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Arcane Torrent and Every Man for Himself have been nerfed in this week's Alpha Build 26476.
Arcane Torrent (Blood Elf Racial) no longer silences all enemies and interrupts spellcasting. It now removes 1 beneficial spells from enemies within 8 yards. Every Man for Himself (Human Racial) now shares a 90 sec cooldown with other similar effects (up from 30 sec) and has a 3 min cooldown (up from 2 mins). Name Effect (Alpha Build 26433) Effect (Alpha Build 26476) Arcane Torrent Silence all enemies within 8 yards for 1 sec and restore 3% of your Mana. Non-player victim spellcasting is also interrupted for 3 sec. Remove 1 beneficial effect from all enemies within 8 yards and restores 3% of your Mana. Every Man for Himself Removes all stun effects. This effect shares a 30 sec cooldown with other similar effects. (2 min coolown) Removes all stun effects. This effect shares a 90 sec cooldown with other similar effects. (3 min cooldown)
Our preview of Dark Iron Dwarves & Mag'har Orcs includes customization options, racials, mounts, and more!
Today, we're looking at Dark Iron Dwarves and Mag'har Orcs that are now available for playtesting on Battle for Azeroth Alpha.
Welcome to our preview of Dark Iron Dwarves and Mag'har Orcs. Both Allied Races are now available for playtesting on Battle for Azeroth Alpha, so we recorded videos of their customization options and included other useful information in this article.
Dark Iron Dwarves
Achievement: Allied Races: Dark Iron Dwarf
Playable Classes: Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, Warrior
Name Effect Dungeon Delver While indoors, move 4% faster. Fireblood Removes all poison, disease, curse, magic, and bleed effects and increases your primary stat by 933 and an additional 311 for each effect removed. Lasts 8 sec. (2 min cooldown) Forged in Flames Reduces damage taken from Physical attacks by 1%. Mass Production Increases Blacksmithing skill by 5 and Blacksmithing speed by 25%. Mole Machine While outdoors, summon a Mole Machine that tunnels through the earth.[NYI] (3 sec cast, 30 min cooldown) Racial Mount: Dark Iron Core Hound
Achievement: Allied Races: Mag'har Orc
Playable Classes: Hunter, Mage, Monk, Priest, Rogue, Shaman, Warrior
Name Effect Ancestral Call Invoke the spirits of your ancestors, granting you their power. (Instant, 2 min cooldown) -> Might of the Blackrock - Increases secondary stat by 102 for 15 sec. Open Skies Increases mounted speed by 10%. Savage Blood Reduces the duration of Poisons, Diseases, and Curses by 10%. Sympathetic Vigor Increases pet health by 10%. Racial Mount: Mag'har Direwolf
This week's Alpha Build 26433 added racial abilities of Mag'har Orcs and we also stumbled upon icons/names of Zandalari Troll racials.
Mag'har Orc Racials
Ancestral Call (Cooldown: 2 min)
Invoke the spirits of your ancestors, granting you their power.
Might of the Blackrock - Increases versatility by 102 at level 110.
Increases mounted speed by 10%.
Reduces the duration of Poisons, Diseases, and Curses by 10%.
Increases pet health by 10%.
Zandalari Troll Racials
While the effects of the Zandalari Troll racial abilities are still unknown, we found icons and names related to their racials and added some speculations:
City of Gold (Possibly related to Atal'Dazar)
(+% gold from all sources or a teleport?)
Embrace the Loa
(Increases Nature damage done by %?)
(Increases all healing received by % or a dot similar to Gift of the Naaru or Zul'jin's Regeneration in Heroes of the Storm)
(Active knockback ability?)
Ward of the Loa
(Reduces Nature damage taken by %?)
We have a list of all Azerite traits that have been added to the game so far.
We've datamined 198 Azerite traits so far and the list has been updated for Alpha Build 26433. Some Azerite traits are placeholders and values may be slightly off.
Class-Specific Azerite Traits
Dark Grudge Decimate Scourge the Unbeliever Deep Cuts Icy Citadel Festering Doom Bone Spike Graveyard Latent Chill Horrid Expulsion Marrowblood Demon Hunter
Seething Chaos Gaping Maw Devour Revel in Pain Furious Gaze Infernal Armor Druid
Twisted Claw Long Night Rejuvenating Breath Bloodline Primordial Rage Heartblood Fungal Essence Streaking Stars Raking Ferocity Masterful Instincts Coordinated Restoration Power of the Moon Hunter
Aspect of the Cheetah Arrowstorm Ride the Lightning Vigorous Wings Rotting Jaws In The Rhythm Whirling Rebound Seize the Initiative Raking Talons Flashing Fangs Serrated Jaws Wildfire Cluster Haze of Rage Arcane Flurry Latent Poison Mage
Blast Radius Ignition Point Packed Ice Arcane Pummeling Arcane Annihilation Flames of Alacrity Packed Ice Brain Storm Preheat Winter's Reach Monk
Swift Roundhouse Fit to Burst Invigorating Brew Boiling Brew Iron Fists Sunrise Technique Overflowing Mists Staggering Strikes Paladin
Zealotry Divine Illumination Righteous Bastion Avenger's Might Bulwark of Light Martyr's Breath Inspiring Beacon Rejuvenating Grace Fortifying Auras Critical Flash King's Shield Righteous Flames Healing Hammer Strong Light Searing Blades Healthy Judgment Deferred Sentence Furious Wrath Expurgation Warmth of the Light Dauntless Divinity Priest
Bindings of Fate Torment of Torments Pillar of Light Moment of Repose Permeating Glow Searing Dialogue Weal and Woe Blessed Sanctuary Thought Harvester Rogue
Contaminant Subtle Blade Swashbuckler Sharpened Blades Deadshot Double Dose Night's Vengeance Storm of Steel Twist the Knife Shaman
Astral Shift Storm's Eye Lightningburn Ancestral Reach Flames of the Forefathers Electropotence Embrace of the Tides Healing Way Overloaded Striker's Grace Volcanic Lightning Primal Primer Soothing Waters Lava Shock Strength of Earth Ebb and Flow Warlock
Suffer Unshackled Fel Meteoric Flare Wracking Brilliance Shadow's Bite Heavy Rain Erratic Omen Inevitable Demise Umbral Blaze Warrior
Bloodcraze Heavy-Handed Battering Ram Deafening Crash Trample the Weak Executioner's Precision Gathering Storm Bloodcraze Sword and Board Generic Azerite Traits
Increase Versatility 15 Haste Increased Intellect 46 Strength Agility 20 Item - Proc Mastery Netherlight Fortification Test Spell - Anders Test Power 6 Azerite Empowered Longstrider Resounding Protection Blood Siphon Woundbinder Lifespeed Elemental Whirl Heed My Call Fury of the Sands Overwhelming Power Gutripper On My Way Mote in the Eye Embrace of the Sands Portal: Dalaran - Broken Isles Savior Winds of War Vampiric Speed Test Azerite Power Champion of Azeroth Impassive Visage Bulwark of the Masses Gemhide Azerite Fortification Self Reliance Azerite Veins Uncertainty Uncertainty Uncertainty Uncertainty Crystalline Carapace Ablative Shielding Strength in Numbers Upwelling Synergistic Growth Concentrated Mending Bracing Chill Ephemeral Recovery Weeping Aura Ruinous Bolt Rezan's Fury Rezan's Command Meticulous Scheming Blightborne Infusion Filthy Transfusion Secrets of the Deep Sandstorm Glacial Contagion
Muffinus outlined changes coming to Island Expeditions in a new Alpha Build later today.
A tutorial quest for Island Expeditions will be available at level 115. It must be completed to unlock Expeditions. The unlock is account-wide. Two new Islands will open up for testing: Molten Cay and Dread Chain. New creatures have been added to Islands. You can find our preview of the first Island Expedition here. We'll be back with more previews soon!
4/19 - These changes will be in the next build: - A tutorial quest and island are now available at level 115. Players must complete the tutorial quest to unlock Expeditions. This unlock is account-wide.
- Normal mode requires level 110+
- Heroic, Mythic, and PvP require level 120
- At the start of the Island, 3 high-value targets will appear in the fog on your map as red X's, giving your party some initial direction.
- Two new islands are available: Molten Cay and Dread Chain.
- Around 800 new creatures have been added (some will lack abilities)
- New end of island invasions: Naga, Black Dragons, Twilight Dragons, Saurok, Trolls
- End of island invasions now have a pre-spawn visual (so they don't spawn on top of you)
- New chest type: puzzle. Find levers, pressure plates, etc. needed to open an ancient chest.
- Questgiver required objects (e.g. Torch, Shovel) spawn closer to their questgivers
- Visual updates to skyboxes, times of day, and weather effects.
Thanks for all of your feedback! I've updated the update post with some major changes coming in the next build.
Of note, we now put three red "X marks the spot" markers on your map at the start of the island. These are always some of the most high value targets on the island, and should give your party some initial direction about where to go. Also it feels very pirate-y. :)
The red markers will also show up when an Azerite growth event occurs, at the site of the growth, and when end of island invasions occur, at those sites.
We've got a bunch more invasions and a ton more creatures in this build as well!
In addition, you'll now be queueing for a random island, and three islands are unlocked: Un'gol Ruins, Molten Cay, and Dread Chain.
Feedback Request: The current plan is to have three islands available every week on a rotation. Since we now have three available, we'd like to hear from you about how many times you'd like to engage in this content during the week. Hop in, run a few during the next week, and let us know what you're feeling!