Zadina

Icy Veins Giveaway Part 2: Win 100 Legion Beta Keys!

Legion  

10990 members have voted

  1. 1. Which class will be your main in Legion?

    • Death Knight
      0
    • Demon Hunter
      0
    • Druid
      0
    • Hunter
      0
    • Mage
      0
    • Monk
      0
    • Paladin
      0
    • Priest
      0
    • Rogue
      0
    • Shaman
      0
    • Warlock
      0
    • Warrior
      0


10950 posts in this topic

I will be playing a MM or BM Hunter as my main.

 

Would love to see a C'thun over looking my order hall cause it was just be bad A** :D

  • Like 2

Share this post


Link to post
Share on other sites

Go Shaman! For the Elements! Not to mention we get Doomhammer. And one of the coolest class halls. Have you seen where we customize our Weapon?! It's epic!! Thrall of course is my favorite NPC for Shaman. Even though he's lost a lot of his shine. But we'll help him get it back I'm sure. Hope he comes by the Maelstrom!

Edited by Aeix
  • Like 3

Share this post


Link to post
Share on other sites

I will play as a mage in legion , LIke to play as Frost and arcane , played since Mop en enjoing it alot. Want to try the new changes to the class smile.png and realy love the Archmage khadgar

Edited by sandro720

Share this post


Link to post
Share on other sites

Priest since classic, so going to stay Priest in Legion.

 

Favorite Priest NPC? Anduin. Simple because we same him grow up in his priestly ways over the expansions.

  • Like 1

Share this post


Link to post
Share on other sites

I will play Hunter in legion, i have been maining it for years. =) I started playing it while i started back in TBC.

 

And rexxar is by far my fav hunter NPC. =)

Edited by Karrmoon
  • Like 2

Share this post


Link to post
Share on other sites

Hi, and thanks you to giving us a chance to win a beta key :)

I'm planing to play a Demon Hunter DPS, just because it's a new class. I only played ProtPal until legion, I need to change, and what better than this new class ? :P

 

Well, about the NPC in my order hall.. Illidan of course, master of my new main class :)

Share this post


Link to post
Share on other sites

for sure warlock, been playing lock since vanilla and i wont change any time soon.

i know its impossible but my favorite warlock is gul´dan 

Share this post


Link to post
Share on other sites

I'll play Shaman because it's been my main since tbc and specifically enhancement. In our class hall i'd like to see a spiritual version of Orgrim Doomhammer giving us advice on how to wield his weapon or giving us background information on Doomhammer.

  • Like 3

Share this post


Link to post
Share on other sites

I play Paladin since TBC and I just simply love it. Light is the purest thing in the world and Paladins combine it with some very nice fighting skills to protect the weak.

 

My favourite class NPC is Tirion Fordring of course and I hope he is getting an important rol in Legion, we just need Paladins like him in our order halls.

Share this post


Link to post
Share on other sites

I am so excited to continue to play my Paladin in Legion! Especially with the Ashbringer! I will miss Tirion as a Paladin though, as he is awesome, but I do love Lady Liadrin, as I am a BE myself. 

Share this post


Link to post
Share on other sites

My main class in Legion is going to be a ret paladin, since I'm glad to see the class design get a bit more interesting than it was in Warlords. The one NPC I'd like to see make an appearance in our class order hall is probably Vindicator Maraad's spirit within a Vigilant. Having Maraad return to fight the Legion even in death would be a really cool angle, and the Vigilants are sweet.

  • Like 1

Share this post


Link to post
Share on other sites

I kinda have a problem, Valeera is so awesome, but Koltira...I'm gonna say Valeera, a rogue's life is better. 

Share this post


Link to post
Share on other sites

I am really excited to try demon hunter. My favorite NPC would have to be Thral! I have been busy maxing out every class of the game. I am excited to play every one of them. I think that after I make the demon hunter my next in line will be enhancement shaman. So extremely excited to see what legion holds for all of us! LONG LIVE WOW!

  • Like 1

Share this post


Link to post
Share on other sites

I will be going back to Death Knight, I was a Warlock, but seeing the campaign, artifact and gameplay I had to go back to my roots!

Share this post


Link to post
Share on other sites

Resto Shaman!  I can't get enough of healing via water balloons...

 

Favorite NPC has to be Rehgar Earthfury

Edited by Krummtar

Share this post


Link to post
Share on other sites

Demonology warlock ofc, but actually i don't know if would be better to wait some guide, before spending the artifact power, maybe i'll just yolo it :P

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By gregn6238
      Hey guys, I'm doing a small study looking into why players chose to play in PvP realms and why others chose RP. It would be much appreciated if you all could just post a quick reply with a few words regarding why you chose which and your age (if you feel comfortable). Thanks you!
       
    • By Starym

       
      There's more alt space coming with Battle for Azeroth, as the character limit per server will go up by two, leaving the paltry 16 slots in the dust.
      So thanks a lot to the new allied races and hopefully the number will grow as even more get added, especially the Zandalari and Kul Tirans (who unfortunately won't be coming immediately with BfA's release). For more info on all the upcoming allied races, check out one of these articles:
      Allied Races Official Page Update: May 4 Dark Iron Dwarves & Mag'har Orcs Overview Dark Iron Dwarves & Mag'har Orcs Official Preview Kul Tiran & Mag'har Orc Heritage Armor Kul Tiran Customization Options Kul Tiran Druid Bear Forms Kul Tiran Druid Cat Forms Kul Tiran Druid Travel Forms Zandalari Troll Druid Forms Zandalari Troll Druid Forms Animations Zandalari Troll Shaman Totems
    • By Blainie

      Enter now for your chance to win one of the 75 keys we are giving away!
      The time has come for our beta key giveaway for the upcoming expansion, Battle for Azeroth! This post will have everything you need to not only enter the giveaway, but make sure that your entry has the best chance of winning one of the 75 keys we are giving out.
      How to Enter
      With the information that has been spreading through datamining and now on the beta servers, it's obvious something big is brewing for the home city of the Night Elves, so our contest will be sending you to Darnassus! In order to enter, you will need to have a level 1 Night Elf and bring it to Darnassus - specifically, The Howling Oak.
      Once you have arrived, position yourself at the entrance on the first platform, as shown below:

      Once you have done so, you should click on the in-game clock and then click the "Show Stopwatch" button that appears in the Clock window. This will show you an in-game timer that you'll need to use for the contest.
      The objective is to follow a route through Darnassus and time yourself from start to finish, following the steps we have outlined in the instructions below. Once you have your time, you will then choose from one of five times in the poll at the top of this post; you should select whichever time is closest to the time you recorded while completing the run through Darnassus.
      Users that selected the "correct" time will then be placed into a pool of players that will be eligible to win a key. The winners will be chosen at random from those that have selected the correct option in the poll. As long as you follow the route, there should be no issues with your time being too far off the average we found while running the route.
      So, without further ado, let's get running!
      Instructions for Route
      Follow the steps below exactly as detailed in order to keep your time as close to ours as possible. There are a few things to note before starting your run:
      Read the full instructions before starting your run. It will make things much easier for you. Use the WoW in-game timer. It's likely more reliable than your years-old egg timer. Stick to the path as much as you can on the map's route. We stayed in the middle of the path for the whole route, so cutting corners too often might ruin your chances. The red route on the map below should be followed as precisely as possible until you reach the Temple of the Moon, at which point you should follow the instructions for where to go. We typed out each emote in order to give players a fair chance in case they did not want to use macros for the emotes. You should do the same. When you see an "or" between two emotes, you can choose which one to do. We felt we would give an option for the Alliance players that wanted to show respect to their comrades, but also leave the possibility for Horde players to show their disdain for the Alliance. Here is a map of the route you will follow:

      The steps for the route are as follows:
      Start your timer. Emote with /salute or /spit at one of the guards next to you (you can do this at either guard, it does not matter). Follow the route around Darnassus until you reach the entrance to the Temple of the Moon. Enter the Temple, then turn left immediately and follow the path with lamps on either side that leads to a ramp guarded by two Sentinels. Once you reach the top of the ramp, turn right and follow the path until you reach Tyrande and Malfurion. Stop just before them. Emote with /bow or /laugh at Tyrande. Emote with /salute or /spit at Malfurion. Run through them and jump off the balcony into the water below. As soon as you land next to the statue of the fountain, stop your timer. Once you've got your first time, you can either try again and average your times, in case you felt you made a mistake, or you can enter with your first time. Come back to this page and select the option in the poll that you think was closest to your time for the route. Your entry will be your poll selection, so choose wisely and good luck!
      Rules and Information
      As for every contest, we have a set of rules that will apply for the duration of the contest:
      The contest will finish as soon as the poll closes on Friday, May 25th, 2018. Users will be selected at random from the pool of players that choose the "correct" poll option. This will be done by a random number generator and we will not change the choices unless a user has broken one of the rules. You may only enter the competition once; if you attempt to enter with multiple accounts from the same IP, your entries will be void. Do not use any speed enhancement buffs, gear or mounts. You should complete the route at the running speed of a Level 1 Night Elf (any class) in their starter gear. Do not use any race other than Night Elf for the challenge; they have a passive increase to their movement speed that other races do not have. Good luck to all that enter and we hope you can come to appreciate the beauty of the city while completing the challenge (or scout out a few weak points for future battles if you will be returning as a Horde player)!
      EDIT: The poll results that are displayed after voting should all be at 0 votes. Your vote is still counted, but we have done this to remove the possibility of users simply checking the results for an easy method of entering, rather than actually participating.
    • By Starym

       
      Balance Druids have been in a pretty bad place on the beta for a while now and were almost memed out of existence, but there's finally some good news as CM Seph responded to some detailed feedback on the class with a lengthy post explaining plans for the spec. New baseline passives, empowerments that are more significant to gameplay, new and changed talents and a lot of specific skill improvements all add up to make boomkins interesting to play again, so check out the detailed plans for the spec below and check out the recent talent changes.
      Seph (source)
      05/01/2018 12:19 AMPosted by Cyouskin
      Solar Empowerment and Lunar Empowerment do not provide rewarding gameplay.
      Single-target rotation can be optimized by a CastSequence macro.
      This is two-parts and our two most important goals for the spec’s changelist going into BfA (and they tie in with each other):
      First is to add something interesting to the base rotation. As many have pointed out, Balance Druid’s baseline rotation is pretty predictable, and doesn’t offer much in the way of procs or reactionary gameplay. New baseline passive: Solar Wrath has a 20% chance to grant Lunar Empowerment. Lunar Strike has a 20% chance to grant Solar Empowerment. The goal here is to break up the monotony of chain-casting of only one generator with procs that incentivize you to use the other generator.
      Second is to make Solar/Lunar Empowerments more meaningful. The damage bonus they provide on live isn’t negligible, but they don’t provide anything interesting other than damage. It’s hard to make a damage bonus with no created gameplay feel like a bonus psychologically, when you know in the back of your mind that everyone’s damage is tuned to be similar at the end of the day. We’re trying two changes here:
      Solar Empowerment is changing into: Causes your next Solar Wrath to explode for an additional X% of its damage to all nearby enemies (also hits the primary target). This helps to differentiate the two Empowerments a bit mechanically and visually. It also gives Solar Empowerments, which are now granted by Lunar Strike, an AOE component so that when it procs while you’re AOEing with Lunar Strike, you feel good about getting and using the Solar Empowerment proc. Currently the Solar Empowerment bonus is half the value of Lunar Empowerment’s damage bonus, and scales by Mastery at the same half rate.
      Starlord talent is becoming baseline, making Lunar and Solar Empowerment always reduce the cast time of their affected spells by 15%. This is a simple and direct way for Empowerments to be felt and desired. Starlord is being redesigned into: Starsurge grants you 3% Haste for 15 sec. Stacks up to 3 times. Gaining a stack does not refresh the duration. (Tier 20 4-pc bonus)

      This doesn't instantly make Empowerments the most interesting class mechanic in the game, but it should be a step forward.
      05/01/2018 12:19 AMPosted by Cyouskin
      Fury of Elune, Sunfire, and Lunar Strike do not share the same splash radius.
      We’ve increased/standardized the splash radius of Lunar Strike, Fury of Elune, Full Moon, and Sunfire to 8 yds. Many of the 3-5 yd radius AOEs in the game started off as: Let’s make this spell effect that looks explosion-y, but won’t impact AOE damage too much, so let’s make it a small 3 yd radius. In practice, having AOE capability means players want to make use of it, and when it’s 3-5 yds it’s very difficult to and thus can be frustrating. 8 yds means you can more easily hit a basic clump of enemies on you or the tank.
      05/01/2018 12:19 AMPosted by Cyouskin
      Lunar Strike is insignificant in AOE despite having a splash mechanic.
      Lunar Strike’s radius increasing from 5 to 8 yds should be noticeable, but we can probably safely nudge up the splash damage a bit (25->33%) and see how it plays. Note that next week you’ll see a 10% reduction to Lunar Strike’s base damage – that’s to mirror a new 10% reduction to its base cast time (2.5->2.25 sec). This makes Lunar Strike’s cast time and Astral Power generation to be each exactly 50% higher than Solar Wrath, and makes it no longer slower resource generation/ramp with Lunar Strike than Solar Wrath.
      05/01/2018 12:19 AMPosted by Cyouskin
      Stellar Flare suffers from a very heavy cost. A Starfall that costs 60, plus the Stellar Flare (10), plus the fact we aren't casting a filler (8), means Stellar Flare costs a bit too much.
      Stellar Flare requiring a Starfall to be down to get a large portion of its damage felt bad – it’s a kind of weird negative synergy with both being Astral Power spenders. We’ve removed the Stellar Empowerment portion of it, and instead its damage is increased by Balance mastery (the portion that increases Astral Power spender damage), and kept its 10 Astral Power for now.
      One use case for Stellar Flare was that it can be a spender for targets that can’t all be covered by a single Starfall (even though Stellar Drift covers the entire world and pulls the floor above), and this use case pointed even more toward removing the Stellar Empowerment requirement portion of it. I think Stellar Flare is still looking for its place on the spec - we’ll continue to look for opportunities to improve/change it.
      05/01/2018 12:21 AMPosted by Cyouskin
      AOE gameplay is too reliant on Shooting Stars. Other talents do not come close to the         performance of Shooting Stars.
      Shooting Stars looks/feels cool, but provided just a little too much Astral Power. Especially considering that the talent row it’s now on (with Stellar Drift and Stellar Flare) provides no other resources generation, reducing its Astral power proc makes sense.
      05/01/2018 12:19 AMPosted by Cyouskin
      Force of Nature suffers from scaling issues. The other talents have a notable effect on Astral Power generation.
      Agree that summoning some Treants on a long cooldown doesn’t bring much in terms of mechanical interaction. It now generates some Astral Power over its duration.
      05/01/2018 12:21 AMPosted by Cyouskin
      The current rate of Astral Power generation is pretty low.
      Starsurge’s cost hasn’t been changed, but some amount of Astral Power generation has been added to a few places – Warrior of Elune, Force of Nature, Fury of Elune (now a generator instead of spender), Nature's Balance (new design). Additionally, the average cast speed of your two generators has been meaningfully sped up, with Starlord’s 15% cast time reduction becoming baseline. Definitely will be keeping an eye on pacing feedback.
      05/01/2018 05:50 AMPosted by Maruul
      And for the love of god remove Nature's Balance, I have never seen a talent that makes me more depressed. I dread the day I have to pick it because it's the best, it is horribly unexciting and makes the rotation even more wrath spam. Don't make it baseline, don't buff it, just delete it.
      Agree here. The bonus it provided ended up making the single-target rotation less engaging, even if it was sometimes nice to have in multitarget situations.
      The new/redesigned version of Nature's Balance is: While in combat, you generate 2 Astral Power every 3 sec. While out of combat, your Astral Power rebalances to 50 instead of depleting to empty. It's a combination of the live Blessing of An'she talent (which has been removed and one half folded into this one) and the new effect which removes out-of-combat Astral Power degeneration while below half, allowing you to enter combat with up to 50 Astral Power, which allows a Starsurge or Starfall on the opener.
      05/08/2018 05:18 PMPosted by Gärzen
      Welp the new build came out today and another nerf in the form of Soul of the Forest only reduces the cost of starfall by 10 down from 20. Thats the nail in the coffin right there, destroyed the rest of our niche. This was the build we were looking forward to.
      Starfall’s base Astral Power cost has been reduced to 50. We probably should have waited to make that change to Soul of the Forest along with the rest of the changes to the spec. Overall, that reduction to Soul of the Forest is still the right thing (I think many of you agree) - 1/3 off the cost of Starfall for a talent is pretty overboard – but without the context of the rest of the changes it’s understandable that it doesn’t look right.
      05/13/2018 03:53 PMPosted by Comfybundles
      Please give us a way to spread Moonfire on multiple targets.
      Twin Moons is a new talent that causes Moonfire to deal additional damage and also hit a second nearby enemy within 20 yds of that target. (a.k.a legendary shoulders) This was useful functionality that helped with ramp in multitarget situations and was also visually satisfying.
      One other change is to Celestial Alignment/Incarnation: Chosen of Elune. Instead of providing +50% Astral Power generation on Lunar Strike/Solar Wrath, they now provide 15% Haste (and their damage bonus has been tuned down slightly for now). The spec’s resource is a bit of a not-super-stable balance of Astral Power and Lunar/Solar Empowerment generation/consumption, and Celestial Alignment/Incarnation: Chosen of Elune sometimes caused resource/Empowerments overflow, a problem that a Haste bonus doesn’t have.
      Thanks for all the well-written and constructive feedback, especially from the original poster.
    • By Stan

      Battle for Azeroth Beta has been updated with phased versions of Tirisfal Glades and Darkshore, showing the aftermath of the Burning of Teldrassil and the Siege of Lordaeron.
      Our coverage of Beta Build 26624 includes new Azerite traits, Class Changes, Kul Tiran Druid Aquatic Forms, Flying in Battle for Azeroth, the Brutosaur Mount, Glory of the Uldir Raider & Glory of the Wartorn Hero.
      The Burning of Teldrassil
      Once Alliance players complete the Siege of Lordaeron, they will find many Darnassian refugees in Stormwind Harbor. The boat to Darnassus needs to be repaired, but there is a portal that you can take to witness the aftermath.

      You will be teleported to Lor'danel and see the burning Teldrassil in the background. The zone cannot be accessed, because fatigue will eventually kill you. You can talk to Zidormi in Darkshore to witness Darnassus before the Siege of Lordaeron.

      The Siege of Lordaeron
      The zeppelin to Undercity is no longer operational and there's a portal to the Ruins of Lordaeron.

      The area can be entered right now, but you will get killed by a mysterious buff in a couple of ticks. You can talk to Zidormi to witness Tirisfal Glades before the Battle for Lordaeron.