Zadina

WoW Hotfixes - August 26

Sign in to follow this  

2 posts in this topic

22632-wow-hotfixes-august-23.png

The hotfixes continue, even four days before the launch of Legion.

Today, we have a round of hotfixes that affect both PvE and PvP. The news is that Death Knights didn't receive any more PvE nerfs... this time! Jokes aside, the PvE changes mostly consist of buffs, whereas the PvP ones are mostly nerfs.

Blizzard LogoBlizzard Entertainment

August 26

Hotfixes

Achievements

  • The Achievement “I Saw Solis” should now be awarded to participating players as expected.

Classes

Demon Hunter

  • Demon Hunters can no longer go beyond the expected boundaries of the Temple of Kotmogu battleground.

Druid

  • Lunar Strike splash damage increased to 35% of initial damage (was 18%).
  • Mastery: Nature's Guardian once again gives 1% Attack Power per point, as intended.
  • Nature's Guardian doesn't increase healing from Hand of the Protector, Ysera's Gift (self), Cleansing Waters, or Judgments of the Pure.
    • Developers’ notes: Heals that scale with the Guardian's maximum health already benefit from Mastery, so further increasing their healing was "double-dipping" Mastery.

Hunter

  • Exhilaration (Marksmanship) now heals the Hunter for 30% of maximum health and the Hunter’s pet for 100%.
  • Volley now deals additional damage at 100% of Attack Power (was 75%).
  • Murder of Crows (Marksmanship) now deals damage equal to 162% of Attack Power (was 135%).

Mage

  • Frostbolt damage increased to 185% of Spell Power (was 170%).
  • Flurry damage increased to 105% of Spell Power (was 90%).

Paladin

  • Aura Mastery (Aura of Sacrifice) replicates 15% of effective healing (was 10%).

Priest

  • Penance damage is now 190% of Spell Power (was 175%).
  • The Penitent now heals 300% of Spell Power (was 275%).
  • Shadow Word: Pain (Discipline) damage increased by 7%.
  • Purge the Wicked additional damage increased to 48% of Spell Power (was 42%).
  • Dominant Mind cooldown reduced to 2 minutes (was 3 minutes).
  • Schism now deals damage equal to 425% of Spell Power (was 400%).
    • Developers’ notes: We recently identified a bug that was causing Discipline Priests to gain far more benefit than intended from caster DPS trinkets.  While we do intend for Discipline to benefit from caster DPS trinkets (including through Atonement), and will be tuning those appropriately, we are slightly increasing the spec’s damage to account for the bug fix. We will continue monitoring the issue.

Rogue

  • Run Through damage reduced to 142% of Attack Power (was 150%).
  • Between the Eyes damage reduced to 85% of Attack Power (was 88.5%).
  • Mastery: Potent Poisons now provides a damage bonus of 4% per point (was 3.5%) and a bonus to Agonizing Poison of 2.0% per point (was 1.75%).
  • Elaborate Planning now makes your finishing move grant a 15% bonus to damage (was 12%).

Shaman

  • Unleash Life increases your next heal by 45% (was 30%).
  • Wellspring now heals for 375% of Spell Power (was 300%).
  • Wellspring heals for 25% of normal value on full-health targets, if it has more than 6 targets.
    • Developers’ notes: This does not reduce Wellspring's effective (non-overheal) healing. In the future we plan to find a different solution, but we felt it was it was better to address the interaction between Wellspring overhealing and Cloudburst Totem now, rather than wait to change it after it got more use.

Warlock

  • Drain Life now does damage of 35% of Spell Power per tick (was 30%).
  • Drain Soul now does damage of 52% of Spell Power per tick (was 44%).
  • Haunt damage increased to 700% of Spell Power (was 600%).
  • Incinerate damage increased to 210% of Spell Power (was 190%).

Event

  • Players should now be able to see Archmage Khadgar during the quest “City Under Siege” without leaving Dalaran and returning.

Hardware

  • Implemented a fix for a bug that was causing a loss of sound with Creative SoundBlaster Audigy SE sound cards.

Player Versus Player - The following adjustments only apply to PvP abilities when used in PvP.

Death Knight

  • Heartstop Aura now decreases cooldown recovery rate by 20% (was 30%).
  • Heartstop Aura radius is now 8 yards (was 10 yards).
  • Necrotic Aura radius is now 12 yards (was 10 yards).
  • Apocalpyse (Unholy) now bursts 4 Festering Wounds (was 8).

Druid

  • Cyclone cast time reduced to 1.7 seconds (was 2.0 seconds).
  • Summer Solstice (Balance) reduces the cooldown of Solar Beam by 20 seconds.

Demon Hunter

  • (Havoc) PvP Stat Assignment Adjustments:
    • Agility reduced by 10%
    • Mastery reduced by 60%
    • Critical Strike increased by 30%
    • Haste increased by 30%
      • Developers’ note: Havoc Demon Hunter damage overall was quite high, so we reduced the amount of Agility they receive in PvP. We also felt that their Mastery contributed too much to excessive burst, so we’ve redistributed their secondary stat budget, reducing their Mastery, but increasing their Critical Strike and Haste.
  • Glimpse (Havoc) now grants 3 seconds of Blur (was 1.5 seconds).
  • Awaken the Demon (Havoc) now grants 6 seconds of Metamorphosis (was 8 seconds).

               Hunter

  • The Beast Within (Beast Mastery) now reduces the cooldown of Bestial Wrath by 15 seconds (was 30 seconds).

Mage

  • Kleptomania cooldown increased to 30 seconds (was 15 seconds).
  • Arcane Blast (Arcane) now deals 15% more damage in PvP.
  • Dragon Breath (Fire) duration reduced to 3 seconds (was 4 seconds).
  • Fireball (Fire) now deals 75% additional damage in PvP (was 150%).
  • Firestarter (Fire) now reduces Combustion’s cooldown by 5 seconds (was 10 seconds).
  • Flamecannon (Fire) now stacks to 5 (was 3), but only increases damage, range, and health by 3% per stack.
  • Greater Pyroblast (Fire) now deals 35% of the target’s health (was 25%).
  • Ice Lance (Frost) deals 20% additional damage in PvP.
  • Frost Bolt (Frost) deals 20% additional damage in PvP.

Rogue

  • Plunder Armor (Outlaw) reduces the target’s damage by 10% (was 20%) and increases the caster’s damage by 10% (was 20%).
  • Run Through (Outlaw) damage reduced by 15% in PvP.

 

Share this post


Link to post
Share on other sites

Knew the apocalypse nerf was incoming but i am exceedingly happy it's pvp only. It's really the most fun pve aspect left so if they butchered it, that would have been sad. pvp wise though you could almost one shot people with it so I can understand the nerf. lets just pray it stays pvp only XD

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Game Director Ion Hazzikostas will be answering your Tides of Vengeance and Season 2 questions on Friday at 11:00 a.m. PST.
      Blizzard (Source)
      Join us live on Twitch on Thursday, January 24 as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A, where he’ll be answering your questions on the latest content update—Tides of Vengeance and Season 2 questions.
      Submit your questions by posting in this forum thread or via Twitter using the hashtag #WarcraftQA.
      We’re looking forward to getting the chance to dive in and answer as much as we can; we hope to see you Friday at 11:00 a.m. PST!
    • By Stan
      Battle of Dazar'alor opens tomorrow and we've updated our guides section with new raid guides.
      Overview
      Battle for Azeroth's second raid, Battle of Dazar'alor, houses 9 bosses. It comes with a unique flashback mechanic that transforms your raid into the opposing faction with racials included, to witness the story from their perspective. Certain boss encounters are faction-specific and the boss order is different for each faction.
      Alliance players will be transformed into Horde players for the last three bosses: High Tinker Mekkatorque, Stormwall Blockade and Jaina Proudmoore.
      Horde players will be transformed into Alliance players for Opulence, Conclave of the Chosen, and King Rastakhan.
      Raid Unlock Schedule
      The minimum item level for Raid Finder is 350. We'll be covering the Mythic Race starting January 29.
      January 22* Normal & Heroic Difficulties January 29 Mythic & Raid Finder Wing 1 February 12 Raid Finder Wing 2 February 26 Raid Finder WIng 3 * add +1 day for EU
      Battle of Dazar'alor Raid Guides
      We've updated our guide section with strategy guides for all encounters within Battle of Dazar'alor. You can find the individual boss order for both factions below.
      Battle of Dazar'alor Alliance Boss Order

      Champion of the Light Strategy Guide

      Jadefire Masters Strategy Guide

      Grong, the Revenant Strategy Guide

      Opulence Strategy Guide

      Conclave of the Chosen Strategy Guide

      King Rastakhan Strategy Guide

      High Tinker Mekkatorque Strategy Guide

      Stormwall Blockade Strategy Guide

      Lady Jaina Proudmoore Strategy Guide
      Battle of Dazar'alor Horde Boss Order

      Champion of the Light Strategy Guide

      Grong, the Jungle Lord Strategy Guide

      Jadefire Masters Strategy Guide

      Opulence Strategy Guide

      Conclave of the Chosen Strategy Guide

      King Rastakhan Strategy Guide

      High Tinker Mekkatorque Strategy Guide

      Stormwall Blockade Strategy Guide

      Lady Jaina Proudmoore Strategy Guide
      Battle of Dazar'alor opens tomorrow and we have you covered with our raid guides!
    • By Stan
      Forbes recently interviewed Morgan Day about Mythic+ and the Mythic Dungeon Invitational and here's a recap of the interview.
      Check out the full interview over at Forbes
      Interview Highlights
      Changes are coming to the MDI in 2019 and you can find an overview in this post. The beginning of MDI closely lines up with the introduction of Reaping and Season 2. Mythic+ is extremely popular and half of the players at level 120 are engaging in Mythic+ content. Certain creatures within dungeons have mechanics that quickly ramp up damage and it was necessary to put a soft cap in those instances, because the fights would become impossible on Tyrannical. There's a fix set of affix combinations that activate each week. The Fortified + Teeming affix combo hasn't been adjusted for Season 2, because Infested that caused a lot of frustrating pulls in combination with said affixes is going away and with Reaping coming in, the system is going to take care of itself. Monsters summoned by the Season 2 Reaping affix don't gain Fortified themselves, but the creature will spawn at half the health of the creature that dies, so it will gain a small percentage of Fortified. There are currently no plans to come up with a system that allows easy key re-rolling. Instead, they'd like to adjust dungeons and bring the huge outliers down a bit. They adjusted King's Rest about a month ago.
    • By Stan
      Improvements to Azerite Armor are coming on January 22. Blizzard added a new outer ring with two spec-specific traits to all armor acquired after Mythic Season 2 starts and the new raid opens. You will be able to get the new gear from PvP Season 2, Battle of Dazar'alor, World Quest Emissaries, and from the Titan Residuum vendor, who sells upgraded wares at a higher cost.
      New Azerite powers will become available in Tides of Vengeance Part II. Check out our updated Class guides for more details. 10 more ranks of Azerite Knowledge will be added over the course of January 22 through March. The catchup has been disabled for now, but it will commence soon. Reaching Friendly, Honored, and Revered and with Champions of Azeroth will unlock the appropriate quests to upgrade your Heart of Azeroth for all characters on your account. The cost of Azerite Reforging has been reduced from 72 hours to 24 hours. Blizzard (Source)
      Since the launch of Battle for Azeroth, players have been empowering their Heart of Azeroth and collecting Azerite armor to gear up for the battles ahead. Since then, we’ve made a variety of adjustments to the system—and we have a few more updates coming with the second part of Tides of Vengeance on January 22 that we’d like go into more detail on today.
      With the release of Battle for Azeroth Season 2, we’re introducing new epic Azerite pieces that you can acquire through a variety of methods, including Season 2 PvP, the Battle of Dazar’alor raid, World Quest Emissaries, and from the Mythic Keystone vendor Thaumaturge Vashreen in Zuldazar and Boralus. These new items will have a fifth ring with additional new trait options and is available at Heart of Azeroth level 15.  
      This new outer ring provides two choices of traits per specialization, giving players an opportunity to find items that have traits they particularly want—and the freedom to create new and interesting combinations that may not have been possible before. This additional ring of traits makes each item have a larger impact on your character’s overall power.
      Outer Ring:
      Powers that reside in the new outer ring provide two additional trait options for each of your character’s available specializations.  Example:
      Moment of Repose (Discipline) (Passive) Pain Suppression applies Atonement to the target and instantly heals them for 15,313. Second Ring:
      Powers that reside on the second ring from the outside will often be influenced by where you collected the piece of armor they’re found on. These powers can also be associated with specific class specializations.. Example:
      Seductive Power (Passive) Your spells and abilities have a chance to conjure Bwonsamdi’s spectral visage, beckoning you closer. If you approach him, gain 57 to all stats for 5 minutes, stacking up to 5 times. If you fail to heed his call, lose 1 stack. Third Ring:
      These powers generally benefit the performance of your in-game role—they’ll provide damage increases for DPS classes, increase damage mitigation for tanks, or bolster healing output for healers. Example:
      Bracing Chill (Passive) Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 2,574 and move Bracing Chill to a nearby ally (up to 6 times). Fourth Ring:
      These are defensive or utility-oriented powers for your class. Example:
      Vampiric Speed (Passive) When an enemy you harmed dies, you heal for 6,361 and gain 93 Speed for 6 seconds. Fifth Ring:
      Azerite Empowerment is the power that resides at the center, and increases an armor piece’s item level by 5.  New Traits to Discover
      You’ll also find new location-specific traits that scale with item level and are available on gear from the Battle of Dazar’alor raid, including:
      Bonded Souls : Your spells and abilities have a chance to trigger a Soulbond for 15 seconds. During Soulbond, every 5 seconds you and your nearest ally are both healed for 3,456 and gain 141 Haste for 5 seconds. Seductive Power: Your spells and abilities have a chance to conjure Bwonsamdi’s spectral visage, beckoning you closer. If you approach him, gain 26 to all stats for 5 minutes, stacking up to 5 times. If you fail to heed his call, lose 1 Stack.  Treacherous Covenant: Your primary stat is increased by 151 while you are above 50% health. You take 15% increased damage while below 20% health. Azerite Knowledge
      With the start of Season 2, we’re also adding 10 more ranks of Azerite Knowledge over the course of  January 22 through March. Each rank of Artifact Knowledge increases the speed at which your Heart of Azeroth levels up.
      Tides of Vengeance Recap: Trait Updates and Additions
      With the launch of Tides of Vengeance on December 11, we replaced many of the Azerite traits we weren’t happy with and continue to iterate on various elements of the system to provide variety and flexibility in player gear choices.
      NEW TRAITS IN THE DARKSHORE WARFRONT
      It’s a good time to keep an eye on the shifting tides of the Darkshore Warfront. We added many new Azerite Armor traits that are just waiting to be collected, including:
      Ancients' Bulwark: Standing still grants you Deep Roots, increasing your Versatility by 179. Moving instead grants you Uprooted, healing you for 259 every 1 second. Apothecary's Concoctions: Your damaging abilities have a chance to deal 1,262 Plague damage over 6 seconds, and your healing abilities have a chance to restore 2,415 health over 6 seconds. These effects are increased by up to 100% based on the target’s missing health. Endless Hunger: Your Versatility is increased by 179. Moving near an enemy’s corpse consumes their essence, restoring 1,815 health.  Shadow of Elune: Your spells and abilities have a chance to increase your Haste by 465 for 15 seconds. At night, you also gain 10% movement speed for the duration. HEART OF AZEROTH LEVELING AND GEARING UP
      Reaching Friendly, Honored, or Revered reputation with the Champions of Azeroth faction now unlocks the appropriate quests to upgrade your Heart of Azeroth for all characters on your account.  
      The cost to change Azerite traits has been reduced from 72 hours to 24 hours.
      We’ve also added a new way for players who participate in Mythic Keystone Dungeons to gain specific Azerite Armor. These players will be able to earn a new currency—Titan Residuum—which can be used to purchase specific items from Thaumaturge Vashreen now located in either Zuldazar or Boralus. You can read more in our forum post.
      Season 2 and the Battle of Dazar’alor are just around the corner—are you ready for the challenges that await?
    • By Stan
      The Gates of Ahn'Qiraj opened on January 23, 2006 for the first time ever and players who banged the gong gained the "Scarab Lord" title and the Black Qiraji Resonating Crystal mount. In remembrace of the event, Silithus has been updated with content that allows both factions to compete against each other and the winning faction gets to fly their banner next to the Scarab Gong for the rest of the year.
      Blizzard (Source)
      On January 23, 2006, a bloody war was triggered by a simple sound: the banging of a gong. No rallying fanfare, no bloodthirsty yell; just an eerie silence. Those long, uneasy seconds of dread. The calm before the storm.
      Standing shoulder-to-shoulder before the Scarab Wall, no one could have predicted what would happen—an epic ten-hour battle that claimed the lives of thousands of Azeroth’s bravest—or fully comprehended the effect it would have.
      ACTION FIRST, FACTION SECOND
      That’s not to say the battle at the gates of Ahn’Qiraj came as a surprise. When the menace of C’Thun turned into an urgent threat, leaders across the world pored over plans and forged unlikely connections as pressure mounted. Both factions knew war was coming and personal glory was a hubris no-one could risk. Any notion that one army could defeat General Rajaxx and his colossal battalion was soon abandoned as fantasy.
      It was a unique time: scattered armies with varying allegiances were thrown together and faction pride was put aside. Let’s be clear: the battle at Ahn’Qiraj was won purely on the principle “united we stand, divided we fall.”
      WARMONGERING VS. GOLD HUNGERING
      This uneasy alliance was not without its critics. Some showed their disapproval by shunning the war effort altogether, but others expressed opposition through acts of aggression. Rogue elements on both sides, unwilling to stomach this perceived betrayal of their faction, did not sit idle. Just as neutral auction houses became a tool for factions to share resources, they also became virtual battlegrounds. Crucial resources were picked up for next-to-nothing and sold on for personal gain. As with all wars, those who profit aren’t always the brave.
      The sheer scale of that war effort is almost unimaginable when we live in a time of extended storage and fast mail. But back then, backpacks and cloth stacks were smaller. Getting precious resources gathered, sorted, and sent took many hours. And it took several weeks to source bandages, food, and equipment—resources that were in high demand and would soon dwindle.
      THE IMPORTANCE OF REMEMBRANCE
      We would do well, in these dark times, to remember the courage and spirit of those who were there at the Gates of Ahn’Qiraj. We must have long memories if we’re to make quick work of the demon forces we now face.
      From January 21–23 we ask that you join us as we remember the fallen and celebrate the victory. All of Azeroth are invited to a special holiday, ‘Call of the Scarab,’ where we will gather to perform acts of remembrance and share our factions’ pride.
      Players who are in a different phase can speak to Rhonormu near the gong to enter the correct event phase.