Damien

Survival Hunter 7.2.5

310 posts in this topic

This thread is for comments about our Survival Hunter guide for Legion.

Share this post


Link to post
Share on other sites

I appreciate your effort you put in each of your hunter guides and thanks for literally guiding me through all of these patches and expansions, really impressed by how quick you have updated everytime, specially even your knowledge for every single hunter specc. Mad props. Thank you alot a Azortharion

1 person likes this

Share this post


Link to post
Share on other sites

As far as I know there is no enchant for versatility on a weapon. That should be corrected under enchants / gems.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Deathcrazy said:

The weapons for Survival spec are still bows 

This will be fixed! We're just putting a priority on releasing the most important content for all classes first, such as the actual builds and rotations, then taking a look at our item lists afterwards to adjust them. 

Share this post


Link to post
Share on other sites
33 minutes ago, Guest Lhia said:

As far as I know there is no enchant for versatility on a weapon. That should be corrected under enchants / gems.

Enchants are changing to accommodate for stat changes - the Mark of Shadowmoon is now Versatility.

Share this post


Link to post
Share on other sites

The weapon for survival spec is pole-arm. And therefore can be enchanted with mark of the shadowmoon formerly a spirit enchant. As of patch 7.0 the removal of spirit and multi meant a few changes, mark of shadowmoon is one that has changed and now grants 500 versatility occasionally.

The trinket guide you have applied look like its been updated to reflect the new stat weights and playstyle but i do wonder why the heirlom trinket that grants versatility isnt listed. Judgement of the Naru 351 vers at 715 ilvl heirloom.

Share this post


Link to post
Share on other sites

Agility is still better than Versatility. The Judgment of the Naaru trinket is terrible, because it is not made for Agility users altogether. It is a healer heirloom. It's 3k dps behind any other trinket.

Share this post


Link to post
Share on other sites

Have you done any testing with soul cap? as of the prepatch the restrictions on it have been lifted

Share this post


Link to post
Share on other sites
9 hours ago, Guest Hiricine said:

Is there a good place to find the racial rankings?  

There are no racial rankings yet, I expect to make them for Legion.

Share this post


Link to post
Share on other sites

It feels like Survival spec is half-baked. Lots of buttons for the sake of buttons, with no real game play behind them except Mongoose Bite.

Share this post


Link to post
Share on other sites

So im abit confused.....

Versatility is our best stat? can someone explain why.?

 

thank you,

 

 

Share this post


Link to post
Share on other sites

Because it gives you more damage than the other stats do. There really is no rocket science behind it. A stat is not better for any particular reason, it just -is-.

Share this post


Link to post
Share on other sites

Moving to correct thread.

Hey there,

Reading the new guides, I faced this under Rotation's page for Sv Hunters:

Quote

5.1. Focus

Hunters and their pets use a unique resource, called Focus. Focus works in much the same way as other class resources, like Rage and Energy, in the sense that some abilities grant Focus, while others cost Focus to be used.

A Survival Hunter's Focus has a maximum capacity of 100, and regenerates at an innate rate of 10 Focus per second. This rate is increased by Haste. In addition to this, certain abilities such as Arcane Shot IconArcane Shot (Marksmanship-only) also grant Focus.

Most of the abilities in the hunter rotation cost Focus to use, and some talents decrease the Focus costs, or offer other ways to gain additional Focus.

 

Hunter pet Focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.

As a general rule, you should always have enough Focus to cast your shots as soon as they come off cooldown, but also to never have 100 Focus (as any extra Focus you generate would then go to waste).

5.2. Auto-shots and Special Shots

Hunters do the majority of their damage through the use of shots. The rest of the damage is made up of pet damage and DoT damage.

Autoshot is the default Hunter attack, which works similarly to melee classes' auto attacks or "white swings". It is affected by your Ranged Attack Speed, and it continues to work while moving.

The other hunter shots are of all varieties: instant cast or with a cast time, costing Focus or granting Focus, and some are utility shots which cost no Focus and deal no damage.

One of the most important aspects of doing competitive Hunter DPS is to make sure your shots are always used without delay.

This information is no longer valid, given they're melee (and you state that in other parts of the guide).

Share this post


Link to post
Share on other sites

I have two questions for hunters that have serpent sting as a talent, but not way of the mok'nathal. where would raptor strike be on the priority list in this case? 

and the second one is why you would choose a survival hunter over another hunter spec in terms of what they bring to the table in a raid enviroment aside from tar trap.

thanks for the amazing guide so far.

Share this post


Link to post
Share on other sites
19 minutes ago, Guest Aeacides said:

So what pet would be the optimal choice for surv now? 

 

Share this post


Link to post
Share on other sites
12 minutes ago, Orthios said:

 

Heh, that was awesome. But I can't find an updated list of buffs/abilities per pet type for legion, is there one available? WoWpetopias list is OOD 

Share this post


Link to post
Share on other sites
1 hour ago, Guest Aeacides said:

Heh, that was awesome. But I can't find an updated list of buffs/abilities per pet type for legion, is there one available? WoWpetopias list is OOD 

In general, there are no more raid buffs anymore.

Share this post


Link to post
Share on other sites
2 hours ago, thaplumberry said:

I have two questions for hunters that have serpent sting as a talent, but not way of the mok'nathal. where would raptor strike be on the priority list in this case? 

and the second one is why you would choose a survival hunter over another hunter spec in terms of what they bring to the table in a raid enviroment aside from tar trap.

thanks for the amazing guide so far.

Instead of using it just enough to refresh Mok'nathal Tactics, you use it just enough to refresh Serpent Sting.

Share this post


Link to post
Share on other sites
On 7/21/2016 at 4:42 AM, Azortharion said:

Because it gives you more damage than the other stats do. There really is no rocket science behind it. A stat is not better for any particular reason, it just -is-.

Certain stats are better for a reason. For example, mastery for BRF demo locks because it increased the damage of the primarily used damaging abilities. There is always a reason for one stat being better than others be it the scaling on one stat is better than the scaling on others or a better synergy with the classes active/passive arsenal. The question about versatility is a valid one seeing as it went from being mostly unwanted to one of the best secondary stat on many classes. Considering that for survival hunters maximizing the -stack mongoose bite usage seems to be the direction blizz is pointing them, why is it that mastery would not be higher than the slow scaling flat dmg increase of versatility?

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      With the most recent hotfixes bringing in significant nerfs to Mythic Kil'jaeden, only a day after Exorsus' World 2nd kill, the guild's twitter had some words to share with the WoW devs, and the encounter designers in particular:
      We'd already heard a fair amount of complaints from both Method and Exorsus previously, on the state Kil'jaeden was in for the first week and more, but these hotfixes do seem to indicate that KJ was overtuned even in Blizzard's estimation (this, in addition to the 10+ undocumented nerfs he had already received prior to Method's World First kill). We've also heard that there will be a big post coming where all the issues they've had with ToS will be discussed by the GM, Alveona:
       
      What do you think about the situation, are Exorsus being too harsh on the devs or do they have a point?
    • By Starym

       
      When +17 just isn't enough, it's time to move on to +19. Mione is just shy of that +20 barrier with this most recent solo endeavor in the Court of Stars, but at least it took half the time of the Vault of the Wardens clear, somewhere in the vicinity of 6 hours. Shave just 5+ hours off of that and the solo artist would be able to qualify for the Mythic Dungeon Invitational!
       
      Let's see if that +20 barrier gets broken any time soon!
    • By Starym

       
      Along with the previously announced class tuning and additional PvP class tweaks, today we're getting some significant nerfs to Mythic Fallen Avatar and Kil'jaeden! So we should be seeing another kill on big red quite soon. We also got some new additions to the overall class tuning that were not previously announced, specifically for Vengeance DHs, and all 3 Paladin specs.
      July 24 (source)
      Class, Raid, Items, and PvP hotfixes below will go live with maintenance in each region.
      Classes
      Death Knight Frost Fixed a bug preventing Hungering Rune Weapon from generating a Rune at the correct rate of once every 1.5 seconds. All damage abilities increased by 5%. Demon Hunter Vengeance Demon Spikes physical damage reduction increased to 12% (was 10%). Fracture damage decreased by 5%. Spirit Bomb damage decreased by 10%. Paladin Protection Increased the damage done by the following abilities by 4%: Avenger's Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr. Retribution Blade of Justice damage increased by 10% (unchanged in PvP). Crusader Strike damage increased by 10%. Zeal damage increased by 10%. Rogue Fixed a bug where Elusiveness reduced the amount of AOE damage reduction Feint provided. Paladin Holy Light of Dawn now functions correctly with Aura of Sacrifice. Class Halls
      Calydus will now appear if a player can accept or turn-in a quest with him, even if he's on a mission. Dungeons and Raids
      Tomb of Sargeras The Fallen Avatar The Fallen Avatar’s health is reduced by 5% in Mythic difficulty. Kil’jaeden Kil'jaeden's health reduced by 5% in Mythic difficulty. Armageddon now creates 6 Armageddon Rains (was 8) in Mythic difficulty. Illidan's Sightless Gaze now deals less damage in all difficulties. Demonic Obelisk now spawns 3 Obelisks on the first cast in Mythic difficulty.
      Items
      Spectral Thurible will no longer damage creatures you are not in combat with. Warrior Arms The Great Storm's Eye damage bonus per stack reduced to 2% (was 4%). Ayala's Stone Heart now procs 40% less often for Arms Warriors.  
      Rogue All Specs Mantle of the Master Assassin duration reduced to 5 seconds (was 6 seconds). Subtlety Denial of the Half-Giants  cooldown reduction reduced to 0.2 seconds per combo point spent (was 0.3 seconds).  
      Player versus Player
      Druid
      Balance PvP Template Armor reduced by 10%. Bladed Feathers grants 11% additional armor per rank in PvP (was 22.5% per rank). Ironfeather Armor now grants an additional 25% armor, down from 50% armor. Celestial Guardian now grants 10% spell damage reduction, down from 20%. Moonkin Form now grants 125% additional armor in PvP situations, down from 200%. Restoration PvP Template Intellect increased by 2%. PvP Template Mastery increased by 20%. Hunter
      Survival Holy Priests with Greater Fade active can now be correctly interrupted by Muzzle Mage
      Frost Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%. Chilled reduces the movement speed of targets by 40% in PvP situations (was 50%). Priest
      Holy Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds. PvP Template Intellect reduced by 4%. PvP Template Mastery reduced by 30%. The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%. Shaman
      Restoration Riptide's heal is increased by 15% in PvP situations, down from an additional 30%. PvP Template Intellect reduced by 3%. Warlock
      Affliction PvP Template Intellect increased by 3%. Destruction PvP Template Armor increased by 30%. PvP Template Versatility increased by 5%. Previous Hotfixes
      July 20 July 17 July 12 July 11 July 7
    • By Starym

       
      We have some more tuning coming this week, along with the announced PvE/general side, we're also getting some PvP changes:
      Arempy (source)
      We're looking to make the following changes with maintenance in each region this week:

      Druid - Balance PvP Template Armor reduced by 10%. Each rank of Bladed Feathers grants 12.5% additional armor in PvP, down from 25. Ironfeather Armor now grants an additional 25% armor, down from 50% armor. Celestial Guardian now grants 10% spell damage reduction, down from 20%. Moonkin Form now grants 125% additional armor in PvP situations, down from 200%.

      Druid - Restoration PvP Template Intellect increased by 2%. PvP Template Mastery increased by 20%.

      Mage - Frost Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%. Chilled reduces the movement speed of targets by 40% in PvP situations, down from 50%.

      Priest - Holy Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds. PvP Template Intellect reduced by 4%. PvP Template Mastery reduced by 30%. The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%.

      Shaman - Restoration Riptide's heal is increased by 15% in PvP situations, down from an additional 30%. PvP Template Intellect reduced by 4%.

      Warlock - Affliction PvP Template Intellect increased by 4%.

      Warlock - Destruction PvP Template Armor increased by 30%. PvP Template Versatility increased by 5%.
    • By Stan

      In this mini guide, we're looking at how to answer the call to battle and reach Argus. The quest will be active once Patch 7.3 goes live.
      Please note that this article contains spoilers.
      An Introduction to Argus
      “Sometimes the hand of fate must be forced…”
      Downfall of the Deceiver had dire consequences. Argus is the original homeworld of the eredar, once described as a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. It has since been twisted by demonic, chaotic energies and has become the stronghold of the Burning Legion and is even referred to as Legion's homeworld. (Source).
      Patch 7.3 is the biggest content patch ever introduced to the game. The Heroes of Azeroth will travel to Argus to put an end to Legion once and for all. From a gameplay perspective, the new planet contains three zones and their content is unlocked gradually as you complete the story line.
      For the latest information about Patch 7.3, check out our Argus hub.
      Argus Zones
      The planet is comprised of three zones - Krokuun, Mac'Aree and Anthoras Wastes.
      Krokuun
      The first area to start the Argus experience is Krokuun. Green circles on the map indicate Invasion Points, golden icons are Lightforged Beacons used to teleport back to and from the Vindicaar. Argus has no flight points or paths and teleporting (traveling) is faster than on Azeroth. You can't teleport between different Lightforged Beacons, but you can teleport to any Lightforged Beacon aboard the Vindicaar. Lightforged Beacons for areas are unlocked through quests.

      The Vindicaar
      Before we proceed, it's important to talk about the Vindicaar. The vessel plays a huge role on Argus. It serves for transport for both factions and it's important to know what you can find aboard the ship. Every zone will have a separate Vindicaar and it seems we will be using it even in Antorus the Burning Throne raid to travel to the Seat of the Pantheon to fight Argus the Unmaker and imprison Sargeras.
      Vindicaar Map
      Below is a picture of the Vindicaar map. Important quest givers and turn-ins will always be marked with yellow question or exclamation marks on the map.
      The Netherlight Crucible - a system to empower new and existing Relics can be found at 57, 71. Vindicaar Matrix Core - "Warlords of Draenor" style zone perks for Argus can be found at 49, 44. Only one perk can be active at any given time. Examples Light's Judgment Lightforged Warframe The Navigation Console is at 42, 22. You right-click it and pick a Lightforged Beacon to teleport to.
      Reaching the Vindicaar
      After you unlock the Vindicaar you can use it to teleport back to Dalaran at any time and vice versa. A Lightforged Beacon will be available at Krasus Landing in Dalaran and a portal to Dalaran from the Vindicaar will unlock too, but if you're lost on Argus and need to find a Lightforged Beacon to transport you back to the Vindicaar, it's essentially faster to just use Dalaran Hearthstone and reach the Vindicaar from Krasus Landing in Dalaran.
      This is how Krasus Landing in Dalaran looks like if you haven't unlocked the Lightfoged Beacon to the Vindicaar yet. The portal will appear to the left side of the High Vindicator when it becomes available.

      Once you descend to Krokuun a portal will unlock that can be accessed at any time. If you want to get to Dalaran, the Vindicaar portal is at 40, 33.

      Argus Campaign
      In this section, you will learn everything about how to get to Argus and unlock the campaign.
      Getting to Argus
      The first quest is an auto-accept, which means it will automatically appear in your quest log wherever you are. The Alliance has a different intro than the Horde, but after traveling to Argus, both factions will be completing the same quests.
      Alliance Intro
      The Hand of Fate (Alliance) As an Alliance player, take the Dalaran portal to Stormwind and go to Stormwind Harbor to talk to Vereesa Windrunner (21, 30) and turn in the quest
      Two If By Sea (Alliance) Accept the new quest and speak to Vereesa Windrunner. She will have a dialogue option to set sail for Exodar. Horde Intro
      The Hand of Fate (Horde) As a Horde player, take the Dalaran portal to Orgrimmar and go to Bladefist Bay in Durotar to talk to Lady Liadrin on the Sunstrider (58, 12) and turn in the quest.
      Two If By Sea You learn that the Draenei crafted a vessel to take you to Argus safely. It's called the Vindicaar, your main transportation hub on Argus. Accept the quest from Lady Liadrin and set sail for Exodar. Turn in the quest by talking to Vindicator Boros on Azuremyst Isle (21, 55) once you arrive. Accept the next quest from him. Aethas Sunreaver: I see the Alliance answered the call as well.
      Continuation for Both Factions
      Light's Exodus (Alliance) At this point, you will notice the Horde ship that will be just opposite yours and the quests will be the same too. Turn left and take down the path leading to Exodar and Prophet Velen simply by following Vindicator Boros and the rest of the crew (Vereesa & Arathor). Light's Exodus (Horde) Boros tells you to go to Exodar, where Velen and other Draenei gathered in the Vault of Lights. Turn left and follow him and the rest (Aethas and Liadrin) down the path to Exodar. Once you enter Exodar your movement speed will be increased by 60% (Light of the Chosen) and Prophet Velen will speak to you. Vidicator Boros: Come. I will show you to the Vault of Lights. The others await our arrival. Lady Liadrin: Impressive. The Legion won't expect a force this strong. Vinocator Boros: Argus is our ancestral home. We will not see it in the Legion's hands any longer. High Vindicator says: prophet Velen is just ahead, champions. Prophet Velen: Fellow draenei... champions of Azeroth... the time has come to invade Argus. Prophet Velen: We will save our world and put a stop to the Burning Legion... once and for all. Prophet Velen: Come, champion. Let the Light guide your path! When you zone in, you will notice both Alliance & Horde leaders and Illidan talking to Velen. Illidan Stormrage: The Legion grows desperate. We should strike now while their attention remains focused on Azeroth. Prophet Velen: You are right, Illidan. This may be our best chance to gain the upper hand. Talk to Velen to end the quest  
      The Vindicaar Accept the quest from Velen and board the Vindicaar that's now preparered for your assault. You must establish a beacon to transport you to the vessel. Prophet Velen: Lend me your strength, champion. We will open the way together. Right-click the Light Crystal to activate it (1.1 second cast). Afterward, you will be channeling another spell for 15 seconds until a Lightforged Beacon will appear allowing you to board the Vindicaar that's ready to travel to Argus for the very first time. Prophet Velen: The Exodar has long been crippled by the crash that brought us to this world many years ago. Prophet Velen: Every spare moment, every resource, has gone toward the birth of a new vessel. Our instrument of retribution. Prophet Velen: The way is open. Come, children of Argus, allies, champions. The Vindicaar awaits! Conversation upon boarding the Vindicaar: Lothraxion: My brethren in the Army of the Light await our arrival. Only together will we achieve victory. Prophet Velen: The Light will guide us to them. Romuul, begin final preparations and ensure our forces are accounted for. It is time. Grand Artificer Romuul: Yes, Prophet. Right away. Hand in the quest at Prophet Velen (35, 45 aboard the Vindicaar on Azuremyst Isle).
      Into the Night Argus awaits, accept the quest from Prophet Velen to travel to Argus aboard the Vindicaar. Prophet Velen: Let me know when you are ready to depart. Talk to Prophet Velen and click on "I am ready." to travel to Argus. A trailer will play shortly after you find yourself on Argus. Conversation after you enter Argus aboard the Vindicaar Illidan Stormrage: Their next blast will decimate us-- unless we strike first. Prophet Velen: We must destroy the weapon while it is still recharging! Romuul, deploy a bunker below! Grand Artificier Romuul: Bunker deployed, Prophet! Turn in the quest at Prophet Velen and accept the next one.
      Alone in the Abyss Prophet Velen has another quest for you. Speak to Romuul to disembark the Vindicaar. Prophet Velen: Romuul, send our vanguard to establish a front. Grand Artificier Romuul: Activating transport array. Prophet Velen: Champion, we will descend together once you are prepared. Grand Artificier Romuul says: On your mark, champion. Talk to Romuul and select the option: "Take me to the surface." Conversation after you descend: Illidan Stormrage: Come, let us show Sargeras' ilk what they have brought upon themselves. Exodar Vindicator: Our home... what has it become? Prophet Velen: Hold your ground! We must protect the Vindicaar with our lives!
      On Argus
      Three new quests will become available simulatenously. Righteous Fury from Velen and Overwhelming Power from Illidan. Both can be found at 60, 79 in Krokuun (Argus). If you walk down the path, A Stranger's Plea can be picked up from Chieftain Hatuun at 58, 78. Should you decide to go back to the Vindicaar, you will find a portal at 63, 81 in Krokuun (Argus) that will take you back to the vessel.