skullytor

Haste paladin with a gearing question

Sign in to follow this  

5 posts in this topic

Whats up guys, my prot pally is 510 and ive been slowly rotating haste and mastery gear into my prot set. Now, i understand that crit is horrific for us so i dont bother with any ret gear that holds crit, but ret gear that's Haste/hit or haste/exp or haste/mastery is glorious for me. however, what is actually stopping me from gearing my ret set fully with the above stat gear and then just slapping a 1hander and shield on the ret set and tanking with a haste build? i mean...could i literally be a tanking ret pally essentially? obviously this would put my parry/dodge at nearly 0, so is there a mitigation sweet spot or haste breakpoint i should be shooting for?

Share this post


Link to post
Share on other sites

From my experience your avoidance is not gonna matter at all, the only real reason why you would even look at the regular tanking pieces with dodge/parry is because they can reset your avenger shield.

Theck's work on the prot pala stat prio is marvelous and he's been promoting haste builds for quite some time. My prot pally is geared towards haste itself so you could take a look at it. http://eu.battle.net/wow/en/character/kazzak/Solidwall/advanced as you can see I've got the head from feng heroic and it has crit on it, the only real reason is that it got so damn much haste so it's good.

There's exceptions to this gearing method ofcourse, such as the valor ring from shado-pan assault wich gives small haste but loads of crit.

But my opinion on it all is that you should rather take a crit/haste item than a dodge/parry item. Always.

Share this post


Link to post
Share on other sites

interesting. any chance on a link to some of thecks posts regarding haste builds? searched around but couldnt find anything

Share this post


Link to post
Share on other sites

never in a million years thought that i would ever apply what i learned in econometrics, but without that class i would have been lost reading that page. thats fascinating that cntrl/haste still holds a dominant lead over avoidance even after they buffed AS procs. maybe blizz should discuss their new strat to burn haste pallies with theck before they implement it in patches.

Edited by skullytor
  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Nevaera
      Hello there!

      <Shadow> on Argent Dawn has been going since 2009. We are a close-knit community and strongly believe in recruiting people who will fit in with us rather than just whoever is topping the meters. We also believe that having a busy RL life with job/family/social commitments and committing to Mythic raiding as a hobby we're all passionate about are not mutually exclusive. We are looking to bolster our line-up to push for Cutting Edge in Antorus.

      About us
       
      We progress raid Thursdays and Sundays, 20:00-23:00 and 19:30-22:30 respectively (all times server time)
      We have a non-mandatory farm raid Fridays at 20:30 that socials and alts are welcome to
      We use Discord for voice communication and have an active server to hang out, chat, and organise M+ runs
      We maintain a mature environment - having a laugh is great, but bullying, endless meme-spamming and the like are not welcome
      We believe in learning from your mistakes - you will never be yelled at, but you will be asked whether you know what you did wrong and how you can fix it
       

      What we expect from recruits
       
      Sign up to raids ahead of time and give us a heads-up in case of longer absences
      Be there 15 minutes before raid start and bring your own consumables as back-up to feasts and cauldrons
      Do your homework - research encounters thoroughly and understand them
      Understand and know how to play your class
      Have Discord installed and a working microphone, ready to speak when required but without cluttering up comms with chatter
      You don't need to grind to the point of burn-out, but keep up with AP traits and do M+ to hone your skills and supplement your gear
      Be a team player and bring a positive attitude. Wipes happen in Mythic. Constructive feedback is great, backseat raid leading is not.


      What we are currently looking for

      A rule that applies to all potential recruits is: We do not recruit for the bench, but we will always take the team that is most likely to defeat the boss and cannot promise everyone they will always be in for every fight. When things are equal in terms of performance and required composition, we much prefer to rotate people in and out over benching someone for an entire night.
      One Healer - Paladin preferred, but any class that isn't priest will be considered
      One Tank - Bear, Brewmaster or Blood DK
      Melee DPS - got one spot for a Rogue
      Ranged DPS - Boomkins, Shadow Priests, Warlocks and Hunters

      If this sounds like the guild for you, check us out at shadow-wow.enjin.com or contact the Co-GMs Alec#2922 and NevNev#2669 for more info!

      See you in Antorus!
    • By Shuppet
      I need guidance!
      I'm a returning player from the MoP era, I've played throughout TBC and beyond and currently I'm a iLvl 890 Mage. I haven't played any of Legion launch content, no 7.1/7.2 content when I first started playing again. Currently I've been doing all of the broken isles quests, currently on the last which is Suramar and my entire Broken Isles Rep standing is at Honoured across the board at this moment in time (btw this rep wall for flying is a joke).
      So here I am questing, doing dungeons and LFR. Multi-tasking multiple things, I've just received the last follower for the class hall quests, it's so overwhelming and I have no idea what I need to do to make sure I'm not missing out any tasty loot because I'm an avid completionist and wouldn't want to miss a mount or title or anything haha! But like I said, I'm so very overwhelmed by everything and I don't want to be doing things that I don't really need to do unless I get something shiny. Am I gonna be screwed if I skip the Broken Shore? Do i just go straight into argus? I love leveling alt characters but if i do all this, and have to do it again on an alt, I would be so angry. Obviously the Legion flying will benefit the alt, but if I can just skip to Argus(?), is it really worth it? Like jump straight into argus if its not gonna damage my alt toons chances of getting gear? WHAT SHOULD I BE DOING AND WHAT AM I WASTING MY TIME ON? - is the question I'm asking here. I hate missing a trick, please halp ! D;
    • By RaiTaebeck
      So, I'm currently maining Blood DK and that's the spec that I've gotten my 4 legends on. I do occasionally use UH and was wondering which of my legends would be most effective for it. Just a foreword, all of the gear that the legends replace is about equal; all 915-920 and don't cause any major stat changes so its not like using one legend over another causes me to use a bad piece. I have Soul of the Deathlord, which is the one I use most on UH, and I have  Shackles of Bryndaor, Archimonde's Hatred Reborn, and Prydaz, Xavaric's Magnum Opus. Does the Shackles passive work on UH, if so, could that be a better boost for Val'kyr[Dark Arbiter Talent] (b/c you can cycle more RP)? Other than that I'm just wondering which out weighs the other, STR or the secondaries?
      Edit: and just in case it makes a difference, my talent build is; http://www.wowhead.com/talent-calc/death-knight/unholy/c75z
    • By fox436
      Dry Rub is a small 10+ guild on the Daggerspine (U.S./CST) server that is looking to expand our numbers for Antorus and beyond! We are all set to hit the next raid immediately and are looking for some extra players to join us in our Heroic progression. Currently we have H ToS on farm status with the odd hiccup on H KJ due to roster size and variations. We are not elitists, we do not spam meters or force requirements on players. Someone has to be on the bottom of the damage and there's nothing wrong with that. As long as you can perform the mechanics within a boss fight, are a decent learner and have the initiative to go the extra mile when needed, then you are welcome to join our guild! This recruitment is a long-term plan for beyond Antorus and throughout the Battle For Azeroth.

      We do not do applications- this is a video game and that is a stupid requirement. We will talk to you briefly, feel you out, see what it is you are looking for and if you are interested and think you will be a positive addition to our ranks then go ahead and send me a private message either on here or in-game.

      Currently our interests in recruits are:
      1x Replacement Tank (Demon Hunter, Monk, preferred)  
      1x Auxillary/primary healer (we have enough heals for our group but to expand we will need a third healer (Shaman/Druid preferred)  
      3x DPS- We have a decent roster of ranged and melee currently. We are in need of Warriors, Rogues (not Outlaw, you know why) SV Hunters (if are good at it, GL), Feral/Moonkin Druids, Windwalker Monks, Demonology Warlocks and Shadow Priests.
      This is our current interest for recruits currently. These classes and specs will be looked at with preference but we don't want you to think that we will not consider you just because your spec may overlap with our current roster. We are accepting all classes and specs (almost) and that will not change until our roster has increased to require re-balancing. We have a dedicated Guild Master and Officer crew who will be working with you to improve your game and improve your understanding of things. If you are a good listener and can follow directions well then you will work out great with us, regardless of your DPS (within reason, please be at least 700k+ on a dummy). The one exception to this we have is that No Protection Paladins are being considered currently.

      Our raid times are Friday and Saturday, 10pm-1am CST and our current schedule is a full clear of H ToS to KJ on Friday and if it spills over, finish it up on Saturday. Our clears up to H KJ take roughly an hour to an hour and a half max and KJ takes up the rest of the time as we work with new players and their understanding of handling certain mechanics. We not not going to turn away players who may not be the highest damage or happen to make the odd mistake (we all do, and we all have "those fights"). We want open minded players who have something to contribute besides their ability!

      Our loot system is Personal. We do not believe in any Loot Council, they do not fit the atmosphere and climate we bring to our raids and we want our players to be responsible for their own loot. The only thing we ask is if you receive something you know is not an upgrade and someone else could benefit from, throw it in the raid chat and allow a /roll for it. If you are unsure of it we will explain to you the benefits of the item and whether or not you will actually gain from it.

      The Addons we will be requiring to raid are DBM (obviously), Pawn, Weak Auras (just that you use it, no specific requirement outside what you know you need to be tracking), and a clean UI that allows you to raid optimally. If you do not use these addons currently or do not understand how to use them efficiently, we are more than happy to help you figure them out!

      Our current raid team (Guild) consists of:
       
      1x Blood Death Knight (MT)
      1x Blood Death Knight/ Guardian Druid (OT)

      1x Holy Paladin (MH)
      1x Discipline Priest (OH)

      1x Beast Mastery Hunter
      1x Havoc Demon Hunter
      1x Frost Mage
      1x Assassination Rogue
      1x Affliction Warlock
      If you have any questions or just want to hang out sometime shoot me a message on here or in-game - Fox#1587 or Moon#1672.
    • By kidglock34
      I figured I'd do a Part 2 of this since I've managed to move from having never tanked before to now I can't get enough of it. 
      I've noticed a few things and wanted as much input as I can get. What has struck me so far is the lack of healers running PUGs at the lvl 60-ish area. It takes forever to get a PUG group together and I haven't been able to keep a healer with us more than 1 run through. I've made some DPS friends through PUGs which is pretty cool, but what is up with the healers???
      The second thing is how my damage relates to a few other classes at about the same level. I'm currently lvl 67. I'm able to hold aggro nearly most of the time. I have some PUG members than have a pet with taunt or something but for the most part I am good to go. What I will see are Death Knights and some Warlock/Mages that seem to be doing crazy damage while only being a level or 2 higher than I am. Is that normal or am I undergeared? I haven't quite downloaded a damage meter just yet but from watching the health bar on the enemies I've noticed that those 2 can do some big damage by themselves! So is it a gear issue with me, is it just the nature of their class at that level or are they over-geared with extra goodies figuring their main has helped pay for their current state of their equipment? And with that, any recommendations or just hang in there until I get much higher level when better equipment appears? I have Heirloom for my chest, back, shoulders, weapon and trinkets. I haven't really found any quest gear or dungeon drops that is better that what I have now.
      I can't say Thank You enough to everybody that posted advice and encouragement in my first thread. It was very helpful and I've taken a lot of it to heart and put it to work. I have had so much fun doing this...as like most things in life you are leery of...once you try it you only regret NOT doing it sooner.