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Restoration Shaman 7.3

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So, with the new set bonuses, have anyone tried swapping crit for haste?

I'm attempting to alternate my build for a more single-target based sustained healing and more available raid CDs to rotate through fights. The idea is basically getting the Haste for better use of Undulation talent (50% more heals ever 3rd cast) and the 2set bonus (Tidal waves adding 15% HW and Surge). Since you lose some mana sustain from the loss of crit you make up for this by making extensive use of Healing Wave as your primary casts alongside Riptide.

For raid dmg you can rotate Ancestral, Tidal and Anscendence to still make good use of Undulation hits to aoe heal. For most fights it seems you can have at least 1 CD up for every "scary" raid dmg coming in (2min Ancesctral, 3min on the other 2).

This is all just theory ofc but I like the idea of not just spamming Chain Heal for 30% of the fights so attempting to alternate with the added heal bonus from the set! Right now though the cast of HW for me is still to slow and makes unexpected dmg difficult to deal with, especially in M+.

You guys think this idea is a giant waste of time or is there a chance for Resto Shamans to expand beyond Chain Heals? :)

 

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22 hours ago, Arkpit said:

So, with the new set bonuses, have anyone tried swapping crit for haste?

Definitely possible, I'm always open to new things! I'll put in a note to Furty and see if he has tested/found anything similar and let you know!

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On 2017-01-31 at 3:06 PM, Blainie said:

Definitely possible, I'm always open to new things! I'll put in a note to Furty and see if he has tested/found anything similar and let you know!

In a recent FinalbossTV session with resto shamans "Keehn" from a top tier guild on Sylvanas is currently running a build which NEVER cast a single chain heal and is mostly haste based!

I basically got my theories confirmed and the only difference was that he runs Cloudburst instead of Echoes but still runs Undulation/AG/Ascendence! Checked his warcraftlogs and he is mainly casting Healing Wave and Riptide :)

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10 hours ago, Arkpit said:

In a recent FinalbossTV session with resto shamans "Keehn" from a top tier guild on Sylvanas is currently running a build which NEVER cast a single chain heal and is mostly haste based!

I basically got my theories confirmed and the only difference was that he runs Cloudburst instead of Echoes but still runs Undulation/AG/Ascendence! Checked his warcraftlogs and he is mainly casting Healing Wave and Riptide :)

That's awesome! Thanks for coming back to confirm your findings, really awesome and should help us moving forward :) Will make sure the guide gets updated as needed!

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I just started playing this expansion a few weeks ago and wanted to share a couple of my macros in case anyone finds them useful.  For interrupts and purge, I like to be able to target them via mouseover as well:

#showtooltip Wind Shear
/stopcasting
/cast [@mouseover,exists][@focus,exists][@target] Wind Shear
 

I've also got a mount/ghost wolf macro that I use pretty much constantly.  You can't do the random favorite mounts with it(that I'm aware of), but the convenience factor trumps that imho.  It works because /use (mount name) will dismount you if you're on it.  So, if you're standing still, unmounted, it will cast ghost wolf inside or mount riding or flying appropriately.  It will dismount if you're mounted.  If you're moving, it will always cast ghost wolf.  If you're in ghost wolf and moving, it will cancel ghost wolf.

/use [outdoors,flyable,noflying,nomounted]Red Flying Cloud;  [outdoors,noflying,nomounted]Kor'Kron War Wolf
/run UIErrorsFrame:Clear()
/use [mounted,flyable]Red Flying Cloud;[mounted]Kor'Kron War Wolf;[nomounted]Ghost Wolf
 

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I didn't see this listed:

 

Prydaz, Xavaric's Magnum Opus listed under legendaries... it's a neck.

 

2658 Stamina

1495 Crit

1495 Haste

1495 Mastery

 

And every 30 seconds, for 30 seconds, there is an absorb buff for 25% of total health.

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On 2/19/2017 at 6:14 PM, zooey said:

I just started playing this expansion a few weeks ago and wanted to share a couple of my macros in case anyone finds them useful.

Bit late to this, but they're a huge help! Thanks for sharing! :)

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On 3/13/2017 at 5:09 AM, EthToo said:

I didn't see this listed:

This was most likely overlooked from when it was a terrible legendary and the stats were very low too - will get it updated and included.

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We are currently in the process of updating our guides in preparation for the release of 7.2 - please understand that we will not be answering questions in this section about "What is better for 7.2?" prior to the patch release, since all the information will be available when the patch goes live. Please be patient and thanks for waiting!

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Guest Guest

Just commenting because there already is an artifact trait path section for 7.2, as a general opinion and feedback.

I think the proposed path is very undesirable and leads to a comparably weak progression through the first weeks/months of 7.2. Many traits offer serious throughput power, like Buffeting WavesBuffeting WavesFloodwatersFloodwaters, Pull of the SeaPull of the Sea or even WavecrashWavecrash, especially with T19 4p. Former level 54 weapons get 4 traits to spend right now, additional traits being extremely costly and requiring artifact knowledge that will take weeks to acquire. This guide suggests spending traits #36-#40 on TidewalkerTidewalker and taking Pitter-PatterPitter-Patter and Deep WatersDeep Waters before getting to any of the other traits, which is hands down wasted time and potential. I love that Spiritwalker's Grace gets some extended duration - but this is in no way a priority. If it was some reasonable amount of cooldown reduction on SG, I'd go for it, but extended duration is very, very situational. SG is a great tool for healing while dodging and during phases with intensive movement, but it's hardly necessary to do that for 8 more seconds to get the job done. The buff to Healing Rain is powerful, no doubt, but it's only Healing Rain. Deep WatersDeep Waters is very situational, only affects one of our cooldown tools and will only be good for anything at all if cast at a very static camp with as many players as possible in it and during a phase of repeated or ticking aoe damage.

I'd rather start with the traits that actually affect the throughput of all my healing spells, my casting speed and my mana regeneration (thanks to higher crit rates) in the weeks to come before adding Tidewalker as nothing more than a very-nice-to-have bonus. Remember, you'll have these traits for many weeks before you'd get to Deep Waters and the less relevant traits, which in my opinion is much better than having nothing but bonus time on Spiritwalker's Grace, a stronger Healing Rain and a meh gold trait before actually getting any of the aforementioned bonuses. In my assessment, there is no point in rushing to get Deep Waters at all, especially since the only actually relevant trait on the way would be Pitter-Patter.

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16 hours ago, Guest Guest said:

Just commenting because there already is an artifact trait path section for 7.2, as a general opinion and feedback.

Definitely some excellent feedback! I'll forward this on and see if I can get a reply and have things changed if need be! :)

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Guest Rig

How long will it take until the new item BIS is here? (Not rushing, just curious!)

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On 3/30/2017 at 1:31 AM, Guest Guest said:

Just commenting because there already is an artifact trait path section for 7.2, as a general opinion and feedback.

I think the proposed path is very undesirable and leads to a comparably weak progression through the first weeks/months of 7.2. Many traits offer serious throughput power, like Buffeting WavesBuffeting WavesFloodwatersFloodwaters, Pull of the SeaPull of the Sea or even WavecrashWavecrash, especially with T19 4p.

Hey, I'm Seksixeny the current reviewer of the resto shaman guide. You are absolutely right in that taking those talents will boost you more in the short term, I'd recommend doing so if you require it to kill new bosses / finish the current raid in 1-2 weeks.

If you are already done with progression or looking to be stronger in the 2-4 week period instead of in these first 1-2 weeks, however, I stand by the decision of taking the new traits first. Pitter-patter is extremely strong: 30% healing rain for one trait is the same as 7.5 normal rain traits, more than compensating for the 4 "wasted" Tidewalker traits, and the golden is worth at least as much as another point into Floodwaters, likely higher.

Finally, for 5 mans rain and gift see less usage so by all means take Buffeting / Pull / Wavecrash first if that's your focus. The edited article did not reflect these small nuances in the 7.2 traits but maybe we can get it in on next revision :)

8 hours ago, Guest Rig said:

How long will it take until the new item BIS is here? (Not rushing, just curious!)

The BIS list is updated for Nighthold and there were no relevant item changes, the Legs legendary were already amazing, now even more so with extra free crit, Bracers even at -50% heal surge mana after chain healing are not top tier and same can be said of Sephuz's boost, makes it much better but still not top tier. This should also get edited / added in the next revision. If you meant Tomb of Sargeras BIS, Blizzard has stated they will be tuning / changing items and set bonuses up to ~1 week before Tomb is released so we'll only be able to know where things stand around 13th June.

Any other questions, feel free to ask either here or in Discord at https://discord.gg/earthshrine

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1 hour ago, Seksi said:

Hey, I'm Seksixeny the current reviewer of the resto shaman guide.

Thanks for coming by to help Seksi! Will make sure to reference this comment for future questions that will inevitably come! 

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We are currently in the process of updating our guides in preparation for the release of 7.2.5 - all questions about "What is better for 7.2.5, X or Y?" will be answered in our guide updates. Thanks for your patience while we get everything completed and good luck in the new patch!

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On 6/12/2017 at 6:25 AM, Blainie said:

We are currently in the process of updating our guides in preparation for the release of 7.2.5 - all questions about "What is better for 7.2.5, X or Y?" will be answered in our guide updates. Thanks for your patience while we get everything completed and good luck in the new patch!

Since your changelog now shows: 
"13 Jun. 2017: Page reviewed and deemed updated for 7.2.5."

... I'll go ahead and ask a 7.2.5 question:  
1) In general, what are the implications of the new legendary rings, that add a 2nd talent? 
2) Specifically:  does the ring "Soul of the Farseer" compete, for BIS on any spec? 
3) Also specifically: when using the ring, Echo of the Elements is an automatic talent pick on level 90... is Cloudburst Totem still the best SECOND talent on that level?  ...and
4)  With EotE as first talent on level 90, are any other talent changes recommended? 

Thanks very much. 

 

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On 6/15/2017 at 11:36 PM, Doug said:

1) In general, what are the implications of the new legendary rings, that add a 2nd talent? 

They don't change much, they are essentially just a flat DPS/HPS increase. The ring for Shaman is pretty mediocre though. There are better options for every spec. 

On 6/15/2017 at 11:36 PM, Doug said:

2) Specifically:  does the ring "Soul of the Farseer" compete, for BIS on any spec? 

No.

On 6/15/2017 at 11:36 PM, Doug said:

3) Also specifically: when using the ring, Echo of the Elements is an automatic talent pick on level 90... is Cloudburst Totem still the best SECOND talent on that level?  ...and

Yes, it is.

On 6/15/2017 at 11:36 PM, Doug said:

4)  With EotE as first talent on level 90, are any other talent changes recommended? 

Not based on EotE being taken, no. You will follow the same pattern of selection.

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Also, my review of this guide was much larger than what is currently written, so hopefully once Furty can get on it we'll see a ton of tweaks and changes all around ;)

On your question specifically, the ring won't displace roots/velen as bis or compete with prydaz/gloves as second best.

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We are currently in the process of updating all guides as required for the 7.3 release. Please be patient as we make the necessary changes. You can keep an eye on the changelog to know if the guide has been updated or not. 

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This guide has now been updated for the 7.3 patch. If you have any questions or comments, you can always ask them here. If you find any errors in the new changes to the guide, let me know and I'll get the writers to update it ASAP.

Good luck in the Shadows of Argus!

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Guest Zeds
On 9/2/2016 at 8:12 PM, Guest Whatislove said:

Hi, great guide just a quick question, when is a good time to use berserking for a troll? with bloodlust or just when needed? 

I have found the best time is during HTT as they have the same CD

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15 hours ago, Guest Zeds said:

I have found the best time is during HTT as they have the same CD

Great tip. Thanks for sharing :)

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Guest Bela

Hello - Hoping you can clear up my confusion regarding the Netherlight Crucible guide, related to "Tier 2 - Shocklight" - I do not see it anywhere under any relic options. Could this just be a typo? 

Regards,

Belanusia

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