3 posts in this topic
Recently Browsing 0 members
No registered users viewing this page.
More AP system explanations, specifically surrounding the new 50-point trait.
The discussion around the AP system continues, as several top PvE players have expressed a dislike of the new "infinity" artifact trait, Concordance of the Legionfall, as it's going make their AP grind a whoole lot longer (it's actually "only" 50 ranks, not infinity, although for most players it may as well be). However, the new final trait system is intended to alleviate AP concerns, as we already saw Game Director Ion Hazzikostas address them, and we now get even more insight, this time focused specifically around the new trait.
In short, the intended fixes are the fact that it's a proc and not a permanent buff, that it's a primary stat boost and not a % one, that individual ranks are less impactful and the fact that the cost will increase exponentially (as you can imagine the top end raiders "loved" this one in particular).
Ion alluded to some of this in his post last week, but essentially the goal here is to address what we believe to be the core of the issue with the 7.0 final traits: the large gap in player power it created between players who spent a lot of time farming AP and those who spent their time on other endeavors. To that end, there's four key changes:
#1: The individual ranks are less impactful. This was honestly one of the biggest issues with the 7.0 design. Grinding out a couple million Artifact Power for a 0.5% raw damage increase was just too lucrative compared to other methods of endgame progression - even eclipsing gear for some players. The goal for the new 7.2 design is that the next rank is still an increase, and you won't turn it down, but it's not your primary focus.
#2: The rate at which the cost for the next rank increases is higher. In the 7.0 design, someone who farmed twice as much AP as you had roughly twice as many ranks as you. While rewarding the extra effort isn't a bad thing, it doesn't need to be nearly that rewarding. By making each rank's cost increase exponentially, we can help ensure that you're never too far behind even if you aren't spending as much time farming AP. It also means that, as Artifact Knowledge increases, it'll be easier for alts or newer players to catch up.
As a quick aside, to put some extra context on both of those changes: we always want Artifact Power to be of at least some value to you. It's fine to reach a point where you're not going out of your way to earn it, but it's purpose is to be a fairly reliable form of progression. If you spend an evening raiding, or run a few dungeons, or do some PvP, but don't get any gear upgrades, you should still be able to say "at least I earned some Artifact Power" with some level of satisfaction.
Anyway, key change #3: The new trait gives a primary stat bonus instead of a percentage-based increase. With the 7.0 design, as your gear improved, so did the total benefit you were getting from your final trait. Changing to a primary stat bonus means it's giving roughly the same benefit to someone at ilevel 900 as it does to someone at 850. Again, the goal here is to reduce the overall power gap.
And finally, #4: It's a proc. I know anything that involves RNG is often controversial, but this is, in my opinion, a great example of where it's extremely useful. This is for two reasons.
First, it kind of muddies the waters a bit. When you wipe on a boss at 1%, or just barely miss a kill window, it can be easy to say "if Todd was doing 2% more damage we'd have won." But when it's a proc, you can't actually be that sure. Maybe Todd needs more AP, or maybe he just got unlucky with procs. Maybe the wipe wasn't Todd's fault at all. Maybe you should be a little nicer to Todd.
Second (and more importantly), it allows for player skill to play more of a factor. If you're the sort of player who can pay attention to procs and adjust your rotation on the fly (say, a healer who chooses to use cheaper spells while it's active, or a damage-dealer who saves a charge of their hardest-hitting ability), you're going to get more value out of the new trait than someone who ignores it.
I've seen some initial feedback that indicates some specs are likely to benefit from these more than others - to some degree that's expected, but specific feedback on which specs those are and why is very helpful. We're still actively tuning and tweaking things, so please keep that feedback coming.
Further fixes for Legendary items underway. Relinquished items were introduced in the latest build of 7.2 (#23623). The items are unique per slot and have a chance to contain Legendary items.
The persisting problem with Legendaries is that you don't get the one you want or need. Not anymore though. Relinquished items discover an item appropriate for your loot specialization and not only that, they have a chance to contain a Legendary item, most likely on a slot-per-slot basis.
Relinquished Bracers Relinquished Choker Relinquished Cloak Relinquished Gauntlets Relinquished Girdle Relinquished Hood Relinquished Leggings Relinquished Ring Relinquished Spaulders Relinquished Treads Relinquished Trinket Relinquished Tunic Example: Relinquished Hood may contain only Head slot Legendary items, such as Darckli's Dragonfire Diadem or Uncertain Reminder. Such slot restrictions increase the chances of getting the Legendary item you want. The question is what's the probability of getting a Legendary item?
Unidentified Legendary Items
The previous build (#23578) added items that create Legendaries based on your set loot spec. This may represent an overall fix for loot spec problems. I think unidentified Legendaries will drop by default and we won't need to worry about loot spec.
Unidentified Death Knight Legendary Unidentified Demon Hunter Legendary Unidentified Druid Legendary Unidentified Hunter Legendary Unidentified Mage Legendary Unidentified Monk Legendary Unidentified Paladin Legendary Unidentified Priest Legendary Unidentified Rogue Legendary Unidentified Shaman Legendary Unidentified Warlock Legendary Unidentified Warrior Legendary Taken from here.
What do you think about the latest changes?
Tomb of Sargeras has a total of 9 encounters. In this early preview we're looking at different boss models and animations.
Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras' avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul'dan re-entered the tomb, he tore down Aegwynn's wards and opened a doorway for the Legion to invade. Now, the fel army tears at the vault, hoping to reclaim their master's power.
The raid has four wings
The Tidestone's Rest Wailing Halls Chamber of the Avatar Deceiver's Fall Encounters
Goroth Demonic Inquisition (Atrigan & Belac) Harjatan Mistress Sassz'line Sisters of the Moon (Huntress Naisha, Captain Yathae Moonstrike, Priestess Lunaspyre, Moontalon) Desolate Host (+Engine of Souls, Soul Queen Dejahna) Maiden of Vigilance The Fallen Avatar (+Oath-Keeper Sacraya) Kil'jaeden
Public Test Realms were updated with Build 23623. New items were added that give you an item appropriate for your loot spec that can contain a Legendary. New AK Scaling went live, a lot of changes to Tier 20 Set Bonuses, Legendary items & more.
A new infinite Artifact trait with 50 ranks (Concordance of the Legionfall) has been added that will increase your primary stat. Rank 50 - Concordance of the Legionfall Concordance of the Legionfall Concordance of the Legionfall Concordance of the Legionfall Artifact Knowledge Scaling has changed. New Items have been added that give you an item appropriate for your specialization. The items have a chance to create a Legendary item. Legendary items require Level 101 to equip. Blizzard's conducting a stress test on PTR tomorrow. Table of Contents
Achievements Items Class Changes Tier 20 Set Bonus Changes Legendary Item Changes Artifact Knowledge Scaling Mythic+ Affixes Official Dev Notes for Build 23623
This week’s PTR build has a couple new additions. The new Broken Shore World Bosses should be in, and 7.2’s crafted Legendary items are available as well (although they’re not fully completed, so expect to run into some issues with them).
We’re reaching the point of development where nearly all of the new content and features in Patch 7.2 are in-game and testable. From here, we’ll be focusing primarily on bugfixes, stability, tuning, and generally tightening everything up. Please continue to report any bugs you encounter and give us any feedback you have!
To help with stability testing, this week we’re organizing a scheduled stress test of the Broken Shore. We’ve made some behind-the-scenes changes to how our servers operate under heavy load, and so we’d like to get as many people as possible testing World Bosses and the Sentinax assault on the Broken Shore this Thursday at 2 pm PST (11pm CET). If you’re able to come help out, please do!
Thanks, and happy testing! New Achievements
Most of them are related to the Tomb of Sargeras & the new world bosses.
Breaching the Tomb Chamber of the Avatar Deceiver's Fall "Herald of Flames","Owner of the Primal Flamesaber mount from the Heroes of the Storm promotion." Mythic: Demonic Inquisition Mythic: Fallen Avatar Mythic: Harjatan Mythic: Kil'jaeden Mythic: Kil'jaeden Guild Run Mythic: Maiden of Vigilance Mythic: Mistress Sassz'ine Mythic: Sisters of the Moon Mythic: The Desolate Host Realm First! Kil'jaeden Terrors of the Shore Tomb of Sargeras Guild Run Wailing Halls Wax On, Wax Off New Items
World Boss Loot has been added. Starts at item level 890+.
Many Ensembles for Legion's PvP Season 3 & 4 were added.
Nethershards Netherchunk Nethercluster Items New items have been added that make you discover an item appropriate for your loot specialization, may contain a Legendary item. /discuss Relinquished Bracers Relinquished Choker Relinquished Cloak Relinquished Gauntlets Relinquished Girdle Relinquished Hood Relinquished Leggings Relinquished Ring Relinquished Spaulders Relinquished Treads Relinquished Trinket Relinquished Tunic New Mounts
Likely rewards from the Reputation Paragon caches introduced in 7.2.
Cloudwing Hippogryph Highmountain Elderhorn Leywoven Flying Carpet Valarjar Stormwing Wild Dreamrunner Misc
Enchanter's Illusion - Demonic Tyranny Legion Invasion Simulator Pocket Portal of Felstalker Pups Tome of the PTR Beast Class Changes
Death Knight Outbreak Wraith Walk PvP Talents Chill Streak Crypt Fever Dark Simulacrum Demon Hunter PvP Talents Rain from Above Druid Enraged Maul Mangle Thrash Treant Form PvP Talents Nourish Overrun Protector of the Grove Hunter Talents Binding Shot Stomp PvP Talents Catlike Reflexes Mage Mark of Aluneth Phoenix's Flames Talents Shimmer PvP Talents World in Flames Monk Chi Wave Storm, Earth, and Fire PvP Talents Healing Sphere Rogue The Outlaw Rogue spec aura was buffed to 20%. PvP Talents Plunder Armor Shaman PvP Talents Shamanism Warrior Shield Slam Tier 20 Set Bonus Changes
Restoration Druid & Protection Warrior 4P Set Bonuses were added
Item - Druid T20 Restoration 4P Bonus Item - Warrior T20 Protection 4P Bonus The following Tier 20 Set Bonuses were adjusted
Death Knight Item - Death Knight T20 Blood 4P Bonus Item - Death Knight T20 Unholy 2P Bonus Druid Item - Druid T20 Restoration 2P Bonus Mage Item - Mage T20 Arcane 4P Bonus Item - Mage T20 Arcane 4P Bonus Item - Mage T20 Fire 2P Bonus Item - Mage T20 Frost 4P Bonus Paladin Item - Paladin T20 Holy 2P Bonus Item - Paladin T20 Holy 4P Bonus Priest Item - Priest T20 Shadow 2P Bonus Item - Priest T20 Shadow 4P Bonus Rogue Item - Rogue T20 Assassination 2P Bonus Item - Rogue T20 Assassination 4P Bonus Item - Rogue T20 Outlaw 4P Bonus Shaman Item - Shaman T20 Restoration 2P Bonus Item - Shaman T20 Restoration 4P Bonus Warlock Item - Warlock T20 Affliction 2P Bonus Item - Warlock T20 Affliction 4P Bonus Warrior Item - Warrior T20 Arms 2P Bonus Item - Warrior T20 Arms 4P Bonus Item - Warrior T20 Fury 2P Bonus Item - Warrior T20 Protection 2P Bonus Legendary Item Changes
Some Legendary affixes have been adjusted and the crafted plate Legendary received a proc. The level requirement to equip a Legendary item has been reduced to 101.
Crafted Legendary Items Celumbra, the Night's Dichotomy Rethu's Incessant Courage Standard Legendary Items Mage Cord of Infinity Shard of the Exodar Monk Drinking Horn Cover Rogue Insignia of Ravenholdt Artifact Knowledge Scaling
AK scaling has been greatly increased as indicated in @Starym's post.
Artifact Knowledge Level New Value 26 50,000% 27 62,500% 28 80,000% 29 100,000% 30 125,000% 31 155,000% 32 195,000% 33 245,000% 34 305,000% 35 380,000% 36 475,000% 37 595,000% 38 745,000% 39 930,000% 40 1,165,000% New Mythic+ Affixes
Some of the new affixes have changed, below are new descriptions.
Grievous "When injured below 90% health, players will suffer increasing damage over time until healed above 90% health." Explosive "While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed." Quaking "Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies."