Jump to content
FORUMS
Damien

Destruction Warlock 7.3

Recommended Posts

On 8/19/2017 at 10:38 PM, Guest odinspear said:

I went to the raidbots website as you suggested previously and used it to generate stat weights for my character. The results I got prioritizes haste and crit over mastery.  Here is the string https://www.raidbots.com/simbot/report/jG1ZmzhWLzVNTxY7KX4bQz 

As this is most definitely not what is suggested in your guide I was hoping to get some insight. 

It has generated stat weights that are particularly tailored to your character. Our guide lists general weights. If you have a particularly high or low amount of certain stats, it might force you to take a "non-desirable" stat, since a small increase in it will grant more DPS than continuing to stack a priority stat. This doesn't mean you need to be stacking it from now on and, in the future, you will likely see those non-desirable stats fall out of favour.

Stats are super mobile in Legion and completely change the weights of each other.

Share this post


Link to post
Share on other sites
On 8/7/2017 at 8:19 PM, Guest Guest said:

Reverse emapthy or whatever is wrong, it's 10 % damage not 5%

I'm unsure of where you are seeing this in the guide - I can't find it.

Share this post


Link to post
Share on other sites

so i was reading through the legendary and BIS equip section for destruction lock and came across this

Unstable Arcanocrystal Icon Unstable Arcanocrystal remains an extremely strong choice, but only if you can obtain a very high item level titanforged version. Since most players will not be lucky enough to achieve this, it will be a rarity amongst Affliction warlocks this tier, though it does bear mentioning. Arcanocrystal is better than any other trinket it the game at equal item level due to the sheer amount of stats it provides.

it specifically sas afflicion locks even though its in the destro section. im sure the details of it are the same for all three specs hence it was copied and pasted but it could confuse some that we are in a destro section suddenly talkin about affliction locks.

Share this post


Link to post
Share on other sites
On 8/25/2017 at 11:57 AM, Tri said:

so i was reading through the legendary and BIS equip section for destruction lock and came across this

Good catch, I'll get Furty to update it.

Share this post


Link to post
Share on other sites
35 minutes ago, Blainie said:

Good catch, I'll get Furty to update it.

:D I spend a lot of time reading all our guides and going over them with a fine toothed comb, you underestimate how much free time I have

200_s.gif

Share this post


Link to post
Share on other sites
8 minutes ago, Tri said:

:D I spend a lot of time reading all our guides and going over them with a fine toothed comb, you underestimate how much free time I have

Keep reporting stuff to me! :p

Share this post


Link to post
Share on other sites

We are currently in the process of updating all guides as required for the 7.3 release. Please be patient as we make the necessary changes. You can keep an eye on the changelog to know if the guide has been updated or not. 

Share this post


Link to post
Share on other sites

This guide has now been updated for the 7.3 patch. If you have any questions or comments, you can always ask them here. If you find any errors in the new changes to the guide, let me know and I'll get the writers to update it ASAP.

Good luck in the Shadows of Argus!

Share this post


Link to post
Share on other sites
Guest Missing Tier 3 Talnt

Looks like you are missing  Tier 3 talent called Eternal Struggle.  Passive:  After casting Life Tap, you take 12% less damage for 6 sec.

Share this post


Link to post
Share on other sites
13 hours ago, Guest Missing Tier 3 Talnt said:

Looks like you are missing  Tier 3 talent called Eternal Struggle.  Passive:  After casting Life Tap, you take 12% less damage for 6 sec.

This is because it has no impact on DPS whatsoever, so it has no value when comparing upgrades.

Share this post


Link to post
Share on other sites
23 hours ago, Guest Another Missy said:

Good job, but it seems Tier 3 Talent: Flames of SargerasFlames of Sargeras is missing too. 

The Artifact page has a line that says "any other damage relic" but since I included Fire From the SkyFire From the Sky it only makes sense we add Flames as well on the Crucible page. Thanks for the catch.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Dhungol

Hey, i have an important question: Why do you say that  Lessons of Space-Time is better than Soul of the Netherlord?? Because with the ring you are allowed to bring  Empowered Life Tap with you and it is 10% extra damage always, during all the fight. However, if you are using   Lessons of Space-Time it is only for your charges, and it is less than 50% of active time. I know shoulders have better stats and with  Empowered Life Tap you have to renovate constantly the buff, but still is worth it. 10% damage during all the time. For this reason, don't should be  Lessons of Space-Time and Soul of the Netherlord bis single?

Share this post


Link to post
Share on other sites
6 hours ago, Guest Dhungol said:

Hey, i have an important question: Why do you say that  Lessons of Space-Time is better than Soul of the Netherlord?? Because with the ring you are allowed to bring  Empowered Life Tap with you and it is 10% extra damage always, during all the fight. However, if you are using   Lessons of Space-Time it is only for your charges, and it is less than 50% of active time. I know shoulders have better stats and with  Empowered Life Tap you have to renovate constantly the buff, but still is worth it. 10% damage during all the time. For this reason, don't should be  Lessons of Space-Time and Soul of the Netherlord bis single?

It varies depending on build/gear. Lessons is always BiS on ST, Soul goes from being one of the best to middle of the pack. You can essentially view it as Lessons + Feretory or Lessons + Soul depending on your personal sims, but Lessons will always be there.

  • Like 1

Share this post


Link to post
Share on other sites

The Boss by Boss Strategies in the guide have not been updated for ToS. They are still showing for Nighthold. Will they get updated for ToS & ABT when it comes out?

Share this post


Link to post
Share on other sites

I think this macros for Healthstone is must-have.

LMB - Use Healthstone, RMB - Create Healthstone

#showtooltip Healthstone
#show Healthstone
/use [button:1] Healthstone
/cast [button:2] Create Healthstone

 

Share this post


Link to post
Share on other sites
On 10/2/2017 at 12:37 AM, DracoInferno said:

The Boss by Boss Strategies in the guide have not been updated for ToS. They are still showing for Nighthold. Will they get updated for ToS & ABT when it comes out?

I think so - I'll ask Furty.

  • Thanks 1

Share this post


Link to post
Share on other sites
On 10/14/2017 at 3:18 PM, Tarabotti said:

I think this macros for Healthstone is must-have.

LMB - Use Healthstone, RMB - Create Healthstone

How do you target specific mobs? Spamming tab?

Share this post


Link to post
Share on other sites
14 hours ago, Blainie said:

How do you target specific mobs? Spamming tab?

*shy* yes, but some mobs are shown at additional window on elvui, and i use Chaos/Immolate on them (immolate mouseover)

Share this post


Link to post
Share on other sites
On 10/16/2017 at 3:32 PM, Tarabotti said:

*shy* yes, but some mobs are shown at additional window on elvui, and i use Chaos/Immolate on them (immolate mouseover)

Those are some pretty crazy keybinds! Not sure I could play with those :p

Share this post


Link to post
Share on other sites
On 10/15/2017 at 4:46 PM, Blainie said:

I think so - I'll ask Furty.


Do you have any update on this? With 7.3.2 released, I am guessing that ABT might be out Nov/Dec.

Thanks again!

 

Share this post


Link to post
Share on other sites
12 hours ago, DracoInferno said:

Do you have any update on this? With 7.3.2 released, I am guessing that ABT might be out Nov/Dec.

Thanks again!

I've pinged the note again, I'll try let you know ASAP!

Share this post


Link to post
Share on other sites
Guest Teckno

Well, shouldnt any thought about Whisper in the Dark since it got nerfed, I think that Tarnished Sentinel Medallion should now be better in any case. Just my opinion.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Teckno said:

Well, shouldnt any thought about Whisper in the Dark since it got nerfed, I think that Tarnished Sentinel Medallion should now be better in any case. Just my opinion.

Since the nerf, it now depends on gear setup rather than being straight up BiS. We do list Tarnished as better in our guide anyway though, and have since we first put the guide up.

Quote

Tarnished Sentinel Medallion Icon Tarnished Sentinel Medallion is currently the best available trinket for Destruction currently. The Mastery passive pairs perfectly with our The Mastery passive pairs perfectly with our Tier 20 4-piece bonus, and the active does a very potent amount of damage in and of itself.

It seems your opinion is right!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      When you discover all flight points in Khaz Algar, your flight path travel speed will be increased by 25% in the new continent!
      In the latest War Within Alpha build, Blizzard added the a reward to the Khaz Algar Flight Master achievement.
      Khaz Algar Flight Master - Visit each Flight Master in Khaz Algar to discover their flight points for your Warband.
      Reward: 25% Increased Flight Path travel speed in Khaz Algar for your Warband The achievement progress is Warbound and so is the 25% flight path speed bonus!
    • By Stan
      Blizzard has added Glyph of Jab for Monks in the War Within, making Tiger Palm strike your target with your equipped weapon!
      We've got some great news for all Monk players out there. In the War Within expansion, Blizzard has added Glyph of Jab that makes Tiger Palm strike your target with your equipped weapon, instead of your fists.

      In the past, Glyph of Jab was a minor glyph used by monks, designed to ensure that the Jab ability was executed with hands and fist animations even when non-fist weapons were equipped. You will find more details here.
    • By Stan
      We've looked at the number of chapters of the War Within level-up campaign and compared it to Dragonflight.
      War Within Level Up Campaign
      The level-up campaign in each zone consists of 3 chapters, so you will end up with a total of 12 level-up chapters in the new expansion. You will spend roughly an hour completing the main storyline in each zone.

      Isle of Dorn (Zone 1 Level Up Questing)
      Chapter 1: Breaking Point Chapter 2: Earthen Fissures Chapter 3: The First Blow The Ringing Deeps (Zone 2 Level Up Questing)
      Chapter 1: By Candlelight Chapter 2: Dark Revelations Chapter 3: The Monster and the Machine The Hallowfall Arathi (Zone 3 Level Up Questing)
      Chapter 1: The Guiding Start Chapter 2: Gathering Shadows Chapter 3: Hope in Solidarity  Azj-Kahet (Zone 5 Level Up Questing)
      Chapter 1: Friends in the Dark Chapter 2: Unraveling the Trapped Chapter 3: Plans within Plans Dragonflight Campaign Chapters
      When we compare War Within level up chapter numbers with Dragonflight zones, the expansion shipped with a total of 15 level-up chapters spread across 4 zones:
      Waking Shores had 5 campaign chapters. Ohn'ahran Plains shipped with 4 campaign chapters. Azure Span had 4 campaign chapters. Thaldraszus shipped with 3 campaign chapters. Max-Level Campaign
      The War Within (Max Level Questing) consists of 4 chapters. The fourth campaign name is unknown at this time and Blizzard will most likely hotfix it.
      Chapter 1: Against the Current Chapter 2: Ties That Bind Chapter 3: The Machines March to War Chapter 4: Unknown name
    • By Staff
      Blizzard have shared this week's Rogue changes, as well as plans for future adjustments to Fatebound and Trickster Hero trees.
      (Source)
      Greetings Rogues,
      This week’s Alpha build includes many changes to Class and Spec talent trees, including a handful of positional swaps, tuning changes, and a few new and redesigned talents.
      Feedback about these changes is welcome, so please post here with any notable experiences or opinions from your play in the Alpha test.
      More change will be coming over the next few weeks, focused primarily on hero talents. Deathstalker is still lurking in the shadows and will be revealed when it’s ready (sometime in the next few weeks).
      For Fatebound, more completed talents will be rolling in over time, and we have also been following gameplay and written feedback which will be cause for iterations to existing talents.
      For Trickster, we’ve been following all of your feedback, and it has generated significant internal discussion. While the core pieces will remain in place (Unseen Blade, the Fazed debuff, and a grand finish in Coup de Grace), we expect to revisit the gameplay that fuels this engine, and most notably move away from Feint being a primary applicator of Unseen Blade. Unexpected randomly-timed procs of Unseen Blade have also proven to cause trouble and are being similarly reconsidered, in addition to minor updates for other talents.
      Thank you to those who have played the Alpha and spent the time to share experiences and opinions so far. Keep it coming!
      And here are this week's changes:
      (Source)
      ROGUE New Talent: Shadowheart – Leech increased by 3% while Stealthed. Acrobatic Strikes has been redesigned – Auto-attacks increase auto-attack damage and movement speed by 1% for 3 seconds, stacking up to 10%. Developer’s note: Acrobatic Strikes no longer increases the range of melee attacks. We are revisiting increased melee range talents across the game, and most are being removed. Default melee range has increased since these talents were originally created, allowing specs with increased range to attack from well outside where it appears they should be able to. Cut to the Chase moved from Assassination talent tree to baseline all specs, triggering from Envenom/Dispatch/Eviscerate. Vanish’s guaranteed stealth duration now 1.5 seconds in PvP combat (base 3 seconds). Tight Spender now reduces Energy cost of finishing moves by 6% (was 10%). Subterfuge is now a 2-point talent, effect duration 3/6 seconds. Some talents have moved locations. Without a Trace moved from Subtlety to Class tree in capstone location, replacing Shadow Dance. Nightstalker has been removed. Assassination New Talent: Rapid Injection – Envenom deals 10% increased damage while Envenom’s effect is active. Serrated Bone Spike has been redesigned – (Passive) Prepare a Serrated Bone Spike every 30 seconds, stacking up to 3. Rupture spends a stack to embed a bone spike in its target: Deals Physical damage and Bleed damage every 3 seconds until the target dies or leaves combat. Refunds a stack when the target dies. Generates 1 combo point plus 1 additional per active bone spike. Serrated Bone Spike initial damage reduced by 24% and damage over time damage reduced by 9%. Improved Garrote effect duration increased to 6 seconds (was 3 seconds). Indiscriminate Carnage effect duration reduced to 6 seconds (was 10 seconds). Kingsbane damage bonus per poison application now has a stated cap at 1000% from 50 stacks (was 1980% at 99 stacks). Kingsbane base damage over time increased by 6%. Developer’s note: Kingsbane was originally intended to be uncapped, but abilities and talents introduced in the Dragonflight expansion allowed players to reach its previously-unreachable hidden cap. Increasing or removing the cap in the current environment would reinforce poor gameplay outcomes and continue to constrain talent options, so a lower cap is being introduced with the intention of having Kingsbane remain a valuable component of any build that includes it, but not by being required as every build’s all-important main character. Sepsis has been removed. Outlaw Ace Up Your Sleeve now grants 4 combo points when triggered (was 5). Mastery: Main Gauche damage increased by 24%. Adrenaline Rush has been updated: No longer increases global cooldown recovery rate by 25% while active. Now increases global cooldown recovery rate equal to your Haste while active, up to 25%. Now increases Energy regeneration by 50% (was 60%). Count the Odds effect now has base chance 10% (was 8%) and duration 8 seconds (was 5 seconds), but no longer doubled while Stealthed. Underhanded Upper Hand no longer affects Slice and Dice duration and no longer grants 3 seconds of Subterfuge duration (Stealth ability use). Crackshot’s Dispatch effectiveness reduced to 50% (was 75%). Thief’s Versatility now increases Versatility by 3% (was 4%). Some talents have moved locations. Sepsis has been removed. Subtlety Premeditation has been redesigned – After entering Stealth, your next combo point generating ability generates full combo points. Invigorating Shadowdust now reduces cooldowns by 10/20 seconds (was 15/30 seconds). Shadow Dance moved from the Class talent tree to Subtlety talent tree. Shadow Focus now reduces costs by 5%. Some talents have moved locations.
    • By Staff
      This week's War Within Alpha Build adds a void airship mount. Check it out!
      This mount is a Full Transformation for the plane mount from the Delves, taught through Airship: Void.
      Here is the mount model from all perspectives.

×
×
  • Create New...