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New achievements in 7.2 are tied to flying in Legion, collecting armor sets, unlocking new Artifact traits and reputation paragon. Order Class quests continue and two new tiers were added to Order Hall Advancement that can be researched.
Patch 7.2: Build 23436
Most of the achievements are related to unlocking new Artifact traits, reputation paragon and flying in Legion.
7.2.0 40 Work Orders Sent A Challenging Look Breaching the Tomb Broken Isles Pathfinder, Part Two Defender of the Broken Isles Dressed for Battle - Primal Gladiators Dressed for Battle - Vindictive and Fearless Gladiators Dressed to Impress the Fel Horde Dressed to Impress the Nightborne Explore Broken Shore Fighting with Style: Challenging Grand Master Artificer Legionfall Commander Legion's Bane Master Artificer Paragon of the Broken Isles The Reputable They See Me Rolling Order Hall Advancement
In Patch 7.2 there are two new tiers you can research.
Research takes 60 minutes and costs 20,000 Order Resources.
Column A Column B
Research takes two weeks and costs 30,000 Order Resources.
We get specific details and numbers for the upcoming trinket changes, as well as an explanation and specifics on the Crusade nerf, both coming tomorrow with the reset
Still no exact stats for Convergence of Fates, but we get an idea of how it will end up in relation to specific specs and talents.
In general, we’ve found that our tuning on trinkets which relied on a direct damage or healing effect (as opposed to their raw stats) have come up a bit short this expansion. To help address that, we’re making the following changes:
Claw of the Crystalline Scorpid: Damage increased by 30%. Arcanogolem Digit: Damage increased by 30%. Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item’s proc has been increased by 5%. Might of Krosus: Base damage reduced by 25%, but is now always a critical strike. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage. Also fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%). Designer Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy. Icon of Rot: Damage increased by 40%. Pharamere's Forbidden Grimoire: Damage increased by 85%. Fury of the Burning Sky: Damage increased by 40%. Star Gate: Damage increased by 30%. Aluriel's Mirror: Healing-over-time amount increased by 140%. Detonation effect reduced by 35%. Designer Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate. Perfectly Preserved Cake: Absorb amount increased by 140%. Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item’s proc has been increased by 5%.
As for Convergence of Fates, we’re spending a little extra time to make sure our changes here are as comprehensive as possible, so we don’t have final numbers yet. However, we can share our overall plan for the changes we intend to make. We intend to reduce its base effectiveness (before talents) for Windwalkers, and increase its base effectiveness for Retribution Paladins and Frost and Unholy Death Knights. Separately, we plan to adjust its effectiveness individually for the following talents:
Serenity (Windwalker) Crusade (Retribution Paladin) Incarnation: King of the Jungle (Feral Druid) Hungering Rune Weapon (Frost Death Knight) Dark Arbiter (Unholy Death Knight)
We’re planning to make these changes with the next weekly restarts, alongside the release of Mythic Nighthold. Overall, this should make the trinkets in Nighthold more competitive with other trinkets available elsewhere in the expansion.
And the Crusade nerf explanation:
We are definitely keenly aware that people feel better when we fix a problem by buffing something, rather than fixing it by nerfing something. If you look across classes and talent rows in 7.1.5, you'll see the great majority of balance issues were addressed by buffing underperforming talents. There are a few factors that go into this decision though, and it generally has to be handled on a case-by-case basis.
One issue when balancing a lopsided talent row is whether we want the overall power of the spec to go slightly up or slightly down in the process. In the case of Retribution during our tuning adjustments for the opening of Nighthold, we intended to slightly nerf the topend performance of the spec (essentially, the performance of players stacking trinkets/relics/legendaries that all build around Crusade). I know there's no easy way to deliver that message, but hopefully it's at least worth clarifying that it's not some accident of how we chose to balance the L100 row. Players say "why couldn't we buff Divine Purpose instead of nerfing Crusade", for the very understandable reason that the former wouldn't have resulted in a slight DPS nerf. But we were conscious of the slight DPS nerf when we decided to do it this way.
Another factor is that there are sometimes limits on how powerful we want an individual talent to be, regardless of balance within the row. Divine Purpose and Crusade are both very strong talents, that have a significant impact on the rotation and playstyle of the spec (and as mentioned, on gear/talent/relic/etc. decisions), even at their current strength. Balancing Retribution L100 at an even higher point would start causing more issues--Divine Purpose would allow strings of multiple free finishers very often, Crusade would continue to represent a majority of the spec's damage within a cooldown, and Holy Wrath would have to get even more bursty to try to compete with the other two. Sometimes we have to be careful about addressing all balance problems by buffing two talents up to match the highest one, because it can lead to a lot of power creep on the importance of a single talent to an entire DPS rotation.
Methodical is in search of dedicated players that are looking to push content in a semi-hardcore environment. All of our raiders try to be on a first-name basis with each other. Our raids are very fun when it comes to farm and carries, however, we do clean up when it's time for progression. When it comes to raiding we do provide benefits, paid for by selling carries.
All-in-all we are looking for players willing to: consistently improve their performance, take responsibility, and synergize with a group of players. If this interests you, all of our info is below.
Server: Bleeding Hollow
Raid Progression: See Progression Above.
Raid Dates: Monday, Tuesday, Thursday.
Raid Times: 9:30P-12:30A EST (Be online by 9:15P)
Extensive Raid Repairs
Those that are low we are not in need of but will trial, those medium and high are in need!
deathknight (dd) low demon (hunter) low druid (balance) high druid (feral-dd) low hunter medium mage medium monk (healer) medium monk (dd) low paladin (retribution) low priest (dd) high rogue medium shaman (restoration) high warlock high
If interested please contact one of the players listed below we can give information about: Bleeding Hollow, Methodical, and our raids.
Headbandit64#1668 (Raid Leader)
World Quests have had their rewards updated, demons are invading various parts of the Broken Shore and reputations with Legion factions beyond Exalted yield additional rewards.
Had their rewards bumped up to item level 860+.
On PTRs, zones are periodically under attack and they switch every 3 hours, but it may be only to speed up testing. Once you zone in, you'll auto-accept the following quests if the zone you enter is under attack, for example Assault on Val'sharah. You have to complete 6 invasions in that area. Assaults are basically the same as World Quests. When a zone is invaded, no World Quests are available.
An invasion is indicated by a big logo on the world map.
Invasion quests also have different icons than regular World Quests.
Demons are all over the place. You will be closing portals, killing various enemies including commanders.
Flight Master Mount Change
The flying mount used for transport across the Broken Shore has changed.
If you've reached Exalted with Legion factions, every 20,000 additional reputation you'll get will award additional caches. We don't know if the caches have an increased chance to give you a Legendary or notable item upgrades, but let's hope the rewards are better, because you don't collect 20,000 reputation in the blink of an eye and getting an item level 835 that ends as a Chaos Crystal is all but rewarding. It's also worth noting that saving all reputation items for 7.2 isn't a bad idea as they will come in handy. Obtaining 10 caches rewards the Paragon of the Broken Isles achievement.
Dreamweaver Cache Farondis Chest Highmountain Supplies Nightfallen Cache Valarjar Strongbox Warden's Supply Kit
Image is a courtesy of redditor cardiganz.
The first micro-holiday, Call of the Scarab, brings with it a gold-making opportunity. Selling meat can be profitable.
Warlord Gorchuk and Master Sergeant Fizzlebolt are Meat vendors and you can find them near the Scarab Gong in Silithus for the duration of the event. They allow the turn-in of 20 pieces of various meat for 20 Alliance Qiraji Commendations // 20 Horde Qiraji Commendations per turn-in for your faction.
The following meat can be farmed and resold on the Auction House.
Chilled Meat Crocolisk Tail Crunchy Spider Leg Lean Shank Raw Clefthoof Meat Raw Tiger Steak Sandworm Meat