Zadina

Legion: Extended Draw Distance

Sign in to follow this  

5 posts in this topic

UxVHSrA.jpg

One of the new visual features of Legion is the increased view distance. Blizzard has posted an "Engineer's Workshop" blog post on this feature.

In Legion, you will be able to see things that are far away much better and clearer, instead of the usual fog and/or nothing at all. This extended draw distance will not work only in the Broken Isles, but in all of Azeroth. Moreover, the graphics options are changing and they are now based on a scale of 1 to 10, instead of the former Low, Fair, Good, High and Ultra options.

Take a sneak peak of the extended view distance here:

Blizzard LogoBlizzard Entertainment

It’s been a while since we’ve delved into some of the nuts and bolts of World of Warcraft, but today we wanted to talk about an exciting visual update we’re working on for Legion—extended draw distance.

For the new expansion, we’re making some under-the-hood changes that will make it possible players to see more of the world than before. This new perspective on World of Warcraft won’t be limited to the Broken Isles. Players who return to the Eastern Kingdoms and Kalimdor will also be able to see distant terrain and buildings from farther away than previously possible.

You can see the dramatic difference for yourself between the old and new draw distance in the following screenshots.

This first image is taken from vantage point in Shadowmoon Valley looking toward Karabor from midway through the zone—first on the current Ultra setting and then on the new Graphics Level 8 setting.

G66RTCVAA5SZ1464727659047.jpg

In this screenshot, Karabor isn’t even visible as a silhouette on our highest graphics draw distance for Warlords of Draenor (Ultra). The equivalent setting in Legion will result in the next screenshot once this change goes into the game.

4SJ35IBHGMXS1464727659056.jpg

Now that we’ve shown you what to expect, let’s dig further into what’s going on behind the scenes.

There are two numbers that contribute to how far the player can see terrain and structures in World of Warcraft. These numbers are the “fog distance”—a depth from the camera at which point any object’s pixels are fully converted to the fog color—and an overall draw distance, after which we clip all object geometry, preventing anything past that point from drawing. On lower settings, you can see the second value as terrain and buildings seem to melt into existence, fully fogged, before slowly getting colored as you get closer to them.

In Warlords, the highest-end hardware that can reliably run the Ultra setting manages to push the fully fogged distance to about 1,300 “game units” (yards). After that point, all objects would be drawn filled in with the fog color until the clipping distance. The same setting in Legion will draw out to 2,600 game units. Those who currently play at High settings in Warlords and see out to 1,000 units will see 2,200 units in Legion. Graphics Level 10 is currently set at 3,500 game units, which you can see in that last screenshot. It’s important to note that due to memory considerations, all of these new draw distances are only available in the 64-bit client.

If you’re interested in the “how,” a bulk of the effort to achieve this went into changing the way we draw terrain and water in WoW to render fewer vertices at a distance. But it also necessitated the implementation of Level of Detail (LOD) for game models, like trees, and buildings as well. A model with LOD can swap to a lower polygon count model at a distance without negatively impacting the visual quality of the scene. We prototyped aspects of these systems in both Warlords of Draenor and Mists of Pandaria and learned enough from those two expansions to feel confident about making this change in Legion.

Another important change related to performance and quality will be the number of graphics options. We are retiring the concept of Low, Fair, Good, High, and Ultra in favor of a numerical scale. In Legion you’ll play the game on options 1 through 10, with 1 being the lowest we support and 10 being the highest. The old graphics settings land around 3 being comparable to the old Low and 7 being a match for the old High. This gives us even more room around the minimum spec and the recommended spec to either ease burdens on low end hardware or push titanic configurations.

Please note that as we progress through the beta, we may make additional changes to draw distances in order to deliver the best gameplay experience and performance. These changes are currently available to check out in the Legion beta test.

(source)

A screenshot showing how far you can see in Legion was posted a couple of days ago on Reddit by u/Vanayzan; you can check it out here. Overall, it's a pretty amazing aesthetic feature and it's one of the many, many things that makes us excited for Legion!

  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, o0Bacardi0o said:

i cant wait to see how my new GTX1080 will perform in the new game :)

I only have a GTX 780, but I can't wait to see wither ;P

Share this post


Link to post
Share on other sites

Meanwhile, I will be happy playing the game on graphic setting 2 with my potato of a laptop :C

  • Like 2

Share this post


Link to post
Share on other sites
18 hours ago, Zadina said:

Meanwhile, I will be happy playing the game on graphic setting 2 with my potato of a laptop :C

thats the spirit buddy!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Last week, Bay sat down with wordup and talked about Enhancement Shamans in Legon. He's back with another very detailed videos for all Brewmaster Monk players.
      In the 152nd episode he's joined by BrewingScribe & Paoanii (Envy).
      Bookmarks
      00:05:45 • Guest Roles for Brewmaster 00:22:18 • Brewmaster in 7.2.5 00:40:34 • 7.2 Artifact Traits 00:48:20 • Brewmaster in the Tomb of Sargeras 00:56:55 • Bugs/Tomfoolery with Brewmaster 01:06:06 • Mid-Show Commercial Break 01:11:18 • Brewmaster Artifact Challenge 01:16:14 • Stat Prioritization for Brewmaster 01:30:55 • Tier Sets Discussion 01:50:26 • What is the Brewmaster Community Up To? 01:52:45 • Builds and Talent Breakdown 01:59:16 • Brewmaster Trinket Prioritization For more information about Brewmaster Monks, visit our Brewmaster Monk PvE Tank Guide.
    • By Stan

      Many players are still waiting for Patch 7.3 to go live, before they complete the Mage Tower Challenge for their Artifact weapon appearance, because with increasing item level, the challenge becomes more trivial. If you have your appearance unlocked and think how good you are, you probably haven't heard of Muddymonk!
      The player wrote on reddit that he finished Mage Tower Challenges for each class / specialization - that's a total of 36 challenges.

      You can find more screenshots here.
    • By Stan

      Redditor eke00372 uploaded a video of Argus the Unmaker from PTR. Blizzard opened Antorus for testing and a guild was able to access the raid's final boss, even though testing should have ended with Aggramar. The fight is still very unfinished. The boss can be CCed and isn't even an elite.
      After defeating Aggramar, you talk to Magni and get teleported to the Seat of the Pantheon.
      The fight takes place in an area called Seat of the Pantheon.

      Rewards
      Multiple rewards await after you defeat Legion's final boss.
      Scythe of the Unmaker (Polearm Weapon Transmog).

      Shackled Ur'zul mount drops from Mythic Argus.

      Kirin Tor Summoning Crystal is obtained when you complete Blood of a Titan.

      Insignia of the Grand Army from completing The Death of a Titan.
    • By Stan

      A source of the latest information related to Patch 7.3 and beyond!
      Our Patch 7.3 hub organizes all 7.3 data and latest news coverage in a single place.
      Welcome to our centralized hub dedicated to the biggest patch ever introduced to World of Warcraft. For easier navigation, we'll keep it updated throughout testing by adding links to our latest coverage, so that you won't miss out on any important information.
      Patch 7.3
      This section contains major information about the patch.
      Returning Player Guide *new* Reputation Guides (Argussian Reach & Army of the Light) Ion Hazzikostas Patch 7.3 Interview  Content Rollout Schedule Dungeons (M+) Changes Build Highlights // Class Changes
      In this section, you will find the most recent changes sorted by build.
      Patch 7.3 Build 24853 Patch 7.3 Build 24727  Patch 7.3 Build 24651 Patch 7.3 Build 24608 // Feral Druid // Frost DK & Mage Changes Patch 7.3: Upcoming Frost Death Knight Changes Patch 7.3 Build 24539 // Patch 7.3 Feral Druid Changes Patch 7.3.0 Build 24500 Patch 7.3.0 Build 24473 Dev Notes
      Blizzard usually posts on the official forums once a new PTR build is deployed to test realms, giving an overview of new features that become available for testing.
      Build 24829 Build 24608 Build 24539 Build 24500 Build 24473 Artifact Power & Advancement
      In Patch 7.3, you will be able to unlock the Netherlight Crucible, a new way of Artifact customization via relics.
      Artifact Knowledge Changes The Netherlight Crucible (Extended Preview) (Build 24700) The Netherlight Crucible Clarifications (Official) The Netherlight Crucible Early Preview (Build 24608) Antorus the Burning Throne
      The new raid is currently tested on PTR and will be available in Patch 7.3.5.
      Antorus, the Burning Throne Raid Preview (Build 24473) Antorus Raid Rewards Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 *new* Antorus & The Pantheon Legion Ending & Next Expansion Leaks New Creature Models (Antorus Bosses, Titans, Lore Characters) (Build 24473) Tier 21 Sets
      In Antorus, you will find Tier 21 Sets dropping from the bosses.
      Tier 21 Sets Preview (Normal Tints) // Mythic Tints Tier 21 Death Knight (Build 24608) Tier 21 Druid (Build 24500) Tier 21 Mage (Build 24651) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539) Tier 21 Warlock (24651) Argus & Gameplay Videos
      Argus is a new planet that has three zones. Krokuun, Mac'Aree and Antoran Wastes. In the following articles, you will find detailed information about all the different zones.
      How to Get to Argus (Intro) Vindicaar Matrix Core Powers & Assessment Argus Gameplay Part 1 (up to Krokuun) (Build 24473) Argus Gameplay Part 2 (End of Chapter 1) (Build 24500) Argus Gameplay Part 3 (Mac'Aree) (Build 24539) New Factions
      Two new factions have been added to the game in Patch 7.3.
      Argussian Reach (Faction) Preview Army of Light Faction Preview Weapons of the Lightforged (Build 24473) Gearing & Alts
      All useful information in terms of gearing and alts.
      Reputation Catch-up & New Heirloom Amulet *new* Unsullied & Confiscated Gear *new* Veiled Argunite & New Gear Tokens Invasion Points
      A new type of repeatable content, aka scenarios with different stages with the goal to defeat a boss at the end.
      Invasion Points // "Lesser & Greater Rifts" Coming to WoW Invasion Point: Blood (Build 24539) Invasion Point: Ice (Build 24539) Seat of the Triumvirate
      A new five-player dungeon located in Mac'Aree (Argus)
      Seat of the Triumvirate (Dungeon) (Build 24608) New Transmog Items (Build 24500) Missions
      New Champion Equipment & Missions Mounts
      New Mounts (Build 24473) Lightforged Golem Mount Shackled Ur'zul (Mythic Argus Mount) Pets
      New Tameable Hunter Pets (Build 24781) New Pets (Build 24473) New Pets (Build 24853) Professions
      New Profession Updates (Build 24473) // The Future of Obliterum World Bosses
      New World Bosses (Build 24473) New Caster Animations
      In Patch 7.3, several caster Classes received updates to their animations.
      Official Preview Druid, Mage, Shaman Animations (Build 24473) Priest Animations (Build 24473) Restoration Shaman Animations (Build 24500)
    • By Dredd
      <Return With Honor> H6/9 weekday 6pm-8:30p EST raid times. Tank and Sham/Priest heals needed. We also have a reward system where you can receive game time & game store items paid for by the guild. If interested pst me. Also visit us at returnwithhonor.shivtr.com
      Who Are We?
      Originally established in Tichondrius-US during the WoD expansion, Return With Honor is a guild lead by military veterans who are also veteran players of World of Warcraft. We offer great conversations, crude humor, active environment, and a home for individuals looking to be apart of a tight nit group. We also have a guild point system used by our members to earn great prizes like in-game items(gear, pets, mounts, etc) and game time. These points can be earned by staying active on our guild website, volunteering to assist the guild, and being involved in any guild groups.
      RAID SCHEDULE
      Alternating raid weeks
      (Varying days scheduled a month out)Tues, Friday, Sunday and Wed, Thu, Mon: 6:00PM-8:30PM EST
      We expect everyone to be prepared and ready to go 15 minutes before raid time (5:45PM EST) to start pulls at 6:00PM EST. We get Saturdays off every week.
      https://www.wowprogress.com/guild/us/emerald-dream/Return+With+Honor
      RATED BATTLEGROUNDS
      The RBG schedule varies on a week by week basis. Multiple groups will be formed to accommodate mostly everyone.
      Guild Events
      Guild Events are held every week with prizes for members to earn like high ilvl BOE gear, gold, pets, and mounts.
      If interested please contact Hoodxd or myself by in-game message or mail
      contact me at #ActionJack11202