windfuhrer

Restoration SoTF Question

4 posts in this topic

I've read through various posts concerning 5.3 that SoTF can easily replace Incarnation on many fights now that aggro issues have been fixed and their overall output is better.

I suppose my first question is: when is the best time to utilize this CD if I plan to use it for a fight? Should I treat this CD the same way as you do for Incarnation (mainly for an immediate burst in healing after high amounts of damage and/or in preparation)? Or should I always keep 1 charge on CD and use them throughout the fight?

My next is: how exactly does this CD work? I understand that there are charges on the treants that can be popped simultaneously and I understand how their abilities individually work. I guess I am concerned with the number of charges I should maintain and who I should have targeted at the time of incoming damage.

Thank you. Immediate apologies if this has been covered in length elsewhere on Icy-Veins, but I did not see anything that has the depth that I would like to understand this issue.

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You're thinking about Force of Nature :)

I've tried it out for a little while now and I must say that I'm pretty disappointed.

While the ability to throw out 4 swiftmends in a row sounds great on paper, in reality it's another matter. The Treants simply doesn't heal for enough for it to really make a difference. SoTF is great for bust AoE healing when used with Wild Growth, and ToL is still a beast.

I suppose the Healing Touches that the treants cast will add something to your tank healing and can be use to that effect. However for me (I'm only at ilvl 507) their Healing Touches only hit for around 11.000 a piece and that is simply too low to really make a difference.

The real deal breaker in my book is another matter entirely: They are so awkard!

Having to target whoever I want them to heal completly breaks my rhythm every time I do it. I use mouseover-macros for all my healing spells and nearly always have the boss targeted, so when I summon the treants they throw their swiftmend on me :/

You might be able to make a macro for this (maybe something as simple as a mouseover will do?), I havn't bothered to try.

Also I can't decide on how I want them to work; whether I want them to work like a smart heal - always going for the target with the lowest health - or to stick to the player I 'casted' them on in the first place. Moreover, after running with them for about a week in total, I still haven't been able to figure out what they actually do... A bit of both it seems to me.

Overall, I still don't like them.

The new version is interesting, but they simply don't heal for enough to make a difference.

Adding in the fact that the two competing talents are both very strong, leads me to conclude that - while a neat idea - Force of Nature is still not a worthwhile talent.

I'd be interested to hear from anyone who've had more luck with them than me :)

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Yeah, sorry about the mistake - so many abilities, so little room in my brain to keep a detailed list of them all in my head, haha.

I tried them once in raid but truthfully had no idea what exactly I was doing. I BELIEVE I switched over during heroic Ji-kuhn, and I used them (with myself targeted for convenience) during a Quills cast, blowing all three charges at once. I still had to blow tranquility to keep everyone alive, so I assumed that the mishap was simply because I did not understand the ability well enough to use it correctly.

However, if there are still a few kinks to work out, I'd rather stick with abilities with which I am familiar (at least on progression and heroic kills) so as not to jeopardize a kill because of low-output from my end while I try to play with this talent. Perhaps I'll test it more on really light farm bosses to see if I can see any sort of effectiveness from these treants and see if my results line up with other things that I have read.

Thank you for your input, I appreciate it!

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Yeah, sorry about the mistake - so many abilities, so little room in my brain to keep a detailed list of them all in my head, haha.

I tried them once in raid but truthfully had no idea what exactly I was doing. I BELIEVE I switched over during heroic Ji-kuhn, and I used them (with myself targeted for convenience) during a Quills cast, blowing all three charges at once. I still had to blow tranquility to keep everyone alive, so I assumed that the mishap was simply because I did not understand the ability well enough to use it correctly.

However, if there are still a few kinks to work out, I'd rather stick with abilities with which I am familiar (at least on progression and heroic kills) so as not to jeopardize a kill because of low-output from my end while I try to play with this talent. Perhaps I'll test it more on really light farm bosses to see if I can see any sort of effectiveness from these treants and see if my results line up with other things that I have read.

Thank you for your input, I appreciate it!

The treants cast Swiftmend on your current target when you summon them, then smart heal after that. Think of them like a Healing Stream Totem that you can keep up all the time by using it every 20s when it recharges, then use all 3 for a burst when you need it.

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