Damien

Frost Mage 7.3

247 posts in this topic

This thread is for comments about our Frost Mage guide for Legion.

Share this post


Link to post
Share on other sites
1 hour ago, Jhoira524 said:

if crit and haste are the go to stats now why are so many mastery trinkets at the top of the list?

The gear section hasn't been updated, just the main talents and rotational stuff so far.

Share this post


Link to post
Share on other sites

having problems with the frostbolt freeze macro now. Weird it worked on ptr and on live until now. so it used to be you can cast frostbolts while the freeze reticle was hovering and you didnt have to use it right away. Now if you use that macro it will only let you cast one frostbolt and you cant cast until you drop the freeze or cancel it :( damn i loved that macro because i could then decide if i want to use the freeze or switch to water jet.

Share this post


Link to post
Share on other sites

Hi thanks for the guide!

At the viability in the current patch is said, the frost mage is the weakest dps mage spec (i've tested it and its true).
Do you think it will change with the help of the artifact weapon?

 

Thanks

Share this post


Link to post
Share on other sites
3 hours ago, Guest Funeralhate said:

Hi thanks for the guide!

At the viability in the current patch is said, the frost mage is the weakest dps mage spec (i've tested it and its true).
Do you think it will change with the help of the artifact weapon?

 

Thanks

Most likely it will be in a similar situation unless they change the tuning itself.

Share this post


Link to post
Share on other sites

This guide claims that Frost isn't viable but my friend, with a 714 item level, is competing quite nicely with mythic-geared fire mages in his guild. He used Incanter's Flow instead of Rune of Power and started messing with the talents to see what he could do. I just think it's unfair to say it's not viable when it clearly is. 

Share this post


Link to post
Share on other sites
9 hours ago, Guest Guest18 said:

This guide claims that Frost isn't viable but my friend, with a 714 item level, is competing quite nicely with mythic-geared fire mages in his guild. He used Incanter's Flow instead of Rune of Power and started messing with the talents to see what he could do. I just think it's unfair to say it's not viable when it clearly is. 

Ultimately everyone has their own personal definition of what "viable" means to them and to their raid. In my guides, it refers to how strong the specialization is, objectively, to its sister specializations and to the entire class spectrum as a whole. If you take a player capable of playing all 3 Mage specializations at a high level and have them perform that specialization on an average boss encounter, Fire pulls pretty comfortably ahead. Not viable to me means that a specialization is outclassed in every aspect by one of its sister specs, which is  the case here.

Share this post


Link to post
Share on other sites

I believe there is a mistake in the guide.

Lonely Winter Icon Lonely Winter is good for solo content. The Water Elemental has a little bit of ramp up on short lived targets, and Water Jet Icon Water Jet and Freeze Icon Freeze are a little underwhelming while leveling, making this an excellent choice for bursting down world content quickly.

However, Lonely Winter does not allow the elemental to be summoned.

 

Share this post


Link to post
Share on other sites

hello in first sorry if i dont speak very well english , if you take  Lonely Winter Icon Lonely Winter  you ll dont have the water jet who give you a charge of fingers of frost.. then your dps ll shut down isnt it ? 

 

Share this post


Link to post
Share on other sites
12 hours ago, Guest Kryso said:

I believe there is a mistake in the guide.

Lonely Winter Icon Lonely Winter is good for solo content. The Water Elemental has a little bit of ramp up on short lived targets, and Water Jet Icon Water Jet and Freeze Icon Freeze are a little underwhelming while leveling, making this an excellent choice for bursting down world content quickly.

However, Lonely Winter does not allow the elemental to be summoned.

 

That's not a mistake. The sentences explain that Freeze and Water Jet are underwhelming and that the Water Elemental's ramp up makes it a weaker choice, and therefore, playing with no Water Elemental (Lonely Winter) is a good choice.

Share this post


Link to post
Share on other sites

Something is missing from this guide. I don't mean to presume to know the class better than a pro, but I can find no mention of a very important mechanic. Every time I hear of someone with low dps as frost I find they do not do the following:

On Brain freeze proc, do NOT immediately cast Flurry. Instead, first cast a Frostbolt. Because of the travel time of Frostbolt, if you then immediately cast Flurry, the Flurry will impact first. Follow this up with an immediate Ice Lance. The end result, if done correctly is that all 3, the Frostbolt, Flurry, and ice lance, will benefit from the Shatter effect. It mentions the follow up ice lance, but not the leading Frostbolt. You are missing out a guaranteed crit. it takes practice, but hitting with all of these almost simultaneously to benefit from Flurry's effect, which only lasts for 1 second, is crucial. this is similar in practice to Firemages casting a Fireball with hot Streak before Pyroblast to double up hits and have more chances for more Hot Streaks. I may be wrong, but I am starting to believe that people missing this part is the reason that so many feel Frost is not viable, while we see a few outliers that perform so well. Try this out on a dummy. Again, it takes practice, but in no time you will see a dps increase.

Edited by CptDraco
typo

Share this post


Link to post
Share on other sites
35 minutes ago, CptDraco said:

Something is missing from this guide. I don't mean to presume to know the class better than a pro, but I can find no mention of a very important mechanic. Every time I hear of someone with low dps as frost I find they do not do the following:

On Brain freeze proc, do NOT immediately cast Flurry. Instead, first cast a Frostbolt. Because of the travel time of Frostbolt, if you then immediately cast Flurry, the Flurry will impact first. Follow this up with an immediate Ice Lance. The end result, if done correctly is that all 3, the Frostbolt, Flurry, and ice lance, will benefit from the Shatter effect. It mentions the follow up ice lance, but not the leading Frostbolt. You are missing out a guaranteed crit. it takes practice, but hitting with all of these almost simultaneously to benefit from Flurry's effect, which only lasts for 1 second, is crucial. this is similar in practice to Firemages casting a Fireball with hot Streak before Pyroblast to double up hits and have more chances for more Hot Streaks. I may be wrong, but I am starting to believe that people missing this part is the reason that so many feel Frost is not viable, while we see a few outliers that perform so well. Try this out on a dummy. Again, it takes practice, but in no time you will see a dps increase.

Hey there! Spell buffs & debuffs are calculated on cast, not on impact, so that actually doesn't work! That said, it wouldn't really alter the viability of Frost in any way as Frostbolt itself is an extraordinarily weak spell and Brain Freeze procs are fairly uncommon. Creative idea though!

  • Like 1

Share this post


Link to post
Share on other sites

One question: now that Blizzard is a short cast spell that does pretty hefty amount of damage (even more when talented), I've found it a very noticeable damage increase already at 2 targets. In fact, with the talent, it's so high damage it's almost usable on singe target. Or am I just imagining things?

Share this post


Link to post
Share on other sites
2 hours ago, Furty said:

Hey there! Spell buffs & debuffs are calculated on cast, not on impact, so that actually doesn't work! That said, it wouldn't really alter the viability of Frost in any way as Frostbolt itself is an extraordinarily weak spell and Brain Freeze procs are fairly uncommon. Creative idea though!

You may wanna see this then. Blue Post

Share this post


Link to post
Share on other sites
10 hours ago, Guest Viima said:

One question: now that Blizzard is a short cast spell that does pretty hefty amount of damage (even more when talented), I've found it a very noticeable damage increase already at 2 targets. In fact, with the talent, it's so high damage it's almost usable on singe target. Or am I just imagining things?

Nope, there's actually an edit going in soon updating the overview of that talent! It's actually quite good in situations where sustained and even damage is important. If you do use it on any fight you should also be using it in your single target rotation!

Share this post


Link to post
Share on other sites

First off - thx for the guide, just thought I'd drop off some suggestions on improving readability of the rotational part. What I noticed is that - at least in the case of a frost mage - priorities are formed in patterns. I'm just summarizing my "patterns" which might be suboptimal because I just started playing this spec, but its more about the concept of patterns, rather than what the patterns actually are.

The Ray burst:

  1.  Ray of Frost

Glacial Spike burst (requires 5 icicles):

  1. Glacial Spike
  2. Ice Lance until frozen debuff is removed (I can squeeze three in)

Shatter Combo (requires Brain Freeze proc):

  1. Ice Lance to dump Fingers of Frost
  2. Frostbolt
  3. Immediate Flurry
  4. Immediate Ice Lance

The Frozen Touch burst:

  1. Frozen Touch
  2. Ice Lance x2

Waterjet burst:

  1. Frostbolt + (while casting frostbolt) Waterjet
  2. Frostbolt
  3. Ice Lance x2

Fishing for procs:

  • Frozen Orb (if off CD)
  • Frozen bolt until Fingers of Frost proc
  • Ice Lance

I noticed I only ever break the "fishing for procs" pattern. In all other cases I finish what I started, because it is likely that I would otherwise have wasted time AND lost damage (most damage is typically done at the end of the pattern).

These bursts can then be prioritized. My guesstimate:

  1. Ray burst
  2. Glacial Spike burst
  3. Shatter combo
  4. Frozen Touch burst
  5. Waterjet burst
  6. Fishing for procs

We then add the buffs to the mix: Icy Veins and/or Rune of Power can be applied to buff any of the patterns, where we can distinguish between "Worth postponing until buff is available", "Always buff if available" , "Only buff with RoP when nearing cap", "Never buff". This combination of buff strategy and patterns determines how you will plan your actions.

BTW: I tried to test the theory of CptDraco, but currently it doesn't work yet. When it is implemented and you are going to add this trick to the guide, it is worth noting that at relatively close range, the flurry doesn't manage to catch up with the frostbolt (thus making it miss the shatter proc).

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, fr4x said:

We then add the buffs to the mix: Icy Veins and/or Rune of Power can be applied to buff any of the patterns, where we can distinguish between "Worth postponing until buff is available", "Always buff if available" , "Only buff with RoP when nearing cap", "Never buff". This combination of buff strategy and patterns determines how you will plan your actions.

I'm glad you got this takeaway after reading the guide. Few things to clear up for you though :) For starters, the Glacial Spike freeze doesn't work against raid bosses, which is why it isn't mentioned in the action priority list (exactly how Deep Freeze used to work). Glacial Spike is also fairly low priority as the icicles aren't going anywhere as long as you don't cast a Frostbolt and overcap, as the action priority list describes. Anyways, I'm glad you've found a way to break the spec into more palatable portions!

Share this post


Link to post
Share on other sites
2 minutes ago, Furty said:

For starters, the Glacial Spike freeze doesn't work against raid bosses, which is why it isn't mentioned in the action priority list (exactly how Deep Freeze used to work).

*facepalm* that's what you get for using only practice dummies... Might actually be worth mentioning in the guide then, because it puzzled me why it was so low on the priority list when it seems so good.

4 minutes ago, Furty said:

Glacial Spike is also fairly low priority as the icicles aren't going anywhere as long as you don't cast a Frostbolt and overcap, as the action priority list describes

It makes sense now :P Just as long as you cast Glacial Spike before you cast a frostbolt you're good. Still, I wander where it would fit the priority scheme when thinking in those "patterns" I gave?

Speaking of which: I'm still curious about your thought on the patterns: do they represent a correct reinterpretation of your priority list, am I right that you basically never "abort" a pattern?

Share this post


Link to post
Share on other sites
33 minutes ago, fr4x said:

Speaking of which: I'm still curious about your thought on the patterns: do they represent a correct reinterpretation of your priority list, am I right that you basically never "abort" a pattern?

Yeah, that's a good way of thinking about it. The priority list is designed to give you a straightforward overview that can apply to any encounter of any length, whereas these burst windows you've outlined are a good way of providing context for where the important damage comes from. You can then rearrange or plan these burst windows in a way that best fits the context of the encounter you're currently involved in.

Share this post


Link to post
Share on other sites

As a ice mage, Mirror image uses frost bolt and so gives you icicles.

Meaning, use mirror image,spam ice glacier(lv 100 talent thingy)

Share this post


Link to post
Share on other sites
56 minutes ago, Guest some lad said:

As a ice mage, Mirror image uses frost bolt and so gives you icicles.

Meaning, use mirror image,spam ice glacier(lv 100 talent thingy)

It still doesn't pull ahead of either of the other options, but an interesting note.

Share this post


Link to post
Share on other sites

Should the Crit cap at stat priority not be 33.33%? As Shatter increases crit by x1.5 plus an additional 50%; will lead to 100% crit. 33.33%x1.5=50%+50%=100%

Share this post


Link to post
Share on other sites
55 minutes ago, Guest HeroFS said:

Should the Crit cap at stat priority not be 33.33%? As Shatter increases crit by x1.5 plus an additional 50%; will lead to 100% crit. 33.33%x1.5=50%+50%=100%

Boss level mobs have 3% crit suppression, meaning that you need an extra 3% crit to hit shattercap.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      It seems some NPCs had gone missing and today's hotfixes found them! We also get some Herbalism love with Fel Lasher droprates and locations increased, some Feral Druid PvP tweaks and quest fixes!
      September 19 (source)
      Classes
      Paladin The Netherlight Crucible trait Infusion of Light will no longer proc from Greater Blessing of Wisdom healing. Non-Player Characters
      Fiona's Caravan should no longer be mysteriously missing on some servers. Grand Lector Enaara should now properly appear during the world quest "Recurring Madness" on Mac'Aree for all players. Player versus Player
      Druid Feral Enraged Maim (Honor Talent) will now be properly removed from targets when they take damage from abilities and spells. Professions
      Herbalism Fel Lasher drop rate increased. It can now also drop from Astral Glory on Argus.  
      Quests
      The Tomes of Torment are no longer difficult to see during the quest "Lessons of Fire and Pain". Abandoning "Talgath's Forces" or "Flanking Maneuvers" after completing one quest should no longer prevent you from re-acquiring the other. Previous Patch 7.3 Hotfixes
      September 16 September 13 September 12 September 8 September 6
    • By Stan

      Our preview of Tier 21 Sets from Antorus continues with Demon Hunters and the latest set bonuses.
      Felreaper Vestments
      Tier 21 sets drop in Antorus the Burning Throne. The raid will open later this year.
      Felreaper Hood (Aggramar) Felreaper Spaulders (The Coven of Shivarra) Felreaper Drape (Antoran High Command) Felreaper Vest (Eonar the Life-Binder) Felreaper Gloves (Kin'garoth) Felreaper Leggings (Imonar the Soulhunter) Tier 21 Demon Hunter Set Bonuses
      Item - Demon Hunter T21 Havoc 2P Bonus - Eye Beam Damage - Eye Beam damage increased by 30%. Item - Demon Hunter T21 Havoc 4P Bonus - Haste After Eye Beam - When Eye Beam finishes fully channeling, your Haste is increased by 15% for 8 sec. Item - Demon Hunter T21 Vengeance 2P Bonus - Demon Spike Parry Chance - While Demon Spikes is active, your parry chance is increased by an additional 5%. Item - Demon Hunter T21 Vengeance 4P Bonus - Parry Reduces Meta CD - When you parry an attack, the cooldown of Metamorphosis is reduced by 5.0 sec. This can only occur once every 1.0 sec. Normal Tint

      Mythic Tint

      See also
      Tier 21 Death Knight Tier 21 Druid Tier 21 Mage Tier 21 Monk Tier 21 Paladin Tier 21 Priest Tier 21 Rogue Tier 21 Warlock
    • By Stan

      A source of the latest information related to Patch 7.3 and beyond!
      Our Patch 7.3 hub organizes all 7.3 data and latest news coverage in a single place.
      Welcome to our centralized hub dedicated to the biggest patch ever introduced to World of Warcraft. For easier navigation, we'll keep it updated throughout testing by adding links to our latest coverage, so that you won't miss out on any important information.
      Update: 09/13
      This week, the last part of the Argus story becomes available. Here you can find out more about final Netherlight Crucible & Class Tuning. All of our class guides have been updated for Netherlight Crucible with trait recommendations.
      Patch 7.3
      Patch 7.3 titled "Shadows of Argus" is now live. For more information we suggest reading our Shadows of Argus Survival Guide.
      Official Patch Notes Invasion Points Guide // Greater Invasion Points Guide Undocumented Changes in Patch 7.3 List of Known Issues Mythic Keystone Runs & Difficulty Changes Returning Player Guide Reputation Guides (Argussian Reach & Army of the Light) Relinquished & Unsullied Token Clarifications Blizzplanet's Gamescom Interview with Ion Hazzikostas Ion Hazzikostas Patch 7.3 Interview  Content Rollout Schedule Dungeons (M+) Changes Patch 7.3 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3 Hotfixes - September 19 *new* Patch 7.3 Hotfixes - September 16 Patch 7.3 Hotfixes - September 13 Patch 7.3 Hotfixes - September 12 Patch 7.3 Hotfixes - September 8 Patch 7.3 Hotfixes - September 6 Patch 7.3 Hotfixes - September 5 Patch 7.3 Hotfixes - September 1 Patch 7.3 Hotfixes - August 30 Patch 7.3 Hotfixes - August 29 Build Highlights // Class Changes
      In this section, you will find the most recent changes sorted by build.
      Patch 7.3 Build 24853 Patch 7.3 Build 24727  Patch 7.3 Build 24651 Patch 7.3 Build 24608 // Feral Druid // Frost DK & Mage Changes Patch 7.3: Upcoming Frost Death Knight Changes Patch 7.3 Build 24539 // Patch 7.3 Feral Druid Changes Patch 7.3.0 Build 24500 Patch 7.3.0 Build 24473 Dev Notes
      Blizzard usually posts on the official forums once a new PTR build is deployed to test realms, giving an overview of new features that become available for testing.
      Build 24829 Build 24608 Build 24539 Build 24500 Build 24473 Artifact Power & Advancement
      In Patch 7.3, you will be able to unlock the Netherlight Crucible, a new way of Artifact customization via relics.
      Artifact Knowledge Changes The Netherlight Crucible Guide Antorus the Burning Throne
      The new raid is currently tested on PTR and will be available in Patch 7.3.5.
      Antorus, the Burning Throne Raid Preview (Build 24473) Antorus Raid Rewards Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Antorus & The Pantheon Legion Ending & Next Expansion Leaks New Creature Models (Antorus Bosses, Titans, Lore Characters) (Build 24473) Tier 21 Sets
      In Antorus, you will find Tier 21 Sets dropping from the bosses.
      Tier 21 Sets Preview (Normal Tints) // Mythic Tints Tier 21 Death Knight (Build 24608) Tier 21 Demon Hunter (Build 25021) *new* Tier 21 Druid (Build 24500) Tier 21 Mage (Build 24651) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539) Tier 21 Warlock (24651) Argus & Gameplay Videos
      Argus is a new planet that has three zones. Krokuun, Mac'Aree and Antoran Wastes. In the following articles, you will find detailed information about all the different zones.
      How to Get to Argus (Intro) Vindicaar Matrix Core Powers & Assessment Argus Gameplay Part 1 (up to Krokuun) (Build 24473) Argus Gameplay Part 2 (End of Chapter 1) (Build 24500) Argus Gameplay Part 3 (Mac'Aree) (Build 24539) New Factions
      Two new factions have been added to the game in Patch 7.3.
      Argussian Reach (Faction) Preview Army of Light Faction Preview Weapons of the Lightforged (Build 24473) Gearing & Alts
      All useful information in terms of gearing and alts.
      Reputation Catch-up & New Heirloom Amulet Unsullied & Confiscated Gear Veiled Argunite & New Gear Tokens Invasion Points
      A new type of repeatable content, aka scenarios with different stages with the goal to defeat a boss at the end.
      Invasion Points // "Lesser & Greater Rifts" Coming to WoW Invasion Point: Blood (Build 24539) Invasion Point: Ice (Build 24539) Seat of the Triumvirate
      A new five-player dungeon located in Mac'Aree (Argus)
      Seat of the Triumvirate (Dungeon) (Build 24608) New Transmog Items (Build 24500) Missions
      New Champion Equipment & Missions Mounts
      New Mounts (Build 24473) Lightforged Golem Mount Shackled Ur'zul (Mythic Argus Mount) Pets
      How to Tame Panthara Pets *new* New Tameable Hunter Pets (Build 24781) New Pets (Build 24473) New Pets (Build 24853) Professions
      New Profession Updates (Build 24473) // The Future of Obliterum World Bosses
      New World Bosses (Build 24473) New Caster Animations
      In Patch 7.3, several caster Classes received updates to their animations.
      Official Preview Druid, Mage, Shaman Animations (Build 24473) Priest Animations (Build 24473) Restoration Shaman Animations (Build 24500)
    • By Stan

      Pirates' Day is up and Jolly Roger is a new toy that you can get this year. Hurry up, the event is up only for one day.
      Jolly Roger is a new toy that can be purchased from Edward Techt this year. In order to purchase the toy, you must have earned the Avast Ye, Admiral! feat of strength, but worry not, you've still got enough time to get the achievement!

      How to Get the Toy
      Open the reputation window (U by default) and search for Steamwheedle Cartel. Select the "At War" option and start killing guards. Each guard kill increases reputation with Bloodsail Buccaneers by 25. Low level mobs give 5 reputation. If you're ganked in Booty Bay, try choosing a different location, e.g. Everlook, Gadgetzan or Ratched. Upon reaching Friendly, find Fleet Master Firallon (47, 95) and accept the Avast Ye, Admiral! quest.

      Head back to Booty Bay and slay both NPCs, return to Fleet Master Firallon. Now, you should have the Avast Ye, Admiral! achievement and Bloodsail Admiral's Hat. Find Edward Techt (36.6, 84.3) and purchase Jolly Roger for 10 gold. Pirates' Day is up only for one day, so hurry up! More details about the event can be found in our Pirates' Day guide.
      Blizzard (Source)
      A PIRATE’S LIFE FOR YOU
      Captain DeMeza has made landfall in the goblin town of Booty Bay to recruit landlubbers into her buccaneer ranks. Visit her or her henchmen in the capital cities if the pirate’s life is for you!
      Feeling out of place in Booty Bay without a proper costume? Don’t worry. /Dance one little jig with the Dread Captain DeMeza and she’ll be impressed enough to press you into her crew and outfit you properly. If you get attached to your new look, you can do the quest You're Gonna Need A Bigger Boat! Succeed, and you’ll get an Emergency Pirate Outfit (or five) for when Pirate’s Day is but a distant memory and your inner pirate is clawing to get out.
      What good is a pirate without an avian companion on their shoulder? Captain DeMeza (for the exchange of a few shiny coins) can help you call forth a temporary companion named Petey to take with you wherever you sail.
      From time to time, the captain will shout for a brave party to take on a terror of the deep—an elite shark known as Ol' Eary. Make sure you have a hearty crew with you or you could become just so much chum in the waters of the bay.
      JOIN THE BEACH PARTY
      Once you and your crew have helped the captain handle Ol’Eary, you can celebrate with the crew at a little beach party* just south of Booty Bay. The exalted among the Bloodsail Buccaneers can also purchase a special new toy from Edward Techt—the Jolly Roger—to show off their dedication to the cause.
      If you’re really feeling generous, you can also purchase a Big Bag of Booty from Captain DeMeza and spread the wealth around to all your pirate pals in a burst of glittery glory.
      Note: Pirate beach parties do not involve beach blanket bingo, polka dot bikinis, wild bikinis, hipsters, preppies, motorcycle gangs, people named “Annette” or “Frankie,” or impromptu dance-offs between surfers and motorheads. It’s just for pirates. You have been warned.
    • By Stan

      This week's bonus event is Mists of Pandaria Timewalking. All players now have access to Artifact Knowledge level 44. Pirates' Day is up for one day, followed by Brewfest.
      Artifact Knowledge Increase
      All players now have access to Artifact Knowledge level 44 that increases Artifact Power gains by 35,150,000% (up from 27,040,000% @AK level 43).
      Mythic Keystone Affixes
      Teeming Explosive Fortified Argus World Boss
      Sothanator is up in Mac'Aree (44, 50). Don't forget to bring a Seal of Broken Fate for bonus roll. All Argus bosses drop 930 loot. You can find a full list of bosses and loot tables in our Greater Invasion Points guide. Argus Weekly Quests
      Fuel of a Doomed World: Collect 50 Pristine Argunite from Invasion Points, Rare encounters, or treasure chests on Argus to receive 300 Veiled Argunite Invasion Onslaught: Complete 3 Invasion Points to get 200 Veiled Argunite. Mists of Pandaria Timewalking (September 19 - 26)
      Queue up for Mists of Pandaria dungeons to complete the weekly quest "A Shrouded Path Through Time". Rewards: Accolade of Victory (140 million AP @ AK level 44) Cache of Fel Treasures 1 Seal of Broken Fate Note that Timewalking items now have an item level of 880, so they're great for gearing up your alts. You can buy Yu'lei, Daughter of Jade from Mistweaver Mistweaver Xia for 5,000 Timewarped Badge. All Timewalking dungeons have a small chance to drop Reins of the Infinite Timereaver (personal loot). Pirates' Day (September 19 - 20)
      Captain Demeza sails to the goblin town of Booty Bay and recruits land-lovers into her buccaneer ranks. Visit her or her henchmen in the capital cities if the pirate's life is for you! Jolly Roger is a new toy available this year. More information about how to get it can be found here. Brewfest (September 20 - October 6)
      First celebrated by the dwarves, Brewfest now holds appeal among all the races of Azeroth! Visit the Alliance camp outside Ironforge or the Horde camp outside Orgrimmar, and join the party! For more detail visit our Brewfest guide. Deepwing Dunk PvP Brawl (September 19 - 26)
      Can you even dunk? If you want to win this brawl, you’re going to need to work on your skills because Dunkball has come to Pandaria. You’ll race to claim balls from the map’s center, or northern, or southern mines, take them to your enemy’s base, and then go for a magnificent long range shot or go all in for the dunk. Don't forget to complete the weekly quest "Something Different" to get Brawler's Footlocker, 3 Marks of Honor and Soldier's Legacy (562 million AP @AK level 44). World Boss Shar'thos
      Shar'thos is up this week. Search for the epic World Quest named "The Sleeping Corruption" in Val'sharah.
      World Boss Loot Tables
      Shar'thos drops Skull of Shar'thos for Warriors, needed to unlock the Fury Artifact appearance The Dragonslayers.
      Chestplate of Blackened Emeralds Choker of Dreamthorns Decaying Dragonfang Despoiled Dreamthread Cloak Hauberk of the Snarled Vale Raiments of Waking Nightmares Robe of Fever Dreams