Jump to content
FORUMS
Damien

Beast Mastery Hunter 7.3

Recommended Posts

Guest Hidden
1 hour ago, Orthios said:

Neither Blink Strikes nor Beast Cleave have mechanically changed, thus their implementations in SimC are the same as they were before the patch, meaning it does account for the basic attacks triggering beast cleave.

Unless you can prove otherwise, we will assume that this is the case.

So you don't even bother quickly checking the logs used in the guide? I'd rather not comment on that.

First off, taking the T18M profile included with the current Simulationcraft build and changing to five targets, here's an example from the log clearly showing that melee attacks trigger beast cleave whereas claw doesn't:

15.000 Hunter_BM_T18M_cat gains 4.22 (15.87) focus from focus_regen (120.00/120.00)

15.000 Hunter_BM_T18M_cat schedules execute for claw

15.000 Hunter_BM_T18M_cat performs claw (120)

15.000 Hunter_BM_T18M_cat claw hits Fluffy_Pillow for 16687 physical damage (hit)

15.000 Hunter_BM_T18M_cat consumes 50.0 focus for claw (70)

15.328 Hunter_BM_T18M performs auto_shot (6)

15.328 Hunter_BM_T18M auto_shot hits Fluffy_Pillow for 9499 physical damage (hit)

15.328 Hunter_BM_T18M gains 5.17 (5.17) focus from focus_regen (11.32/140.00)

15.328 Hunter_BM_T18M gains 0.98 (0.98) focus from dire_beast (12.30/140.00)

15.328 Hunter_BM_T18M schedules execute for auto_shot (12)

15.348 Hunter_BM_T18M_cat performs melee (70)

15.348 Hunter_BM_T18M_cat melee hits Fluffy_Pillow for 15604 physical damage (crit)

15.348 Hunter_BM_T18M_cat performs beast_cleave (70)

15.348 Hunter_BM_T18M_cat beast_cleave hits enemy2 for 15604 physical damage (hit)

15.348 Hunter_BM_T18M_cat beast_cleave hits enemy3 for 15604 physical damage (hit)

15.348 Hunter_BM_T18M_cat beast_cleave hits enemy4 for 15604 physical damage (hit)

15.348 Hunter_BM_T18M_cat beast_cleave hits enemy5 for 15604 physical damage (hit)

15.348 Hunter_BM_T18M_cat gains 6.85 (6.85) focus from focus_regen (76.85/120.00)

 

The first bolded part is a claw which clearly doesn't trigger beast_cleave whereas the second part is the next auto attack 0.348 seconds later which triggers beast_cleave as expected. I haven't cut anything from the log so beast_cleave isn't activated in between either.

 

This is also confirmed by looking at the damage distibution and buff uptime:

Beast Cleave    22019    20.5%    196.0    

Claw    5608    5.2%    100.0

melee    5891    5.5%    208.0

 

cat: Beast Cleave    31.0    63.0    9.7sec    3.2sec    90.30%

 

With a buff uptime of 90.30%, you'd expect roughly 208 * 0.903 = 187.8 beast cleave triggers from melee and 100 * 0.903 = 90.3 beast cleave triggers from Claw. The simulation has 196.0 beast cleave triggers which is clearly way too low to account for both triggers (the difference when compared to "expected" triggers from melee only is likely due to beast cleave downtime oftentimes being when no haste buffs such as bloodlust are active and subsequently the pet attacking less often during that time as well). This also shows in the damage distribution where you'd suggest 5891 * (5 - 1) * 0.903 = 21278 beast cleave DPS on 5 targets from melee alone, once again very close to the 22019 presented by Simulationcraft. If it accounted for Claw as well, Beast Cleave would have to make up almost double as much damage as shown here.

 

If you look at the current code on Github (https://github.com/simulationcraft/simc/blob/legion-dev/engine/class_modules/sc_hunter.cpp), in line 1640 you have the function trigger_beast_cleave  which is only called once in the melee section (line 1685) but not in the Claw/Bite/Smack section starting in line 1711. Before you ask, line 2198 calls the similarly named function defined in line 2163 specifically for the artifact pet Hati and has nothing to do with the live version.

Share this post


Link to post
Share on other sites

In "what has changed" section you should mention that pet behavior was changed. Now when pet is put on "assist" stance, it will keep attacking the same target until it dies or you manually tell it to attack another target.

It also doesn't run indecisively between targets when you do.

I find that to be an overall improvement, previously I had to put my pet on passive and add /pettatack [@pettarget, noexists] macro to all my offensive abilities. 

Now even on assist stance I can just send my pet to the boss and keep casting Kill Command on it on cooldown, while freely switching to other targets myself. 

Edited by Iridar

Share this post


Link to post
Share on other sites
Guest Bulleye

Could we please get an update for Beast Mastery Trinkets/BIS? Thank you.

Share this post


Link to post
Share on other sites
Guest Bullseye

Okay just checking that what you are listing is current AFTER you re-did the stat priority list.  So the Stone of the Elements trinket is STILL bis for trinkets even AFTER you put Versatility towards the bottom of the stat priorities? Thanks.

Share this post


Link to post
Share on other sites

Az,

 

Just want to verify that I'm not reading something wrong/confusing myself(which is certainly very possible). I don't like the way MM plays right now so I'm playing BM because it's pre-patch and who gives a shit, right?

In your guide, You list the stat priority as Agi, Mas, Haste, Crit, Vers, Weapon - But in the "pawn string" included in your guide it appears that these are in a different order. I don't mind doing the weights myself but I just wanted clear this up.

http://imgur.com/a/PndSf

I imported the pawn string and uploaded a screenshot for verification. Obviously this prepatch stuff doesn't make a difference anyway, but I just wanted to make sure that I wasn't misreading something here.

 

Side note - Thanks for your guides. I have been following you for a long time and appreciate your advice. Keep up the great work bud.

Edit-  Also, I apologize if I missed the explanation somewhere else, but why is weapon DPS ranked so low?

Edited by thekingkbb

Share this post


Link to post
Share on other sites

I have pushed an update to the guide which takes a bit of time to make it through. The Pawn string I update immediately. In hindsight I should prolly just wait with updating the Pawn string to avoid this confusion.

 

As of right now, the pawn string is updated while the guide is not.

Weapon DPS is ranked so low because not a lot of BM abilities scale off of it, they scale off attack power instead.

Share this post


Link to post
Share on other sites
Just now, Azortharion said:

I have pushed an update to the guide which takes a bit of time to make it through. The Pawn string I update immediately. In hindsight I should prolly just wait with updating the Pawn string to avoid this confusion.

 

As of right now, the pawn string is updated while the guide is not.

Weapon DPS is ranked so low because not a lot of BM abilities scale off of it, they scale off attack power instead.

Az,

Thanks for the quick reply!! I appreciate the clarification. Cheers.

Share this post


Link to post
Share on other sites

Az,

Just remembered a question I had about the Stomp talent - I know that it's not "recommended" , but if we do choose to use it, would it be better to run One with the Pack or Bestial Fury? I know the Bestial Fury is pretty awesome, but would the increased chance to get dire beast resets outweigh the damage bonus? Personally I think BF is still better but it's something that came to my mind.

Share this post


Link to post
Share on other sites
8 minutes ago, Azortharion said:

The next guide update will push Stomp way up, so use it as you please.

 

One with the Pack is terrible, don't use it.

You're the man, thanks.

Share this post


Link to post
Share on other sites
On 7/20/2016 at 5:39 PM, Guest lavascha said:

[snip]Can you please explain why BM is considered worse than MM? [snip]

Great job again, but a bit confusing statements for lovers of this spec.

The numbers are what they're after, here.  Unfortunately your love for the spec does not affect those numbers. 

I know, I rolled Ret since before it was cool. 

Share this post


Link to post
Share on other sites
1 hour ago, Waniou said:

Are there any recommended pets to be using? Or is it fine to just kinda use whatever?

 

  • Like 1

Share this post


Link to post
Share on other sites
Guest RSK#21268
5 hours ago, Azortharion said:

Linking that video is uninformative at best and blatantly misleading at worst. Don't do it.

Pets no longer bring buffs, you can bring any pet and they'll deal the same DPS. Some (mostly BM Exotic) pets bring unique abilities. You can see which ones here: http://www.wow-petopia.com/talents/skills.php

Exotic pets it is :D

Share this post


Link to post
Share on other sites
Guest Seth
On 7/30/2016 at 11:35 PM, Guest Hidden said:

So you don't even bother quickly checking the logs used in the guide? I'd rather not comment on that.

First off, taking the T18M profile included with the current Simulationcraft build and changing to five targets, here's an example from the log clearly showing that melee attacks trigger beast cleave whereas claw doesn't:

15.000 Hunter_BM_T18M_cat gains 4.22 (15.87) focus from focus_regen (120.00/120.00)

15.000 Hunter_BM_T18M_cat schedules execute for claw

15.000 Hunter_BM_T18M_cat performs claw (120)

15.000 Hunter_BM_T18M_cat claw hits Fluffy_Pillow for 16687 physical damage (hit)

15.000 Hunter_BM_T18M_cat consumes 50.0 focus for claw (70)

15.328 Hunter_BM_T18M performs auto_shot (6)

15.328 Hunter_BM_T18M auto_shot hits Fluffy_Pillow for 9499 physical damage (hit)

15.328 Hunter_BM_T18M gains 5.17 (5.17) focus from focus_regen (11.32/140.00)

15.328 Hunter_BM_T18M gains 0.98 (0.98) focus from dire_beast (12.30/140.00)

15.328 Hunter_BM_T18M schedules execute for auto_shot (12)

15.348 Hunter_BM_T18M_cat performs melee (70)

15.348 Hunter_BM_T18M_cat melee hits Fluffy_Pillow for 15604 physical damage (crit)

15.348 Hunter_BM_T18M_cat performs beast_cleave (70)

15.348 Hunter_BM_T18M_cat beast_cleave hits enemy2 for 15604 physical damage (hit)

15.348 Hunter_BM_T18M_cat beast_cleave hits enemy3 for 15604 physical damage (hit)

15.348 Hunter_BM_T18M_cat beast_cleave hits enemy4 for 15604 physical damage (hit)

15.348 Hunter_BM_T18M_cat beast_cleave hits enemy5 for 15604 physical damage (hit)

15.348 Hunter_BM_T18M_cat gains 6.85 (6.85) focus from focus_regen (76.85/120.00)

 

The first bolded part is a claw which clearly doesn't trigger beast_cleave whereas the second part is the next auto attack 0.348 seconds later which triggers beast_cleave as expected. I haven't cut anything from the log so beast_cleave isn't activated in between either.

 

This is also confirmed by looking at the damage distibution and buff uptime:

Beast Cleave    22019    20.5%    196.0    

Claw    5608    5.2%    100.0

melee    5891    5.5%    208.0

 

cat: Beast Cleave    31.0    63.0    9.7sec    3.2sec    90.30%

 

With a buff uptime of 90.30%, you'd expect roughly 208 * 0.903 = 187.8 beast cleave triggers from melee and 100 * 0.903 = 90.3 beast cleave triggers from Claw. The simulation has 196.0 beast cleave triggers which is clearly way too low to account for both triggers (the difference when compared to "expected" triggers from melee only is likely due to beast cleave downtime oftentimes being when no haste buffs such as bloodlust are active and subsequently the pet attacking less often during that time as well). This also shows in the damage distribution where you'd suggest 5891 * (5 - 1) * 0.903 = 21278 beast cleave DPS on 5 targets from melee alone, once again very close to the 22019 presented by Simulationcraft. If it accounted for Claw as well, Beast Cleave would have to make up almost double as much damage as shown here.

 

If you look at the current code on Github (https://github.com/simulationcraft/simc/blob/legion-dev/engine/class_modules/sc_hunter.cpp), in line 1640 you have the function trigger_beast_cleave  which is only called once in the melee section (line 1685) but not in the Claw/Bite/Smack section starting in line 1711. Before you ask, line 2198 calls the similarly named function defined in line 2163 specifically for the artifact pet Hati and has nothing to do with the live version.

So someone pointed out this apparently quite big problem in SimCraft nearly 3 weeks ago and no response yet whatsoever to this statement?

I mean just stand at some testing dummys anywhere sic your pet on them open the combatlog and press multishot. And you will see Beast Cleave also proccs on Basic Attacks.  Whereas in the SimCraft Simultations it does not.

Share this post


Link to post
Share on other sites

guide recommends using murder of crows (and stampede) prior to beastial wrath in the opener, but later recommends delaying murder to align it with BW if necessary.  Shouldn't we begin the fight with BW/aspect > murder > stampede, assuming those talents are taken?

Share this post


Link to post
Share on other sites

A Murder of Crows lasts 15 seconds.
Bestial Wrath lasts 10 seconds.

By casting A Murder of Crows, you still get full overlap/alignment/whatever you wanna call it. Therefore there is no reason to cast Crows right after Bestial Wrath if you can do it before. The same goes for Stampede, which lasts 12 seconds.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Balance

There's an error in this guide - Volley does not drain 3 focus per second while active, it drains three focus per autoattack.  That's an important distinction.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      If you plan on buying the physical War Within Collector's Edition and live in Europe, you're going to have a bad time!
      Blizzard has ceased distributing WoW Collector's Editions through retailers with the release of Dragonflight, making the Blizzard Store the only place to buy them. However, the shipping costs could be a dealbreaker for many collectors eager to acquire the latest edition for the upcoming expansion.
      Reddit user katamai from Serbia posted a screenshot of their order, revealing that the shipping fees exceed the cost of the box itself—280 Euros for shipping compared to 200 Euros for the box, totaling 480 Euros.

      Additionally, Emi, a follower on our Facebook page, reported a shipping cost of 99 Euros to Romania, nearly ten times what it costs to ship to the UK.

      A practical workaround might be to order the Collector's Edition to a UK address and then use a shipping service to forward it to your address in Europe, potentially saving a considerable amount of money.
      How much does it cost to ship the box to your country?
    • By Staff
      We're looking at the Dwarf Mech Mounts coming in the War Within expansion.
      Currently, there are 3 tints of the mounts.
      Bronze
       
      Gold


      Silver

    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.
      Update: gandalin1306 updated the gearing guide, adding Whelpling Crest drops to Heroic dungeons. The image below has been updated.

      Source: Reddit
    • By Staff
      We've already talked about and taken a first look at the Delve-specific mount coming in the War Within, but now it's time to check out all of its customization options! 
      LeystTV has delved into the mount and shown off all the options, from the different colors to nose, wing, thruster, and top customizations, with glider, blimp, helicopter looks and more! There's even different versions of Horde and Alliance decals to choose from! 

      And these may not even be all the options present at launch, not to mention new ones Blizzard might add with later patches, making this one of the cooler mounts in the game.
    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
×
×
  • Create New...