Damien

Restoration Shaman 7.3

106 posts in this topic

This thread is for comments about our Restoration Shaman guide for Legion.

Share this post


Link to post
Share on other sites
#showtooltip Earthgrab Totem
/Cast Earthgrab Totem
/stopcasting
/click TotemFrameTotem1 RightButton

 
works fine press it one time : Cast it
Press it a 2nd time: Cancel it 

Share this post


Link to post
Share on other sites

Spells section:

1. Chain Heal jump distance: 15 yards (proof blue post: http://us.battle.net/wow/en/forum/topic/20743726125?page=2#31)

2. Healing Rain - 20 yards? 10 yards according to wowhead

3. The sentence Tidal Waves reduces the cast time of your Healing Wave or the Critical Strike chance of your next Healing Surge by 52%” looks weird.

Tidal Waves increases by 40% crit chance on Healing Surge (by tooltip) and may increase it up to 58% depending on talents/traits.

4. The tooltip for Healing Surge is wrong: Enhancement shaman tooltip was used instead of Resto and they are different.

5. That’s right that Resurgence refunds some small part of your mana from direct heal Crits, but it was tested on Beta extensively  and found ineffective to be focused on (in very rough numbers for 4 min. raid fight you get about 2.1M mana from the basic regen, 162K from a mana  potion and between 240-300K mana from Resurgence depending on talents/traits you took).

Link:  http://us.battle.net/wow/en/forum/topic/20743726125?page=9#170

6. Spirit Link Totem has a 10 yard range not 20.

7. Spiritwalker’s Grace tooltip with added Graceful Spirit is wrong in the Graceful Spirit part.

This is the right tooltip.

Talents section:

The picture for Tier 7 (in V and X parts) is different from the suggestions. On the picture it’s V for Ascendance and ?? for WS and HT but in suggestions it’s V for WS in general use and V for HT in raids.

Stats priority section:

There’s no Spirit anymore so it can't be a part of stat prio.

There is still a lot of data in this section describing the importance of Spirit and gear choices based on it.

Haste was always much more important than Crit (I can’t believe that after all these years there are still people that put Crit before Haste). It adds additional ticks to our totems and HoTs - it’s a constant passive healing gain without relying on procs and chances.

Crit is an unreliable stat for a healer, especially for a resto shaman with the Mastery based on target’s HP. “Deep” healer shouldn’t play a lottery game of “I got a crit proc and topped them from 20%HP to full” or “I didn’t get a crit proc and they died while I was hectically casting with no procs”.

 

Secondary stats scaling:

http://us.battle.net/wow/en/forum/topic/20743726125?page=6#105


I wouldn't insist that all written in the provided links are 100% right and set in stone but there are a lot of logs for those who want to check things by themselves, same as some maths and blue posts.

Share this post


Link to post
Share on other sites
7 hours ago, Pandacho said:

Spells section:

1. Chain Heal jump distance: 15 yards (proof blue post: http://us.battle.net/wow/en/forum/topic/20743726125?page=2#31)

2. Healing Rain - 20 yards? 10 yards according to wowhead

3. The sentence Tidal Waves reduces the cast time of your Healing Wave or the Critical Strike chance of your next Healing Surge by 52%” looks weird.

Tidal Waves increases by 40% crit chance on Healing Surge (by tooltip) and may increase it up to 58% depending on talents/traits.

4. The tooltip for Healing Surge is wrong: Enhancement shaman tooltip was used instead of Resto and they are different.

5. That’s right that Resurgence refunds some small part of your mana from direct heal Crits, but it was tested on Beta extensively  and found ineffective to be focused on (in very rough numbers for 4 min. raid fight you get about 2.1M mana from the basic regen, 162K from a mana  potion and between 240-300K mana from Resurgence depending on talents/traits you took).

Link:  http://us.battle.net/wow/en/forum/topic/20743726125?page=9#170

6. Spirit Link Totem has a 10 yard range not 20.

7. Spiritwalker’s Grace tooltip with added Graceful Spirit is wrong in the Graceful Spirit part.

This is the right tooltip.

Talents section:

The picture for Tier 7 (in V and X parts) is different from the suggestions. On the picture it’s V for Ascendance and ?? for WS and HT but in suggestions it’s V for WS in general use and V for HT in raids.

Stats priority section:

There’s no Spirit anymore so it can't be a part of stat prio.

There is still a lot of data in this section describing the importance of Spirit and gear choices based on it.

Haste was always much more important than Crit (I can’t believe that after all these years there are still people that put Crit before Haste). It adds additional ticks to our totems and HoTs - it’s a constant passive healing gain without relying on procs and chances.

Crit is an unreliable stat for a healer, especially for a resto shaman with the Mastery based on target’s HP. “Deep” healer shouldn’t play a lottery game of “I got a crit proc and topped them from 20%HP to full” or “I didn’t get a crit proc and they died while I was hectically casting with no procs”.

 

Secondary stats scaling:

http://us.battle.net/wow/en/forum/topic/20743726125?page=6#105


I wouldn't insist that all written in the provided links are 100% right and set in stone but there are a lot of logs for those who want to check things by themselves, same as some maths and blue posts.

Hey, I appreciate the feedback. Not all of it is accurate, for example, Healing Rain is a 20-yard diameter as stated in the guide. It heals targets within 10 yards of you, which is called the radius of a circle. For the stuff that's a little off though I'll get on it as soon as I can! The tooltip stuff is particularly confusing in the prepatch, but I'm sure it will all be ironed out ASAP.

Share this post


Link to post
Share on other sites
1 hour ago, Furty said:

Hey, I appreciate the feedback. Not all of it is accurate, for example, Healing Rain is a 20-yard diameter as stated in the guide. It heals targets within 10 yards of you, which is called the radius of a circle. 

What I meant about the Healing Rain, it's more of a wording used: the current wording made me a bit uncomfortable and logging in to Beta to check the actual areas for HR and SLT. For Spirit Link it's stated clearly in the tooltip that it works within 10 yards and while I know that HR has exactly the same diameter, it makes a person wonder about 10y and 20y even that technically it's all correct and the difference is between 'within' and 'diameter'. 

Spoiler

4oK7ktx.jpg

 

Share this post


Link to post
Share on other sites

You need to double check the info you have for the 'person' who 'wrote' this guide. The link for Furty of Serenity, is a Demonology Warlock, not a Restoration Shaman.

Share this post


Link to post
Share on other sites
21 hours ago, Vyncent said:

You need to double check the info you have for the 'person' who 'wrote' this guide. The link for Furty of Serenity, is a Demonology Warlock, not a Restoration Shaman.

That does not mean that he cannot write a respectable guide for Restoration Shamans.

Share this post


Link to post
Share on other sites

Will this be updated soon? I would really like to see if there will be any changes to the first tier talent with the recent changes to Unleash Life getting an increase in its initial healing.

Share this post


Link to post
Share on other sites
10 hours ago, Totempowa said:

Will this be updated soon? I would really like to see if there will be any changes to the first tier talent with the recent changes to Unleash Life getting an increase in its initial healing.

Getting a full facelift for Legion, mostly with a focus on progression raiding with some commentary on the new Mythic+ dungeons. Also expect an Artifact discussion with an optimal path laid out.

  • Like 1

Share this post


Link to post
Share on other sites
On 8/16/2016 at 3:11 PM, Orthios said:

That does not mean that he cannot write a respectable guide for Restoration Shamans.

Agreed, especially with many people having alts, however, a lot of people like being able to view the Armoury of the person who wrote the review and would find it to be a bit confusing to be directed to a warlock profile. I do not question Furty's knowledge or skill.  I just point out that the link would be more beneficial if it lead to a Shaman profile.

Share this post


Link to post
Share on other sites

Hi, great guide just a quick question, when is a good time to use berserking for a troll? with bloodlust or just when needed? 

Share this post


Link to post
Share on other sites
33 minutes ago, Guest Whatislove said:

Hi, great guide just a quick question, when is a good time to use berserking for a troll? with bloodlust or just when needed? 

Whenever you feel like it will benefit you most. Varies from fight to fight.

Share this post


Link to post
Share on other sites

Hello friends, I would like to ask which stat si more important if haste or crit. I read Furty's basic guid where was written that crit is more important then haste. On the other hand Pandacho is saing that haste is better than crit. For me makes haste much more sence cause it's consistent (extra tick of hots)  compare to crit which is more random. Also I would like to ask if there is already math about haste caps. Thanks a lot for your answers. 

 

Share this post


Link to post
Share on other sites
55 minutes ago, Guest Falstad said:

Hello friends, I would like to ask which stat si more important if haste or crit. I read Furty's basic guid where was written that crit is more important then haste. On the other hand Pandacho is saing that haste is better than crit. For me makes haste much more sence cause it's consistent (extra tick of hots)  compare to crit which is more random. Also I would like to ask if there is already math about haste caps. Thanks a lot for your answers. 

 

Crit is generally more valuable for raids. The mana return specifically pushes it ahead though there are other obvious benefits. In situations where you can drink often, such as dungeons, Haste is a little more valuable than usual, but this isn't touched on much here as this guide is tailored for raiding Shamans.

Share this post


Link to post
Share on other sites
8 minutes ago, Guest arrrrg said:

Hey! I was wondering if there is a cap for mastery? Im sitting on 101% at the moment, and 21% crit. 

No, there isn't. Mastery is better earlier in the progression cycle, however, as members of your raid are much more likely to be low on health. If you're not part of a Mythic raiding guild it might be good to put some additional focus on Haste and Crit as this will also be beneficial for dungeons.

Share this post


Link to post
Share on other sites
On 8.9.2016 at 9:36 AM, Guest Neha said:

Do you by chance have accurate up to date stat weights available? If so could you add it to your guide.

Thanks

Stat weights can be obtained through SimCraft, but can vary depending on your character. For healers, it's a bit more difficult.

Share this post


Link to post
Share on other sites
On 8/21/2016 at 10:19 AM, Vyncent said:

Agreed, especially with many people having alts, however, a lot of people like being able to view the Armoury of the person who wrote the review and would find it to be a bit confusing to be directed to a warlock profile. I do not question Furty's knowledge or skill.  I just point out that the link would be more beneficial if it lead to a Shaman profile.

Plz pardon the possible necro.

I'm afraid I must agree w/Vyncent. I find it very confusing if the profile of the author is a different class than the subject being written about.

Grey

Share this post


Link to post
Share on other sites
11 hours ago, Guest Brothergrey said:

Plz pardon the possible necro.

I'm afraid I must agree w/Vyncent. I find it very confusing if the profile of the author is a different class than the subject being written about.

Grey

We'll see what we can do. The problem is often, however, that the players such as Furty that review multiple guides will raid on what is needed. If his guild does not require a Resto Shaman, for example, people might see a character that could be classed as "inactive", since he hadn't moved into Mythic on that character yet. 

We had this problem in the past where people felt that a reviewer wasn't qualified to write the guide, since they hadn't fully cleared a raid on that character. In reality, their guild simply did not need that class for early progression, instead only using it at very specific times.

Anyway, we'll see what we can do!

Share this post


Link to post
Share on other sites
On 9/10/2016 at 7:21 PM, Guest Brothergrey said:

Plz pardon the possible necro.

I'm afraid I must agree w/Vyncent. I find it very confusing if the profile of the author is a different class than the subject being written about.

Grey

Just curious why the armory itself would be of benefit. I'm a little confused why this is confusing. Since all the pertinent info is in the guide itself and the armory is basically broken right now maybe it would be less "confusing" to not include an armory link at all?

Share this post


Link to post
Share on other sites
On 9/7/2016 at 4:46 PM, Guest Falstad said:

Hello friends, I would like to ask which stat si more important if haste or crit. I read Furty's basic guid where was written that crit is more important then haste. On the other hand Pandacho is saing that haste is better than crit. For me makes haste much more sence cause it's consistent (extra tick of hots)  compare to crit which is more random. Also I would like to ask if there is already math about haste caps. Thanks a lot for your answers. 

There were a lot of logs from Beta raid tests showing a miserable amount of mana return from Crit, so while there are no fresh live raid logs that show different, I would stay with my opinion regarding Haste > Crit.

I find a bit doubtful a reference to Crit as to serious/main source of mana return, rather than a standard reference 'makes your healing spells crit'.

Share this post


Link to post
Share on other sites
On 9/10/2016 at 1:17 PM, Blainie said:

Stat weights can be obtained through SimCraft, but can vary depending on your character. For healers, it's a bit more difficult.

 

Can't get SimCraft to work for this toon.

Player Neha's role (spell) or spec(restoration) isn't supported yet.

I will post sin SimCraft support as well. Just trying to get ballpark weights for now then.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Neha said:

 

Can't get SimCraft to work for this toon.


Player Neha's role (spell) or spec(restoration) isn't supported yet.

I will post sin SimCraft support as well. Just trying to get ballpark weights for now then.

Healers in general are not supported in SimCraft, as it's very hard to model the damage intake for a given fight.  Every tank takes incoming damage differently, compounded by the fact that every fight has a different damage output style (bursty raid damage, high tank damage, steady damage, etc). 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Today we're looking at Warrior's Juggernaut Battlegear set from Antorus the Burning Throne.
      Juggernaut Battlegear
      Tier 21 sets drop in Antorus the Burning Throne raid that will open later this year. The following bosses drop Tier 21 tokens:
      Juggernaut Helm (Aggramar) Juggernaut Pauldrons (The Coven of Shivarra) Juggernaut Cloak (Antoran High Ciommand) Juggernaut Breastplate (Eonar the Life-Binder) Juggernaut Gauntlets (Kin'garoth) Juggernaut Legplates (Imonar the Soulhunter) Tier 21 Warrior Set Bonuses
      Item - Warrior T21 Arms 2P Bonus - Colossus Smash Crit Damage - When you use Colossus Smash, your critical damage is increased by 15% for 8 sec. Item - Warrior T21 Arms 4P Bonus - Mortal Strike Buffs WW/Slam - Mortal Strike increases the damage and critical strike chance of your next Whirlwind or Slam by 15%, stacking up to 3 times. Item - Warrior T21 Fury 2P Bonus - Rampage Damage Over Time - Rampage causes the target to bleed for an additional 30% of the direct damage dealt to the target over 4 sec. Item - Warrior T21 Fury 4P Bonus - Recklessness Buffs Rampage - When you activate Battle Cry, the damage of your next Rampage is increased by 150%. Item - Warrior T21 Protection 2P Bonus - Demo Shout Buffs Shield Block Duration - When you cast Demoralizing Shout, the duration of your next Shield Block is increased by 6.0 sec. Item - Warrior T21 Protection 2P Bonus - Blocked Attacks Buff Ignore Pain - Blocking an attack increases the value of an existing Ignore Pain effect by [ 400% of Attack Power ]. This can only occur once every 1 sec. Normal Tint

      Mythic Tint

      See also
      Tier 21 Death Knight Tier 21 Demon Hunter Tier 21 Druid Tier 21 Mage Tier 21 Monk Tier 21 Paladin Tier 21 Priest Tier 21 Rogue Tier 21 Shaman Tier 21 Warlock
    • By Stan

      A source of the latest information related to Patch 7.3 and beyond!
      Our Patch 7.3 hub organizes all 7.3 data and latest news coverage in a single place.
      Welcome to our centralized hub dedicated to the biggest patch ever introduced to World of Warcraft. For easier navigation, we'll keep it updated throughout testing by adding links to our latest coverage, so that you won't miss out on any important information.
      Patch 7.3
      Patch 7.3 titled "Shadows of Argus" is now live. For more information we suggest reading our Shadows of Argus Survival Guide. All our class guides have been updated with Netherlight Crucible trait recommendations.
      Official Patch Notes Invasion Points Guide // Greater Invasion Points Guide Undocumented Changes in Patch 7.3 List of Known Issues Mythic Keystone Runs & Difficulty Changes Returning Player Guide Reputation Guides (Argussian Reach & Army of the Light) Relinquished & Unsullied Token Clarifications Blizzplanet's Gamescom Interview with Ion Hazzikostas Ion Hazzikostas Patch 7.3 Interview  Content Rollout Schedule Dungeons (M+) Changes Patch 7.3 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3 Hotfixes - September 22 *new* Patch 7.3 Hotfixes - September 19 Patch 7.3 Hotfixes - September 16 Patch 7.3 Hotfixes - September 13 Patch 7.3 Hotfixes - September 12 Patch 7.3 Hotfixes - September 8 Patch 7.3 Hotfixes - September 6 Patch 7.3 Hotfixes - September 5 Patch 7.3 Hotfixes - September 1 Patch 7.3 Hotfixes - August 30 Patch 7.3 Hotfixes - August 29 Build Highlights // Class Changes
      In this section, you will find the most recent changes sorted by build.
      Patch 7.3 Build 24853 Patch 7.3 Build 24727  Patch 7.3 Build 24651 Patch 7.3 Build 24608 // Feral Druid // Frost DK & Mage Changes Patch 7.3: Upcoming Frost Death Knight Changes Patch 7.3 Build 24539 // Patch 7.3 Feral Druid Changes Patch 7.3.0 Build 24500 Patch 7.3.0 Build 24473 Dev Notes
      Blizzard usually posts on the official forums once a new PTR build is deployed to test realms, giving an overview of new features that become available for testing.
      Build 24829 Build 24608 Build 24539 Build 24500 Build 24473 Artifact Power & Advancement
      In Patch 7.3, you will be able to unlock the Netherlight Crucible, a new way of Artifact customization via relics.
      Artifact Knowledge Changes The Netherlight Crucible Guide Antorus the Burning Throne
      The new raid is currently tested on PTR and will be available in Patch 7.3.5.
      Antorus, the Burning Throne Raid Preview (Build 24473) Antorus Raid Rewards Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Antorus & The Pantheon Legion Ending & Next Expansion Leaks New Creature Models (Antorus Bosses, Titans, Lore Characters) (Build 24473) Tier 21 Sets
      In Antorus, you will find Tier 21 Sets dropping from the bosses.
      Tier 21 Sets Preview (Normal Tints) // Mythic Tints Tier 21 Death Knight (Build 24608) Tier 21 Demon Hunter (Build 25021) Tier 21 Druid (Build 24500) Tier 21 Mage (Build 24651) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539) Tier 21 Shaman (Build 25021) Tier 21 Warlock (24651) Tier 21 Warrior (Build 25021)  *new* Argus & Gameplay Videos
      Argus is a new planet that has three zones. Krokuun, Mac'Aree and Antoran Wastes. In the following articles, you will find detailed information about all the different zones.
      How to Get to Argus (Intro) Vindicaar Matrix Core Powers & Assessment Argus Gameplay Part 1 (up to Krokuun) (Build 24473) Argus Gameplay Part 2 (End of Chapter 1) (Build 24500) Argus Gameplay Part 3 (Mac'Aree) (Build 24539) New Factions
      Two new factions have been added to the game in Patch 7.3.
      Argussian Reach (Faction) Preview Army of Light Faction Preview Weapons of the Lightforged (Build 24473) Gearing & Alts
      All useful information in terms of gearing and alts.
      Reputation Catch-up & New Heirloom Amulet Unsullied & Confiscated Gear Veiled Argunite & New Gear Tokens Invasion Points
      A new type of repeatable content, aka scenarios with different stages with the goal to defeat a boss at the end.
      Invasion Points // "Lesser & Greater Rifts" Coming to WoW Invasion Point: Blood (Build 24539) Invasion Point: Ice (Build 24539) Seat of the Triumvirate
      A new five-player dungeon located in Mac'Aree (Argus)
      Seat of the Triumvirate (Dungeon) (Build 24608) New Transmog Items (Build 24500) Missions
      New Champion Equipment & Missions Mounts
      New Mounts (Build 24473) Lightforged Golem Mount Shackled Ur'zul (Mythic Argus Mount) Pets
      How to Tame Panthara Pets *new* New Tameable Hunter Pets (Build 24781) New Pets (Build 24473) New Pets (Build 24853) Professions
      New Profession Updates (Build 24473) // The Future of Obliterum World Bosses
      New World Bosses (Build 24473) New Caster Animations
      In Patch 7.3, several caster Classes received updates to their animations.
      Official Preview Druid, Mage, Shaman Animations (Build 24473) Priest Animations (Build 24473) Restoration Shaman Animations (Build 24500)
    • By Stan

      With maintenance tomorrow, Blizzard is planning to deploy PvP tuning for several classes.
      Blizzard (Source)
      Druid Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%). Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%). Feral Enraged Maim now costs 5 Combo Points. Enraged Maim incapacitates the target for 5 seconds (was 6 seconds). Enraged Maim now has a 10 second cooldown (was 6 seconds). The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations. Ferocious Wound reduces the maximum health of the target by 15% (was 25%). Demon Hunter Imprison's duration on players is now 3 seconds (was 4 seconds). Detainment increases Imprison's cooldown to 45 seconds, up from 30 seconds. Monk Mistweaver PvP Template Versatility increased by 5% PvP Template Armor increased by 10% Mana Regeneration increased by 5% in PvP situations. Life Cocoon's absorb is increased by 10% in PvP situations. Paladin Holy Avenging Crusader heals for 175% of damage dealt (was 200%). Shaman Restoration Earth Shield reduces all damage the target takes by 10% (was 15%). Warlock Destruction Chaos Bolt's damage is reduced by 10% in PvP situations. Focused Chaos increases Chaos Bolt damage by 65% (was 75%). Firestone increases critical strike chance by 65% (was 75%). PvP Template Intellect increased by 6%.
    • By Stan

      Five years ago, Blizzard released the fifth World of Warcraft expansion: Mists of Pandaria. Check out our retrospective to learn more about raids, features and changes that were added throughout the expansion!
      Overview
      The fifth expansion added Pandaren and Monks. Below is an overview of the most interesting highlights.
      Mists of Pandaria Pre-Patch (5.0.4)
      New Talent System
      New layout for specializations was introduced with Core Abilities for each spec.  Account-wide Mounts, Pets & Achievements
      Allowed working on a wide variety of Achievements across multiple characters. Once you earned a mount or pet on one character, all characters on that account were able to summon it. Cross-Realm Zones (CRZ)
      In Mists of Pandara, cross-realm zones were introduced for the first time and over the years, they've become an essential part of the game. AoE Looting
      One of the most desired features of the expansion was AoE looting. Players no longer had to click each corpse individually to get loot. All loot can be picked up with a single right click. BattleTag Support
      The permanent account-wide nicknames on Battle.net made their way into the game. Patch 5.1 (Landfall)
      The first content patch of the expansion added a new max-level zone called Krasarang Wilds with new daily quest hubs and two factions.
      Operation Shieldwall (Alliance) Dominance Offensive (Horde) Brawler's Guild
      The first Season of Brawler's Guild was added to the game. New Scenarios
      Mists of Pandaria had a lot of scenarios if you remember. In Patch 5.1, Blizzard added the following:  "A Little Patience", "Lion's Landing", "Dagger in the Dark", "Domination Point" and Assault on Zan'vess". Patch 5.2 (The Thunder King)
      The second content patch brought Throne of Thunder, Tier 15 sets, a new zone called the Isle of Thunder with new factions and world bosses.
      Here's a look at Tier 15 Sets. Note that Throne of Thunder is easily soloable right now, so if you like any of those, go grab them!
      Blizzard (Source)
      The beating drums of war are growing louder, and both the Alliance and Horde are gathering along the shores of the Isle of Thunder. It’s time to face the risen king and his growing army. Before you strike out against the terrors of the island, though, take a peek at the tier 15 armor sets that can be found inside the Throne of Thunder.

      Death Knight - All-Consuming Maw

      Druid - Haunted Forest

      Hunter - Saurok Stalker

      Mage - Chromatic Hydra

      Monk - Fire-Charm

      Paladin - Lightning Emperor

      Priest - Exorcist

      Rogue - Nine-Tail

      Shaman - Witch Doctor

      Warlock - Thousandfold Hells

      Warrior - Last Mogu
      In Patch 5.2, Wrathion wanted to investigate the origins of the mogu's power and emulate them. In Mists of Pandaria, players were able to get a Legendary cloak with unique effects.
      Patch  5.3 (Escalation)
      In this patch, both factions got new scenarios and Garrosh Hellscream declared martial law in Orgrimmar, expelling the Darkspear Trolls from th city and sending his elite Kor'kron Guard throughout Durotar and the Barrens to supply his war in Pandaria. Vol'jin began an insurrection agaist the Warchief, and both the Aliance and the Horde shared the same goal of success. 
      Brawler's Guild
      Two new tiers of bosses were added to the Brawler's Guild. PvP
      Deepwind Gorge battleground was added to the game.  The Tiger's Peak Arena was introduced. Patch 5.4 (The Siege of Orgrimmar)
      Garrosh built a compound beneath Ragefire Chasm and infused the True Horde with the pilfered essence of Y'shaarj, eager to rebuild the Horde in his image: strong, obedient and pure. The tensions stoked by Garrosh Hellscream's arrogance reached a boling point with the devastation unleashed upon the Vale of Eternal Blossoms. Siege of Orgrimmar contains 14 bosses and four wngs as members of the Horde and Alliance take the war directly to Garrosh's doorstep.
      Timeless Isle
      A new max-level PvE zone located to the east of the Jade Forest was added to the game with a new faction and world bosses like the four August Celestials or Ordos, who drops Damien's Ice-Vein Mask :). New Raid Mode
      With SoO Blizzard introduced Flexible raid mode, where players could form groups sized anywhere from 10-25 people, and the difficulty would automatically adjust to allow an appropriately challenging experience. The Proving Grounds
      To learn a new or perfect your current playstyle, Blizzard added the Proving Grounds to the game. You could access them by talking to your Class Trainer or Trial Master Rotun inside the Temple of White Tiger. (Source)
      Do you have any fond memories of Mists? Feel free to share them in the comments below!
    • By Stan

      The group stage of Mythic Dungeon Invitational is over and two teams from each region are advancing to the Global Quarter Finals.
      Our friends at Raider.io provide great data for all stages of the competition. Definitely check them out!
      The following affixes were put into play during the regionals:
      Affix 1
      Affix 2
      Affix 3
      Sanguine
      Quaking
      Tyrannical
      Teeming
      Volcanic
      Tyrannical
      Bolstering
      Explosive
      Fortified
      Raging
      Grievous
      Fortified
      Explosive
      Volcanic
      Teeming
      Event Details
      Gear's scaled to ilvl 935, Artifact weapons to ilvl 965 Loser chooses next dungeon Best of 3 series & top 2 teams advance to the next stage of the competition Americas
      Friends with Affixes and Premonition are teams advancing from the Americas. Only seconds divided both teams, but Premonition were able to defeat Friends with Affixes in both games. 
      Here's the final bracket for the region:

      (Source: raider.io)
      VoD

      Europe
      Raider.IO had no issues beating Team Bigpull 2:0. In both games Raider.IO was almost 5 minutes ahead of Team Bigpull. Both teams are advancing to the Global Finals.
      Here's the final bracket for Europe:

      (Source: raider.io)
      VoD

      Global Quarter Finals
      Eight teams are advancing to the next stage of the competition that starts in 4 days.

      (Source)