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Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar.
Raiding Times: Mon/Tue 8:00 PM EST - 12:00 PM EST
We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
Apply if you are:
interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keeps up to date with latest theorycraft always on time and reliable
Recruitment Status: currently recruiting Ranged DPS.
Shig#1825 (Guild Master)
After he took down the full VoD and clips of his leveling experience due to racist remarks that popped up on screen from donors, Gingi has compiled a video with just the highlights from his World First run to level 120, that took him 4 hours and 17 minutes. Warning: there's a LOT of sped up footage in there so beware!
Update: Gingi has removed the VoD of the leveling experience due to some problematic content in the video, but will be posting an edited version of the entire leveling experience to youtube soon. Here's his tweet on the subject and you can still watch the whole experience through Deepshades',and Meeres' PoVs.
Well, this was quite insane. It seems Method's Gingi decided to one-up his fellow teammate Fragnance, who got the WF level 110 in Legion in 5 and a half hours. Well, it took Gingi, or rather Luigingi, 4 hours and 17 or so minutes to finish up Battle for Azeroth's leveling, in a team of three, along with Method's Meeres and Deepshades, using his boomkin:
If you want to see how exactly he did it, you can check out his full leveling video, but it seems they just went for really REALLY fast questing (obviously tested on beta) with no special shenanigans involved (at least that I could find at first glance):
Method's Gingi dinged 120 in 4 hours 17 minutes!
Obviously, Deepshades and Meeres dinged very quickly after Gingi, and here are their full streams of the leveling process as well, linked to the final minute - Deepshades, Meeres.
And some thanks from the WF Gingi himself:
The class trials have dinged with Battle for Azeroth and we now get to try out level 110 characters before choosing what class to play! Blizzard have put together an intro for trials, including a video detailing the process, from the tutorial, to the Battle for Lordaeron, getting the Heart of Azeroth neck and playing the Horde or Alliance intros for the expansion! That's a lot of content to test your class in so it should be easier than ever to decide just what to play!
And, after you're done with the trials and have decided what your class is, you can always head on over to our class and leveling guides to further learn how to optimize your spec!
Class Trials (source)
With the launch of World of Warcraft: Battle for Azeroth, we’ve updated Class Trials for level-110 characters. Now you can try a class in the expansion before you boost!
On the character-creation screen, players who have the World of Warcraft: Battle for Azeroth expansion can now create and play a level-110 “Class Trial” character with a preset class specialization. You’ll take this character through a tutorial experience and get a chance to play through the Siege of Lordaeron event, gain your new Artifact neck piece—the Heart of Azeroth—from Speaker Magni, and experience the introductions to Kul Tiras for Alliance characters or Zandalar for Horde characters. After that, if you’d like to play the class further, just apply a level-110 character boost to continue your adventure.
Whether you’re Horde or Alliance, you’ll begin your new adventure on a gunship high above Seething Shore. Your new trainer will guide you along the way as you become familiar with your new class, providing you with opportunities to practice against several enemies.
Once the experience has been completed—or at any time during the Class Trial—simply apply a level-110 character boost* to continue your journey in Battle for Azeroth. If you’re undecided, you can also keep the character around and apply a boost later, or delete it if you want to make room to try another class. Please note that if a character completes the Class Trial experience but is not boosted, it will be locked and unavailable for play until a boost is applied.
While there is a limit on the time you’ll have to play through the Class Trial, you can log out of the character and continue the experience later with the time you had remaining. You’ll also be able to try multiple classes, and won’t be locked into only one Class Trial.
Whether you’re already one of Azeroth’s protectors, returning for the new expansion, or a new player joining friends, the Class Trial experience provides an opportunity for Battle for Azeroth players to find the character that’s right for them.
What are you waiting for? Take the plunge into the latest adventures in Azeroth!
*One level-110 boost is included with Battle for Azeroth, and additional character boosts can be purchased in the Shop.
Blizzard will buff Arms' Mastery: Deep Wounds soon. Check out the details!
The value of Mastery for Arms Warriors is low right now and Blizzard plans to make it more compelling by increasing how much Mastery affects Deep Wounds' damage and decreasing the damage of other non-Deep Wounds abilities.
@Archimtiros provided us with an Arms DPS scaling plot, which depicts how bad Mastery is for the specialization right now. 1 point of Mastery currently increases your DPS by 0.20.
Greetings, Warriors of Azeroth! We’re working on some significant tuning for Mastery: Deep Wounds. As has been pointed out here on the forums and elsewhere, the value of Mastery is particularly low for Arms. Although we are still working out the exact numbers, you can expect the following changes, intended to make Mastery a competitive combat rating:
A large increase to how much Mastery affects Deep Wounds’ damage. A decrease to the damage of Arms’ other (non-Deep Wounds) abilities. Increasing the effectiveness of Mastery necessitates that we offset it with reductions to other abilities, to keep Arms’ total damage about the same – this change is aimed at making sure Mastery is useful, not to be an overall buff to the spec. With an average amount of Mastery, Deep Wounds is going to be much stronger after these changes. Note that the impact of these changes will differ slightly per-character, based on how much Mastery rating they have.
We will, of course, keep an eye on Arms’ performance and continue to make adjustments as necessary. With the first raid of Battle for Azeroth opening on September 4, we expect to make further pre-raid adjustments to this and other specs as usual over the next three weeks. Thanks for your ongoing passion and feedback. See you on the battlefield!