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Zadina

Patch 2.4.2 PTR Patch Notes

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Patch 2.4.2 has hit the Diablo III Public Test Realm and it is time to get a first glimpse at what is coming after the end of Season 6!

A new patch went live in the Public Test Realm last night and it contains some of first changes and additions that we will see in Season 7. The most notable new features and/or changes are:

  • New Torment difficulties: 11-13 (XI-XIII)
  • Demon Hunter Spike TrapSpike Trap has been significantly buffed.
  • The changes to the Wizard set Firebird's Finery are part of this patch. You can read more about them here.
  • Crusader's Armor of Akkhan is getting buffed. Fist of the HeavensFist of the Heavens is officially back.
  • Legendary Gem Invigorating GemstoneInvigorating Gemstone has been redesigned.
  • New legendary powers for Sledge of AthskelengSledge of Athskeleng, Fletcher's PrideFletcher's Pride, ScarbringerScarbringer, Gazing DemiseGazing Demise, StarfireStarfire.
  • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key.
  • Pylons in Nephalem Rifts now have unique minimap icons.

You can read the full patch notes here.

A lot of people have commented on the size of Patch 2.4.2. In contrast, Patch 2.4.1 - the patch that introduced Season 6 - was much larger. Perhaps these are not the only features that Blizzard has in store for Season 7; they will probably add more things in the future.

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Blizzard LogoSome changes I wanted to highlight

  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Several existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Barbarian
      • Sledge of Athskeleng
        • Legendary power added
          • Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
    • Demon Hunter
      • Fletcher's Pride
        • Legendary power added
          • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
    • Monk
      • Scarbringer
        • Legendary power added
          • Lashing Tail Kick deals an additional 1000% damage to the first 5 enemies hit
    • Witch Doctor
      • Gazing Demise
        • Legendary power added
          • Spirit Barrage damage is increased by 500% for each second it’s channeled. Stacks up to a maximum of 5 times
    • Wizard
      • Starfire
        • Legendary power added
          • Lightning damage done is increased by 15% for every 10 yards you are from the target

We take our tooltips directly from battle.net and there's no way to display the new tooltip for these weapons, so I figured I'd put it here :p

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Yeah, I know :) I just didn't include the new powers to keep the bullet point part short.

One thing I could have added is that several high-profile players, including our very own Deadset, are getting elite mobs named after them!

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On 6/14/2016 at 6:43 PM, Zadina said:

Yeah, I know :) I just didn't include the new powers to keep the bullet point part short.

One thing I could have added is that several high-profile players, including our very own Deadset, are getting elite mobs named after them!

That's awesome!  

When it happens can someone post a pic of said mobs and/or location?

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20 hours ago, VYRMAN said:

That's awesome!  

When it happens can someone post a pic of said mobs and/or location?

I'm sure it'll be posted as soon as we find them all! :)

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