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A new map, stop motion cake antics, behind the scenes making of videos + 2 new skins!
The reveal on yesterday's Overwatch league was a video of the new Petra Deathmatch map, but while everyone was expecting another skin preview from the anniversary event, we got something much better and most importantly, it was cake related:
It seems the OW team won't be satisfied until the game is present in all media forms, so watch out Saturday morning cartoons!
The new DM map is Petra, where archaeologists have dug up some ancient structures and, of course, the first thing to do when you find priceless antiques is to get a bunch of Overwatch and Talon agents to shoot each other in their vicinity!
And here is some behind the scenes action from the stop motion Tracer short above, making it all the more impressive
We also got two skin revels during the last week, and even though they're only Epic, they change almost as much as some legendary ones. The new skins which are part of the anniversary event that starts next week on May 22nd and it will also bring at least 8 more new skins as well as other cosmetics, with the main event being skins and brawls from past events dropping!
You can check out more info on the event here.
We've rounded up some blue posts from the past couple of days on issues like Hanzo's Storm Arrows, changes to Horizon Lunar Colony, Symmetra's rework and the possibility of Winston buffs.
Hanzo's recent rework has made him quite powerful. Storm Arrows, which replaced Scatter Arrow, have proven as frustrating to play against as their predecessor. The Overwatch team has decided to lower the damage of each arrow in the next PTR build.
We’ve been testing some nerfs internally and have decided to make a change for the upcoming patch. We’re reducing the damage per arrow from 80 to 70, which not only drops them out of one-shot territory for 200 hp heroes (w/ dmg boost), but also drops them out of one-shot range of 150 heroes such as Tracer and D.Va pilot.
The ability will still be very strong overall, but this change should help mitigate the most frustrating element of fighting against it. We’re looking at getting this change up onto the PTR soon.
(source) Hanzo's Ultimate charge generation rate is also under scrutiny, but the team wants to see how the aforementioned changes affect the performance of the Japanese archer before tweaking him any further.
We’ve talked about this as well but changing a heroes damage already affects their ult charge. If it still seems too frequent after Storm Arrows lands in a good place we can look at it again. (source)
Jeff Kaplan popped in the forums yesterday to say that big changes are coming to the Horizon Lunar Colony map in a PTR build that will go live at the beginning of June. It's not clear whether this build will also contain the nerf to Hanzo's Storm Arrow or whether there 'll be another build before that.
We have big changes coming to the Horizon map. The changes will most likely hit PTR close to the beginning of June. We’ve fixed the Defender spawn room issue you noted on Point B (among other things).
More details to come as we get closer. (source)
After Hanzo's rework, the next hero in line is Symmetra. We already know that her rework is going to turn her into a Defense hero and Geoff Goodman shared some further insight onto some of the changes the team is experimenting on.
I don’t really have visuals to show you sadly, but we’re very much in progress working on her still. There have been a few changes to her as we’ve been play testing her since I last posted.
Firstly, her turrets are still projectiles, but they are now able to be destroyed while in the air. This makes it harder to throw them directly at people in a fight to force them to turn around to kill it. Now you have to be a little more sneaky where you throw them or just pre-place them.
Secondly, her teleporter ability now requires a button input to trigger, but the teleporter works both directions. This means you can do new tricks like tossing it into an enemy Zarya ult from far away and pull your team out to safety. We’ve also seen interesting strats where a Symm can baby-sit a friendly Ana/Zen and place a TP if they get jumped on, giving a mobility out to heroes that don’t typically have that option. There is a small cooldown before you can take the teleporter once you’ve used it, so you can’t just spam back and forth instantly.
Those are the biggest changes since last post, but there have been many small numbers tweaks to get her in shape. Hopefully we’ll have something reasonably soon for you guys to see/play!
(source) Lastly, Jeff from the Overwatch team shot down the possibility of any Winston buffs for now.
We’re not currently considering buffing Winston or changing his kit. (source)
We are a group of friends, who share a love for video games. We were looking for a more organized approach to the game and naturally formed a guild. Now we're mainly looking for people who are curious towards PvE content such as raiding and mythic+. We are very open, friendly and like to joke around with each other. We always have room for more people to have fun with.
We've only recently formed our raiding team, meaning there's still room for improvement.
Our goal for legion is to clear Heroic at least before BFA hits. Currently, we've killed 4/11HC. We're still trying to build the main roster where we can rely on our players, instead of having to bring in pugs for every other raid. For the rest of legion, we're looking for healers mainly.
In BFA we'll be doing our best to gear up as a guild, to enjoy the challenging aspect of the game. Meaning we'll be focusing in clearing PvE content mainly and push as far as we can into mythic raiding content. Realistically we'd like to be clearing HC for every raid-tier. We want to get the right composition to progress with a decent speed.
As our raid team is quite new, we expect everyone involved to be patient and keep their frustrations off mic or in a whisper to the raid leader and let him deal with problems that may occur.
Here's a small list of expectations we've got for you as an aspiring raider:
Good and friendly attitude despite frustration during progression runs. Self-awareness & self-enlightenment. A raider's mentality; dedication and reliability. Focus during the boss encounters. Perform assigned tasks given by the raid leader. Know your class like the back of your palm. Use tools like Simcraft, Warcraftlogs, and WoWAnalyzer to better yourself. Willingness to put the well-being of the raid team above personal gain (Loot, benching etc.). Good attendance and preparations (Flask/Food/Pots). When we're raiding, we won't hesitate to remove anyone who, repeatedly act toxic. All raiders will be evaluated as we go, based on their performance and attitude in the raiding environment.
Raid Days: Wednesday & Thursday
Raid Time: 19:00-23:00 CEST / Server time
Loot System in Legion
In Legion we're currently using Loot Council as the looting system and will always look for the best way to improve the raid group as a whole, rather than a player. We're a team, and there's no I in team. As Blizzard has stated they're removing ML in BFA which means we'll have to adapt to personal loot once BFA is released.
We use Discord for all communication and as a guild front, you'll find all the information you need in here. It will contain information about guild-based activities such as raids, social runs, logs etc. If something is missing, feel free to contact one of our officers, and we'll get it fixed asap.
As a European guild, we're aware that people with different languages will be present. Therefore we've decided to require every member to speak basic English and keep all public chatter be in guild chat or discord in English as well.
We've got a friendly environment, open to get new players to join our guild and get some more progression going. We've got a single rule due to earlier experiences, which is an age restriction on 18+. We also play other games, so if you hit it off with some of us, why not venture outside WoW and grow the relationship.
You can catch us on following Battle.net account or characters.
Raid Leader Bnet: Zake#2730 Characters:
Zakeovich (Raid Leader)
Here we go with some official talk on the anniversary event coming next week, after the leak yesterday. Jeff Kaplan is back and shares everything that's coming, including 8 new legendary skins, a new Deathmatch map, Petra, the first Free-for-All Competitive Deathmatch Season, a free legendary loot box and more!
00:10 – Overwatch Anniversary 2018 begins May 22!
00:25 – We want to celebrate YOU
00:40 – Introducing a new Free-for-all Deathmatch map: PETRA!
01:14 – You asked, we delivered…
01:36 – …announcing our first Free-for-All Competitive Deathmatch Season!
01:53 – Log in and receive a free Legendary Anniversary Loot Box
02:00 – Anniversary Loot Boxes can contain items from past seasonal events
02:57 – Previous seasonal brawls and missions are back!
03:25 – New Anniversary cosmetics, including 8 new legendary skins
03:36 – Here’s a hint about one of the upcoming new skins
03:52 – Thank you for an incredible two years of Overwatch!