Stan

Patch 2.4.2 Hotfixes, End-Game Group Meta & Forthcoming Changes

Sign in to follow this  

1 post in this topic

NMXHFO0RB4271463175988883.jpg

A new patch has hit the Public Test Realm. It brings not only hotfixes but also mechanic tweaks. Wyatt Cheng made a post about incoming meta changes.

Patch 2.4.2 Hotfixes

A new patch was deployed on PTRs recently and it brings the following changes.

Blizzard LogoBlizzard Entertainment

Below you will find a list of hotfixes recently applied or coming soon to the PTR that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated June 24. Hotfixes are denoted by the date they were applied to the PTR servers.

[LIVE HOTFIXES]
Monk
  • Epiphany
    • Soothing Mist healing reduced by 60%
  • Blinding Flash
    • Crippling Light damage reduction reduced from 40% to 25%
  • Starfire
    • The benefit to lightning damage is now capped at 40 yards
Note: Many of these changes play into a larger development effort onto which we've gone into detail here.

Items
  • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
  • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip.
  • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer

(Source)

Upcoming Meta Changes

Wyatt Cheng has shared some developer insight in some recent gameplay mechanics that are bugging the team. Just to mention a few; devs aren't satisfied with the efficiency of grouping up large packs of mobs, not even having to move while fighting, because grouping up mobs, standing and absorbing damage is more efficient than being on the move while dealing damage. That's why they are planning to drastically reduce the amount of healing available. He describes some changes as "drastic" and claims a lot of players may be very well surprised.

Blizzard LogoWyatt Cheng

Hey folks,

Many concerns have been brought up regarding "the meta" - the current group composition perceived to be the best at high levels of play. From a design standpoint, our job as a development team is to give players tools and leave room for players to combine these tools and perform optimizations to reach the highest greater rift that they can. The top-performing 4-player group composition is not something we rigidly design. Indeed, we feel that if we designed in such a rigid manner so as to know what the best composition is beforehand, we likely haven't created a rich enough space for players to explore. 

Over time, the community settles on a small set of ways to combine these tools. Every so often, a discovery is made that shakes up "the meta," but these discoveries become more rare as the game matures. In reaction to this some players would like us to change the balance of the game just for the sake of change. I want to be clear—"the meta" being stale is not a good enough reason for us to take action. As Diablo matures the "meta" is not going to change every season. With that in mind, there are three criteria we use to decide whether change is warranted:

1. Does the current best composition represent a variety of classes? For example, we have taken action in the past when 3 Demon Hunters was the best answer, or 2 Monks and 2 Barbarians. 

2. How far ahead is the top tier vs. the next best composition? If the top composition was 2 greater rift tiers ahead there might be a sense that there's still room for alternate specs, or people could make a playstyle choice at the sacrifice of some efficiency. When the top composition is 10 greater rift tiers ahead, then even farming groups or casual community pickup groups start to organize into this composition.

3. Most importantly, how interesting is the gameplay? As much as we'd all love to see a variety of classes and gameplay styles, it's actually the most critical that when you are playing these high-end group compositions that the gameplay is interesting and engaging.
 

How do we define interesting and engaging? 

  • It's more interesting and engaging if you are moving occasionally than highly stationary
  • It's more interesting and engaging if you have to adapt to the type of monster you're fighting
  • It's more interesting and engaging when you are playing the monster mechanics
  • It's more interesting and engaging when a group has to coordinate for maximum benefit

Currently there are many suggestions on how to shake up "the meta". There have been a LOT of really great suggestions. We've reviewed many of them through the lens of the three criteria I've outlined. Most specifically many people have called for a straight up nerf of the Twisted Sword. While we are going to nerf Twisted Sword, I also want to explain why we are going to do more than that.

If all we do is nerf Twisted Sword, we believe what will happen is most groups will simply swap out the current top Wizard build and go to the next highest DPS build. You'll still see a grouper/tank (usually a Monk), a puller (usually a Barbarian), a DPS buffer (a Witch Doctor) and then whoever outputs the highest DPS in the game (currently a Wizard). Only going after the Wizard is going to do very little for addressing criteria #2 and criteria #3.

There are three major problems and three corresponding major changes we are looking to make. 

PROBLEM #1: Bringing damage support buffers is more effective than bringing a second damage dealer. Why bring damage dealer #2 when you can bring a damage support who increases the damage of damage dealer #1 by 300%?
CHANGE #1: We are going to be reviewing the party-based damage buffs provided by all the classes. The degree to which some classes can buff party damage is a huge contributor to the 1 DPS - 3 Support meta.

PROBLEM #2: It is too easy to group monsters together. This is bad because:

  • It disproportionately increases the damage of the group compared to adding a 2nd damage dealer. If you have twice as many monsters grouped, not only are you dealing twice as much total damage - you're also scaling Area Damage upwards.
  • On top of this, many of the grouping mechanics encourages stationary combat. If you're chain-pulling monsters to a point, you're fighting in one location for extended periods of time.
  • In addition to being stationary, you’re also casting spells at a single location – it’s more engaging when you have to adjust dynamically to a changing battlefield.
  • The grouping mechanics also act as a soft crowd-control, disabling monsters from attacking players, causing combat to feel stagnant and non-interactive.
  • Grouping increases visual noise, which makes discerning (and hence responding to) monster mechanics difficult.
  • Finally, it can cause server issues. While we are always working on server performance optimizations, we also need to recognize that the current game design rewards players for bringing as many monsters as possible onto the screen at once.

CHANGE #2: We are going to make adjustments to crowd control and pull effects to make it harder to perpetually pull monsters onto a single point.

PROBLEM #3: Extremely high rates of healing favor standing still to do more damage instead of respecting and avoiding monster mechanics . 
 

CHANGE #3: One of the reasons you can ignore most monster mechanics is the amount of healing available. Expect to see a drastic reduction in available healing.

Will this affect solo play? Yes - some solo builds will be affected. For the most part we are trying to target the changes so they affect groups more than solo play. Weighing the needs of solo players vs. group players is a never ending and difficult task and in this case we feel that the quality of improvement to group play warrants the changes. It is an ongoing goal to make more builds viable, and the classes closer together in competitiveness. The requests for buffs to particular class sets or legendary items have been heard, we just feel making meaningful changes to group play is more important at this time.

Will this cause the highest rift tier to go down? To be frank - probably. We've never really done this before - nerfing the top performing builds. There are open questions ahead of us. How will this make the season feel? How will this affect non-seasonal play? In the past we've always had a philosophy to adjust the balance of the game by buffing what's low, but in this case that's not really an option. Take a look at the problems and solutions being proposed - these are problems that can't be solved with larger damage numbers. These are problems with group-based damage multipliers, healing, and combat utility. 

Finally - I want to circle back to a statement from the start of this post - as developers we do not know what the new optimal group composition will be. We're making some significant changes here and the game is intentionally too complex for us to figure out optimal strategies on our own. The collective wisdom of the player base is far more resourceful and capable than us. As a result - we really need people to jump on the PTR and try this stuff out! Particularly 4-player groups. If some highly competitive group discovers a composition of 4 Crusaders that is the most effective but deliberately "hides" it from the rest of the community, then there's not much we, the development team, can do. While we are ultimately responsible for the quality of Diablo III, we can't improve this game without your help.

There will be specific changes available to peruse in the next PTR patch. 
Fair warning: The reduction to group buffs is severe. People will be shell shocked.

If the goal is that 2 DPS can do more damage than 1 DPS + 1 support then it means no single class can bring > 100% worth of damage multipliers to the party. A support Witchdoctor in particular increases the effectiveness of party DPS by 300%+.

(Source)

What do you think about these changes? Will they improve the overall QoL of the game?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      On January 12, Blizzard temporarily disabled the Legendary power on Bone Ringer, because the item's bonus was not cleared upon entering a Greater Rift. A hotfix went live that fixes the issue and the Legendary effect is active once again.
      Placeholder for tweet 955613294093479937 Blizzard (Source)
      Patch 2.6.1 Hotfixes
      Items
      Bone Ringer Fixed an issue where the Bone Ringer bonus was not cleared upon entering a Greater Rift (1/22) The Legendary effect for Bone Ringer has been reactivated
    • By Stan

      Diablo didn't have any announcements at last year's BlizzCon and many wonder what's next in store for the franchise. Back in December, we wrote about analysts at Goldman Sachs predicting a new Diablo title by 2020. Redditor Leviathan111 recently released an interesting speculation video, where he explains how a PTR item hints at the iconic Druid class from Diablo 2.
      Diablo Game Designer Sean White tweeted about a PTR secret that nobody found back when Patch 2.6.1 was playtested. In a series of tweets, it was revealed that the secret was related to Djank Miem, the set vendor on PTR. Leviathan bought an item from said vendor that usually contains items for non-Necromancer classes. Instead, he got a Muddied Parchment with the following flavor text: 
      The words are illegible from the elements and what appear to be claw marks.

      Another hint at Druids are the Fiacla-Géar wings rewarded from Season 12. Their flavor text reads as follows:
      Don't let a druid see you wearing these wings, as they may think you killed one of their brethren. (Source)
      At some point during the development, they were known as Seraphim Wings according to Diablo Wiki, not Fiacla-Géar. We don't know if Druid was or still IS planned for Diablo 3 as a DLC (similar to the Necromancer), but these facts sure are interesting! Let us know what you think in the comments!
      Props to @Deadset for bringing this up!
      Tweets
      Placeholder for tweet 901205066958258176 Placeholder for tweet 917479576179154944 Placeholder for tweet 923623319076683776 Speculation Video
    • By Stan

      Blizzard is currently working on some behind-the-scenes updates for Diablo 3. While there is no new content on this PTR, there's a fair amount of risk to deploy them to live servers without testing. The chance to find Legendary items has been increased by 2,000% for testing purposes on the PTR.
      Blizzard (Source)
      We are working on some behind-the-scenes updates. Since some of these involve a fair amount of risk, we need your help testing them before we deploy them to the live servers!
      Join us starting today, January 16, for a special PTR that includes these updates. Along with this, we are looking for reports of issues that occur when players attempt to start or join a multiplayer game, or communicate with other players through in-game chat.
      We encourage players of all types to participate, so what are you waiting for? Download that PTR and hop right in!
      A few important notes:
      There is no new content included on this PTR. While you will be able to copy your existing characters, we will also be activating the 2000% Legendary Find buff to encourage participation. As a reminder, any progress made on the PTR does not transfer over to your live account. Since this PTR is exclusively focused on identifying and fixing bugs related to the issues noted above, we will only be opening the Bug Report forum during the testing period. Over the course of the PTR, server performance may vary. This PTR will only be available for a limited time, and we’d greatly appreciate all the help we can get in testing it quickly and with as many participants as possible! We hope you have some time to help us out. If you need more information on how to participate on the PTR, visit our FAQ or see below for details.
      How to Participate PTR Character Copy Thank you, nephalem, and we’ll see you in Sanctuary!
      HOW TO PARTICIPATE:
      To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. it hasn't been suspended or banned). In addition, you will also need to download and install the Battle.net desktop app if you have not already done so.
      Step 1: Create a PTR account. To create a PTR account, log in to Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account." 
      If you've participated in any previous Diablo III PTR (including the Reaper of Souls beta), the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.
      Step 2: Once you have created a PTR account, installed the Battle.net desktop, and logged in with your Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: You should now have the option to install and play the PTR.
      The PTR is available in all supported languages, and accounts from all regions are eligible to participate.
      PTR CHARACTER COPY:
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning.
    • By TipeaPeti
      Hi all!
      New set item is better than the old one or the item's sinergy don't work well with the old set items? I know, my question is strange, but what is the common opinion? I know all the patch notes have info for set item changes, old ones have the new set stats, all set item is up-to-date in normal.
      But my Akkhan Crusader build is not working well. I have a new  Frydehr's Wrath & Blade of Prophecy . I have 1892paragon, have a good gear, good stats, right skills+passives, high leg.gems, cube is ok, caldesans etc. My dps is almost 4mill, but the solo 104 is my maximum (in a very good gr map).
      New ones is better like old ones? This is possible? Anyone in same feeling?
    • By Stan

      An exploit involving the Legendary item Bone Ringer was recently discovered and as a result, Blizzard has temporarily disabled its Legendary power until a hotfix goes live and corrects the issue.
      Blizzard (Source)
      Hey all,

      We recently investigated reports of an issue involving Bone Ringer. As a result, we will be temporarily disabling the item’s Legendary power until a hotfix can be prepared to correct the issue. We will update this thread once the hotfix is live.

      Special thanks to the players who reported this, and to everyone for their patience as we work on a fix.