic Keystone difficulty. Specifically, the amount of health and damage that enemy creatures get from each additional difficulty level is increasing from 8% health and damage to 10% per keystone level. When we increased the overall difficulty of Mythic+ dungeons in 7.2, we didn't fully account for the increase in power that players would get from their new Artifact Traits. That hasn't been a major problem just yet, but once the Tomb of Sargeras raid opens and the maximum item level from drops increases, everyone’s going to get a LOT stronger in a hurry, which will quickly compound the issue. We're making this change to ensure that things don’t get too out of hand at the top end of the spectrum.
      Lastly, we’d like to do another Skirmish with the Blues this week to gather some data on where PvP balance currently sits on the PTR to assist with PvP tuning. We’re scheduling this for Friday, May 26 from 2 PM to 4 PM Pacific time (5 PM to 7 PM Eastern). Any data we can get at this stage will be extremely helpful, so we hope you’ll join us.
      Thanks again everyone, and happy testing!
      Previous dev notes (May 16).
    • By Starym

       
      Last weekend's raid testing was cancelled, but it's back this weekend! Four Mythic bosses will be checked out in Tomb of Sargeras and the raid will be open in Raid Finder on Saturday and Sunday.
      You can also check out our own previews and videos of the bosses getting tested:
      Goroth Demonic Inquisition Sisters of the Moon Mistress Sassz'ine
        Skordyn (source)
      On Thursday and Friday, May 25-26, we will be conducting Mythic raid testing of Tomb of Sargeras bosses.
      Thursday, May 25
      Goroth - Mythic Tomb of Sargeras
      13:00 PST (16:00 EST, 22:00 CEST)
      Demonic Inquisition - Mythic Tomb of Sargeras
      14:00 PST (17:00 EST, 23:00 CEST)
      Friday, May 26
      Sisters of the Moon - Mythic Tomb of Sargeras
      13:00 PST (16:00 EST, 22:00 CEST)
      Mistress Sassz'ine - Mythic Tomb of Sargeras
      14:00 PST (17:00 EST, 23:00 CEST)
      After testing concludes on Friday, we plan to open Raid Finder Tomb of Sargeras over the weekend.
      As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      Q: How do I get into the raid zone?
      A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. For 7.2 raid testing, we'll be granting players all the new 7.2 artifact traits IF players have done the quest to reveal those new traits. Complete the Broken Shore intro experience in order to access this quest.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
    • By Starym


       
      The 7.2.5 class changes are ongoing and the next big thing to get hit is Draught of Souls, but only for Arms and Fury Warriors as it was over-performing. 40% sounds like a lot, but there will be some compensation for the nerf, however, as Fury gets a 5% buff overall and Arms is in the middle of some mechanics changes so it'll definitely get back to even as well.
      Kaivax (source)
      For Arms and Fury Warriors, we’re going to scale down the damage of Draught of Souls in the next build for the 7.2.5 PTR.
      Specifically, we’re aiming for a roughly 40% reduction in the effectiveness of Draught of Souls. For those two specs, it’s a trinket that is extremely valuable due to its interaction with Battle Cry. We’ve already tuned other forthcoming on-use trinkets that drop in Tomb of Sargeras for Arms and Fury with the same modifier to compensate for Battle Cry’s effectiveness in boosting trinkets of this kind. Our goal is for new trinkets to have more similar power levels between various specs, while leaving Draught of Souls in a place where it remains competitive for Arms and Fury.
      We’re making sure to consider this trinket change as we update Warriors in Patch 7.2.5. With this in mind, Fury damage has been increased by 5% across the board. Arms is currently in the middle of receiving some heavy mechanical changes which will require a deeper look into their overall performance, and we’ll account for this change when we do our final tuning.
      We don’t want Draught of Souls to define DPS Warriors for the remainder of the expansion, but we do want Warriors who have one to be able to make good use of it as they progress through Tomb of Sargeras.
      Thank you for all of your feedback!
    • By Starym


       
      You can never have enough murlocks right? Well, Blizzard are testing that theory with the addition of Squirky to both real life and WoW! While his plushy form is available from the Blizzard store the battle pet variety comes from Seabreak Isle off the coast of Azsuna, so go get yours.
      Blizzard (source)
      We’ve added a new member to the murloc family. Meet Squirky! This cuddly bit of sunshine will mrgrrgrgllll straight into your heart, both as a cuddly plush and as an in-game pet you can capture and take along on your adventures.
      Squirky Murloc Plush
      “Off the coast of Azsuna lies Seabreak Isle, home to the wild and secretive Squigglefin tribe. We’ve heard rumors of intrepid explorers who’ve successfully domesticated young Squigglefin, called ‘Squirkies,’ but no one’s sure if it can actually be done. Grab a Squirky plush and find out for yourself! Measures 7” tall, made of polyester.”
      Purchase your Squirky plush today!
      Squirky Battle Pet
      Looking to add to your in-game pet collection? Be prepared to face dangers untold just off the coast of Azsuna on Seabreak Isle. These elite members of the Squigglefin tribe aren’t going to be happy about your visit to their little home, but if you’re lucky, you’ll be able to find Squirky among them. Summon your veteran pet battle team into action, and make him a part of your own band of merry battle pets.
      Good luck, collectors!
    • By DrSwilly
      <Brood Theory> (10/10 H) is a progression-focused raiding guild looking for exceptional RDPS and a healer for Tomb of Sargeras and eventually, mythic progression. We raid Tuesdays and Thursdays (10pm-1am EST). Our raid nights consist of farming heroic NH and doing mythic +’s, but when Tomb comes out, we will be using those nights for serious progression. We are hoping to come back to mythic NH and eventually push mythic Tomb. Typically, the guild adds Wednesday (10pm-1am EST) as a farm night for gearing alts and hosting carry runs in order to stock up the guild bank for our raiders. However, we are currently using Tuesdays to do this, but this is subject to change during progression-focused times. We allow 750g in repairs a day for our raiders, and we provide you with free flasks, feasts, gems, enchants, and potions if needed.
       
      Requirements:
      Voice:
      Discord
       
      Add-ons:
      RC Loot Council
      Exorsus Raid Tools
      Deadly Boss Mods
      Skada/Recount
       
      Other:
      895+ ilvl with at least 41 traits and 30 artifact knowledge (room for leniency if needed).
      At least a 4-piece set bonus from NH.
      Be familiar with class itemization and DPS SIMS.
      Watch videos of fights before coming to raid and follow mechanics (Will be posted in our Discord).
      Be on time and ready to enter a mature, but friendly raiding environment.
       
      Casuals also welcome and encouraged to help build the guild community and atmosphere. We are looking for more like-minded and friendly individuals to join us for different guild events, contests, and etc. Our Discord server is a place where gamers of many different games (WoW, LoL, Overwatch, etc.) can come together, meet new people, and have a great time.
       
      So, if you are looking to progress through mythic content or just relax and be a part of a friendly atmosphere, Brood Theory may be for you!
       
      We are looking forward to hearing from you!
       
      If you are interested, add my Battle.Net DrSwilly#1198 and send me a message.