Jump to content
FORUMS
Sign in to follow this  
Staff

Major Revamp for Death Knights: Core and Unholy Talent Trees Revamped in Latest War Within Alpha Build

Recommended Posts

66993-official-preview-of-death-knights-

The latest Alpha build introduces significant changes to Death Knight's core and Unholy talent trees and here is what the devs had to say about the changes!

The core class tree has been restructured to provide damage abilities earlier, improving the leveling experience and offering more flexibility in talent choices.

The Unholy specialization has been streamlined to reduce the complexity of its rotation and cooldown management, making it less reliant on specific talent builds.

Epidemic and Outbreak are now baseline and Sudden Doom has been updated.

Here is what the devs had to say about the latest Death Knight changes.

Blizzard Logo(Source)

Greetings, Death Knights.

This week’s alpha build has our first round of changes to both the core class tree and the Unholy spec tree. As stated in our initial messaging our goals for the core tree updates were to shift some of the damage throughput at the end of the talent tree to earlier in the tree. For Unholy our goal was to address some of the flood of resources, reduce the number of things that need to be tracked to play optimally, increase pathing as well as choice, and reduce the number of nodes you need to pick up to play the spec fluidly. We will go into a little more detail below for both the core and Unholy changes.

Core

The core tree has undergone a decent reshuffling of talent placement, node pathing, ability’s becoming baseline and talent rank reduction.

Due to the unique leveling experience Death Knights have and not starting from level 1, they had a reduced amount of abilities baseline and had to “buy back” several abilities that other classes and specs would have normally earned as they levelled. Heading into The War Within we are reassessing the stance on this for Death Knight not only for abilities they had to talent into in the core tree but also their spec trees. The hope here is by freeing up some of these talent points you had to spend to make a functional leveling experience you gain a few points that allow you to flex into more optional talents without locking you into one build.

We have also updated several pathing nodes and moved around a few nodes to better fit the new tree philosophy. Structurally the bottom of the tree no longer holds 9 throughput talents and they have been shifted to earlier in the tree and many of them have been reduced to 1 point. Again, allowing for more build variety and the ability to pick up situational talents when you might need.

We hope that the update to the core tree allows for more expression when building out your talents and not as if you are locked into one talent build with very wiggle room to pick talents reactively for the situation you are facing.

Unholy

The Unholy talent update focuses on reducing the number of talents that you had to pick to make the rotation function in a reasonably coherent way. This includes Epidemic and Outbreak baseline and addressing the number of ability cooldown reduction talents. Unholy suffered from having to choose multiple talents that reduced their cooldowns to align in a way that made sense from a gameplay standpoint. This made playing the spec any other way unreasonably convoluted especially if you were new to the spec and trying to learn to play the spec. We have removed any talent that had any sort of cooldown reduction to abilities and baked them baseline into the spec (this includes Army of the Dead which is now a 3-minute cooldown).

Secondly, we wanted to address Sudden Doom which has been feeling lackluster for awhile now. Most notably we’ve updated its proc functionality to be more consistent instead of using our RPPM system which is usually found on trinkets and other item procs. It now has a base 25% chance to proc with bad luck protection built in. The hope here is this feels more fluid and a normally occurring proc that fits well int your rotation instead of one that feels like you can go long periods of time without it. We are still noodling on the base percentage chance and values are subject to change, but we’ve found this to be a good starting point. We’ve also updated its functionality to cause your next Death Coil or Epidemic to crit to add a little extra punch to the proc. Alongside some talents that interacted with Sudden Doom and the new talent Doomed Bidding we hope that Sudden Doom feels much more impactful as a class proc.

We’ve also cut several talents that felt somewhat lackluster or just did very little for Unholy, most notably Feasting Strikes and Replenishing Wounds. We hope that with the reduced amount of must pick Cooldown talents, never picked “useless” talents, and new talent choices there are more appealing choices to be made within the tree that allow you customize in a way that fits your needs. Lastly, there are a couple talent nodes that have temporary “Not Yet Implemented” talents. We will be updating in the future build and eyeing talents that add a little more interaction with diseases in potentially exciting ways.

Thanks for your patience! We look forward to hearing your feedback on the above. Next up-- we’re working to get our planned Frost and Blood changes in.

And here are the specific adjustments made to the class, from the development notes:

Blizzard Logo(Source)

  • DEATH KNIGHT
    • New Talent: Subduing Grasp – When you pull an enemy the damage they deal to you is reduced by 4% for 6 seconds. Located at Rune Mastery’s previous location.
    • New Talent: Osmosis – Anti-Magic Shell increases healing received by 15/25%. Located at Unholy Bonds previous location.
    • New Talent: Null Magic – Magic Damage taken is reduced by 15% and the duration of harmful Magic effects against you are reduced by 35%. New capstone choice node with Vestigial Shell replacing Soul Reaper.
    • New Talent: Vestigial Shell – Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%. New capstone choice node with Null Magic replacing Soul Reaper.
    • New Talent: Ice Prison – Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds. Available in gate 1 after Blinding Sleet.
    • New Talent: Rune Protection – Your chance to be critically struck is reduced by 3% and your Armor is increased by 3/6%. Replaces Icy Talons old position within the tree.
    • Chains of Ice is now granted baseline and learned at level 13.
    • Anti-Magic Shell is now granted baseline and learned at level 14.
    • Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.
    • Rune of Hysteria has been removed.
      • Developer’s note: Rune of Hysteria was a problematic design especially as it pertains to Breath of Sindragosa and the volatility of its uptime. We felt that for the overall health of the spec it would be best to remove Hysteria at this time to better enable us to meet our goals with the upcoming changes to Breath.
    • Empower Rune Weapon has been removed.
      • Developer’s note: This will still be available for Frost in their spec tree but both Blood and Unholy were often flooded with resources and a big unnecessary contributor to this was Empower Rune Weapon. To better dial in resources on Blood and Unholy we feel its best to keep Empower Rune Weapon for Frost only.
    • Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.
      • Developer’s note: In Shadowlands it was important for the spec hooks to exist to better balance between the other covenant ability choices. With its re-introduction in Dragonflight its added to the influx of resources/procs that can often come at inopportune times or add to the feeling of being unable to spend down the bonuses it grants. By removing this it allows the ability to “breathe” on its own and lean into its strength of AoE control and damage.
    • Rune of the Apocalypse has been updated:
      • War Effect
        • Damage taken increased to 4% (was 1%).
        • Duration increased to 10 seconds (was 6 seconds).
      • Pestilence Effect
        • Damage increased by 500%.
      • Famine Effect
        • Damage dealt to the caster reduced to 5% (was 2%).
      • Death Effect
        • Healing reduction increased to 5% (was 1%).
    • Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.
    • Icebound Fortitude cooldown reduced by 60 seconds.
    • Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-rank talent (was 2).
    • Icy Talons Now increases attack speed per stack by 6% (was 3%). Now a 1-rank talent (was 2).
    • Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-rank talent (was 2).
    • Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.
    • Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect. Moved to gate 3.
    • Blood Scent Leech increased to 5%. Moved to gate 3.
    • Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-rank talent. Moved to the left capstone position.
    • Unholy Ground moved to gate 1 available after Cleaving Strikes.
    • Sacrificial Pact is now a choice node with Enfeeble.
    • Runic Attenuation moved to gate 1 available after Coldthirst.
    • Soul Reaper moved to gate 2 available after Unholy Blond or Death’s Reach
    • The following talents have been removed:
      • Might of Thassarian
      • Merciless Strikes
      • Clenching Grasp
    • Unholy
      • New Talent: Doomed Bidding – Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 seconds. Now a choice node with Summon Gargoyle.
        • Ghoulish Frenzy is now available in the 2nd gate replacing Unholy Command.
      • New Talent: Raise Abomination – Summons an Abomination to attack nearby enemies applying Festering Wound with its melee attacks and infecting all nearby enemies with Virulent Plague. 90 second cooldown. Replaces Army of the Dead.
      • New Talent: Foul Infections – Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
      • New Talent: Menacing Magus – Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
      • Epidemic is now granted baseline and learned at level 18.
      • Outbreak is now granted baseline and learned at level 13.
      • Sudden Doom is now learned in gate 1 directly after Scourge Strike and also causes your next Death Coil or Epidemic to critically strike
        • Sudden Doom is no longer an RPPM proc and has instead been updated to have a 25% chance on auto-attacks to proc with build in bad luck protection to provide a more consistent proc.
      • Army of the Dead cooldown reduced to 3 minutes (was 8 minutes).
      • Apocalypse cooldown reduced to 45 seconds (was 90 seconds).
      • Dark Transformation cooldown reduced to 45 seconds (was 60 seconds).
      • Vile Contagion cooldown reduced to 45 seconds (was 90 seconds).
      • Festermight now functions like Ironfur, allowing multiple instances to overlap.
      • Ruptured Viscera is no longer a choice node with Magus of the Dead.
      • Ebon Fever is no longer a choice node with Bursting Sores and is available directly after Bursting Sores. Updated to also affect Frost Fever and Blood Plague if Superstrain is talented.
      • Unholy Blight moved to gate 1.
      • The following talents have been removed:
        • Replenishing Wounds
        • Army of the Damned
        • Unholy Command
        • Feasting Strike

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard has added a completely new category to the Great Vault in the War Within. Find out more about the updated requirements!
      While we can't bring up the UI on the Alpha, based on datamining, we were able to figure out that the PvP row has been completely removed and replaced with a World row, as indicated by the new global strings for Build 54675.
      GREAT_VAULT_REWARDS_WORLD_INCOMPLETE - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a Great Vault reward. World activities count as Tier 0.|n|nThe item level of your reward will be based on your highest run this week.1 GREAT_VAULT_REWARDS_WORLD_COMPLETED_FIRST - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a second Great Vault reward. World activities count as Tier 0.1 GREAT_VAULT_REWARDS_WORLD_COMPLETED_SECOND - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a third Great Vault reward. World activities count as Tier 0.1 WEEKLY_REWARDS_THRESHOLD_WORLD - Complete %d |4Delve:Delves; or |4World Activity:World Activities; GREAT_VAULT_WORLD_TIER - Tier %s WEEKLY_REWARDS_ITEM_LEVEL_WORLD - Item Level %1$d - (Tier %2$d) WEEKLY_REWARDS_COMPLETE_WORLD - Complete a Tier %1$d delve or higher to increase this reward's item level. New World Category
      As you can see, you can complete delves or other world activities to unlock items in the new World row, which is cool for players who do not want to do Mythic+ or Raids.
      To unlock items in the new row, you must complete 3/6/12 delves or world activities. World activities count as Tier 0, as you can see in the global string.
      To increase the reward's item level, you must complete Delves at a higher tier. We have 9 tiers in total with the last two being only for bragging rights (awarding cosmetics).
      Great Vault Requirements in the War Within
      Here are the updated requirements for the weekly chest in the War Within.
      Raids
      Defeat 2/4/6 raid bosses to unlock slots 1-3. Dungeons
      Complete 1/4/8 Heroic, Mythic, or Timewalking dungeons to unlock slots 1-3. World
      Complete 3/6/12 Delves or world activities to unlock slots 1-3.
    • By Stan
      Interested in the latest Paladin changes from the War Within Alpha? We've got you covered!
      Paladin
      Light of the Titans- Word of Glory heals for an additional 20% [ 131.2% of Attack Power ] over 15 sec. Increased by 50% 100% if cast on yourself while you are afflicted by a harmful damage over time effect. Bulwark of Order- Avenger's Shield also shields you for 8 sec, absorbing 30% 50% as much damage as it dealt, up to 30% 50% of your maximum health. Radiant Glory- Wake of Ashes activates grants you Avenging Wrath for 10 sec. Your other damaging abilities have Each Holy Power spent has a chance to activate grant you Avenging Wrath for 5 sec. Valiance- Consuming Shining Light or Infusion of Light extends the duration of any active armaments by 3.0 sec, or reduces the cooldown by 3.0 sec if none exist reduces the cooldown of Holy Armaments by 3.0 sec. Crusader's Resolve- Enemies hit by Avenger's Shield deal 2% 10% reduced melee damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3. Avenger's Shield- Normal: Hurls your shield at an enemy target, dealing [ 66.31% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Bulwark of Order : Hurls your shield at an enemy target, dealing [ 66.31% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Shields you for 8 sec, absorbing 30% 50% as much damage as it dealt. Sanctuary- While in your Consecration, your damage taken is reduced by an additional 5%.  Consecration's benefits persist for 4 seconds after you leave it. Solidarity- If an ally picks up an Armament, you also gain its benefits. If you pick up an Aramement, a narby ally also gains its benefits. If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armanent upon yourself, a nearby ally also gains its benefits.  Strength in Adversity- For each target hit by Avenger's Shield, gain 2% 5% parry for 15 sec. Bastion of Light- Your next 3 5 casts of Judgment generate 2 additional Shield of the Righteous or Word of Glory cost no Holy Power.
    • By Stan
      Let's check out the unique and rare mounts available from the vendor in MoP Remix.
      MoP Remix introduces 29 new mounts for your collection. However, there are some additional very rare mounts from raids and world bosses with a drop chance of around 1%. The best part is that you can buy them from vendors once you have enough Bronze. Just keep in mind that these items have a minimum level requirement and are quite expensive.
      Reins of the Astral Cloud Serpent (1% drop from Elegon in Mogu'shan Vaults)

      Reins of the Cobalt Primordial Direhorn (1% drop from world boss Oondasta)

      Reins of the Slate Primordian Direhorn (Low chance to drop from the Zandalari Warbringer Rare Elite in Townlong Steppes)

      Reins of the Amber Primordial Direhorn (Zandalari Warbringer)

      Reins of the Jade Primordial Direhorn (Zandalari Warbringer)

      Spawn of Horridon (1% drop from Horridon in Throne of Thunder)

      Reins of the Heavenly Onyx Cloud Serpent (1% drop chance from Sha of Anger)

      Reins of the Thundering Cobalt Cloud Serpent (World Boss Nalak)

      Reins of the Thundering Onyx Cloud Serpent (World Boss Huolon)

      Reins of the Thundering Ruby Cloud Serpent (Alani)

      Son of Galleon (World Boss Galleon)

      Kor'kron Juggernaut (Mythic Garrosh)

      Clutch of Ji-Kun (Ji-Kun in Throne of Thunder)

      For more details, head to our MoP Remix rewards guide!
    • By Staff
      The limited time Remix event just got a lot less deadly, as Blizzard fix another bug. Certain high level boss abilities were doing double damage, but a hotfix has cleared that all up! 
      Remix (Source)
      With a hotfix that we applied a few minutes ago, we’ve fixed a bug that was causing some high-level boss abilities to unintentionally do double damage to players.
      For players who have been inside an instance since before the hotfix went out, there will be no change until you leave and start a new instance.
      Thank you for your reports and feedback!
    • By Staff
      Players without the Dragonflight expansion have been having trouble after reaching level 60in the MoP Remix event. Their characters would become locked, as levels 60 and up were part of the Dragonflight expansion, so there was quite a bit of confusion since the event wasn't supposed to require the latest expansion. 
      Luckily Blizzard have now clarified that this was a bug, and have since resolved it! 
      Remix (Source)
      We believe that this issue has been fixed with an update that we deployed with realm restarts earlier this morning.
×
×
  • Create New...