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WoW Hotfixes - August 23

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A new round of hotfixes has hit the live servers. We have included them in this article.

A lot of classes are still in the process of being tuned and this is obvious by the amount of hotfixes we get each week. Quite a few hotfixes went live yesterday, as well:

Blizzard LogoBlizzard Entertainment

August 23

Hotfixes

Classes

Death Knight

  • Rune of Razorice now correctly increases the damage of some previously unaffected Frost abilities.
  • Blood
    • Blood Boil's damage has been reduced by 39%.
  • Unholy
    • Clawing Shadows damage has been changed to 130% weapon damage (was 150% Attack Power) and now requires facing the target.

Demon Hunter

  • Havoc
    • Demon Blades now generates 12-20 Fury (was 15-20).

Druid

  • Balance
    • Blessing of Elune now increases Astral Power generation by 25% (was 40%).
    • Blessing of An'she now grants 2 Astral Power every 3 seconds (was 2 Astral Power every 2.5 seconds).
    • Lunar Strike now generates 12 Astral Power (was 10).
    • Mastery: Starlight bonus has been increased to 2%/point (was 1.75%).
    • Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%).
    • Shooting Stars gives 4 Astral Power (was 5).
    • Solar Wrath now generates 8 Astral Power (was 6).
    • Developer's Note: We shifted some Astral Power generation from the level 90 talent row into the baseline spec. This both improves gameplay sub level 90 and reduces reliance on these talents at max level.
  • Guardian
    • Nature’s Guardian now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
    • Ironfur now increases Armor by 100% (was 75%).

Mage

  • Arcane
    • Arcane Blast mana cost has been decreased to 3.0% base mana (was 3.2%).
  • Fire
    • Cinderstorm will no longer consume additional stacks of Ice Floes when damage occurs.
    • Fire Mage critical strike chance has been increased by 5%.
    • Critical Mass multiplier has been decreased to 1.1 (was 1.3).
    • Developer's Note: We shifted some critical strike chance from a multiplier on gear to a flat bonus. This brings the value of critical strike for Fire closer to other stats and also limits the very high amounts of critical strike chance that can be reached with certain gear.

Monk

  • Mistweaver
    • Renewing Mist mana cost increased to 3.0% base mana (was 2.8%).
    • Mastery: Gust of Mist now heals for 10% per Spell Point (was 8.5%).

Paladin

  • Paladin
    • Divine Steed can no longer be used while Hexed.
    • Holy: Rule of Law now correctly effects Bestow Faith and Holy Prism.
    • Rule of Law now has a short cooldown to prevent the accidental use of both charges.

Priest

  • Discipline
    • Penance mana cost has been reduced to 2.8% base mana (was 3%).
    • Mastery: Absolution now gives 1.5% per point (was 1.4%).
  • Holy
    • Body and Mind is no longer castable while Silenced.

Rogue

  • Death from Above will no longer refund excess combo points if the player is using Anticipation.
  • Assassination
    • Agonizing Poison now stacks 5 times (was 4).
    • Deadly Poison instant damage has been increased to 17% Attack Power (was 14.2%).
    • Envenom damage has been increased to 60% Attack Power per point (was 50%).
    • Master Poisoner bonus damage has been decreased to 30% (was 40%).
    • Rupture damage has been decreased to 25% Attack Power (was 30%).
    • Developer's Note: We shifted some damage from Rupture into poison affects to increase the significance of poisons in the rotation and help poison-oriented talents better compete with bleed-oriented talents.

Shaman

  • Enhancement
    • Windfury base proc rate has been increased to 10% (was 5%.)
    • Rockbiter damage has been increased to 155% Attack Power (was 135%).
    • Lightning Bolt (Enhancement) damage has been increased to 30% Spell Power (was 25%).
    • Earthen Spike debuff damage has been increased to 15% (was 10%).
    • Developer's Note: We increased Maelstrom generation slightly, by making Windfury proc more often.
  • Elemental
    • Storm Elemental Wind Gust now generates 10 Maelstrom per cast (was 8).
    • Frost Shock damage has been increased slightly to 56% (was 52%).
    • Liquid Magma Totem damage has been increased to 80% (was 70%)).

Warlock

  • Destruction
    • Havoc now duplicates Channel Demonfire bolts cast on other targets.

Bug Fixes

Demon Invasions

  • Fixed a bug causing several creatures and/or their abilities to not scale properly to player level.
(source)

The Guardian hotfixes were added at a later stage. Community Manager Ornyx had a few things to say about bears and Mastery:

Blizzard LogoOrnyx

Guardian is overall in a good space, but Mastery scaling has been a bit out of control while Haste has been underwhelming. The main defensive value of Haste for Guardian Druids is to proc more Ironfurs and Frenzied Regenerations - something we want to bring more into focus.

Last night we decreased the health and healing received from Nature's Guardian to 4% (from 8%) and adjusted the mastery amount accordingly, and, to compensate for this, we've increased the amount of armor granted by Ironfur up to 100% (from 75%). You should see more of an impact from haste affecting Ironfur now, and stacking Mastery will be a less effective tactic going forward.

Quote

 

 Guardian

  • Nature’s Guardian now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
  • Ironfur now increases Armor by 100% (was 75%).

 


Edit: The hotfix notes have been updated with these changes.

(source)

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alright!!! more unholy nerfs, just what we wanted!!!! seriously, they should just remove CS at this point and put something new in.

but holy god that blood boil nerf :( feels bad man

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They really are taking a swing at DK's and the expansion hasn't even dropped!  I almost feel like they want to lower the performance of the old Heroic Class so the new one will shine better.  Don't get me wrong, I do love my demon hunter, the combat feels the closest to my warrior main more than any other class.  I just don't see the point to all of these DK nerfs. 

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Like I said earlier this month... R.I.P Death Knight... I'll level mine to 110, get his professions done but that will mostly end there for him... will focus on other toon... :( so sad!

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I was expecting more buffs to Mistweaver. I feel that PvE-wise they perform much worse than the other healing classes in the current pre-patch.

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I haven't quite drank the Kool-Aid on the Malestorm system, but it is nice to see they buffed the generation a bit to get rid of some of the down time.  Down time on Enh just seems off IMO.  I may not have played enough with the new changes to really experience the class and the changes though.

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"you should see more impact from haste affecting Ironfur now"

...but you didn't modify haste, from the notes, just Ironfur itself; and not the rage cost that Haste helps generate, either. 

The Boomkin changes sound good, it felt like spending my whole life casting Solar Wrath to afford to chain 2ea Starsurges. 

Elemental shaman plays 'similarly,' and I like their style, but they get lightning bolt interrupts with procs of Lava Surge - changes it up a bit. 

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12 hours ago, PatrickHenry said:

"you should see more impact from haste affecting Ironfur now"

...but you didn't modify haste, from the notes, just Ironfur itself; and not the rage cost that Haste helps generate, either. 
 

Agreed, the only 'impact change' you will see is that mastery becomes less effective, so you might as well stack some haste...

Sad to see the big health pool go down, really liked the burly guardian path Blizz was taking...

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I guess Blizzard can't have enough yet of nerfing Rogues. I was totaly OK of Exsanguinate nerf from 400% to 100% (bit too much but totaly understandable) , but poor Rogue is keep getting nerfs while other classes as Shamman at the Elemental spec , keep getting boosted.
I always thought that , when a class and be played only as a specific role , that class should be in the leadership of that role.
For example Rogues,Mages,Locks and Hunters can only be played as DPS. So they should have the most beneficial DPS over all the other classes because those 4 classes are actually BUILT to do only deeps and nothing more.
I am not a class racist , this is just my personal opinion and what i think that was gonna make absolute sense. 

Edited by Dervus

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3 hours ago, Dervus said:

but poor Rogue is keep getting nerfs while other classes as Shamman at the Elemental spec , keep getting boosted.
 

Elemental shaman was...  subpar... IMO.  I can't comment on the Rogues, however. 

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I feel like they are trying to make Rogues more poison based. Which in my opinion is cool; it better fits the class fantasy. So while they are nerfing the bleed talents they are making more room to let the poison ones shine. Better I'm my opinion.

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