Zadina

wow WoW Hotfixes - August 23

12 posts in this topic

22428-wow-hotfixes-12th-august.png

A new round of hotfixes has hit the live servers. We have included them in this article.

A lot of classes are still in the process of being tuned and this is obvious by the amount of hotfixes we get each week. Quite a few hotfixes went live yesterday, as well:

Blizzard LogoBlizzard Entertainment

August 23

Hotfixes

Classes

Death Knight

  • Rune of Razorice now correctly increases the damage of some previously unaffected Frost abilities.
  • Blood
    • Blood Boil's damage has been reduced by 39%.
  • Unholy
    • Clawing Shadows damage has been changed to 130% weapon damage (was 150% Attack Power) and now requires facing the target.

Demon Hunter

  • Havoc
    • Demon Blades now generates 12-20 Fury (was 15-20).

Druid

  • Balance
    • Blessing of Elune now increases Astral Power generation by 25% (was 40%).
    • Blessing of An'she now grants 2 Astral Power every 3 seconds (was 2 Astral Power every 2.5 seconds).
    • Lunar Strike now generates 12 Astral Power (was 10).
    • Mastery: Starlight bonus has been increased to 2%/point (was 1.75%).
    • Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%).
    • Shooting Stars gives 4 Astral Power (was 5).
    • Solar Wrath now generates 8 Astral Power (was 6).
    • Developer's Note: We shifted some Astral Power generation from the level 90 talent row into the baseline spec. This both improves gameplay sub level 90 and reduces reliance on these talents at max level.
  • Guardian
    • Nature’s Guardian now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
    • Ironfur now increases Armor by 100% (was 75%).

Mage

  • Arcane
    • Arcane Blast mana cost has been decreased to 3.0% base mana (was 3.2%).
  • Fire
    • Cinderstorm will no longer consume additional stacks of Ice Floes when damage occurs.
    • Fire Mage critical strike chance has been increased by 5%.
    • Critical Mass multiplier has been decreased to 1.1 (was 1.3).
    • Developer's Note: We shifted some critical strike chance from a multiplier on gear to a flat bonus. This brings the value of critical strike for Fire closer to other stats and also limits the very high amounts of critical strike chance that can be reached with certain gear.

Monk

  • Mistweaver
    • Renewing Mist mana cost increased to 3.0% base mana (was 2.8%).
    • Mastery: Gust of Mist now heals for 10% per Spell Point (was 8.5%).

Paladin

  • Paladin
    • Divine Steed can no longer be used while Hexed.
    • Holy: Rule of Law now correctly effects Bestow Faith and Holy Prism.
    • Rule of Law now has a short cooldown to prevent the accidental use of both charges.

Priest

  • Discipline
    • Penance mana cost has been reduced to 2.8% base mana (was 3%).
    • Mastery: Absolution now gives 1.5% per point (was 1.4%).
  • Holy
    • Body and Mind is no longer castable while Silenced.

Rogue

  • Death from Above will no longer refund excess combo points if the player is using Anticipation.
  • Assassination
    • Agonizing Poison now stacks 5 times (was 4).
    • Deadly Poison instant damage has been increased to 17% Attack Power (was 14.2%).
    • Envenom damage has been increased to 60% Attack Power per point (was 50%).
    • Master Poisoner bonus damage has been decreased to 30% (was 40%).
    • Rupture damage has been decreased to 25% Attack Power (was 30%).
    • Developer's Note: We shifted some damage from Rupture into poison affects to increase the significance of poisons in the rotation and help poison-oriented talents better compete with bleed-oriented talents.

Shaman

  • Enhancement
    • Windfury base proc rate has been increased to 10% (was 5%.)
    • Rockbiter damage has been increased to 155% Attack Power (was 135%).
    • Lightning Bolt (Enhancement) damage has been increased to 30% Spell Power (was 25%).
    • Earthen Spike debuff damage has been increased to 15% (was 10%).
    • Developer's Note: We increased Maelstrom generation slightly, by making Windfury proc more often.
  • Elemental
    • Storm Elemental Wind Gust now generates 10 Maelstrom per cast (was 8).
    • Frost Shock damage has been increased slightly to 56% (was 52%).
    • Liquid Magma Totem damage has been increased to 80% (was 70%)).

Warlock

  • Destruction
    • Havoc now duplicates Channel Demonfire bolts cast on other targets.

Bug Fixes

Demon Invasions

  • Fixed a bug causing several creatures and/or their abilities to not scale properly to player level.
(source)

The Guardian hotfixes were added at a later stage. Community Manager Ornyx had a few things to say about bears and Mastery:

Blizzard LogoOrnyx

Guardian is overall in a good space, but Mastery scaling has been a bit out of control while Haste has been underwhelming. The main defensive value of Haste for Guardian Druids is to proc more Ironfurs and Frenzied Regenerations - something we want to bring more into focus.

Last night we decreased the health and healing received from Nature's Guardian to 4% (from 8%) and adjusted the mastery amount accordingly, and, to compensate for this, we've increased the amount of armor granted by Ironfur up to 100% (from 75%). You should see more of an impact from haste affecting Ironfur now, and stacking Mastery will be a less effective tactic going forward.

Quote

 

 Guardian

  • Nature’s Guardian now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
  • Ironfur now increases Armor by 100% (was 75%).

 


Edit: The hotfix notes have been updated with these changes.

(source)

Share this post


Link to post
Share on other sites

alright!!! more unholy nerfs, just what we wanted!!!! seriously, they should just remove CS at this point and put something new in.

but holy god that blood boil nerf :( feels bad man

Share this post


Link to post
Share on other sites

They really are taking a swing at DK's and the expansion hasn't even dropped!  I almost feel like they want to lower the performance of the old Heroic Class so the new one will shine better.  Don't get me wrong, I do love my demon hunter, the combat feels the closest to my warrior main more than any other class.  I just don't see the point to all of these DK nerfs. 

Share this post


Link to post
Share on other sites

Like I said earlier this month... R.I.P Death Knight... I'll level mine to 110, get his professions done but that will mostly end there for him... will focus on other toon... :( so sad!

Share this post


Link to post
Share on other sites

I was expecting more buffs to Mistweaver. I feel that PvE-wise they perform much worse than the other healing classes in the current pre-patch.

Share this post


Link to post
Share on other sites

I haven't quite drank the Kool-Aid on the Malestorm system, but it is nice to see they buffed the generation a bit to get rid of some of the down time.  Down time on Enh just seems off IMO.  I may not have played enough with the new changes to really experience the class and the changes though.

Share this post


Link to post
Share on other sites

"you should see more impact from haste affecting Ironfur now"

...but you didn't modify haste, from the notes, just Ironfur itself; and not the rage cost that Haste helps generate, either. 

The Boomkin changes sound good, it felt like spending my whole life casting Solar Wrath to afford to chain 2ea Starsurges. 

Elemental shaman plays 'similarly,' and I like their style, but they get lightning bolt interrupts with procs of Lava Surge - changes it up a bit. 

Share this post


Link to post
Share on other sites
12 hours ago, PatrickHenry said:

"you should see more impact from haste affecting Ironfur now"

...but you didn't modify haste, from the notes, just Ironfur itself; and not the rage cost that Haste helps generate, either. 
 

Agreed, the only 'impact change' you will see is that mastery becomes less effective, so you might as well stack some haste...

Sad to see the big health pool go down, really liked the burly guardian path Blizz was taking...

1 person likes this

Share this post


Link to post
Share on other sites

I guess Blizzard can't have enough yet of nerfing Rogues. I was totaly OK of Exsanguinate nerf from 400% to 100% (bit too much but totaly understandable) , but poor Rogue is keep getting nerfs while other classes as Shamman at the Elemental spec , keep getting boosted.
I always thought that , when a class and be played only as a specific role , that class should be in the leadership of that role.
For example Rogues,Mages,Locks and Hunters can only be played as DPS. So they should have the most beneficial DPS over all the other classes because those 4 classes are actually BUILT to do only deeps and nothing more.
I am not a class racist , this is just my personal opinion and what i think that was gonna make absolute sense. 

Edited by Dervus

Share this post


Link to post
Share on other sites
3 hours ago, Dervus said:

but poor Rogue is keep getting nerfs while other classes as Shamman at the Elemental spec , keep getting boosted.
 

Elemental shaman was...  subpar... IMO.  I can't comment on the Rogues, however. 

Share this post


Link to post
Share on other sites

You can't cause you agree ? cause you not ? or cause you can't have an opinion about rogues in general ?

 

Share this post


Link to post
Share on other sites

I feel like they are trying to make Rogues more poison based. Which in my opinion is cool; it better fits the class fantasy. So while they are nerfing the bleed talents they are making more room to let the poison ones shine. Better I'm my opinion.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      More AP system explanations, specifically surrounding the new 50-point trait.
      The discussion around the AP system continues, as several top PvE players have expressed a dislike of the new "infinity" artifact trait, Concordance of the Legionfall, as it's going make their AP grind a whoole lot longer (it's actually "only" 50 ranks, not infinity, although for most players it may as well be). However, the new final trait system is intended to alleviate AP concerns, as  we already saw Game Director Ion Hazzikostas address them, and we now get even more insight, this time focused specifically around the new trait.
      In short, the intended fixes are the fact that it's a proc and not a permanent buff, that it's a primary stat boost and not a % one, that individual ranks are less impactful and the fact that the cost will increase exponentially (as you can imagine the top end raiders "loved" this one in particular).
      Lore (source)
      Ion alluded to some of this in his post last week, but essentially the goal here is to address what we believe to be the core of the issue with the 7.0 final traits: the large gap in player power it created between players who spent a lot of time farming AP and those who spent their time on other endeavors. To that end, there's four key changes:
      #1: The individual ranks are less impactful. This was honestly one of the biggest issues with the 7.0 design. Grinding out a couple million Artifact Power for a 0.5% raw damage increase was just too lucrative compared to other methods of endgame progression - even eclipsing gear for some players. The goal for the new 7.2 design is that the next rank is still an increase, and you won't turn it down, but it's not your primary focus.
      #2: The rate at which the cost for the next rank increases is higher. In the 7.0 design, someone who farmed twice as much AP as you had roughly twice as many ranks as you. While rewarding the extra effort isn't a bad thing, it doesn't need to be nearly that rewarding. By making each rank's cost increase exponentially, we can help ensure that you're never too far behind even if you aren't spending as much time farming AP. It also means that, as Artifact Knowledge increases, it'll be easier for alts or newer players to catch up.
      As a quick aside, to put some extra context on both of those changes: we always want Artifact Power to be of at least some value to you. It's fine to reach a point where you're not going out of your way to earn it, but it's purpose is to be a fairly reliable form of progression. If you spend an evening raiding, or run a few dungeons, or do some PvP, but don't get any gear upgrades, you should still be able to say "at least I earned some Artifact Power" with some level of satisfaction.
      Anyway, key change #3: The new trait gives a primary stat bonus instead of a percentage-based increase. With the 7.0 design, as your gear improved, so did the total benefit you were getting from your final trait. Changing to a primary stat bonus means it's giving roughly the same benefit to someone at ilevel 900 as it does to someone at 850. Again, the goal here is to reduce the overall power gap.
      And finally, #4: It's a proc. I know anything that involves RNG is often controversial, but this is, in my opinion, a great example of where it's extremely useful. This is for two reasons.
      First, it kind of muddies the waters a bit. When you wipe on a boss at 1%, or just barely miss a kill window, it can be easy to say "if Todd was doing 2% more damage we'd have won." But when it's a proc, you can't actually be that sure. Maybe Todd needs more AP, or maybe he just got unlucky with procs. Maybe the wipe wasn't Todd's fault at all. Maybe you should be a little nicer to Todd.
      Second (and more importantly), it allows for player skill to play more of a factor. If you're the sort of player who can pay attention to procs and adjust your rotation on the fly (say, a healer who chooses to use cheaper spells while it's active, or a damage-dealer who saves a charge of their hardest-hitting ability), you're going to get more value out of the new trait than someone who ignores it.
      I've seen some initial feedback that indicates some specs are likely to benefit from these more than others - to some degree that's expected, but specific feedback on which specs those are and why is very helpful. We're still actively tuning and tweaking things, so please keep that feedback coming.
    • By Stan

      Further fixes for Legendary items underway. Relinquished items were introduced in the latest build of 7.2 (#23623). The items are unique per slot and have a chance to contain Legendary items.
      Relinquished Items
      The persisting problem with Legendaries is that you don't get the one you want or need. Not anymore though. Relinquished items discover an item appropriate for your loot specialization and not only that, they have a chance to contain a Legendary item, most likely on a slot-per-slot basis.
      Relinquished Bracers Relinquished Choker Relinquished Cloak Relinquished Gauntlets Relinquished Girdle Relinquished Hood Relinquished Leggings Relinquished Ring Relinquished Spaulders Relinquished Treads Relinquished Trinket Relinquished Tunic Example: Relinquished Hood may contain only Head slot Legendary items, such as Darckli's Dragonfire Diadem or Uncertain Reminder. Such slot restrictions increase the chances of getting the Legendary item you want. The question is what's the probability of getting a Legendary item?
      Unidentified Legendary Items
      The previous build (#23578) added items that create Legendaries based on your set loot spec. This may represent an overall fix for loot spec problems. I think unidentified Legendaries will drop by default and we won't need to worry about loot spec.
      Unidentified Death Knight Legendary Unidentified Demon Hunter Legendary Unidentified Druid Legendary Unidentified Hunter Legendary Unidentified Mage Legendary Unidentified Monk Legendary Unidentified Paladin Legendary Unidentified Priest Legendary Unidentified Rogue Legendary Unidentified Shaman Legendary Unidentified Warlock Legendary Unidentified Warrior Legendary Taken from here.
      What do you think about the latest changes?
    • By Stan

      Tomb of Sargeras has a total of 9 encounters. In this early preview we're looking at different boss models and animations.
      Description
      Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras' avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul'dan re-entered the tomb, he tore down Aegwynn's wards and opened a doorway for the Legion to invade. Now, the fel army tears at the vault, hoping to reclaim their master's power.
      The raid has four wings
      The Tidestone's Rest Wailing Halls Chamber of the Avatar Deceiver's Fall Encounters
      Goroth Demonic Inquisition (Atrigan & Belac) Harjatan Mistress Sassz'line Sisters of the Moon (Huntress Naisha, Captain Yathae Moonstrike, Priestess Lunaspyre, Moontalon) Desolate Host (+Engine of Souls, Soul Queen Dejahna) Maiden of Vigilance The Fallen Avatar (+Oath-Keeper Sacraya) Kil'jaeden  
    • By Stan

      Public Test Realms were updated with Build 23623. New items were added that give you an item appropriate for your loot spec that can contain a Legendary. New AK Scaling went live, a lot of changes to Tier 20 Set Bonuses, Legendary items & more.
      Highlights
      A new infinite Artifact trait with 50 ranks (Concordance of the Legionfall) has been added that will increase your primary stat. Rank 50 - Concordance of the Legionfall Concordance of the Legionfall Concordance of the Legionfall Concordance of the Legionfall Artifact Knowledge Scaling has changed. New Items have been added that give you an item appropriate for your specialization. The items have a chance to create a Legendary item. Legendary items require Level 101 to equip. Blizzard's conducting a stress test on PTR tomorrow. Table of Contents
      Achievements Items Class Changes Tier 20 Set Bonus Changes Legendary Item Changes Artifact Knowledge Scaling Mythic+ Affixes Official Dev Notes for Build 23623
      Lore (Source)
      This week’s PTR build has a couple new additions. The new Broken Shore World Bosses should be in, and 7.2’s crafted Legendary items are available as well (although they’re not fully completed, so expect to run into some issues with them).

      We’re reaching the point of development where nearly all of the new content and features in Patch 7.2 are in-game and testable. From here, we’ll be focusing primarily on bugfixes, stability, tuning, and generally tightening everything up. Please continue to report any bugs you encounter and give us any feedback you have!

      To help with stability testing, this week we’re organizing a scheduled stress test of the Broken Shore. We’ve made some behind-the-scenes changes to how our servers operate under heavy load, and so we’d like to get as many people as possible testing World Bosses and the Sentinax assault on the Broken Shore this Thursday at 2 pm PST (11pm CET). If you’re able to come help out, please do!

      Thanks, and happy testing! New Achievements 
      Most of them are related to the Tomb of Sargeras & the new world bosses.
      Breaching the Tomb Chamber of the Avatar Deceiver's Fall "Herald of Flames","Owner of the Primal Flamesaber mount from the Heroes of the Storm promotion." Mythic: Demonic Inquisition Mythic: Fallen Avatar Mythic: Harjatan Mythic: Kil'jaeden Mythic: Kil'jaeden Guild Run Mythic: Maiden of Vigilance Mythic: Mistress Sassz'ine Mythic: Sisters of the Moon Mythic: The Desolate Host Realm First! Kil'jaeden Terrors of the Shore Tomb of Sargeras Guild Run Wailing Halls Wax On, Wax Off New Items 
      World Boss Loot has been added. Starts at item level 890+.
      PvP Ensembles
      Many Ensembles for Legion's PvP Season 3 & 4 were added.
      Legionfall
      Nethershards Netherchunk Nethercluster Items New items have been added that make you discover an item appropriate for your loot specialization, may contain a Legendary item. /discuss Relinquished Bracers Relinquished Choker Relinquished Cloak Relinquished Gauntlets Relinquished Girdle Relinquished Hood Relinquished Leggings Relinquished Ring Relinquished Spaulders Relinquished Treads Relinquished Trinket Relinquished Tunic New Mounts
      Likely rewards from the Reputation Paragon caches introduced in 7.2.
      Cloudwing Hippogryph Highmountain Elderhorn Leywoven Flying Carpet Valarjar Stormwing Wild Dreamrunner Misc
      Enchanter's Illusion - Demonic Tyranny Legion Invasion Simulator Pocket Portal of Felstalker Pups Tome of the PTR Beast Class Changes 
      Death Knight Outbreak Wraith Walk PvP Talents Chill Streak Crypt Fever Dark Simulacrum Demon Hunter PvP Talents Rain from Above Druid Enraged Maul Mangle Thrash Treant Form PvP Talents Nourish Overrun Protector of the Grove Hunter Talents Binding Shot Stomp PvP Talents Catlike Reflexes Mage Mark of Aluneth Phoenix's Flames Talents Shimmer PvP Talents World in Flames Monk Chi Wave Storm, Earth, and Fire PvP Talents Healing Sphere Rogue The Outlaw Rogue spec aura was buffed to 20%. PvP Talents Plunder Armor Shaman PvP Talents Shamanism Warrior Shield Slam Tier 20 Set Bonus Changes 
      Restoration Druid & Protection Warrior 4P Set Bonuses were added
      Item - Druid T20 Restoration 4P Bonus Item - Warrior T20 Protection 4P Bonus The following Tier 20 Set Bonuses were adjusted
      Death Knight Item - Death Knight T20 Blood 4P Bonus Item - Death Knight T20 Unholy 2P Bonus Druid Item - Druid T20 Restoration 2P Bonus Mage Item - Mage T20 Arcane 4P Bonus Item - Mage T20 Arcane 4P Bonus Item - Mage T20 Fire 2P Bonus Item - Mage T20 Frost 4P Bonus Paladin Item - Paladin T20 Holy 2P Bonus Item - Paladin T20 Holy 4P Bonus Priest Item - Priest T20 Shadow 2P Bonus Item - Priest T20 Shadow 4P Bonus Rogue Item - Rogue T20 Assassination 2P Bonus Item - Rogue T20 Assassination 4P Bonus Item - Rogue T20 Outlaw 4P Bonus Shaman Item - Shaman T20 Restoration 2P Bonus Item - Shaman T20 Restoration 4P Bonus Warlock Item - Warlock T20 Affliction 2P Bonus Item - Warlock T20 Affliction 4P Bonus Warrior Item - Warrior T20 Arms 2P Bonus Item - Warrior T20 Arms 4P Bonus Item - Warrior T20 Fury 2P Bonus Item - Warrior T20 Protection 2P Bonus Legendary Item Changes 
      Some Legendary affixes have been adjusted and the crafted plate Legendary received a proc. The level requirement to equip a Legendary item has been reduced to 101.
      Crafted Legendary Items Celumbra, the Night's Dichotomy Rethu's Incessant Courage Standard Legendary Items Mage Cord of Infinity Shard of the Exodar Monk Drinking Horn Cover Rogue Insignia of Ravenholdt Artifact Knowledge Scaling 
      AK scaling has been greatly increased as indicated in @Starym's post.
      Artifact Knowledge Level New Value 26 50,000% 27 62,500% 28 80,000% 29 100,000% 30 125,000% 31 155,000% 32 195,000% 33 245,000% 34 305,000% 35 380,000% 36 475,000% 37 595,000% 38 745,000% 39 930,000% 40 1,165,000% New Mythic+ Affixes 
      Some of the new affixes have changed, below are new descriptions.
      Grievous "When injured below 90% health, players will suffer increasing damage over time until healed above 90% health." Explosive "While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed." Quaking "Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies."
    • By Starym

       
      Blizzard have sounded the warhorn, or stress horn, that is, as they summon all willing players to the PTR on Thursday to help test the new 7.2 content. There are some developer notes below on the latest additions to the PTR added to day as well (Broken Shore world bosses and the craftable legendaries).
      Blizzard (source)
      Brave adventurers—we need you on the PTR this Thursday (2/23) at 2 pm PST for the next phase of testing Patch 7.2: The Tomb of Sargeras. Please join us in the Broken Shore to test World Quests, bosses, and more.
      Visit the World of Warcraft PTR Discussion, Bug Report, and Class Development forums to learn more about the ongoing development of the patch.
      Read more about the upcoming features in Patch 7.2: The Tomb of Sargeras within our previews:
      Preview: Legion Assaults on the Broken Isles A Call From the Caverns: Pet Battle Dungeon Preview Patch 7.2: Transmogrification Sets Are Coming! Patch 7.2 Preview: Shake Up the Battlegrounds with PvP Brawls  
      Lore (source)
      This week’s PTR build has a couple new additions. The new Broken Shore World Bosses should be in, and 7.2’s crafted Legendary items are available as well (although they’re not fully completed, so expect to run into some issues with them).
      We’re reaching the point of development where nearly all of the new content and features in Patch 7.2 are in-game and testable. From here, we’ll be focusing primarily on bugfixes, stability, tuning, and generally tightening everything up. Please continue to report any bugs you encounter and give us any feedback you have!
      To help with stability testing, this week we’re organizing a scheduled stress test of the Broken Shore. We’ve made some behind-the-scenes changes to how our servers operate under heavy load, and so we’d like to get as many people as possible testing World Bosses and the Sentinax assault on the Broken Shore this Thursday at 2 pm PST (11pm CET). If you’re able to come help out, please do!