Jump to content
FORUMS
Damien

Elemental Shaman 7.3

Recommended Posts

Guest Glodwran

Questing as ele, I've noticed that the recommended build doesn't feel all that strong. In fact, I'd go so far as to say that it's downright weak. I'd recommend a different build that I've been running to quest:

 

Earthen Rage

Gust of Wind

Lightning Surge Totem

Echo of the Elements

Icefury

Aftershock

Anything goes for lvl 100

 

While this loses Primal Elementalist, which is powerful for taking down elites, it gains Icefury which is much better for general use. This essentially turns your Frost Shock into a quite powerful ability that ALSO snares your target. Echo of the Elements also helps in genning that first bit of Maelstrom in a fight by double casting Lava Burst. The level 100 talent is honestly a question of preference, though, as with this build you don't Lightning Bolt anywhere near as often, and Liquid Magma isn't that great for single target. Ascendance could be good to go against elites, to compensate for losing Primal Elementalist. Meanwhile, Aftershock is a pretty useful tool when going Icefury to help with that Frost Shock spam.

Share this post


Link to post
Share on other sites
On 13.9.2016 at 7:33 AM, Guest Glodwran said:

Questing as ele, I've noticed that the recommended build doesn't feel all that strong. In fact, I'd go so far as to say that it's downright weak.

Is this for questing while leveling you mean, or questing at max level?

Share this post


Link to post
Share on other sites
On 12.9.2016 at 3:35 PM, Chemii said:

Path of Flame evaluation is wrong. If you Lava Burst on a target with Flameshock, it spreads the Flameshock which is actually very useful in dungeons.

Nothing to do with Lava Surge.

Thanks, we'll get this updated ASAP! It's just a sort of typo, rather than lack of understanding.

Share this post


Link to post
Share on other sites

Hi, I have a question about pre-raid trinkets.

How are the inscription and alchemy trinkets @850 doing in comparison with the trinkets from suramar mythics (or other mythic dungeons)?

 

And what about my post from 8th of september? I know that this guide is designed as a raid-guide, but is the fire-build really not reliable for raid encounters? How big is the gap? I guess there will be a lot of movement fights, lots of adds in the new raid or not?

Any other shaman has tested it?

 

Share this post


Link to post
Share on other sites
On 9/17/2016 at 8:46 AM, checkmate said:

Hi, I have a question about pre-raid trinkets.

Hi there! I'm not well versed enough in Elemental at all to be able to answer your questions unfortunately :/

I'll forward your comments on and see if I can get a response back to you ASAP. Sorry that I can't help immediately, but know that I've seen the comment and am trying to get a response :)

Share this post


Link to post
Share on other sites
8 hours ago, adamaj said:

What is the aoe rotation? I don't see it in the relevant section of the guide. Thanks.

Hi there!

It seems to be included in the Single Target rotation.

Quote
  1. Apply Flame Shock Icon Flame Shock if it is absent and the target will live for at least 6 seconds. Maintain Flame Shock Icon Flame Shock on up to 3 targets.
  2. Cast Fire Elemental Icon Fire Elemental if it is off cooldown.
  3. Cast Earthquake Icon Earthquake if there are at least 4 targets present.
  4. Cast Earth Shock Icon Earth Shock if Maelstrom is 90 or greater.
  5. Cast Ascendance Icon Ascendance (if talented) if it is off cooldown.
  6. Cast Elemental Mastery Icon Elemental Mastery on cooldown where appropriate.
  7. Cast Icefury Icon Icefury (if talented) and priority damage is necessary, or predictable movement is incoming.
  8. Cast Lava Burst Icon Lava Burst whenever available and Flame Shock Icon Flame Shock is applied to the target.
  9. Frost Shock Icon Frost Shock if Icefury Icon Icefury buff is active.
  10.  Icon Stormkeeper whenever available if you are not about to use Ascendance Icon Ascendance.
  11. Maintain Totem Mastery Icon Totem Mastery buff.
  12. Cast Chain Lightning Icon Chain Lightning as a filler on 2 or more targets.
  13. Cast Lightning Bolt Icon Lightning Bolt as a filler on a single target.

If you take note of points 3 and 12, you can see the AoE rotation. You simply follow the same priority you would for Single Target, but use the AoE points rather than skipping them as you would.

Share this post


Link to post
Share on other sites

Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

Share this post


Link to post
Share on other sites
14 hours ago, checkmate said:

4+ targets:

cast chainlightning and spend ms on earthqauke

 

 

11 hours ago, Blainie said:

Hi there!

It seems to be included in the Single Target rotation.

If you take note of points 3 and 12, you can see the AoE rotation. You simply follow the same priority you would for Single Target, but use the AoE points rather than skipping them as you would.

Thanks a lot! I guess I just got tunnel vision looking for the "aoe rotation" heading, lol.

Share this post


Link to post
Share on other sites
35 minutes ago, adamaj said:

 

Thanks a lot! I guess I just got tunnel vision looking for the "aoe rotation" heading, lol.

It's no problem. I'll see if we can get it separated! 

Share this post


Link to post
Share on other sites
2 minutes ago, Guest Dream said:

Has this been updated at all since the last hotfix?

You mean the big changes to classes that are meant to go live next week?

No. Please see the comment above from me.

Share this post


Link to post
Share on other sites
Guest Sylvan

I'm wondering if the stat prio for the elemental shaman has changed at all after the 12.5% buff to mastery...

Share this post


Link to post
Share on other sites

Kindly asking for a more details on trinkets.

Inspecting some high skilled shaman on arsenal, none is using the trinkets recommended by icy veins.

If you want, I can post the arsenal links.

 

Share this post


Link to post
Share on other sites
On 9/30/2016 at 2:52 PM, Guest Sylvan said:

I'm wondering if the stat prio for the elemental shaman has changed at all after the 12.5% buff to mastery...

I imagine Mastery will probably be slightly higher on the prio, but it will stay mostly the same. I'll check with Furty, but currently the guide is yet to be updated for the new patch from what I can see.

Share this post


Link to post
Share on other sites
14 hours ago, checkmate said:

Kindly asking for a more details on trinkets.

Inspecting some high skilled shaman on arsenal, none is using the trinkets recommended by icy veins.

If you want, I can post the arsenal links.

Check my comment above, thanks!

Share this post


Link to post
Share on other sites
Guest Xama

hi, I have a question, what are the statistics of the elemental shaman for the addon pawn?

Share this post


Link to post
Share on other sites
Guest Lmnt

Hi, can u update shaman guide? There a lot of changes since 29 august!

 

And guys, what's our stats cap now?

Share this post


Link to post
Share on other sites
Guest Urgalicious

So I've been browsing through various forums and I keep coming across statements saying to go for 33% crit (which they say is the soft cap?) and then focusing on haste.

I could have read them wrong, but is that something you'd recommend or just keep building as much crit as possible?  Didn't see any mention of it in the guide though I may have just overlooked it.  I ask this because I do have some slightly higher ilevel pieces in my bags with haste and crit, with the haste stat rolling higher than the crit one (though I am already wearing a piece with both haste and crit except a higher crit roll). I admit I'm not taking the added intelligence into account either, which also begs the question of should you sacrifice higher ilevel gear just because it doesn't have our desired secondary stats.

Thanks!

Share this post


Link to post
Share on other sites
On 10/5/2016 at 11:42 PM, Guest Xama said:

hi, I have a question, what are the statistics of the elemental shaman for the addon pawn?

You need to use simcraft to find stat weights that are accurate for your character.

Share this post


Link to post
Share on other sites
21 hours ago, Guest Lmnt said:

Hi, can u update shaman guide? There a lot of changes since 29 august!

Will make sure Furty knows!

19 hours ago, Guest Urgalicious said:

So I've been browsing through various forums and I keep coming across statements saying to go for 33% crit (which they say is the soft cap?) and then focusing on haste.

I'll be honest, I'm not sure. I'll ask and see!

Share this post


Link to post
Share on other sites
Guest Upstream

Yeah, this guide needs to be updated. I will wait with my comments as Furty may already be on the case.

Share this post


Link to post
Share on other sites
18 hours ago, Guest Upstream said:

Yeah, this guide needs to be updated. I will wait with my comments as Furty may already be on the case.

Could you elaborate on what you feel needs updating? I'm sure there are things that need looking at, but it makes my job a lot easier to give Furty some points on what people are focusing on as being outdated. Especially since you have comments ready, so I'm hoping I can pass them on.

Thanks in advance and sorry for the outdated information!

Share this post


Link to post
Share on other sites
Guest ultraroy1

I think the only thing that needs to be looked at is the viability of lightning rod due to the 20% or so buff on lightning bolt and chain lightning. Also I can't confirm this next thing but I hear that having high haste makes earthquake X2 deal more damage than your average earth shock on single targets so it would be nice to see someone take a look at that.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard has added Glyph of Jab for Monks in the War Within, making Tiger Palm strike your target with your equipped weapon!
      We've got some great news for all Monk players out there. In the War Within expansion, Blizzard has added Glyph of Jab that makes Tiger Palm strike your target with your equipped weapon, instead of your fists.

      In the past, Glyph of Jab was a minor glyph used by monks, designed to ensure that the Jab ability was executed with hands and fist animations even when non-fist weapons were equipped. You will find more details here.
    • By Stan
      We've looked at the number of chapters of the War Within level-up campaign and compared it to Dragonflight.
      War Within Level Up Campaign
      The level-up campaign in each zone consists of 3 chapters, so you will end up with a total of 12 level-up chapters in the new expansion. You will spend roughly an hour completing the main storyline in each zone.

      Isle of Dorn (Zone 1 Level Up Questing)
      Chapter 1: Breaking Point Chapter 2: Earthen Fissures Chapter 3: The First Blow The Ringing Deeps (Zone 2 Level Up Questing)
      Chapter 1: By Candlelight Chapter 2: Dark Revelations Chapter 3: The Monster and the Machine The Hallowfall Arathi (Zone 3 Level Up Questing)
      Chapter 1: The Guiding Start Chapter 2: Gathering Shadows Chapter 3: Hope in Solidarity  Azj-Kahet (Zone 5 Level Up Questing)
      Chapter 1: Friends in the Dark Chapter 2: Unraveling the Trapped Chapter 3: Plans within Plans Dragonflight Campaign Chapters
      When we compare War Within level up chapter numbers with Dragonflight zones, the expansion shipped with a total of 15 level-up chapters spread across 4 zones:
      Waking Shores had 5 campaign chapters. Ohn'ahran Plains shipped with 4 campaign chapters. Azure Span had 4 campaign chapters. Thaldraszus shipped with 3 campaign chapters. Max-Level Campaign
      The War Within (Max Level Questing) consists of 4 chapters. The fourth campaign name is unknown at this time and Blizzard will most likely hotfix it.
      Chapter 1: Against the Current Chapter 2: Ties That Bind Chapter 3: The Machines March to War Chapter 4: Unknown name
    • By Staff
      Blizzard have shared this week's Rogue changes, as well as plans for future adjustments to Fatebound and Trickster Hero trees.
      (Source)
      Greetings Rogues,
      This week’s Alpha build includes many changes to Class and Spec talent trees, including a handful of positional swaps, tuning changes, and a few new and redesigned talents.
      Feedback about these changes is welcome, so please post here with any notable experiences or opinions from your play in the Alpha test.
      More change will be coming over the next few weeks, focused primarily on hero talents. Deathstalker is still lurking in the shadows and will be revealed when it’s ready (sometime in the next few weeks).
      For Fatebound, more completed talents will be rolling in over time, and we have also been following gameplay and written feedback which will be cause for iterations to existing talents.
      For Trickster, we’ve been following all of your feedback, and it has generated significant internal discussion. While the core pieces will remain in place (Unseen Blade, the Fazed debuff, and a grand finish in Coup de Grace), we expect to revisit the gameplay that fuels this engine, and most notably move away from Feint being a primary applicator of Unseen Blade. Unexpected randomly-timed procs of Unseen Blade have also proven to cause trouble and are being similarly reconsidered, in addition to minor updates for other talents.
      Thank you to those who have played the Alpha and spent the time to share experiences and opinions so far. Keep it coming!
      And here are this week's changes:
      (Source)
      ROGUE New Talent: Shadowheart – Leech increased by 3% while Stealthed. Acrobatic Strikes has been redesigned – Auto-attacks increase auto-attack damage and movement speed by 1% for 3 seconds, stacking up to 10%. Developer’s note: Acrobatic Strikes no longer increases the range of melee attacks. We are revisiting increased melee range talents across the game, and most are being removed. Default melee range has increased since these talents were originally created, allowing specs with increased range to attack from well outside where it appears they should be able to. Cut to the Chase moved from Assassination talent tree to baseline all specs, triggering from Envenom/Dispatch/Eviscerate. Vanish’s guaranteed stealth duration now 1.5 seconds in PvP combat (base 3 seconds). Tight Spender now reduces Energy cost of finishing moves by 6% (was 10%). Subterfuge is now a 2-point talent, effect duration 3/6 seconds. Some talents have moved locations. Without a Trace moved from Subtlety to Class tree in capstone location, replacing Shadow Dance. Nightstalker has been removed. Assassination New Talent: Rapid Injection – Envenom deals 10% increased damage while Envenom’s effect is active. Serrated Bone Spike has been redesigned – (Passive) Prepare a Serrated Bone Spike every 30 seconds, stacking up to 3. Rupture spends a stack to embed a bone spike in its target: Deals Physical damage and Bleed damage every 3 seconds until the target dies or leaves combat. Refunds a stack when the target dies. Generates 1 combo point plus 1 additional per active bone spike. Serrated Bone Spike initial damage reduced by 24% and damage over time damage reduced by 9%. Improved Garrote effect duration increased to 6 seconds (was 3 seconds). Indiscriminate Carnage effect duration reduced to 6 seconds (was 10 seconds). Kingsbane damage bonus per poison application now has a stated cap at 1000% from 50 stacks (was 1980% at 99 stacks). Kingsbane base damage over time increased by 6%. Developer’s note: Kingsbane was originally intended to be uncapped, but abilities and talents introduced in the Dragonflight expansion allowed players to reach its previously-unreachable hidden cap. Increasing or removing the cap in the current environment would reinforce poor gameplay outcomes and continue to constrain talent options, so a lower cap is being introduced with the intention of having Kingsbane remain a valuable component of any build that includes it, but not by being required as every build’s all-important main character. Sepsis has been removed. Outlaw Ace Up Your Sleeve now grants 4 combo points when triggered (was 5). Mastery: Main Gauche damage increased by 24%. Adrenaline Rush has been updated: No longer increases global cooldown recovery rate by 25% while active. Now increases global cooldown recovery rate equal to your Haste while active, up to 25%. Now increases Energy regeneration by 50% (was 60%). Count the Odds effect now has base chance 10% (was 8%) and duration 8 seconds (was 5 seconds), but no longer doubled while Stealthed. Underhanded Upper Hand no longer affects Slice and Dice duration and no longer grants 3 seconds of Subterfuge duration (Stealth ability use). Crackshot’s Dispatch effectiveness reduced to 50% (was 75%). Thief’s Versatility now increases Versatility by 3% (was 4%). Some talents have moved locations. Sepsis has been removed. Subtlety Premeditation has been redesigned – After entering Stealth, your next combo point generating ability generates full combo points. Invigorating Shadowdust now reduces cooldowns by 10/20 seconds (was 15/30 seconds). Shadow Dance moved from the Class talent tree to Subtlety talent tree. Shadow Focus now reduces costs by 5%. Some talents have moved locations.
    • By Staff
      This week's War Within Alpha Build adds a void airship mount. Check it out!
      This mount is a Full Transformation for the plane mount from the Delves, taught through Airship: Void.
      Here is the mount model from all perspectives.

    • By Staff
      Blizzard have detailed everything about the new limited time event coming on May 16th! From the zones and raids for each level bracket to the new ability gems, upgradable cloak, transmogs, mounts, details on the Bronze currency system and more, check out all the exciting new content coming soon!
      MoP Remix (Source)
      Relive epic adventures with an all-new event— World of Warcraft Remix: Mists of Pandaria. Experience the wonders of Pandaria anew, but with fresh new loot— and (almost) unlimited power.
      What is World of Warcraft Remix: Mists of Pandaria?
      World of Warcraft Remix is a time-limited event which allows players to re-experience the entirety of the Mists of Pandaria expansion at an accelerated rate from level 10 through 70. All loot has been completely overhauled and has powerful new effects allowing players to shape their experience, power up, and power on. Features include:
      Accelerated Leveling and Content allowing you to take on nearly every quest, scenario, dungeon and raid. Create a new World of Warcraft Remix character starting at level 10 to adventure through the event up to level 70. A mountain of loot: Get powerful items from everywhere— quests, chests, creatures, bosses. Customizable items allowing you to power up as far as you can go to take on tougher content. Convert unwanted items into Bronze which can be used to upgrade items or purchase cosmetics. Keep what you collect: Take your collection of transmogs with you later when The War Within™  goes live. Available to Everyone
      No expansion purchase is needed, but a World of Warcraft Subscription or Game Time is required to begin this fast-paced adventure through Pandaria. This means that Classic players can also participate in a plethora of pandamonium by simply installing the modern (live) World of Warcraft client.
      WoW Trial Accounts will also be able to experience this World of Warcraft Remix without a subscription or Game Time through level 20. Purchase a subscription or Game Time to continue beyond level 20.
      Accelerated Leveling and Content
      With World of Warcraft Remix: Mists of Pandaria there will be no slowing you down and you’ll be able to take on nearly every quest, scenario, dungeon, and raid right out of the gate with accelerated leveling from 10-70. View the chart below for the availability of each type of content.
      Level Range       Zones     Scenarios Dungeons Raids 10-70
      Jade Forest
      Greenstone Village
      Brewing Storm
      Theramore’s Fall
      Temple of the Jade Serpent
      Scarlet Halls
      Scarlet Monastery
      Scholomance
       
      20-70
      Valley of the Four Winds
      Krasarang Wilds
      5.1 Landfall Campaign
      Unga Ingoo
      Domination Point
      Lion’s Landing
      A Little Patience
      |Dagger in the Dark
      Stormstout Brewery
       
      25-70
      Kun-Lai Summit
       
      Arena of Annihilation
      Brewmoon Festival
      Crypt of Forgotten Kings
      Shado-Pan Monastery
       
      Mogu’shan Vaults
      30-70
      Townlong Steppes
      Assault on Zan’vess
      Siege of Niuzao Temple
       
      35-70
      Dread Wastes
       
       
      Heart of Fear
       
      40-70
      Vale of Eternal Blossoms
       

      Battle on the High Seas
      Blood in the Snow
      Dark Heart of Pandaria
      Secrets of Ragefire
      Mogu’shan Palace
      Gate of the Setting Sun
       
      Terrace of Endless Spring
      45-70
      Isle of Giants
      Timeless Isle
       
       
       
      50-70
      Isle of Thunder
       
       
      Throne of Thunder
      60-70
       
       
       
      Siege of Orgrimmar
      70
       
       
       
      Heroic Raids
      Creating Your New Identity
      Create a new modern World of Warcraft character to undertake your adventures in Pandaria, collect a variety of powerful new items and transmogs, then take your transmogs with you when you continue your adventures in World of Warcraft®:The War Within™. All Remix characters created during the event will convert to a standard character to play within modern World of Warcraft at the end of the event.
      From the realm Character Selection screen, players will be given the option to create a new World of Warcraft Remix character, beginning at level 10, which will only be able to play with characters taking part in the event.
      Characters in the selection screen which are only available to play in the World of Warcraft Remix event will have an icon next to the character name so they can easily be identified when choosing which mode of World of Warcraft you intend to play through.
      Once you’ve created your character, you’ll begin your new journey in the Timeless Isle and meet up with the infinite dragonflight and Eternus who will set you on your path.
      New Loot, New You
      In World of Warcraft Remix, players have the opportunity to collect a variety of items from just about anywhere: quests, chests, creatures, bosses, and more. New customizable items will be yours for the taking and each item slot has their own unique identity with spell gem sockets. These sockets come with exciting turbo-charged new effects similar to trinkets.
      Each time you loot new items, you’ll have the chance for powerful new upgrades allowing you to push the limits further and faster than ever before with uncapped progression. As you progress, you’ll gradually become more and more powerful as items also grant increased permanent stats.
      Don’t worry if you slot a gem into a slot and want to remove it, you’ll be able to add and remove gems easily. You’ll also be able to use Unraveling Sands to transform unwanted items to bronze.
      You’ll find a few different types of gems to slot into your gear as you adventure through Pandaria including Meta Gems, Tinker Gems, and Cogwheel Gems. Here are a few examples of what you could find:

      Cloak of Infinite Potential
      You’ll also be able to earn an Artifact cloak that gains permanent power increases as you play when you loot various threads of time. Infinite Power achievements you earn on your strongest character will grant alternate characters a more powerful starting cloak — making leveling even faster!
        Earn titles, a variety of transmogs, previously unreleased color variants of older mounts, and more simply by completing World of Warcraft Remix: Mists of Pandaria specific achievements during the Remix event. These achievements will become Feats of Strength when the event ends.
      August Phoenix
      Astral Emperor's Serpent
      Players will also be able to ride their dragonriding mounts throughout Pandaria and if you haven’t learned this skill yet, don’t worry, trainers are standing by.
      Welcome to a New Bronze Age
      There’s no such thing as a bad drop and any drop you get can be converted into a new currency— Bronze. You’ll be able to use this currency to purchase upgrades and World of Warcraft account-bound cosmetics.
      Head to a bazaar in any zone to purchase everything from class transmogs, to Mists of Pandaria mounts, toys, and more. This allows players to purchase items that were previously unable to obtain or difficult to obtain as random drops by simply spending this new currency to add them to their account’s collection.
      Inifnite bazaars can be found at the following locations:
       
      Location
      Zone
      Tian Monastery
      Jade Forest
      Halfhill Market
      Valley of the Four Winds
      Temple of the White Tiger
      Kun’Lai Summit
      Niuzao Temple
      Townlong Steppes
      Kor’vess
      Dread Waste
      Star’s Bazaar (Alliance)
      Shrine of the Seven Stars
      Golden Terrace (Horde)
      Shrine of the Two Moons
          Players won’t be able to use the Auction House in World of Warcraft Remix: Mists of Pandaria.
      World of Warcraft Remix: Mists of Pandaria goes live May 16 at 10:00 am PDT worldwide. We’ll see you in Pandaria!
×
×
  • Create New...