Mit213

Suggested Heroic Progression Order

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I know not everyone is on heroics, but I've seen a good amount of people that are, so hopefully that handful can shed some light for me.

We are a 10 man guild, and currently have seen a good portion of Horridon (to the last gate) and have down Jin'Rokh and Ji-Kun.

At the moment I believe our sights are set on Horridon, Iron Qon, or Megaera for our next fight to learn, but I'm just curious as to what the more progressed guilds believe is the best order for progression for a 10 man guild.

Thanks in advance!

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hi, my guild have not quite started yet but we have our order set, we are doing jin rohk, horridon, tortos, ji kun,iron qon magaera, primordius, durumu, council of elders twin consorts, dark animus, lei shen and of course ra den.

we are doing it like this because the way our guild killednormal mode, and we have lookd at theheroic things that this will be the easiest to work up from and learn.

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Yeah, I finally put in some not ridiculously horrible words into Google and found that most guilds are getting Horridon, Primordius, and Tortos down before Iron Qon, and that Megaera is probably a bit off.

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I'm 6/13H, but have done some attempts on others and can attest the following:

Jin'rokh: very accessible. Killable if you've done 12/12 normal

Ji'kun: very accessible. 2nd easiest heroic out there. Only thing that changes is more people have to be involved with flying around.

Iron Qon: surprisingly easy. If you get past P1, it's pretty smooth sailing until the beginning of P4. With proper cooldowns, this goes down as well.

Horridon: the first heroic "wall"...raiders HAVE to switch DPS targets quickly and efficiently. Interrupts have to be spot on and raid awareness needs to be high.

Tortos: nothing really different from normal mode other than damage, higher health, and a crystal shell buff.

Twins: some groups like mine haven't tried. I see a lot of guilds who have testified this was surprisingly easy and they should have done it earlier. Not much changes except you have to use the guardians

Council: this fight is a doozy. Lots of stuff going on.

Megaera: much easier in 25 than 10 man. My group that is 6/13H spent about 30 wipes on this one.

Primordius: based on videos and strats, this appears to be just after Meg

Durumu: lots of new stuff...very chaotic

Dark Animus: gets lots of hype...have yet to see it

Lei Shen: most of the top tier guilds claim this was a very well designed fight

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Now that people have more experience with heroic raids, are there new suggestions and opinions about the order? Are there differences between 10 and 25 man?

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Our group is 4/13, going Jinrokh, Ji-kun, Horridon (took a while), Tortoss (took 1 day), and now we are struggling managing P4 on Iron Qon. Since we want to down him asap, we'll give Consorts a shot next, so not to wait until next raid reset for Council.

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Iron Qon is piss easy if you have a paladin in the raid to 1 tank the encounter, it makes the dps check on it pretty much non-existent. I'd suggest you go for that next as Primordius and Tortos both have tighter dps checks imo.

Here's how we do Iron Qon:

Phase1:

Raid split into 3 groups, 2 ranged groups of 3 on either side of the boss, monk healer and a melee behind boss. If you have 2 melee then just have the 3rd healer stand behind the tank so he can reach all 3 groups.

For unleashed flame we go:

Ranged group 1 - 2 stacks

Melee group(Includes tank, he just has to turn the boss around and stand on the 2 melee or the melee/mistweaver) - 4 stacks

Ranged group 1 - 2 stacks

Ranged group 2 - 2 stacks

Melee group - 4 stacks (Spread when Roshak reaches 30% health, he won't overload before you transition him.

Addiontial ability in this phase on heroic: Lightning Storm - Click player quickly and stay spread enough not to spread the arcing lightning

Paladin in group - Hopefully being the tank himself Bubbles off stacks of impale just before windstorm comes, if no pala tank then just have healer/ret pala Hand of Protection the tank (Tank HAS to be ready with a cancelaura macro).

Phase2:

Ranged groups go out of windstorm and to the same sides of the room they were on at the beginning, tank dog in middle of groups near the door. Click off lightning storms just like phase 1.

Additional ability during this phase: Shatter, random spike dmg on raid members, nothing to worry about as long as lightning storm is done properly.

You should push this dog to 25% before the next windstorm quite easily at this stage of the tier.

Phase3:

Again stay spread and get rid of arcing lightning off the raid, another easy phase overall, dps him down to 30%, slow dps and wait for the next dead zone and bloodlust and zerg him during it, Iron Qon will not get off the dog until the dead zone has finished so it buys you 6-7 seconds to full zerg this dog before they all come together, dog should be down around 15% by this stage.

Additional ability during this phase: Unleashed flame from Roshak, have your melee group from phase 1 stay stacked during this entire phase, the unleashed has enough time between then that the stack will drop off between casts, if your melee group doesn't stack, it's an instant 1 shot on random raid member.

2nd Bubble/HoP when this dog is on 30% as well.

Phase4:

All 3 dogs come back and Iron Qon himself, tank better pop some CD's while tanking everything, external him if you have them available. Melee group stay stacked and everyone switch to Roshak straight away, he should be dead before he casts a 5th Unleashed Flame and kills the melee group. Finish off other dogs before stacking.

First fist smash will probably happen while the raid is still spread out so prepare a Tranq/Healing Tide for it in advance. Once all dogs are dead, have your raid stack on the boss making sure no one brings Arcing Lightning into melee.

Heal through next 2/3 fist smashes depending on what your healers are comfortable with and cooldown the latter ones. Paladin should be able to Bubble/HoP again when Iron Qon is between 20-40% depending on your dps massively reducing his damage taken.

Hope this helped and good luck!

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I personally don't recommend early on Megara, as it is a lot more RNG fight who gets targeted by heads - it is also often a double new mechanic as most normal groups never kill blue head. - this is one of those fights that gets a LOT easier with gear, as you have fewer casts from the heads.

I would recommend Iron Qon|horidon , and Twins | primordious to be 3,4 and then ,5,6 th HC kills

followed by a tortus | megara | councel as 7-9 th.

Durumu and dark animus are very different HC - and higher gear requirements. don't waste time 'trying' these HC till you have rest.

but to be 100% honest, a lot of guilds find they kill the earlier bosses that others say are harder - just give the bosses a try and see if your raid can do them HC quickly or not.

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Depending on your raid setup the order may switch but I guess it would be like (I ranked bosses in terms of difficulty form 1 to 5):

Ji-kun - super easy fight, the only reason you shouldn't do it as 1st hc is because its 6th boss and Jinrokh is also easy (1)

Jinrokh - another easy boss, after your dps understand that they have plenty of time and you wont die from ionization, its a kill (1)

Iron Qon/Horridon - Iron Qon is very easy, not much different from normal (you just have to stack a bit more and look out for electro debuff), Horridon is easier as your gear goes up. I remember our group having hard time on progression but after we get few upgrades this fight became joke (2)

Tortos - if you have dk/monk to kite the bats its very easy fight. Healers have it easier than on normal since you have 175% hp (you get 75% hp shields). Also the good thing is you just need good MD and kicker and its hard to get a wipe. (3)

Twins/Primordius - both fights are pure gear checks. Similar to normal just require more dps/hps (3)

Council - if you take it slow and understand whats happening its not a bad fight (if you have 1 rogue its easier, if you have 2, its super easy) (3.5)

Megaera - I think this is based of your raid comp, this is RNG fight and it requires FEW wipes to get movement done correctly (3.5)

Durumu - one person can actually cause a wipe, this is the reason why I ranked it this high, also a lot of deadly mechanics to deal with (4)

Dark Animus - Hard, requires a lot of cordination and close to perfect execution (5)

Lei Shen - I heard its tough and it should be that way (5+)

Raden - didnt actually made it here but from what I heard, its a joke (3)

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