Jump to content
FORUMS
Damien

Frost Mage 7.3

Recommended Posts

On ‎09‎.‎03‎.‎2018 at 12:10 PM, Iantar said:

What am i missing here or might this only be a "best practice" Thing, that does not realy increase your DPS?

I just read through all of the artifact traits and found, that at later stages Icy Veins also increases your damage directly.
That explains a lot :)

Share this post


Link to post
Share on other sites
On 3/8/2018 at 4:03 PM, Giggy1372 said:

looking at best in slot, Zelous Tormentor’s ring is listed which I was happy to see drop warforged at 950 the other day (because I knew it was recommended BiS) but after running a sim on raidbots and MrRobot comparing my currently equipped 945 Seal of the Portal Master and Zealous it showed roughly a 2% dps decrease. Any guess as to why? Sim having construed parameters or ? My guess was I believe it put me over the shatter cap so it may not be as beneficial as usual? 

The Best in Slot section is very specific in how it is structured, since Frost is a bit strict with when stats start to wane off in power - crit is the most noticeable in this. As you said, it's entirely possible that after cap, Crit weights for you are so low that you simply lose DPS on that ring. Keep it nonetheless, since you can use it in other gear setups.

On 3/8/2018 at 4:03 PM, Giggy1372 said:

2: I was happy to see the antorus boss guide for talents, legendaries, etc. but was wondering if you’d reccomend the Journey belt legendary for fights like high command for the stacking blizzard with arctic gale or if mag bracers/exodar are still top priority?

Definitely still Mags/Exodar. Exodar is kind of a must since you can definitely get a double TW and Mags is just too good there with the split-cleave.

On 3/8/2018 at 4:03 PM, Giggy1372 said:

also sorry last question: is double ice lancing a thing? I may be crazy and think my dps has been higher but after flurry I’ve been spamming ice lance (sometimes with blink closer towards target) in an attempt to get more ice lances and or FoF to land while winters chill is active or is it limited to a certain amount during winters chill? 

No, you can only hit one ice lance reliably now. Due to the changes they made a few patches ago, you're just going to end up missing the proc and losing DPS massively due to unbuffed Lances hitting.

Share this post


Link to post
Share on other sites
On 3/8/2018 at 5:01 PM, Guest Lish said:

Could it be possible, that my feelings are treating me?

Yes - Haste will always "feel" better, because it makes an actual difference to your gameplay rather than just boosting your damage like Vers does. Listen to your sims, go with what it tells you if you want the DPS increase. If you don't care that much and just like playing with more Haste while losing damage, play with Haste.

Share this post


Link to post
Share on other sites
2 hours ago, Iantar said:

I just read through all of the artifact traits and found, that at later stages Icy Veins also increases your damage directly.
That explains a lot :)

Sorry that I didn't catch it, but I'm glad you found your answer :)

Share this post


Link to post
Share on other sites
On 3/12/2018 at 8:00 AM, Blainie said:

The Best in Slot section is very specific in how it is structured, since Frost is a bit strict with when stats start to wane off in power - crit is the most noticeable in this. As you said, it's entirely possible that after cap, Crit weights for you are so low that you simply lose DPS on that ring. Keep it nonetheless, since you can use it in other gear setups.

Definitely still Mags/Exodar. Exodar is kind of a must since you can definitely get a double TW and Mags is just too good there with the split-cleave.

No, you can only hit one ice lance reliably now. Due to the changes they made a few patches ago, you're just going to end up missing the proc and losing DPS massively due to unbuffed Lances hitting.

Thanks for getting back to me! Glad I finally have some closure on the double ice lancing theory. I’m definitely hanging onto the ring. 

Last question in regards to the legendaries/fights. I attempted running ZJourney belt with mags bracers on mythic eonar with my guild this week as opposed to mags/exodar. We’ll definitely be attempting again this week and was wondering if this was optimal? I don’t have Sephuz’s so was hoping to get the most out of aoe? I guess I’m asking what are the best leggo options without sephuz’s? I have most legendaries but not all (missing frozen time and sephuz’s)

Thanks again!

Share this post


Link to post
Share on other sites
On 18.3.2018 at 11:54 PM, Giggy1372 said:

Thanks for getting back to me! Glad I finally have some closure on the double ice lancing theory. I’m definitely hanging onto the ring. 

It's one of those horrible scenarios of, with absolutely perfect timing, connection, distance, it's probably still possible, but even then, you'll miss it sometimes due to human error. It's just not worth it anymore.

On 18.3.2018 at 11:54 PM, Giggy1372 said:

Last question in regards to the legendaries/fights. I attempted running ZJourney belt with mags bracers on mythic eonar with my guild this week as opposed to mags/exodar. We’ll definitely be attempting again this week and was wondering if this was optimal? I don’t have Sephuz’s so was hoping to get the most out of aoe? I guess I’m asking what are the best leggo options without sephuz’s? I have most legendaries but not all (missing frozen time and sephuz’s)

Thanks again!

Shard is tricky on Eonar, simply because the Time Warp uses last far longer than fights, you waste so much of it, etc. etc.

It's really horrible that you're missing Sephuz, it's such a strong one! Hopefully you'll get it soon. If you don't have it, then you can run Shard, Soul of the Archmage or the belt. They all work well, just pick what you feel you can use best. Shard requires very good timing of your TWs (need to practice based on your raid), Archmage is easiest to play for the increase it gives, Belt is solid.

Share this post


Link to post
Share on other sites
On 3/26/2018 at 5:00 AM, Blainie said:

It's one of those horrible scenarios of, with absolutely perfect timing, connection, distance, it's probably still possible, but even then, you'll miss it sometimes due to human error. It's just not worth it anymore.

Shard is tricky on Eonar, simply because the Time Warp uses last far longer than fights, you waste so much of it, etc. etc.

It's really horrible that you're missing Sephuz, it's such a strong one! Hopefully you'll get it soon. If you don't have it, then you can run Shard, Soul of the Archmage or the belt. They all work well, just pick what you feel you can use best. Shard requires very good timing of your TWs (need to practice based on your raid), Archmage is easiest to play for the increase it gives, Belt is solid.

Funny enough, I just got Sephuz today from chest so I can actually use it on M Eonar this week! Thanks again for your feedback

Share this post


Link to post
Share on other sites
10 hours ago, Giggy1372 said:

Funny enough, I just got Sephuz today from chest so I can actually use it on M Eonar this week! Thanks again for your feedback

Awesome! Good luck with it!

Share this post


Link to post
Share on other sites
Guest Nukem

Why does this guide tell you to heavily utilize 2 different talents that are in the same tier, and NEITHER is recommended in the talent guide? Rotation guide and talent guide need to be reviewed against each other please...

Share this post


Link to post
Share on other sites
On 08/04/2018 at 5:40 PM, Guest Nukem said:

Why does this guide tell you to heavily utilize 2 different talents that are in the same tier, and NEITHER is recommended in the talent guide? Rotation guide and talent guide need to be reviewed against each other please...

Which talents are you talking about? We include all talents with a tick box option so that players that enjoy using that talent know how to use it. Names of talents would be useful for reviewing if there are issues, however.

Share this post


Link to post
Share on other sites

Hello, in easy mode, it is recommanded to cast blizzard on 4+ target whereas in rotation/cooldown/abilities section it's whenever there are 2+ target. Is that on purpose,i mean,if you are in  "easy mode"  you do not matter of gaining a small amount of cooldown reduction on frost orb?

 

Also i have a question about procs : will you gain brain freeze when your frostbolt hit the target and deal damage or when your finish your cast?

Share this post


Link to post
Share on other sites
On 25/04/2018 at 4:53 PM, LeGoret said:

Hello, in easy mode, it is recommanded to cast blizzard on 4+ target whereas in rotation/cooldown/abilities section it's whenever there are 2+ target. Is that on purpose,i mean,if you are in  "easy mode"  you do not matter of gaining a small amount of cooldown reduction on frost orb?

Also i have a question about procs : will you gain brain freeze when your frostbolt hit the target and deal damage or when your finish your cast?

I think it's just there as an inconsistency - will ask Furty and get it updated if needed. 

Share this post


Link to post
Share on other sites

There's a lot of errors on the Frost Mage guide now, especially concerning spell icons on each tier. Here's hoping that it gets updated as soon as patch 8.0 is out.

Share this post


Link to post
Share on other sites

This guide will be updated for the release of the pre-patch of Battle for Azeroth in the next few days. We are aiming to have every guide deployed prior to the patch going live.

Please note that a new feedback thread will be created for the new guide, meaning that this one will be archived. Any feedback you have for the new guide should be placed in the new comment thread.

Thank you all for your patience and we are working to get the new guides up as soon as possible.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...