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HotS: Balance Update: April 12, 2016

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20020-hots-balance-update-april-12-2016.

Spyrian wrote about an incoming Balance Update, which contains lots of balance changes and bug fixes.

 

You can find the full Patch Notes below.

 

Blizzard Icon Spyrian

We’re planning to release a new Balance Update for Heroes of the Storm on Tuesday, April 12, in order to apply a number of balance changes and a bug fix. We shouldn’t need to bring the Nexus offline in order to roll out the Balance Update, but we’ll be sure to let you know if that changes.

You can find the complete list of adjustments we’ll be making with this week’s Balance Update listed below.


Thank you!

 

Talents


Dampen Magic

  • Maximum charges reduced from 2 to 1.
  • Duration increased from 1 to 1.5 seconds.

Developer Comments: While we feel that Dampen Magic has done its job of mitigating Ability Damage, it also has so much uptime that it can be difficult for enemies to know when is a good time to fire off their full damage output. We’re removing the second charge and increasing its duration, which should make it a bigger moment and help enemies to more easily know when the time is right to attack.

Assassin


Falstad

  • Mighty Gust [R]
    • Cooldown increased from 40 to 60 seconds.

Developer Comments: Mighty Gust is an incredibly powerful ability that we had been giving buffs to for a long time in an attempt to get more players to pick it (and win!). It seems that after a long period of time, players have learned how to properly play with and against the Heroic, and now it’s time to undo some of those former buffs. Increasing the cooldown should reduce cases where Mighty Gust is used frivolously, but it should still be a powerful disengage and playmaking Heroic.

Illidan

  • Betrayer’s Thirst (Trait)
    • Heal amount granted per Basic Attack decreased from 40% to 30% of damage dealt.
    • Thirsting Blade (Talent)
      • Basic Attack Healing during Sweeping Strikes decreased from 60% to 50%.

Dive (Q)

  • Friend or Foe (Talent)
    • Range bonus decreased from 33% to 20%.
  • Reflexive Block (Talent)
    • Block charges granted after casting Dive reduced from 3 to 2.

Sweeping Strike (W)

  • Battered Assault (Talent)
    • Damage bonus increased from 100% to 125%.
  • Unbound (Talent)
    • Cooldown reduction is now also granted when Sweeping Strike hits non-Heroic enemies.
    • Cooldown reduction decreased from 5 to 4 seconds.

 

Developer Comments: We’re pretty happy with the Talent diversity and playstyle that Illidan has after the Talent Update, but he’s a little too hard to kill right now. We’re aiming to remove a little of his “snowball” survivability when he’s ahead by reducing the healing from his Trait and nerfing a few of his over-performing survivability Talents.
We’re also providing small buffs to a few Talents that we think add fun and interesting gameplay decisions to Illidan, but aren’t winning as much as they should (such as Battered Assault and Unbound).

Kael’thas

  • Health increased from 1465 to 1520.
  • Health Regeneration increased from approximately 3.05 to 3.17 Health per second.

Flamestrike (Q)

  • Range increased by 10%.
  • Damage increased from 213 (+4% per level) to 320 (+4% per level).
  • Flamestrike damage is no longer increased when empowered by Verdant Spheres.

Living Bomb (W)

  • Damage dealt over time increased from 228 (+4% per level) to 252 (+4% per level).
  • Explosion damage increased from 114 (+4% per level) to 138 (+4% per level).

Gravity Lapse (E)

  • Cooldown decreased from 13 to 12 seconds.
  • Mana cost decreased from 85 to 80.
  • Nether Wind (Talent)
    • Mana restored after hitting an enemy Hero decreased from 85 to 80.
  • Gravity Crush (Talent)
    • Bonus damage taken by enemies hit increased from 25% to 30%.

 

Developer Comments: We’re happy to see that there is now more counter-play to how Kael’thas delivers his damage, and his Talent pick rates have dramatically improved. However, he has a lower win rate than we would like. We intended Kael’thas to be weak against enemy Heroes who dive on him but feel that we may have gone too far. 
The changes to Flamestrike’s range should help him poke enemies from a safer distance (and build those Convection stacks!), and Living Bomb’s changes should help him be more threatening to enemies who want to stand toe to toe with him. 
The change to Flamestrike’s base damage should help motivate players to use empowered Gravity Lapses more often, as they won’t lose potential Flamestrike damage when hitting stunned enemies.

Li-Ming

  • Dominance (Talent)
    • Health restoration decreased from 25% to 20% of maximum Health.

Arcane Orb (W)

  • Damage reduced by 10% overall, from 150 (+4% per level) to 135 (+4% per level) initial damage, and 450 (+4% per level) to 405 (+4% per level) damage at maximum range.
  • Cooldown decreased from 10 to 8 seconds.
  • Mana cost reduced from 50 to 40.
  • Triumvirate (Talent)
    • Cooldown reduction decreased from 6 to 5 seconds.
  • Zei’s Vengeance (Talent)
    • No longer causes Triumvirate to deal reduced damage to enemies that are close to Li-Ming.

Teleport (E)

  • Calamity (Talent)
    • Area of effect reduced by 10%.
  • Illusionist (Talent)
    • Minimum amount of damage taken in order to refresh Teleport’s cooldown increased from 15% to 20% of maximum Health.

Disintegrate [R]

  • Cooldown increased from 20 to 30 seconds.

Developer Comments: Li-Ming has settled into a fairly healthy win-rate, and we are mostly happy with her overall performance in the Nexus. Now that we have a good chunk of data we are pushing a few changes to help level out her talent pick rates, which should increase her already amazing build diversity. We are also making a few balance tweaks in order to lower her burst potential, while also increasing the appeal of some of her Arcane Orb talents. 
Disintegrate’s low cooldown is allowing players more lane-clear versatility than we are comfortable with. We have increased the cooldown to make players think a bit more about how and when to use the ability.

Thrall
Sundering [R]

  • Stun duration reduced from 1.5 to 1.25 seconds.

 

Developer Comments: We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration.

Tychus

  • Health increased from 1669 (+4% per level) to 1836 (+4% per level).
  • Health Regeneration increased from approximately 3.48 to 3.83 Health per second.
  • Master Assassin (Talent)
    • Attack Speed bonus per stack decreased from 2% to 1%.
    • Maximum number of stacks increased from 10 to 15.

Minigun (Trait) (D)

  • Damage bonus increased from 1.5% to 2% of the target’s maximum Health.
  • The Bigger They Are. . . (Talent)
    • Damage bonus increased from 3% to 4% of the target’s maximum Health.

 

Developer Comments: We’re generally happy with Tychus’ new role as the destroyer of high-health enemies. His new talent options are mostly providing good talent diversity. Master Assassin is a bit overtuned and players are finishing the quest too quickly, so we’re nerfing it and adding to the time it takes to complete.
Overall, Tychus is too weak, so we’re sharpening his role. Increasing his trait damage from 1.5% to 2.0% will make sure he shreds those high health warriors even further, while the health increase will let him turret on his target longer and trade better.

Specialist


Abathur
Evolve Monstrosity [R]

  • Maximum Minion stacks increased from 30 to 40.
  • Health increased from 931 (+4% per level) to 1000 (+4% per level).

Developer Comments: Please see Thrall’s Developer Comment above.

Support


Brightwing
Emerald Wind [R]
  • Now passively increases Soothing Mist healing by 8%.

Developer Comments: Please see Thrall’s Developer Comment above.

Li Li
Water Dragon [R]

  • Damage increased from 192 (+4% per level) to 318 (+4% per level).
  • Mana cost decreased from 100 to 50.

Developer Comments: Please see Thrall’s Developer Comment above.

Malfurion
Twilight Dream [R]

  • Now passively increases Malfurion’s Mana Regeneration by 1.5 Mana per second.

Developer Comments: Please see Thrall’s Developer Comment above.

Tyrande
Starfall [R]

  • Damage per second increased from 69 (+4% per level) to 91 (+4% per level).
  • Cooldown reduced from 100 to 80 seconds.
  • Mana cost reduced from 100 to 75.

 

Developer Comments: Please see Thrall’s Developer Comment above.

Uther
Divine Storm [R]

  • Stun duration increased from 1.5 to 1.75 seconds.

Developer Comments: Please see Thrall’s Developer Comment above.

Warrior


E.T.C.
Stage Dive [R]

  • Damage increased from 201 (+4% per level) to 330 (+4% per level).

Developer Comments: Please see Thrall’s Developer Comment above.

Johanna
Falling Sword [R]

  • Damage increased from 251 (+4% per level) to 365 (+4% per level).

Developer Comments: Please see Thrall’s Developer Comment above.

Muradin
Haymaker [R]

  • Damage dealt to secondary targets increased from 25% to 100% damage of Haymaker’s primary target damage.

Developer Comments: Please see Thrall’s Developer Comment above.

Bug Fixes

Heroes and Talents

  • Fixed an issue which allowed Kael’thas to repeatedly cast Living Bomb for free under certain circumstances.
  • Fixed an issue that prevented Kerrigan from casting Ravage on Earthbind Totem and several other summoned units.

The tooltip for Sgt. Hammer’s Siege Mode will no longer reference a nonexistent Talent.

 

(Source)

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Illidan and li-Ming nerfed?  In other news, water is wet

Reworks, new hero releases, they are only a temporary enjoyment for players to deal imba damage. 

After you had your fun it'll be over and nerfed to the ground...

The case in every damn moba...

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      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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