Damien

Survival Hunter 7.3

377 posts in this topic

This thread is for comments about our Survival Hunter guide for Legion.

Share this post


Link to post
Share on other sites

I appreciate your effort you put in each of your hunter guides and thanks for literally guiding me through all of these patches and expansions, really impressed by how quick you have updated everytime, specially even your knowledge for every single hunter specc. Mad props. Thank you alot a Azortharion

  • Like 1

Share this post


Link to post
Share on other sites

As far as I know there is no enchant for versatility on a weapon. That should be corrected under enchants / gems.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Deathcrazy said:

The weapons for Survival spec are still bows 

This will be fixed! We're just putting a priority on releasing the most important content for all classes first, such as the actual builds and rotations, then taking a look at our item lists afterwards to adjust them. 

Share this post


Link to post
Share on other sites
33 minutes ago, Guest Lhia said:

As far as I know there is no enchant for versatility on a weapon. That should be corrected under enchants / gems.

Enchants are changing to accommodate for stat changes - the Mark of Shadowmoon is now Versatility.

Share this post


Link to post
Share on other sites

The weapon for survival spec is pole-arm. And therefore can be enchanted with mark of the shadowmoon formerly a spirit enchant. As of patch 7.0 the removal of spirit and multi meant a few changes, mark of shadowmoon is one that has changed and now grants 500 versatility occasionally.

The trinket guide you have applied look like its been updated to reflect the new stat weights and playstyle but i do wonder why the heirlom trinket that grants versatility isnt listed. Judgement of the Naru 351 vers at 715 ilvl heirloom.

Share this post


Link to post
Share on other sites

Agility is still better than Versatility. The Judgment of the Naaru trinket is terrible, because it is not made for Agility users altogether. It is a healer heirloom. It's 3k dps behind any other trinket.

Share this post


Link to post
Share on other sites

Have you done any testing with soul cap? as of the prepatch the restrictions on it have been lifted

Share this post


Link to post
Share on other sites
9 hours ago, Guest Hiricine said:

Is there a good place to find the racial rankings?  

There are no racial rankings yet, I expect to make them for Legion.

Share this post


Link to post
Share on other sites

It feels like Survival spec is half-baked. Lots of buttons for the sake of buttons, with no real game play behind them except Mongoose Bite.

Share this post


Link to post
Share on other sites

So im abit confused.....

Versatility is our best stat? can someone explain why.?

 

thank you,

 

 

Share this post


Link to post
Share on other sites

Because it gives you more damage than the other stats do. There really is no rocket science behind it. A stat is not better for any particular reason, it just -is-.

Share this post


Link to post
Share on other sites

Moving to correct thread.

Hey there,

Reading the new guides, I faced this under Rotation's page for Sv Hunters:

Quote

5.1. Focus

Hunters and their pets use a unique resource, called Focus. Focus works in much the same way as other class resources, like Rage and Energy, in the sense that some abilities grant Focus, while others cost Focus to be used.

A Survival Hunter's Focus has a maximum capacity of 100, and regenerates at an innate rate of 10 Focus per second. This rate is increased by Haste. In addition to this, certain abilities such as Arcane Shot IconArcane Shot (Marksmanship-only) also grant Focus.

Most of the abilities in the hunter rotation cost Focus to use, and some talents decrease the Focus costs, or offer other ways to gain additional Focus.

 

Hunter pet Focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.

As a general rule, you should always have enough Focus to cast your shots as soon as they come off cooldown, but also to never have 100 Focus (as any extra Focus you generate would then go to waste).

5.2. Auto-shots and Special Shots

Hunters do the majority of their damage through the use of shots. The rest of the damage is made up of pet damage and DoT damage.

Autoshot is the default Hunter attack, which works similarly to melee classes' auto attacks or "white swings". It is affected by your Ranged Attack Speed, and it continues to work while moving.

The other hunter shots are of all varieties: instant cast or with a cast time, costing Focus or granting Focus, and some are utility shots which cost no Focus and deal no damage.

One of the most important aspects of doing competitive Hunter DPS is to make sure your shots are always used without delay.

This information is no longer valid, given they're melee (and you state that in other parts of the guide).

Share this post


Link to post
Share on other sites

I have two questions for hunters that have serpent sting as a talent, but not way of the mok'nathal. where would raptor strike be on the priority list in this case? 

and the second one is why you would choose a survival hunter over another hunter spec in terms of what they bring to the table in a raid enviroment aside from tar trap.

thanks for the amazing guide so far.

Share this post


Link to post
Share on other sites
19 minutes ago, Guest Aeacides said:

So what pet would be the optimal choice for surv now? 

 

Share this post


Link to post
Share on other sites
12 minutes ago, Orthios said:

 

Heh, that was awesome. But I can't find an updated list of buffs/abilities per pet type for legion, is there one available? WoWpetopias list is OOD 

Share this post


Link to post
Share on other sites
1 hour ago, Guest Aeacides said:

Heh, that was awesome. But I can't find an updated list of buffs/abilities per pet type for legion, is there one available? WoWpetopias list is OOD 

In general, there are no more raid buffs anymore.

Share this post


Link to post
Share on other sites
2 hours ago, thaplumberry said:

I have two questions for hunters that have serpent sting as a talent, but not way of the mok'nathal. where would raptor strike be on the priority list in this case? 

and the second one is why you would choose a survival hunter over another hunter spec in terms of what they bring to the table in a raid enviroment aside from tar trap.

thanks for the amazing guide so far.

Instead of using it just enough to refresh Mok'nathal Tactics, you use it just enough to refresh Serpent Sting.

Share this post


Link to post
Share on other sites
On 7/21/2016 at 4:42 AM, Azortharion said:

Because it gives you more damage than the other stats do. There really is no rocket science behind it. A stat is not better for any particular reason, it just -is-.

Certain stats are better for a reason. For example, mastery for BRF demo locks because it increased the damage of the primarily used damaging abilities. There is always a reason for one stat being better than others be it the scaling on one stat is better than the scaling on others or a better synergy with the classes active/passive arsenal. The question about versatility is a valid one seeing as it went from being mostly unwanted to one of the best secondary stat on many classes. Considering that for survival hunters maximizing the -stack mongoose bite usage seems to be the direction blizz is pointing them, why is it that mastery would not be higher than the slow scaling flat dmg increase of versatility?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard agrees that earning Azerite Armor in Mythic+ feels overly based on luck and in Tides of Vengeance, players will have more control over the Azerite gear they earn through Mythic+.
      Blizzard is adding a new currency in Patch 8.1, which you'll earn from your weekly Mythic+ chest and from scrapping and disenchanting epic-quality Azerite Armor. The weekly chest will no longer reward Azerite Armor. Thaumaturge Vashreen will be selling caches that reward a random dungeon Azerite Armor piece for a given slot that will be separated by item level.
      To give players even more control over Azerite Armor, Vashreen will also offer ilvl 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at premium.
      Only Azerite Armor scrapped in 8.1 will yield the new currency. Vashreen's wares will increase accordingly when the second Mythic+ season starts.
      Blizzard (Source)
      Couple quick clarifications based on feedback so far: Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now. When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly. We recognize that PvPers want more options and choice too. We're talking about that separately. Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Blizzard (Source)
      Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:
      First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up exponentially based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.

      To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
      We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.
      Overall, we believe that this change will improve things in a lot of different ways:
      Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎 JOIN US!
      We are currently 8/8 Normal Uldir and 2/8 Heroic Uldir  -- Kickin' ass and hell with their names!
      1st  raid - Sun/Tues/Thurs 600-830pst
      2nd raid - Fri/Mon 530-800pst
      We ARE one of Skywall's largest and oldest standing guilds! Very active with a large player base. ALWAYS something going on, mythic dungeon runs, normal runs for alts, Island Expeditions, Arathi Highlands Warfront, PVP events.... always something!!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 or Deni#1743
    • By Stan
      Blizzard buffed Chain Heal and redesigned High Tide in this week's 8.1 Build 28151.
      UPDATE
      Blizzard (Source)
      Quick update: the buff will have a longer duration in the next build. It is intended to be less of a "press button when it lights up" proc, and more something you can plan to use. This also should take stress off of knowing exactly when it will trigger (which is not something we want the talent to be about micromanaging). Chain Heal
      Received a healing increase, baking in most of the value of the previous High Tide that has been redesigned. High Tide
      OLD: Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half. NEW: Every 150 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Blizzard (Source)
      Just to avoid any confusion that may be occurring due to tooltips on PTR: Chain Heal's base functionality is unchanged, other than receiving a large healing increase (roughly speaking, baking in most of the value of the previous High Tide). High Tide is redesigned, but is still a passive--the mana cost in the tooltip header is an error. Brief context: as a passive buff to every Chain Heal, High Tide was putting it in an awkward position where the base skill wasn't very prominent in the toolkit if you used other talents. The goal here is to both put Chain Heal back on the map while using Ascendance or Wellspring in any type of content, and also provide a talent option which allows for strong moments centered around very large Chain Heals.
      Usual PTR disclaimers: still under iteration, open to feedback, not necessarily tuned.
    • By Stan
      Naowh recently cleared Freehold +11 and Atal'Dazar +12 in time with a group of five Blood Death Knights.
      Both keystone runs have been completed with the following affixes active:
      Fortified Bolstering Skittish Infested Freehold Clear (Mythic +11)
      The group completed the run with 5 minutes and 14 seconds remaining (30:46 / 36:00).
      Atal'Dazar Clear (Mythic +12)
      The clear was completed in 29 minutes and 17 seconds.
    • By Stan
      New models for this week's 8.1 PTR build include baby raptors, Mekkatorque, 7th Legion riflemen & Zandalari guards.
      Check out our Tides of Vengeance hub for the latest Patch 8.1 information!
      Baby Raptors

      7th Legion Rifleman (Female)

      7th Legion Rifleman (Male)

      Mekkatorque
      The High Tinker is a boss in the upcoming Battle of Dazar'alor raid and thus received a brand new model.

      Zandari Caster (Female)

      Zandalari Guard (Male)

      Zandalari Honor Guard (Male)