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Frenzy Thorns Barbarian

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Guest Alavar#1624

Hello Deadset and Co.

You say that reforging swamplands as barb will remove the WD skill and reroll with appropriate barb stats..however, I obtained a fresh pair of 2.4.1 swampland waders today on my WD and reforged them as Barbarian. The WD skill was still there as well as Intelligence. Luckily they rolled ancient the first reforging :(

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Guest Entirin

Would Heart of Iron work for chest piece or perhaps in the cube once you have enough life per hit to not have vambrace of sescheron in the cube?

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On 5/29/2016 at 6:08 PM, Guest Entirin said:

Would Heart of Iron work for chest piece or perhaps in the cube once you have enough life per hit to not have vambrace of sescheron in the cube?

You could, though my honest recommendation once you hit enough LpH is to use Nemesis Bracers instead. This is the best elite hunting build in the game, I'd play to its strengths :)

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On 5/28/2016 at 7:15 PM, Guest Alavar#1624 said:

Hello Deadset and Co.

You say that reforging swamplands as barb will remove the WD skill and reroll with appropriate barb stats..however, I obtained a fresh pair of 2.4.1 swampland waders today on my WD and reforged them as Barbarian. The WD skill was still there as well as Intelligence. Luckily they rolled ancient the first reforging :(

Yeah I just tried this as well with the same results--poison damage %, intelligence, and WD skill. I reforged them three times to be sure, and got these same results each time.

Edit: I also took them to the Mystic, and while you can re-roll the Intelligence to Strength, or the WD skill to a Barb skill, you cannot change the Poison Damage.

If those don't work, what else would be best?  Doesn't look like there is much in the way of leg armor that would really fit with the build.  If not, how about using Renewal of the Invoker?  They automatically come with thorns, sockets, and strength, giving you a high chance of rolling an optimal pair.

By the way, I noticed an error.  The skills chart shows Tough as Nails, Berserker Rage, Ruthless, and Nerves of Steel, but the text calls for Boon of Bul-Kathos.

Edited by Warden

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Ah damn, looks like I've made a mistake. I'll correct the guide, but as a general note  - really any pair of well rolled pants will do. Note that it is possible to have Swamplands with Physical % and Thorns (I actually got one the other day - I'll need to roll the Int to Str and will be stuck with a WD primary skill roll, but that's fine in the grand scheme of things). Invoker pants should be the next best thing though, and infinitely easier to acquire.

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10 hours ago, Deadset said:

Ah damn, looks like I've made a mistake. I'll correct the guide, but as a general note  - really any pair of well rolled pants will do. Note that it is possible to have Swamplands with Physical % and Thorns (I actually got one the other day - I'll need to roll the Int to Str and will be stuck with a WD primary skill roll, but that's fine in the grand scheme of things). Invoker pants should be the next best thing though, and infinitely easier to acquire.

So when you say you got a pair of Swamplands with Physical %... Did they drop that way as loot?  If so, what character class got the drop?  And if it was from reforging in the cube, do you know about how many tries it took before you got Physical %?  And what class did the reforging?

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On 6/8/2016 at 8:41 PM, Warden said:

So when you say you got a pair of Swamplands with Physical %... Did they drop that way as loot?  If so, what character class got the drop?  And if it was from reforging in the cube, do you know about how many tries it took before you got Physical %?  And what class did the reforging?

 

I got them with a Physical % roll and secondary Thorns on the Witch Doctor himself. I have not reforged them, since they only need a reroll of the Int (and I gotta live with a primary skill % roll that's WD specific). Very lucky drop, to be honest. :/ It's definitely an exception.

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2 hours ago, Deadset said:

 

I got them with a Physical % roll and secondary Thorns on the Witch Doctor himself. I have not reforged them, since they only need a reroll of the Int (and I gotta live with a primary skill % roll that's WD specific). Very lucky drop, to be honest. :/ It's definitely an exception.

It's really funny...  Just a couple days ago, a pair with Physical damage dropped for my WD.  My first thought was, "Well, I guess Deadset's not crazy!" :D  I took them to the Mystic and found I could reroll the Physical to anything I wanted.  I did not reroll it...it was just curious since it would not let me reroll the damage type when it was Poison.

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Heya, nice build, but I still have a few questions:

1. topazes in main and offhand, is thorns combined or is it per swing?

2. CHC/CHD don't work with thorns, but what about Area Damage, you mentioned it in stat sections, but no in-depth. Is AD working fully with thorns?

3. Do "standard" buffs (Power pylon, Oculus, Voodoo etc) amp the damage of thorns?

 

Thank you in advance :)

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This needs to be updated, you should Always be running vanguard on frenzy in the case of a Thorns build you will be wearing Physical +% gear

~ @ 10 stacks calculated ~

1,005,746,112 with vanguard

812,950,090 with maniac

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On 6/15/2016 at 6:33 PM, ch1zra said:

Heya, nice build, but I still have a few questions:

Heya!

1. Combined; 2. AD works with Thorns!; 3. They do :)

On 6/17/2016 at 8:54 PM, iThinkiWin said:

This needs to be updated, you should Always be running vanguard on frenzy in the case of a Thorns build you will be wearing Physical +% gear

Hey! In the ideal case scenario for a Thorns build, weapon damage range is rolled away for a fourth beneficial stat. The skill itself is merely means to apply Thorns, its actual rune element and damage values are negligible. Frenzy has been picked as it gives you an additive damage bonus that boosts Thorns output irrespective of actual skill damage dealt.

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On 6/21/2016 at 4:15 PM, Deadset said:

Heya!

1. Combined; 2. AD works with Thorns!; 3. They do :)

Hey! In the ideal case scenario for a Thorns build, weapon damage range is rolled away for a fourth beneficial stat. The skill itself is merely means to apply Thorns, its actual rune element and damage values are negligible. Frenzy has been picked as it gives you an additive damage bonus that boosts Thorns output irrespective of actual skill damage dealt.

http://www.d3planner.com/338271987

is what i mean in the case of over top perfect build or otherwise you are losing half a million damage by using any non-physical rune have to remember lon is giving all round dmg bonus and oath gives 200% that does count for some damage not compareable to thorns but even so

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4 hours ago, iThinkiWin said:

 

http://www.d3planner.com/338271987

is what i mean in the case of over top perfect build or otherwise you are losing half a million damage by using any non-physical rune have to remember lon is giving all round dmg bonus and oath gives 200% that does count for some damage not compareable to thorns but even so

Does D3Planner account for damage correctly with a thorns build like this?  I can't find any damage amounts that go up or down as you change Thorns or physical %, but then I have never understood D3Planner very well.  I need to find a tutorial or something.

Anyway, I just tested out my thorns barb (http://www.d3planner.com/257268737).  There are three ranges of smaller damage numbers, one around 30k, one around 5M, and one around 30M. Those include thorns damage (defensive damage, from being hit), main hand damage and off hand damage, but I don't know which is which.  The offensive thorns damage I do runs from 426M to 745M (Vanguard rune) and 586M to 895M (Maniac rune.) 

Now my build is not "ideal".  I only have 36% Physical increase.  And the damage on my off hand weapon has been re-rolled into attack speed.  But even with 40% +Physical, and 50M damage per hit from Frenzy, it still can't compare.  50M + 40% is only 20M increase from Vanguard.  Average offensive Thorns damage is 585M, plus 12.% from Maniac is an increase of  73M.  And from the numbers I saw above, the increase in practice is higher than that.

Unless I am missing something?  Because that's very possible...

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Guest scotty212

why swampland in the legs slot and not something like depth diggers which give buff to dmg? 

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On 6/23/2016 at 8:14 PM, iThinkiWin said:

I get you guys now.

Here's the kicker: Thorns can't crit. The good part about Thorns builds is being able to focus on Toughness stats completely (with some investment in IAS and CDR) and ignore Crit Chance and Crit Damage, because a secondary stat is dealing all the hurt. Applying the Thorns as quickly as possible is all you care about.

That's the only reason this is a "Frenzy" build to begin with - the effect of Bastion's Revered + the damage boost of Maniac affecting Thorns damage. It can be any other generator and/or rune with comparable results.

You can definitely have a pure Frenzy Barb, one that has Crit stats in place and doesn't roll damage range away from weapons, uses Depth Diggers and Simplicity's Strength, rolls Frenzy % on pants and belt, etc. But that's a different build altogether.

Trying to do both just doesn't mesh well, the linked version is Thorns without the Toughness and Frenzy without fully committing to primary skill damage (missing Simplicity, perhaps even a cubed Undisputed Champion).

P.S. I hope my answer clarifies the last question as well - Swamp Land Wader's Physical damage affix affects Thorns, whereas Depth Diggers affect a skill that is only there to deliver your Thorns damage.

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Guest RohamBilly

Hi all,

i have a maybe stupid question, but i did not find any confirmed information. Boyarsky's Chip's lvl 25 attribution means a irresistable "disable" when elites can hit only you or it goes away like the others like stun, frezze etc?

   

 

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On 8/22/2016 at 10:38 AM, Guest RohamBilly said:

Hi all,

i have a maybe stupid question, but i did not find any confirmed information. Boyarsky's Chip's lvl 25 attribution means a irresistable "disable" when elites can hit only you or it goes away like the others like stun, frezze etc?

   

Hey - if I understand your question correctly, then no. The taunting effect does not diminish from the monster. Note that does not stop the monster from using its AoE attacks, which are what make elites so devastating - limiting the usefulness of this affix if you're hoping to 'tank' with it.

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Nice, looks like I can drop LoN and put in Avarice Band + CoE, plus something in the cube, and get The Thrill Conquest.  That's the next target in the 'Stay Barb' S7 era.

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Hi Deadset! Thanks for this amazing build!

An ancient andariels visage helm dropped yesterday with +20% psysical dmg and +7% attack speed. Unfortunately I had to roll a socket on it, but it hasn't got vit and thorns stats. All other equipment got thorns, but not this. The question is: shuold I use this in the build, or try to gramble a better helm? 

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10 hours ago, Seldam said:

Hi Deadset! Thanks for this amazing build!

An ancient andariels visage helm dropped yesterday with +20% psysical dmg and +7% attack speed. Unfortunately I had to roll a socket on it, but it hasn't got vit and thorns stats. All other equipment got thorns, but not this. The question is: shuold I use this in the build, or try to gramble a better helm? 

Use it for now, but hope for a better rolled one in the future.

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To expand on Blainie's comment, your helm is actually quite good (an ancient one with the same rolls AND the ability to reroll into Thorns is basically a miracle). It can easily be part of your 90+ endgame setup, quite a few Thorns Frenzy Barbs run it.

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Guest Neogeo

Why did you prefer IAS on weapon instead of LOH? It seem like everyone else on Diablo forum suggested to choose LOH on weapon over IAS.

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      Demon Hunter
      New Demon Hunter Set: Gears of Dreadlands 2-Piece Bonus Gain a Momentum stack when attacking with a Primary skill. Each Momentum stack lasts 2 seconds at a maximum duration of 10 seconds. Your Primary skills deal 10% more damage per stack of Momentum. 4-Piece Bonus Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While casting Strafe, you move faster per stack of Momentum. 6-Piece Bonus Your primary skills deal 10000% more damage Leonine Bow of Hashir Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage. Emimei's Duffel Bolas now explode instantly and deal 150-175% increased damage. The Ninth Cirri Satchel Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage. Odyssey's End Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources. Hunter's Wrath Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage. Holy Point Shot Impale throws 2 additional knives and deals 75-100% increased damage. Necromancer
      New Necromancer Set: Masquerade of Burning Carnival 2-Piece Bonus Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die. 4-Piece Bonus While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well. 6-Piece Bonus Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus. Grasps of Essence When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times. Haunted Visions Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long forever. They can now duplicate Grim Scythe instead of Skeletal Mage. Razeth's Volition Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full. Jesseth Arms 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage. Grace of Inarius 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit. Pestilence Master's Shroud 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%. Crusader
      Shield of Fury This effect may stack up to 20 10 times. General
      Stone of Jordan Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill. Reaper's Wraps Added a 2-second internal cooldown to the Health globe effect. Mantle of Channeling Now works with the Necromancer's Siphon Blood. Convention of Elements Added "non-static" to the wording of the legendary power's description. The functionality is unchanged
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      Skill Changes
      Necromancer Final Service
      No longer consumes pets.
      Bone Prison Simulacrums now benefit from this passive skill. Serration Simulacrums now benefit from this passive skill. Corpse Explosion Damage increased from 350% to 1050%. Witch Doctor Spirit Barrage The Spectres from the Phantasm rune no longer benefit from pet bonuses. Return to Top
      Bug Fixes
      General Fixed a rare issue where players could enter a locked party and become unable to enter games or change game settings Necromancer Fixed an issue where Skeletal Mages were not attacking certain creatures Return to Top
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      Patch 2.6.9 comes with a new Seasonal power, new sets for Demon Hunters, Necromancers, and more.
    • By Starym
      We finally have some more specific news on the Season 21 PTR delay and it seems that we'll be seeing it live tomorrow in the Pacific afternoon aka around midnight CET! The PTR brings with it a new seasonal power, 2 new sets, a whole lot of new legendary powers and more.
      S21 PTR (source)
      Hi everyone
      Back with that update I promised. It’s a good one!
      We are aiming to have PTR up tomorrow afternoon (Pacific Time). We will update the blog posts and have threads up when things go live tomorrow.
      Thanks for all your patience on this. We are looking forward to the feedback!
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