Zadina

New PTR Patch: Season 2 Testing & Balance Changes

Sign in to follow this  

2 posts in this topic

Y499T0R5EU2X1471062163768.png

A new patch has hit the Overwatch Public Test Realm. You can now test the new changes to Competitive Play for Season 2, as well as the various hero balance updates.

As you will see from the patch notes, Season 2 is going to feel quite different compared to Season 1. Some of the changes are the increased skill rating ceiling, a Grand Master tier system, the expected removal of Sudden Death and limits to queuing.

The balance changes include nerfs to Lucio and Genji, as well as to Zenyatta's Orb of Discord. On the other hand, Mercy got buffed. Other heroes that received updates are D.Va, Mei, Hanzo, McCree and Roadhog.

It is not sure if the new map, Eichenwalde, or some new skins previewed at Gamescom (like the ones for Reinhardt) will be part of this patch, when it becomes available on live servers.

Blizzard LogoBlizzard Entertainment

PATCH HIGHLIGHTS

Competitive Play Season 2

We've made some big changes to Competitive Play in anticipation of the launch of Season 2 on September 6. The most noticeable change is the introduction of skill tiers, which we hope will better communicate players' relative skill levels. Competitive Play will put a greater emphasis on skill tiers over specific ratings, and as such, a player's tier will be more prominently displayed throughout the game. We've also switched the skill rating system to a 1-5000 scale to give players more detailed information about how each match affects their specific rating.

Sudden Death is also going away in Season 2. Instead, matches that are tied when the clock runs out end in a draw—though, it should be a rare occurrence. Because of this, we've made some changes to our game modes in Competitive Play to help reduce the chance that a draw will occur. 

We've also made a few minor adjustments to leaver penalties, the top 500 system, and the competitive point system. Read on below to learn more!

 

GENERAL UPDATES

General

  • When activating the "Ultimate Status" communication, Symmetra now reports the number of charges left on her teleporter
  • When activating the "Needs healing" communication while targeting a teammate, Ana, Lúcio, Mercy, and Zenyatta will now tell allies to group up to receive healing. A marker will appear above the player's head, allowing teammates to locate the healer more quickly
  • Added Torbjörn as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Sit and laugh emotes are now unlockable for all heroes
 

Competitive Play

  • Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
  • Skill Rating Tiers
    • Players will now be assigned to a tier, depending on their skill rating
      • Bronze  - 1-1499
      • Silver - 1500-1999
      • Gold - 2000-2499
      • Platinum - 2500-2999
      • Diamond - 3000-3499
      • Master - 3500-3999
      • Grandmaster - 4000-5000
    • In Bronze, Silver, Gold, Platinum, and Diamond tiers, a player will not drop out of their tier even if their skill rating falls below the cutoff
    • In Master and Grandmaster tiers, a player whose skill rating falls below the tier's minimum
  • Skill Rating Decay
    • Players in Diamond, Master, and Grandmaster tiers that haven't participated in a competitive match for 7 days will lose skill rating
    • Players with a skill rating above 3000 (Diamond tier or higher) will lose 50 rating points every 24 hours, but their rating will not fall below 3000
    • Competing in a single match will halt skill rating decay
    • Players that haven't participated in a competitive match for 7 days will immediately drop out of the top 500
  • Map Changes
    • Several refinements have been made to the time bank system for Hanamura, Temple of Anubis, and Volskaya Industries
    • The time bank system has been added to Dorado, Hollywood, King's Row, Numbani, Route 66, and Watchpoint: Gibraltar
    • Time granted for taking objectives on Dorado, Hanamura, Hollywood, King's Row, Numbani, Route 66, Temple of Anubis, Volskaya Industries, and Watchpoint: Gibraltar has been reduced from 5 minutes to 4
  • Competitive Points
    • Existing competitive points saved from Season 1 will be multiplied by 10
    • After winning a competitive match, players will now receive 10 competitive points (instead of 1)
    • Players will now receive 3 competitive points for a draw
    • The cost of golden weapons has also been multipled by 10 from 300 to 3000
    • A soft cap is being placed on the number of competitive points that can be saved
      • Players with more than 6000 points at the start of season 2 will no longer accrue points by playing competitive matches
      • End-of-season rewards will still be granted to players at the soft cap
  • Instead of going into sudden death, tied competitive matches will now result in a draw (click here to learn more)
  • Players must now win at least 50 competitive matches to be eligible for a spot in the top 500
  • Players must now complete more matches to clear their penalty status for leaving a competitive match early
  • Players of drastically different skill ratings (more than 500) will no longer be able to group together in competitive matches
 

HERO BALANCE UPDATES

General

  • Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
  • Reverted a recent change to reduce size of heroes' projectiles
 

Developer Comments: Altering the size of projectiles in flight had too many unintended side effects to keep in the game, at least in its current form. We will continue watching this and make additional changes if necessary.

D.Va

  • Defense Matrix
    • After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)
 

Developer Comments: Defense Matrix was too efficient when tapped repeatedly, instead of being held. Now, the recovery delay matches the ability cooldown.

Hanzo

  • Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
  • Maximum projectile speed has been increased by 30%
 

Developer Comments: Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement.

Mei

  • Blizzard
    • The Blizzard projectile now pierces barriers
    • Radius has been increased from 8 meters to 10 meters
 

Developer Comments: Mei has an interesting toolkit, but her ultimate often felt like it was too difficult to use effectively. Consequently, it felt weak compared to many other ultimate abilities. The freeze effect has been piercing barriers for some time now, but the projectile would still be blocked. Now, you can throw it down exactly where you want it, so it’s much easier to utilize the full radius effectively.

McCree

  • Deadeye
    • Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)
 

Developer Comments: If players managed to counter or avoid McCree's ultimate, it would often regenerate very quickly since only half of the ultimate charge was spent. Now, this ultimate works like every other ultimate that has a duration.

Mercy

  • Caduceus Staff
    • Healing Beam
    • Healing-per-second has been increased by 20%
  • Resurrect
    • Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)
 

Developer Comments: Resurrection now allows teammates to jump back into the fight more quickly, which should help Mercy survive after activating her ultimate. Mercy's healing is also getting a boost to solidify her role as a strong, single-target healer.

Genji

  • Double jump no longer resets when wall climbing
  • Dash
    • No longer deals damage to traps like Widowmaker's Venom Mine or Junkrat's Steel Trap
    • No longer bypasses Junkrat's Steel Trap
  • Swift Strike
    • No longer interrupts quick melee attacks
  • Dragonblade
    • Duration of Genji's ultimate has been reduced from 8 seconds to 6 seconds
 

Developer Comments: Genji was a little too difficult to pin down, and these changes will balance his speed. Swift Strike no longer cancels the recovery time from a quick melee attack, so players will no longer be able to get a free melee attack before using Swift Strike. Lastly, Dragonblade's duration was long enough that it often felt too difficult to reasonably counter.

Lúcio

  • Amp It Up
    • The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)
 

Developer Comments: Thanks to Lúcio's speed increase, he was almost a must pick in every lineup.

Roadhog

  • Chain Hook
    • If the hooked target isn't in Roadhog's line of sight when retracting the hook, they will be moved back to the position where they were originally hooked
 

Developer Comments: This change means that hooked targets will be less likely to slide along walls, potentially ending up in an odd place after they've been reeled in.

Zenyatta

  • Orb of Discord
    • The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
  • Orb of Destruction
    • Damage has been increased from 40 to 46
 

Developer Comments: Zenyatta is in a far better place since the last update, but the strength of Orb of Discord has turned him into an almost mandatory pick. These changes reduce Orb of Discord's effectiveness, but his damage-dealing potential has been increased. The amount of damage that he delivers should feel largely unaffected by the change.

MAP BALANCE CHANGES

Watchpoint: Gibraltar

  • Watchpoint: Gibraltar’s first checkpoint has been removed
 

Developer Comments: The balance changes that were implemented in previous patches have eliminated the need for Watchpoint: Gibraltar to have an extra checkpoint.

USER INTERFACE UPDATES

General

  • A new "Allied Health Bars" option has been added (Options > Controls)
  • Contextual menus have been added on the hero selection screen, giving players the ability to report or group up with other players
  • Matchmaking UI is now purple in the Competitive Play queue
  • Made several minor adjustments to typography in the Spectator UI
 

BUG FIXES

General

  • Fixed a bug that allowed the kill participation metric to go above 100 percent
  • Fixed a bug in the Custom Game settings preventing the Ability Cooldown modifier from affecting Ana
  • Fixed a bug that caused heroes to die when first spawned in a custom game if Health and Damage modifiers were used simultaneously
  • Fixed a bug preventing the hero list in Custom Game settings from being organized alphabetically
  • The spectate option now becomes unavailable (the button will be greyed out) when all spectator slots have been filled in a Custom Game lobby
  • Fixed an issue causing in-game statistics to run off the edge of the screen in 16:10 aspect ratio
 

AI

  • Fixed a bug that caused Bastion to become stuck, continuously healing himself in the spawn area
 

Heroes

  • Appropriate sound effects now play when Ana shoots barriers, shields, and armor
  • D.Va no longer communicates her ultimate status for Self-Destruct while charging her Call Mech ultimate
  • Hanzo's Spirit Dragon voice line now plays when using his Okami and Lone Wolf skins
  • Fixed various issues with Junkrat's emote and highlight animations
  • Fixed an issue causing Mei's Ice Wall to push herself to the side when cast at her feet
  • Fixed a bug preventing Mei's Ice Wall from being destroyed by a moving payload
  • Fixed a bug that prevented Mei's Ice Wall from appearing at the target location when cast
  • Fixed a bug allowing Reaper to reach unintended map locations using Shadow Step
  • Fixed a bug causing Reinhardt's shield to jitter when turning in third person
  • Fixed an issue that prevented Roadhog's chain from displaying correctly in some situations
  • Fixed several issues with Symmetra's emotes and highlight intros
  • The scarf on Tracer's Slipstream skin is no longer stiff in the Hurdle highlight intro
  • Fixed a bug preventing overtime from being triggered while Zenyatta is using Transcendence
  • The names of Tracer's Sprinter and Track and Field skins now display correctly
 

Maps

  • Fixed an issue preventing Genji and Hanzo from reliably climbing a specific crate on Watchpoint: Gibraltar
(source)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Symmetra has never really been in what you might call a good place, even disregarding portal trolls and such. She's already received a number of overhauls (both large and small), but this time it seems her upcoming rework is going to be the biggest ever and might significantly change how she plays.
      In an interview with Inven Global, Lead Software Engineer Timothy Ford revealed that the major changes would also make Symmetra a defense hero:
      The rest of the interview goes into detail on Retribution and the Archives event in general, Hanzo changes, Avoid as Teammate and more, so check it out.
    • By Starym

       
      New abilities for Hanzo as Scatter Arrow goes away, Lucio wall riding gets improved and more!
      Update: There are some additional notes that were added later, featuring Brigitte's Shield Bash and more Lucio wall ride changes, as well as some unintended tweaks to the Horizon map that won't be coming to live any time soon.
      April 20 (source)
      There are a couple changes that are on the current PTR that we missed on the main patch notes. I’ll be including them here as well as any additional changes if we make any for this PTR cycle.
      Brigitte:
      • Shield Bash
      Cone angle reduced from 90 to 60 Dev Notes: When fighting against Brigitte, it often felt like Shield Bash was able to hit you when you felt like you should have dodged it. On the flip side, when playing as Brigitte sometimes you would hit the wrong enemy in the middle of a fight. With the cone being reduced the ability is more accurate to its visual representation.
      Lucio
      Wall Ride
      Wall leap boost decreased from 2.5 m/s to 2.0m/s Dev Notes: This change is just part of the overall changes to wall riding. Now that you can ride on many more surfaces and boost/land on the same surface, we’re reducing the leap boost itself slightly.
      Bug Fixes:
      • Fixed a bug that would cause Brigitte to not be able to use abilities or her weapon while her Repair Pack was in flight.
       
      David Adams (source)
      Well that wasn’t supposed to happen but there you go. We have some changes that we are still working on and testing for the map so what you are seeing here may not be final. Also as an FYI it won’t be released with the next patch and no eta for when it will be released as it is still a rework in progress. And here are some examples of Hanzo's new abilities and Lucio's Wall Ride changes:
       
       
      __________________________________________________
      Today's PTR patch is a big one, as Hanzo finally gets the possibly most hated ability in the game removed! He's getting some Storm Arrows to replace Scatter Arrow and a new Lunge movement ability in addition to a lot more changes. Lucio also got some attention, with wall riding getting some quality of life improvements, and there's also tweaks to Genji, Junkrat and Tracer. Finally, the patch brings the new Rialto map to Escort mode!
      April 20 (source)
      PATCH HIGHLIGHTS New Escort Map: Rialto
      Rialto was home to Talon agent Antonio Bartalotti’s sprawling estate and the backdrop to the infamous “Venice Incident,” a turning point for Overwatch and Talon. The Italian government has taken great steps to preserve Venice, and the results are striking. Tourists visiting this picturesque town can sample the regional cuisine, enjoy a relaxing gondola ride, visit Galleria D’arte Omnica, or simply take in the sights with a stroll along the canal.
      HERO UPDATES
      Genji
      Deflect
      Hitbox size has been reduced Developer Comments: The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him. We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.
      Hanzo
      Storm Bow
      Projectile speed increased from 85 to 100 Sonic Arrow
      Cooldown decreased from 20 seconds to 12 seconds
      Duration decreased from 10 seconds to 6 seconds
      Radius decreased from 10 meters to 7 meters
      New Abilities
      Lunge
      Press jump while in the air to leap horizontally Storm Arrows
      Replaces his existing Scatter Arrow ability
      Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power
      Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.
      Junkrat
      Frag Launcher
      Projectile size decreased from 0.3 to 0.2 RIP-Tire
      Tire movement speed decreased from 13 to 12 Developer Comments: These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat. Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.
      Lúcio
      Wall Ride
      Wall riding is less likely to be interrupted along a single surface
      Can now go around corners (both outside corners, and inside corners) without having to leave the wall
      Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.
      Soundwave
      No longer consumes ammo Developer Comments: Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map. Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.
      Tracer
      Pulse Bomb
      Max damage decreased from 400 to 300 Developer Comments: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.
      GAME BROWSER AND CUSTOM GAMES
      General
      Mercy’s Regeneration (passive ability) can now be turned off in Custom Game settings
      Settings for Hanzo’s Lunge and Storm Arrow abilities can now be found in the Custom Game settings
      BUG FIXES
      General
      Fixed a bug that caused the option “Invite to a Custom Game” to appear while in the Tutorial and Practice Range A.I.
      Fixed a bug that prevented training bots from returning to their original position and behavior after being hit with an ability (e.g. Lúcio’s Soundwave)
      Fixed a bug that caused bots to use the wrong route when tracking down the player if their target jumped off a ledge
      Fixed a bug that caused bots to get stuck on the siege tank in the StarCraft area of Blizzard World
      Game Browser and Custom Game
      Fixed a bug that caused custom game invites to persist on the invitee’s screen Heroes
      Fixed a bug that prevented Bastion’s Zwing Zwing Zwing voice line from playing if the Null Sector skin was equipped
      Fixed a bug that prevented Genji’s melee attack from making sound effects
      Fixed a bug that prevented Genji’s golden weapon variant from displaying its golden sheen when some skins were equipped
      Fixed a bug that allowed Junkrat’s RIP-TIRE to be immune to the freeze effects of Mei’s Endothermic Blaster
      Fixed a bug that allowed Lúcio to move around while caught in Junkrat’s Steel Trap
      Fixed a bug that allowed Lúcio to travel straight up using Wall Ride
      Fixed a bug that prevented crowd control abilities from affecting Resurrect (e.g. McCree’s Flashbang)
      Fixed a bug that prevented Moira’s flask from displaying in her Erlenmeyer victory pose when an Overwatch League skin was equipped
      Fixed a bug that caused Reaper’s Hellfire Shotguns to float when previewing his Dance emote in Hero Gallery
      Fixed a bug that caused the camera to not focus correctly when viewing Roadhog’s Mug Shot victory pose
      Fixed a bug that caused Roadhog’s Chain Hook to float during his Footsteps highlight intro
      Fixed a bug that prevented the laser sight from Sombra’s Machine Pistol golden variant from tapering at its end if her Talon skin equipped
      Fixed a bug that caused Widowaker’s HUD to disappear if she used Widow’s Kiss while looking through the scope
      Fixed a bug that caused the logos on Symmetra’s Overwatch League skins to appear faded when viewed in the Hero Gallery
      Fixed a bug that caused the logos on Torbjörn’s Overwatch League skins to appear faded when viewed in the Hero Gallery
      Maps
      Fixed a bug that caused bots to get stuck walking into the side of the Rikimaru Ramen Shop on Hanamura
      Fixed a bug that allowed players to place turrets in unintended locations on Horizon Lunar Colony
      Fixed a bug that allowed players to reach unintended locations in Horizon Lunar Colony
      Fixed a bug that caused the pig head on the bike to float after the bike had been destroyed in Junkertown
      Fixed a bug that allowed players to place turrets and Symmetra’s Teleporter in unintended locations in Junkertown
    • By Starym

       
      There's a new competition in Overwatch, with some PvE streamer action coming our way! But watching our favorite streamers battle it out as the Blackwatch team from Retribution and Overwatch team from Uprising isn't the only prize we get, as the winning teams will be giving away all the prizes to their viewers! There will be three weeks of competition and a lot of PvE challenges for the players, which we can all enjoy! Check out the full schedule, participating teams and more:
      Archives (source)
      Now that the Overwatch Archives have been unlocked, we’re hosting our first Overwatch Archives Challenge. These weekly mission challenges will feature your favorite streamers and community personalities striving to prove who’s the best Blackwatch strike team in the world.
      Cheer on your favorite streamers with their hand-picked squads as they compete against their rivals for the prize—four Retribution-themed bundles featuring a top-of-the-line MSI Gaming 27” curved gaming monitor, MSI gaming peripherals, a Genji statue, and other gear... all of which they will give away to their viewers.

      We’ll update this blog every week with their scores so you can track your dream stream team on the leaderboard.
      SCHEDULE AND RULES
      Each Wednesday we will reveal the new weekly challenge and teams will have until Sunday at 11:59 PT to play through the missions on Legendary mode and to post their highest scores. Scores will be submitted by tagging @PlayOverwatch on Twitter and using the hashtag #OverwatchArchives. Please note that all runs must be livestreamed or uploaded to YouTube and accompanied by a screenshot for the score submission to be valid.
      Week 1 (April 11 – 15): Retribution Story Mode Challenge
      For this challenge, teams will play Retribution as the original members of Blackwatch—Genji, McCree, Moira and Reyes—to escape a Talon facility with their lives and the highest score.
      Week 2 (April 18 – 22): Uprising Story Mode Challenge
      In this series, combatants will play as either Reinhardt, Mercy, Tracer, or Torbjörn on the highest difficulties to defeat the omnic resistance—and other teams—for the most points possible.
      Week 3 (April 25 – 29): UNKNOWN
      Decrypting… 
      PARTICIPATING TEAMS
      We’re partnering with content creators from around the world to bring you three weeks of action-packed Overwatch Archives content. See which of your favorite community personalities are competing with the full roster of participants listed below.
      Riku, Fascinate, Amplifire, Asurai Afiz, Owl, QianYawns, Xenofly Deejay Knight, Black Oni, DJ Tech, TheeWrightGuy Emongg, Fran, WantedOW, barcode_ow Lt. Eddy, GreenThyme, LeeAcer, iamSamurai Fareeha, Jayne, AspenOW, FitzyHere BrandonTV, CupAhNoodle, zotbot, okaydrian DabbaCabb, YourOverwatch, OW Curios, OhNickel Mr Yee, alaykeru, Paul, Graves Team BabyNie, BigBoss, Karlos, PANDAHARUHI JugandoConNatalia, Viciosin, Thomasturbado, Halcyontv Cherrigan, Sopademurloc, Summercitoxp, Ashketchum113 pOkiz, Cooruja, Desth - o Ogro, Fleeur Zilverk, Liaph, Nuviaouo, Sockzam Nadiacala, Lolirot, Daniikills, Atomika13 Muselk, Tyr0din, BazzaGazza, MuddyHikoku Makina, CooLifeGame, AlphaPlays, Winghaven Fayors, Teko, Theo, Kondyss aSmoogl, Misskywalker, iOllek, MedusaOW MISSION DEBRIEFING
      After completing all three weekly challenges, we’ll tally the points and the team that scores the highest will be crowned the champions! Each member of the winning team will receive a Retribution prize pack to share with their stream viewers. Return to this page for more details as we reveal which challenge the teams will face next.
      Play along with the streamers and post your own scores on social media with the hashtag #OverwatchArchives.
    • By Starym

       
      Today's live patch brings a whole bunch of Retribution event fixes, as well as an Uprising fix, including leaving incapacitated players behind when everyone else is in the drop ship already!
      April 17 (source)
      GAMEPLAY UPDATE Retribution
      The evacuation drop ship will now leave incapacitated players behind to complete the mission BUG FIXES
      Retribution
      Fixed a bug that prevented Brigitte’s voice lines from playing in Japanese (JP) Fixed a bug that prevented Talon units from attacking players who boarded drop ships Fixed a bug with the placement of the hero panel when viewing a highlight recorded during the Retribution mission Fixed a bug that caused Junkrat to count as two heroes when boarding the evacuation ship if he was using RIP-Tire inside it Fixed a bug that prevented the evacuation phase from counting players who had become incapacitated inside the ship Fixed a bug that prevented the evacuation phase from counting players if they were in the corners of the dropship. Uprising
      Fixed a bug that allowed Sombra’s EMP to instantly eliminate Detonators Previous live patch notes.
    • By Starym

       
      6v6 Elimination has come to Competitive today! Scott Mercer announced the deathmatch mode is live a little earlier than expected, with the lockout rule in place (aka when you win with a hero you can't pick them again) and that the first season will be quite short. It's nice to see things like this added without any special event or occasion, with the team simply putting a feature live once it's ready, and hopefully we'll get more in the future!
      Scott Mercer (source)
      We’re started a short Competitive 6v6 Elimination season at 0:00 UTC today, which is 5:00 PM PDT.
      This season will end on May 8, 0:00 UTC, which is May 7 5:00 PDT.
      The “Lockout” rule in place, so once a team wins with a hero it becomes unavailable for that team for the duration of the match. All the previous Elimination maps are available to play this season, but we’ve also added Ayutthaya to the mix as an Elimination map.
      To play, simply choose the Competitive Elimination card in the Arcade!

      So, how many of you will be jumping into the more serious Elimination format this week?