Damien

Beast Mastery Hunter 7.3

631 posts in this topic

This thread is for comments about our Beast Mastery Hunter guide for Legion.

Share this post


Link to post
Share on other sites

What makes Chimaera Shot better than Stomp?

I get that Stomp is Physical damage while Chimaera is Nature/Frost, meaning the damage from Stomp gets partially mitigated by armor, but Stomp just seems to do way more damage on single target and even better on AoE regardless. It's technically on a 12s cd compared to Chimaera Shot's 9s cd but I'm not sure how much that improves it, and Dire Beast gets resets every so often too.

Am I missing something? Or is the +focus from Chimaera Shot really just that good?

Share this post


Link to post
Share on other sites

Hey, how do you figure chimera shot is better than Stomp? With all my testing I do have Stomp being ahead by 11%; single target. I do have 21% haste in the beta (chimera 7,43 sec; Dire Beast 9,91 sec, not sure why Dire Beast is still this high) even without any proccs of wild call, Stomp will do more dmg overall. If you have at least two targets, this isn´t even in the same ballpark. I do have Stomp at an average of 136k and chimera at 61k (2x). And yes with Chimera you will have more focus to burn, and with Stomp there will be downtime, if you do have bad luck with Wild call proccs, still, but with all the testing I have done, it shows to be ahead by around 8% (single target)

And maybe theoretically bestail fury should be better than One with the pack and not so procc dependend, but here also, if you do get the 15% more proccs via One with the pack, Stomp will deliver more Dmg than those 15% extra during Bestial Wrath, especially if you do have at least 2 targets. Plus the regular Bestial Wrath will be up more often, because of the increase of Dire Beast usage.

Maybe you can clear up, where my thinking is wrong.

Thx,

Prux

Share this post


Link to post
Share on other sites
56 minutes ago, Guest Chimera/Stomp said:

Hey, how do you figure chimera shot is better than Stomp? With all my testing I do have Stomp being ahead by 11%; single target. ... but with all the testing I have done, it shows to be ahead by around 8% (single target)

I am sorry, 11% was the overall Dmg plus I got using Stomp instead of Chimera, including Dmg plus for Cobra Shot, etc. 8% if you just compare the Stomp Dmg to the Chimera Dmg.

Thx Prux

Share this post


Link to post
Share on other sites

Yes, I was wondering the same thing. Very surprised to see Chimera Shot showing as being viable.

I was going to pick it anyway just because it's the most fun talent, but it would be cool to understand the reasoning in those guides sometimes, something more than just "this is better" and "this is worse."

Share this post


Link to post
Share on other sites

Way of the cobra was bugged as of the last couple beta builds. If you take the talent make sure it is working before you hit an instance or raid.

Share this post


Link to post
Share on other sites
23 minutes ago, Guest Popdee said:

Some of the talents are wrong... I have some stuff completely different lol

That's because the pre-patch isn't live yet.

Share this post


Link to post
Share on other sites

I am new. 

 

I 'tamed' some pets by clicking a little icon and blowing kisses at them.

 

Today, the little icon seems missing.  I don't know how to tame a pet now after the update.

 

If the little icon is still there, where can I find it to put it back on the action bar?

 

Thanks.  :)

Share this post


Link to post
Share on other sites

You have abilities listed as the "proper choice" on the talents page and then have other abilities (sometimes what you've called the worst choice) being shown as high priority in the rotation page.

Like Barrage.  Barrage in my testing is twice the damage of both Cobra and Auto.  Crows has a substantially longer cooldown and Volley is a constant Focus drain where Focus relies on Dire Beast/Frenzy resets.

Stomp provides excessively more damage than Dire Frenzy with Chimaera being the lowest dps.  But Dire Frenzy is also cosmetic to get rid of Dire Beasts.   

Killer Cobra gives many more Kill Commands under Bestial Wrath which is up quite a lot especially paired with Aspect of the Wild.  Stampede requires a static target as any movement or facing will waste the damage since it's a straight line and no longer follows the target.

Posthaste is freedom plus a speed boost while Farstrider is extra resets of a 20 second cooldown ability with a shortened leap distance sans glyph. So moving faster every 20 seconds versus lots of random jumping?

Share this post


Link to post
Share on other sites

Chimaera and Stomp are extremely close single-target, with Chimaera narrowly winning out. Unless you have simulations that show the contrary that are better than my own, then your anecdotal experience and in-game testing is not worth a single thing, actually.

The same goes for everyone challenging the guide on its choice of talents. You can't just come and claim something is better, you must prove it. The best way to do that is with sims. If not with sims, then you must have a reasonable case for why simulations are not adequate.

If you have done simulations, my mistake, but you haven't linked them so it's pretty hard for me to verify what you're saying when you're just saying "this is how it is and you're wrong". 

I can tell you right now that Dire Frenzy is miles behind both Stomp and Chimaera for absolutely everything. Just as Killer Cobra is quite a bit behind Stampede, and Barrage is fairly terrible for Beast Mastery when Crows benefits from Mastery.

If you can prove me wrong, I welcome it.

  • Like 2

Share this post


Link to post
Share on other sites

Hey! Thanks for putting this guide together so quick! I admit that I've been pretty lost today, missing traps and camouflage among other things. :(

Could you explain why you include Barrage in the rotations when you initially say to choose Volley? I might've missed a part somewhere. Thanks again!

Share this post


Link to post
Share on other sites

The Barrage is part of the rotation in case someone decides to use it. It isn't recommended, but if you are using it, it's there.

 

 

Share this post


Link to post
Share on other sites

In your guide at trinket ranking is the class trinket listed as the worst one. At ask-mr-robot is the class trinket listes as the best one. So what now?!

And are you sure to going haste as main stat? I think Mastery or Versatility is the better choice.

What is in your opinion the better spec, mm or bm (actual patch with t18 in hfc) ?

Share this post


Link to post
Share on other sites

Good Morning! Thanks for the guide.
What would be the ideal percentages:
Haste?
Versatility?
Mastery?

I would also like to know, what will be more interesting if the MM or BM, given that I liked more the BM, but I was forced to play in WOD MM.

 

Thanks

Share this post


Link to post
Share on other sites
11 hours ago, Guest Lapi said:

In your guide at trinket ranking is the class trinket listed as the worst one. At ask-mr-robot is the class trinket listes as the best one. So what now?!

And are you sure to going haste as main stat? I think Mastery or Versatility is the better choice.

What is in your opinion the better spec, mm or bm (actual patch with t18 in hfc) ?

n0sLMQX.png
wIUcyHO.png

Share this post


Link to post
Share on other sites
8 hours ago, SimonPhoenix said:

Good Morning! Thanks for the guide.
What would be the ideal percentages:
Haste?
Versatility?
Mastery?

I would also like to know, what will be more interesting if the MM or BM, given that I liked more the BM, but I was forced to play in WOD MM.

 

Thanks

No such thing as ideal percentages in the real world.

I am not sure what your second question is, sorry.

Share this post


Link to post
Share on other sites

Hey dude! Great guide for beginners.

Although some of your statements are just making me pissed off. Can you please explain why BM is considered worse than MM? Considering rotations, cd's and everything, BM felt much more smooth than MM to be honest. Most of MM talents have this small area of usefullness during a 8 min fight, yet all viable BM talents have great use in them, and dps never drops even when RNJesus decides to leave you alone, yet your cd's make you go literally wild.

Second, how is Chimera Shot better than Stomp? Even against a single target (a situtaion rarely happens) simple math tells you stomp is way better, even without mentioning the cosmetic part.

Great job again, but a bit confusing statements for lovers of this spec.

Share this post


Link to post
Share on other sites
1 minute ago, Guest lavascha said:

Hey dude! Great guide for beginners.

Although some of your statements are just making me pissed off. Can you please explain why BM is considered worse than MM? Considering rotations, cd's and everything, BM felt much more smooth than MM to be honest. Most of MM talents have this small area of usefullness during a 8 min fight, yet all viable BM talents have great use in them, and dps never drops even when RNJesus decides to leave you alone, yet your cd's make you go literally wild.

Second, how is Chimera Shot better than Stomp? Even against a single target (a situtaion rarely happens) simple math tells you stomp is way better, even without mentioning the cosmetic part.

Great job again, but a bit confusing statements for lovers of this spec.

I don't have an answer to part 1, I'm sure Azor will, but he has answered about Chimera vs. Stomp:

21 hours ago, Azortharion said:

Chimaera and Stomp are extremely close single-target, with Chimaera narrowly winning out. Unless you have simulations that show the contrary that are better than my own, then your anecdotal experience and in-game testing is not worth a single thing, actually.

The same goes for everyone challenging the guide on its choice of talents. You can't just come and claim something is better, you must prove it. The best way to do that is with sims. If not with sims, then you must have a reasonable case for why simulations are not adequate.

If you have done simulations, my mistake, but you haven't linked them so it's pretty hard for me to verify what you're saying when you're just saying "this is how it is and you're wrong". 

I can tell you right now that Dire Frenzy is miles behind both Stomp and Chimaera for absolutely everything. Just as Killer Cobra is quite a bit behind Stampede, and Barrage is fairly terrible for Beast Mastery when Crows benefits from Mastery.

If you can prove me wrong, I welcome it.

 

Share this post


Link to post
Share on other sites

Tear 3 and 5 are not talked about on the talents.

Tier 3

Posthaste

Farstrider

Dash

 

Tier 5

Binding Shot

Wyvern Sting

Intimidation

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard agrees that earning Azerite Armor in Mythic+ feels overly based on luck and in Tides of Vengeance, players will have more control over the Azerite gear they earn through Mythic+.
      Blizzard is adding a new currency in Patch 8.1, which you'll earn from your weekly Mythic+ chest and from scrapping and disenchanting epic-quality Azerite Armor. The weekly chest will no longer reward Azerite Armor. Thaumaturge Vashreen will be selling caches that reward a random dungeon Azerite Armor piece for a given slot that will be separated by item level.
      To give players even more control over Azerite Armor, Vashreen will also offer ilvl 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at premium.
      Only Azerite Armor scrapped in 8.1 will yield the new currency. Vashreen's wares will increase accordingly when the second Mythic+ season starts.
      Blizzard (Source)
      Couple quick clarifications based on feedback so far: Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now. When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly. We recognize that PvPers want more options and choice too. We're talking about that separately. Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Blizzard (Source)
      Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:
      First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up exponentially based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.

      To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
      We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.
      Overall, we believe that this change will improve things in a lot of different ways:
      Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎 JOIN US!
      We are currently 8/8 Normal Uldir and 2/8 Heroic Uldir  -- Kickin' ass and hell with their names!
      1st  raid - Sun/Tues/Thurs 600-830pst
      2nd raid - Fri/Mon 530-800pst
      We ARE one of Skywall's largest and oldest standing guilds! Very active with a large player base. ALWAYS something going on, mythic dungeon runs, normal runs for alts, Island Expeditions, Arathi Highlands Warfront, PVP events.... always something!!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 or Deni#1743
    • By Stan
      Blizzard buffed Chain Heal and redesigned High Tide in this week's 8.1 Build 28151.
      UPDATE
      Blizzard (Source)
      Quick update: the buff will have a longer duration in the next build. It is intended to be less of a "press button when it lights up" proc, and more something you can plan to use. This also should take stress off of knowing exactly when it will trigger (which is not something we want the talent to be about micromanaging). Chain Heal
      Received a healing increase, baking in most of the value of the previous High Tide that has been redesigned. High Tide
      OLD: Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half. NEW: Every 150 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Blizzard (Source)
      Just to avoid any confusion that may be occurring due to tooltips on PTR: Chain Heal's base functionality is unchanged, other than receiving a large healing increase (roughly speaking, baking in most of the value of the previous High Tide). High Tide is redesigned, but is still a passive--the mana cost in the tooltip header is an error. Brief context: as a passive buff to every Chain Heal, High Tide was putting it in an awkward position where the base skill wasn't very prominent in the toolkit if you used other talents. The goal here is to both put Chain Heal back on the map while using Ascendance or Wellspring in any type of content, and also provide a talent option which allows for strong moments centered around very large Chain Heals.
      Usual PTR disclaimers: still under iteration, open to feedback, not necessarily tuned.
    • By Stan
      Naowh recently cleared Freehold +11 and Atal'Dazar +12 in time with a group of five Blood Death Knights.
      Both keystone runs have been completed with the following affixes active:
      Fortified Bolstering Skittish Infested Freehold Clear (Mythic +11)
      The group completed the run with 5 minutes and 14 seconds remaining (30:46 / 36:00).
      Atal'Dazar Clear (Mythic +12)
      The clear was completed in 29 minutes and 17 seconds.
    • By Stan
      New models for this week's 8.1 PTR build include baby raptors, Mekkatorque, 7th Legion riflemen & Zandalari guards.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Baby Raptors

      7th Legion Rifleman (Female)

      7th Legion Rifleman (Male)

      Mekkatorque
      The High Tinker is a boss in the upcoming Battle of Dazar'alor raid and thus received a brand new model.

      Zandari Caster (Female)

      Zandalari Guard (Male)

      Zandalari Honor Guard (Male)