Stan

HotS: Balance Update: April 12, 2016

Sign in to follow this  

4 posts in this topic

20020-hots-balance-update-april-12-2016.

Spyrian wrote about an incoming Balance Update, which contains lots of balance changes and bug fixes.

 

You can find the full Patch Notes below.

 

Blizzard Icon Spyrian

We’re planning to release a new Balance Update for Heroes of the Storm on Tuesday, April 12, in order to apply a number of balance changes and a bug fix. We shouldn’t need to bring the Nexus offline in order to roll out the Balance Update, but we’ll be sure to let you know if that changes.

You can find the complete list of adjustments we’ll be making with this week’s Balance Update listed below.


Thank you!

 

Talents


Dampen Magic

  • Maximum charges reduced from 2 to 1.
  • Duration increased from 1 to 1.5 seconds.

Developer Comments: While we feel that Dampen Magic has done its job of mitigating Ability Damage, it also has so much uptime that it can be difficult for enemies to know when is a good time to fire off their full damage output. We’re removing the second charge and increasing its duration, which should make it a bigger moment and help enemies to more easily know when the time is right to attack.

Assassin


Falstad

  • Mighty Gust [R]
    • Cooldown increased from 40 to 60 seconds.

Developer Comments: Mighty Gust is an incredibly powerful ability that we had been giving buffs to for a long time in an attempt to get more players to pick it (and win!). It seems that after a long period of time, players have learned how to properly play with and against the Heroic, and now it’s time to undo some of those former buffs. Increasing the cooldown should reduce cases where Mighty Gust is used frivolously, but it should still be a powerful disengage and playmaking Heroic.

Illidan

  • Betrayer’s Thirst (Trait)
    • Heal amount granted per Basic Attack decreased from 40% to 30% of damage dealt.
    • Thirsting Blade (Talent)
      • Basic Attack Healing during Sweeping Strikes decreased from 60% to 50%.

Dive (Q)

  • Friend or Foe (Talent)
    • Range bonus decreased from 33% to 20%.
  • Reflexive Block (Talent)
    • Block charges granted after casting Dive reduced from 3 to 2.

Sweeping Strike (W)

  • Battered Assault (Talent)
    • Damage bonus increased from 100% to 125%.
  • Unbound (Talent)
    • Cooldown reduction is now also granted when Sweeping Strike hits non-Heroic enemies.
    • Cooldown reduction decreased from 5 to 4 seconds.

 

Developer Comments: We’re pretty happy with the Talent diversity and playstyle that Illidan has after the Talent Update, but he’s a little too hard to kill right now. We’re aiming to remove a little of his “snowball” survivability when he’s ahead by reducing the healing from his Trait and nerfing a few of his over-performing survivability Talents.
We’re also providing small buffs to a few Talents that we think add fun and interesting gameplay decisions to Illidan, but aren’t winning as much as they should (such as Battered Assault and Unbound).

Kael’thas

  • Health increased from 1465 to 1520.
  • Health Regeneration increased from approximately 3.05 to 3.17 Health per second.

Flamestrike (Q)

  • Range increased by 10%.
  • Damage increased from 213 (+4% per level) to 320 (+4% per level).
  • Flamestrike damage is no longer increased when empowered by Verdant Spheres.

Living Bomb (W)

  • Damage dealt over time increased from 228 (+4% per level) to 252 (+4% per level).
  • Explosion damage increased from 114 (+4% per level) to 138 (+4% per level).

Gravity Lapse (E)

  • Cooldown decreased from 13 to 12 seconds.
  • Mana cost decreased from 85 to 80.
  • Nether Wind (Talent)
    • Mana restored after hitting an enemy Hero decreased from 85 to 80.
  • Gravity Crush (Talent)
    • Bonus damage taken by enemies hit increased from 25% to 30%.

 

Developer Comments: We’re happy to see that there is now more counter-play to how Kael’thas delivers his damage, and his Talent pick rates have dramatically improved. However, he has a lower win rate than we would like. We intended Kael’thas to be weak against enemy Heroes who dive on him but feel that we may have gone too far. 
The changes to Flamestrike’s range should help him poke enemies from a safer distance (and build those Convection stacks!), and Living Bomb’s changes should help him be more threatening to enemies who want to stand toe to toe with him. 
The change to Flamestrike’s base damage should help motivate players to use empowered Gravity Lapses more often, as they won’t lose potential Flamestrike damage when hitting stunned enemies.

Li-Ming

  • Dominance (Talent)
    • Health restoration decreased from 25% to 20% of maximum Health.

Arcane Orb (W)

  • Damage reduced by 10% overall, from 150 (+4% per level) to 135 (+4% per level) initial damage, and 450 (+4% per level) to 405 (+4% per level) damage at maximum range.
  • Cooldown decreased from 10 to 8 seconds.
  • Mana cost reduced from 50 to 40.
  • Triumvirate (Talent)
    • Cooldown reduction decreased from 6 to 5 seconds.
  • Zei’s Vengeance (Talent)
    • No longer causes Triumvirate to deal reduced damage to enemies that are close to Li-Ming.

Teleport (E)

  • Calamity (Talent)
    • Area of effect reduced by 10%.
  • Illusionist (Talent)
    • Minimum amount of damage taken in order to refresh Teleport’s cooldown increased from 15% to 20% of maximum Health.

Disintegrate [R]

  • Cooldown increased from 20 to 30 seconds.

Developer Comments: Li-Ming has settled into a fairly healthy win-rate, and we are mostly happy with her overall performance in the Nexus. Now that we have a good chunk of data we are pushing a few changes to help level out her talent pick rates, which should increase her already amazing build diversity. We are also making a few balance tweaks in order to lower her burst potential, while also increasing the appeal of some of her Arcane Orb talents. 
Disintegrate’s low cooldown is allowing players more lane-clear versatility than we are comfortable with. We have increased the cooldown to make players think a bit more about how and when to use the ability.

Thrall
Sundering [R]

  • Stun duration reduced from 1.5 to 1.25 seconds.

 

Developer Comments: We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration.

Tychus

  • Health increased from 1669 (+4% per level) to 1836 (+4% per level).
  • Health Regeneration increased from approximately 3.48 to 3.83 Health per second.
  • Master Assassin (Talent)
    • Attack Speed bonus per stack decreased from 2% to 1%.
    • Maximum number of stacks increased from 10 to 15.

Minigun (Trait) (D)

  • Damage bonus increased from 1.5% to 2% of the target’s maximum Health.
  • The Bigger They Are. . . (Talent)
    • Damage bonus increased from 3% to 4% of the target’s maximum Health.

 

Developer Comments: We’re generally happy with Tychus’ new role as the destroyer of high-health enemies. His new talent options are mostly providing good talent diversity. Master Assassin is a bit overtuned and players are finishing the quest too quickly, so we’re nerfing it and adding to the time it takes to complete.
Overall, Tychus is too weak, so we’re sharpening his role. Increasing his trait damage from 1.5% to 2.0% will make sure he shreds those high health warriors even further, while the health increase will let him turret on his target longer and trade better.

Specialist


Abathur
Evolve Monstrosity [R]

  • Maximum Minion stacks increased from 30 to 40.
  • Health increased from 931 (+4% per level) to 1000 (+4% per level).

Developer Comments: Please see Thrall’s Developer Comment above.

Support


Brightwing
Emerald Wind [R]
  • Now passively increases Soothing Mist healing by 8%.

Developer Comments: Please see Thrall’s Developer Comment above.

Li Li
Water Dragon [R]

  • Damage increased from 192 (+4% per level) to 318 (+4% per level).
  • Mana cost decreased from 100 to 50.

Developer Comments: Please see Thrall’s Developer Comment above.

Malfurion
Twilight Dream [R]

  • Now passively increases Malfurion’s Mana Regeneration by 1.5 Mana per second.

Developer Comments: Please see Thrall’s Developer Comment above.

Tyrande
Starfall [R]

  • Damage per second increased from 69 (+4% per level) to 91 (+4% per level).
  • Cooldown reduced from 100 to 80 seconds.
  • Mana cost reduced from 100 to 75.

 

Developer Comments: Please see Thrall’s Developer Comment above.

Uther
Divine Storm [R]

  • Stun duration increased from 1.5 to 1.75 seconds.

Developer Comments: Please see Thrall’s Developer Comment above.

Warrior


E.T.C.
Stage Dive [R]

  • Damage increased from 201 (+4% per level) to 330 (+4% per level).

Developer Comments: Please see Thrall’s Developer Comment above.

Johanna
Falling Sword [R]

  • Damage increased from 251 (+4% per level) to 365 (+4% per level).

Developer Comments: Please see Thrall’s Developer Comment above.

Muradin
Haymaker [R]

  • Damage dealt to secondary targets increased from 25% to 100% damage of Haymaker’s primary target damage.

Developer Comments: Please see Thrall’s Developer Comment above.

Bug Fixes

Heroes and Talents

  • Fixed an issue which allowed Kael’thas to repeatedly cast Living Bomb for free under certain circumstances.
  • Fixed an issue that prevented Kerrigan from casting Ravage on Earthbind Totem and several other summoned units.

The tooltip for Sgt. Hammer’s Siege Mode will no longer reference a nonexistent Talent.

 

(Source)

Share this post


Link to post
Share on other sites

Illidan and li-Ming nerfed?  In other news, water is wet

Reworks, new hero releases, they are only a temporary enjoyment for players to deal imba damage. 

After you had your fun it'll be over and nerfed to the ground...

The case in every damn moba...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A new week is about to begin in the Nexus and here's the weekly rotation to go with it.
      Free-to-Play Hero Rotation: January 22, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Lúcio Tychus Alexstrasza Leoric Arthas (Slot unlocked at Player Level 5) Mal'Ganis (Slot unlocked at Player Level 10) Alarak (Slot unlocked at Player Level 15) Tracer (Slot unlocked at Player Level 20) (Source)
    • By Stan
      Harvest the terror's seeds or watch them grow to become your ruin in this week's brawl!
      The weekly brawl is a best-of-three-Arena match with shuffle pick and the objective is to collect 100 seeds to win a round. All players start at level 10 and will be asked to pick a Heroic ability. No other talents are available. There's a small chance of all players being the same Hero. Complete three matches to earn a Loot Chest.
      Blizzard (Source)
      This week's Heroes Brawl mode is Garden Arena: a best-of-three Arena match featuring the Garden Terror and its Shamblers. Gather seeds and overrun the enemies’ core with the power of nature!

      Rules:
      Choose from one of three randomly selected Heroes before entering the Arena. Be quick about it though, you only have 30 seconds to choose! Everyone will begin the round at level 10 and will be asked to choose a Heroic Ability. No other talents will be available. During each round, slay the enemy team’s Heroes and capture Seeds from the Garden Terror and its Shamblers. The first team to gather 100 Seeds wins the round! The first team to win two rounds will claim victory! Rewards:
      Complete two matches of Garden Arena to earn a Fall of King's Crest Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for this exciting new game mode.
    • By Stan
      Heroic deals for the week of January 22 include Garrosh and Gul'dan.
      Blizzard (Source)
      Heroic Deals: January 22 - 29, 2019
      Our next set of Heroic Deals will begin on Tuesday, January 22! Check out the list of upcoming featured items and Hero discounts below.
      Upcoming Hero Sales
      Garrosh — Sale Price: 375 gems
      Gul’dan— Sale Price: 312 gems
      The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
      Upcoming Featured Skins
      Mad Axe Garrosh Eldritch Dark Nexus Gul’dan Spirit Healer Auriel Infested Tychus Lo’Gosh Varian Upcoming Featured Mounts
      Road Boar Royal Armored War Steed
    • By Oxygen
      Our twenty-fourth Heroes of the Storm Meta Tier list for the month of January is here!
      Welcome to Icy Veins's most belated Meta Tier List for the January 8 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      Using the list
       
      Current ranked mode map rotation
       
      Meta picks
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Anub'arak↑↑ — — — — — — — Diablo (ban)↑               Garrosh (ban)↑                
      High-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer E.T.C. (ban) Artanis↑ Varian(ban) Genji (ban)↓ Raynor (ban) Jaina — Ana Mal'Ganis (ban)↓     Zeratul   Kael'thas   Malfurion               Tyrande↓  
      Mid-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Arthas Dehaka (ban) Alarak Tracer (ban) Cassia↓  Azmodan Abathur Alexstrasza Blaze Imperius (new) Kerrigan   Falstad↑ Gul'dan Zarya Auriel Johanna Sonya↓ Maiev   Fenix↓ Junkrat   Brightwing Muradin Yrel Malthael   Greymane Kel'Thuzad    Kharazim Stitches (ban)   Ragnaros   Hanzo (ban) Li-Ming-   Li Li Varian   Thrall   Lunara Mephisto   Lt. Morales↑     Varian   Sgt.Hammer (ban) Nazeebo   Lúcio↑         Tychus Orphea (ban)   Rehgar         Zul'jin Sylvanas   Stukov           Zagara   Whitemane↓  
      Low-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer — Chen Gazlowe Valeera Valla Chromie Medivh (ban) Deckard↓    D.Va Murky     Probius         The Butcher            
      Situational picks (map, team composition, or counterpick)
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Cho'gall (ban) Leoric Illidan Nova — Cho'gall (ban) Tassadar Uther (ban) Tyrael Rexxar Xul Samuro     The Lost Vikings (ban)    
      Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.
      Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.
      Situational picks shine on specific maps or as part of specific team compositions.
      Our Meta Tier List has been updated for the January patch!
    • By Stan
      Free Hero rotation has been updated for the week of January 15.
      Free-to-Play Hero Rotation: January 15, 2019
      Li Li E.T.C. Zagara Butcher Kael’thas Artanis Zul’jin Auriel Cassia Ragnaros Tassadar (Slot unlocked at Player Level 5) Garrosh (Slot unlocked at Player Level 10) Rexxar (Slot unlocked at Player Level 15) Zeratul (Slot unlocked at Player Level 20) (Source)