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Guild name: Gordian Knot
Realm: Draenor (EU)
Realm Type: Normal - PVE
Current progress: Sanctum of Domination 3/10M
Raid days: Wednesday, Sunday, Monday
Raid times: 20.00-23.00 CET
(Full application details on website)
RECRUITING FOR RAIDING:
Mage: All specs Monk: Windwalker Warlock: All specs Medium Demand:
None at the moment Low Demand:
None at the moment Also, in order to be able to join our main team straight away, you need to meet the requirements for our current progress, which are around 238+ item level equipped.
We are also open to discuss a possible merge and get a smaller group or guild that is struggling to get their raids going, or that they want to advance to the next level. Most of us are versatile people and we can possibly reroll to achieve a good composition after a merge.
Any social and friendly person who wants to join us for kicks and giggles is welcome. Just poke any of our officers online and you will get an invite for a social spot (no raiding spot).
Gordian Knot is a semi-hardcore raiding guild that consists of experienced raiders with some of them having raiding experience as far back as Vanilla.
We are a friendly group who enjoys World of Warcraft and loves raiding. We have fun and joke around but when bosses need to go down then all is serious! We wish for all our members to enjoy the game as much as we do and we expect raiders to maintain a 80% attendance per month.
We also enjoy a variety of other activities such as running a lot of Mythic+ dungeons doing alt-runs, achievement runs etc.
We generally aim to push Mythic+ to get +15 keys done for the weekly chests. We do this in spirit to help everyone in the guild getting their highest possible gear reward from their weekly cache (socials included).
There are a few things we hold in high value but above else we value friendliness and politeness towards guildies and other players and skillfulness when it comes to the more serious parts of the game.
We raid 3 nights a week, Wednesdays, Sundays and Mondays, from 20:00 till 23:00 server time.
Although we are a 20-man guild, we usually run an extra group in order to get more people to experience the joys of raiding, help new raiders learn the Knot’s way to down bosses and gearing up. Usually, these runs happen on Thursdays, and also we’re on RBGs killing alliance scums every Friday or Saturday or on other in game activities if not on RBGs!
Our current guild progress is 3/10 in Sanctum of Domination mythic, and we're focusing on getting further progress in Shadowlands. Our aim is to always progress as much as possible but also to have a relaxed and fun atmosphere at the same time!
If you're interested in joining Gordian Knot, please fill in our application form, located at https://gordian-knot.eu/apply/, or join our discord https://discord.gg/FVR8HPB, alternatively please whisper one of our officers:
Leleko - Leleko#2235 Narweena - Sephyra#2517 Tia - Tialha#2798 Grim - RobDixon#2870 Carried - Getcarried#21210
Leleko - Leleko#7934 Narweena - Narweena#7029 Tia - Tia#7280 Grim - Grim#3639 Carried - CARRiEDtv#0001
PS. We're always open to group applications or guild merging discussions.
We are also open and welcome social applications.
As the new phase arrived in Burning Crusade Classic, guilds immediately rushed into the two new raids and we have Tempest Keep already cleared by Salad Bakers , after the earlier Serpentshirne Cavern Vashj victory by Progress. Kael'thas has been defeated in only about an hour and 10 minutes after the patch/phase went live and we got the Classic World First! Let's take a look at the final boss, starting from the final face-off and skipping all the add stuff:
Meanwhile both Progress and BEEF BAR were already in Tempest Keep after having cleared Serpentshrine Cavern before the Kael kill happened and are racing for the overall first spot (although Salad Bakers could also snag it, as they're immediately headed to SSC, but it's a bit of a stretch).
Update: Progress managed to claim the overall win in the race, becoming the first guild to clear both SSC and TK (but got the final Kael'thas kill just a minute before BEEF BAR, who claimed second place)!
Here's the Lady Vashj World First by Progress in case you missed it as well:
As the new phase of Burning Crusade Classic arrives so the guilds rushed right into both raids and Serpentshrine Cavern has been cleared! Blizzard actually talked about how the raids were closer to their pre-nerf stages in a blue post today, but apparently they aren't that hard for the top guilds after all.
Lady Vashj has been taken down, with only the Lurker Below skipped, as Progress moved to the final boss under an hour after the Overlords of Outland phase/patch came up! Let's take a look at the Vashj kill:
The World second cam in a few minutes later, as BEEF BAR took the final boss down as well. Both guilds will be moving on to Tempest Keep now, so they can be the first/second to clear both raids. Kael'thas hasn't been killed so far, but it's coming soon as other guilds have already cleared a lot of the keep.
Burning Crusade Classic phase 2, Overlords of Outland has gone live! Check out everything that is now here:
Lady Vashj and Kael'thas Sunstrider—the cunning Overlords of Outland—have long served Illidan Stormrage, the Betrayer. Now is the time to bring their wretched rule to an end. The Overlords of Outland content update is now live, featuring:
Gaining access to Serpentshrine Cavern and The Eye in Tempest Keep requires preparation and a trusty band of heroes at your side. Muster your forces and get ready for battle. Learn more about the Serpentshrine Cavern and Tempest Keep attunements.
Slay the twisted Lady Vashj and her vicious fiends in her watery lair—Serpentshrine Cavern.
Infiltrate the heart of a crystalline fortress to end the madness of the corrupted Kael’thas Sunstrider and his warped loyalists.
Arena Season 2
Brutalize your faction’s enemies on the battlefield with the advent of Arena Season 2! Victorious players will earn Arena Points to exchange for better gear so they can fight against other similar-skilled opponents, as well as an exclusive Gladiator mount for the top 0.5% of all players. In addition, faction quartermasters across Outland will offer entry-level PvP gear to those who earn their trust.
Ogri’la and Sha’tari Skyguard Daily Quests
Make new allies in Outland with the Ogri’la and Shatari Skyguard factions. Complete daily quests to earn these factions’ favor and in turn receive lucrative rewards.
Share raid and dungeons spoils amongst your guildmates with the Guild Bank! This in-game storage allows guild members to withdraw and deposit items and currency, making it easier to determine at glance what consumables you have available (or need to make!) for your next group activity.
Looking for Group Tool
Find like-minded players and make new friends with the Looking for Group Tool. Simply list your class and specialization so group leaders on your realm can invite you to their party or raid.
The Overlords of Outland will wait no longer, champion. . . .
Blizzard has posted a list of Phase 2 features that are frequently reported as bugs but are actually working as intended.
In our efforts to re-create the earliest or so-called “pre-nerf” versions of encounters in Serpentshrine Cavern or The Eye for Burning Crusade Classic, many encounters may behave differently than how players whom had experience with these encounters may remember them from the later content patches after patch 2.1 of the original release of The Burning Crusade. To help alleviate some confusion, below you will find a sampling of issues reported to us from the PTR that we currently consider to be working as intended or “Not A Bug” in the iteration of these encounters that is going live today in Phase 2 of Burning Crusade Classic.
Please do note that this list is not a comprehensive list of differences between the original and “post-nerf” versions of these encounters. There are many other differences that are not listed here.
At a later date, many bosses and mechanics (including some of those listed below) will change to their final iterations.
Al’ar will often do a normal melee hit on the target of its Charge attack. Al’ar will choose to spawn between 0 and 3 adds at the times during the encounter when the boss is able to do so. There are a total of six locations that Al’ar can fly to during a platform transition in Phase 1 of the encounter. Serpentshrine Cavern
The Tidewalker Lurker adds summoned by Morogrim Tidewalker do indeed have the correct amount of health. Water Globules summoned by Tidewalker during the final phase of the encounter will only Freeze the player that is targeted by and actively pursued by the Globule. Fathom Lord Karathress
The Fathom Lurker is immune to banish. The Lurker Below
Scalding Water is correctly able to pierce immunities. Lady Vashj
Lady Vashj can and often will decide to wield her bow and begin using her Shoot ability on random players other than her current threat target. The Tainted Core items dropped by Tainted Elementals will be able to be Free For All looted at all times, regardless of the loot method selected when the encounter is initiated. Zone Creatures
Serpentshrine Lurkers are immune to banish Coilfang Serpentguard will reflect all spells cast for the duration of their Spell Reflect spell.