Damien

Survival Hunter 7.3

340 posts in this topic

This thread is for comments about our Survival Hunter guide for Legion.

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I appreciate your effort you put in each of your hunter guides and thanks for literally guiding me through all of these patches and expansions, really impressed by how quick you have updated everytime, specially even your knowledge for every single hunter specc. Mad props. Thank you alot a Azortharion

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As far as I know there is no enchant for versatility on a weapon. That should be corrected under enchants / gems.

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2 hours ago, Guest Deathcrazy said:

The weapons for Survival spec are still bows 

This will be fixed! We're just putting a priority on releasing the most important content for all classes first, such as the actual builds and rotations, then taking a look at our item lists afterwards to adjust them. 

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33 minutes ago, Guest Lhia said:

As far as I know there is no enchant for versatility on a weapon. That should be corrected under enchants / gems.

Enchants are changing to accommodate for stat changes - the Mark of Shadowmoon is now Versatility.

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The weapon for survival spec is pole-arm. And therefore can be enchanted with mark of the shadowmoon formerly a spirit enchant. As of patch 7.0 the removal of spirit and multi meant a few changes, mark of shadowmoon is one that has changed and now grants 500 versatility occasionally.

The trinket guide you have applied look like its been updated to reflect the new stat weights and playstyle but i do wonder why the heirlom trinket that grants versatility isnt listed. Judgement of the Naru 351 vers at 715 ilvl heirloom.

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Agility is still better than Versatility. The Judgment of the Naaru trinket is terrible, because it is not made for Agility users altogether. It is a healer heirloom. It's 3k dps behind any other trinket.

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9 hours ago, Guest Hiricine said:

Is there a good place to find the racial rankings?  

There are no racial rankings yet, I expect to make them for Legion.

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It feels like Survival spec is half-baked. Lots of buttons for the sake of buttons, with no real game play behind them except Mongoose Bite.

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Because it gives you more damage than the other stats do. There really is no rocket science behind it. A stat is not better for any particular reason, it just -is-.

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Moving to correct thread.

Hey there,

Reading the new guides, I faced this under Rotation's page for Sv Hunters:

Quote

5.1. Focus

Hunters and their pets use a unique resource, called Focus. Focus works in much the same way as other class resources, like Rage and Energy, in the sense that some abilities grant Focus, while others cost Focus to be used.

A Survival Hunter's Focus has a maximum capacity of 100, and regenerates at an innate rate of 10 Focus per second. This rate is increased by Haste. In addition to this, certain abilities such as Arcane Shot IconArcane Shot (Marksmanship-only) also grant Focus.

Most of the abilities in the hunter rotation cost Focus to use, and some talents decrease the Focus costs, or offer other ways to gain additional Focus.

 

Hunter pet Focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.

As a general rule, you should always have enough Focus to cast your shots as soon as they come off cooldown, but also to never have 100 Focus (as any extra Focus you generate would then go to waste).

5.2. Auto-shots and Special Shots

Hunters do the majority of their damage through the use of shots. The rest of the damage is made up of pet damage and DoT damage.

Autoshot is the default Hunter attack, which works similarly to melee classes' auto attacks or "white swings". It is affected by your Ranged Attack Speed, and it continues to work while moving.

The other hunter shots are of all varieties: instant cast or with a cast time, costing Focus or granting Focus, and some are utility shots which cost no Focus and deal no damage.

One of the most important aspects of doing competitive Hunter DPS is to make sure your shots are always used without delay.

This information is no longer valid, given they're melee (and you state that in other parts of the guide).

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I have two questions for hunters that have serpent sting as a talent, but not way of the mok'nathal. where would raptor strike be on the priority list in this case? 

and the second one is why you would choose a survival hunter over another hunter spec in terms of what they bring to the table in a raid enviroment aside from tar trap.

thanks for the amazing guide so far.

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19 minutes ago, Guest Aeacides said:

So what pet would be the optimal choice for surv now? 

 

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12 minutes ago, Orthios said:

 

Heh, that was awesome. But I can't find an updated list of buffs/abilities per pet type for legion, is there one available? WoWpetopias list is OOD 

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1 hour ago, Guest Aeacides said:

Heh, that was awesome. But I can't find an updated list of buffs/abilities per pet type for legion, is there one available? WoWpetopias list is OOD 

In general, there are no more raid buffs anymore.

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2 hours ago, thaplumberry said:

I have two questions for hunters that have serpent sting as a talent, but not way of the mok'nathal. where would raptor strike be on the priority list in this case? 

and the second one is why you would choose a survival hunter over another hunter spec in terms of what they bring to the table in a raid enviroment aside from tar trap.

thanks for the amazing guide so far.

Instead of using it just enough to refresh Mok'nathal Tactics, you use it just enough to refresh Serpent Sting.

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On 7/21/2016 at 4:42 AM, Azortharion said:

Because it gives you more damage than the other stats do. There really is no rocket science behind it. A stat is not better for any particular reason, it just -is-.

Certain stats are better for a reason. For example, mastery for BRF demo locks because it increased the damage of the primarily used damaging abilities. There is always a reason for one stat being better than others be it the scaling on one stat is better than the scaling on others or a better synergy with the classes active/passive arsenal. The question about versatility is a valid one seeing as it went from being mostly unwanted to one of the best secondary stat on many classes. Considering that for survival hunters maximizing the -stack mongoose bite usage seems to be the direction blizz is pointing them, why is it that mastery would not be higher than the slow scaling flat dmg increase of versatility?

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