Zadina

WoW Hotfixes - August 26

Sign in to follow this  

2 posts in this topic

22632-wow-hotfixes-august-23.png

The hotfixes continue, even four days before the launch of Legion.

Today, we have a round of hotfixes that affect both PvE and PvP. The news is that Death Knights didn't receive any more PvE nerfs... this time! Jokes aside, the PvE changes mostly consist of buffs, whereas the PvP ones are mostly nerfs.

Blizzard LogoBlizzard Entertainment

August 26

Hotfixes

Achievements

  • The Achievement “I Saw Solis” should now be awarded to participating players as expected.

Classes

Demon Hunter

  • Demon Hunters can no longer go beyond the expected boundaries of the Temple of Kotmogu battleground.

Druid

  • Lunar Strike splash damage increased to 35% of initial damage (was 18%).
  • Mastery: Nature's Guardian once again gives 1% Attack Power per point, as intended.
  • Nature's Guardian doesn't increase healing from Hand of the Protector, Ysera's Gift (self), Cleansing Waters, or Judgments of the Pure.
    • Developers’ notes: Heals that scale with the Guardian's maximum health already benefit from Mastery, so further increasing their healing was "double-dipping" Mastery.

Hunter

  • Exhilaration (Marksmanship) now heals the Hunter for 30% of maximum health and the Hunter’s pet for 100%.
  • Volley now deals additional damage at 100% of Attack Power (was 75%).
  • Murder of Crows (Marksmanship) now deals damage equal to 162% of Attack Power (was 135%).

Mage

  • Frostbolt damage increased to 185% of Spell Power (was 170%).
  • Flurry damage increased to 105% of Spell Power (was 90%).

Paladin

  • Aura Mastery (Aura of Sacrifice) replicates 15% of effective healing (was 10%).

Priest

  • Penance damage is now 190% of Spell Power (was 175%).
  • The Penitent now heals 300% of Spell Power (was 275%).
  • Shadow Word: Pain (Discipline) damage increased by 7%.
  • Purge the Wicked additional damage increased to 48% of Spell Power (was 42%).
  • Dominant Mind cooldown reduced to 2 minutes (was 3 minutes).
  • Schism now deals damage equal to 425% of Spell Power (was 400%).
    • Developers’ notes: We recently identified a bug that was causing Discipline Priests to gain far more benefit than intended from caster DPS trinkets.  While we do intend for Discipline to benefit from caster DPS trinkets (including through Atonement), and will be tuning those appropriately, we are slightly increasing the spec’s damage to account for the bug fix. We will continue monitoring the issue.

Rogue

  • Run Through damage reduced to 142% of Attack Power (was 150%).
  • Between the Eyes damage reduced to 85% of Attack Power (was 88.5%).
  • Mastery: Potent Poisons now provides a damage bonus of 4% per point (was 3.5%) and a bonus to Agonizing Poison of 2.0% per point (was 1.75%).
  • Elaborate Planning now makes your finishing move grant a 15% bonus to damage (was 12%).

Shaman

  • Unleash Life increases your next heal by 45% (was 30%).
  • Wellspring now heals for 375% of Spell Power (was 300%).
  • Wellspring heals for 25% of normal value on full-health targets, if it has more than 6 targets.
    • Developers’ notes: This does not reduce Wellspring's effective (non-overheal) healing. In the future we plan to find a different solution, but we felt it was it was better to address the interaction between Wellspring overhealing and Cloudburst Totem now, rather than wait to change it after it got more use.

Warlock

  • Drain Life now does damage of 35% of Spell Power per tick (was 30%).
  • Drain Soul now does damage of 52% of Spell Power per tick (was 44%).
  • Haunt damage increased to 700% of Spell Power (was 600%).
  • Incinerate damage increased to 210% of Spell Power (was 190%).

Event

  • Players should now be able to see Archmage Khadgar during the quest “City Under Siege” without leaving Dalaran and returning.

Hardware

  • Implemented a fix for a bug that was causing a loss of sound with Creative SoundBlaster Audigy SE sound cards.

Player Versus Player - The following adjustments only apply to PvP abilities when used in PvP.

Death Knight

  • Heartstop Aura now decreases cooldown recovery rate by 20% (was 30%).
  • Heartstop Aura radius is now 8 yards (was 10 yards).
  • Necrotic Aura radius is now 12 yards (was 10 yards).
  • Apocalpyse (Unholy) now bursts 4 Festering Wounds (was 8).

Druid

  • Cyclone cast time reduced to 1.7 seconds (was 2.0 seconds).
  • Summer Solstice (Balance) reduces the cooldown of Solar Beam by 20 seconds.

Demon Hunter

  • (Havoc) PvP Stat Assignment Adjustments:
    • Agility reduced by 10%
    • Mastery reduced by 60%
    • Critical Strike increased by 30%
    • Haste increased by 30%
      • Developers’ note: Havoc Demon Hunter damage overall was quite high, so we reduced the amount of Agility they receive in PvP. We also felt that their Mastery contributed too much to excessive burst, so we’ve redistributed their secondary stat budget, reducing their Mastery, but increasing their Critical Strike and Haste.
  • Glimpse (Havoc) now grants 3 seconds of Blur (was 1.5 seconds).
  • Awaken the Demon (Havoc) now grants 6 seconds of Metamorphosis (was 8 seconds).

               Hunter

  • The Beast Within (Beast Mastery) now reduces the cooldown of Bestial Wrath by 15 seconds (was 30 seconds).

Mage

  • Kleptomania cooldown increased to 30 seconds (was 15 seconds).
  • Arcane Blast (Arcane) now deals 15% more damage in PvP.
  • Dragon Breath (Fire) duration reduced to 3 seconds (was 4 seconds).
  • Fireball (Fire) now deals 75% additional damage in PvP (was 150%).
  • Firestarter (Fire) now reduces Combustion’s cooldown by 5 seconds (was 10 seconds).
  • Flamecannon (Fire) now stacks to 5 (was 3), but only increases damage, range, and health by 3% per stack.
  • Greater Pyroblast (Fire) now deals 35% of the target’s health (was 25%).
  • Ice Lance (Frost) deals 20% additional damage in PvP.
  • Frost Bolt (Frost) deals 20% additional damage in PvP.

Rogue

  • Plunder Armor (Outlaw) reduces the target’s damage by 10% (was 20%) and increases the caster’s damage by 10% (was 20%).
  • Run Through (Outlaw) damage reduced by 15% in PvP.

 

Share this post


Link to post
Share on other sites

Knew the apocalypse nerf was incoming but i am exceedingly happy it's pvp only. It's really the most fun pve aspect left so if they butchered it, that would have been sad. pvp wise though you could almost one shot people with it so I can understand the nerf. lets just pray it stays pvp only XD

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Redditor Vorsa believes to have found the potential location of N'Zoth's prison in Battle for Azeroth by studying the maps!
      It's kind of an open secret that there will be moderate to heavy Old God involvement in the plot of Battle for Azeroth, potentially even later being revealed as the spark for the renewed Alliance/Horde animosity. N'Zoth and the Void Lords were expected to be the next expansion after Legion for quite a while, but with BfA it seems like we're either getting a mixed bag with PvP focus and Old Gods, or, which I think is more likely, BfA will be the bridge expansion between us fighting the Legion and then full on fighting the Void Lords in the next one.
      However, redditor Vorsa has delved into some old maps and thinks he found the potential location of N'Zoth's prison/Ny'alotha on the Battle for Azeroth map. It makes perfect sense if we'll be getting to see the old god/his city in BfA, as it's positioned smack down in the middle between Zandalar and Kul Tiras:

      So, is Ny'lotha going to be BfA's Argus type final patch? Is it going to bridge over into a full-on Old God/Void Lord expansion or will be dealing with N'Zoth himself directly in BfA? Will the whole Horde/Alliance scuffle turn out to be a complete Old God manipulation?
      What do you guys think?

      Source: https://www.reddit.com/r/wow/comments/7em58b/don_your_tinfoil_hat_because_this_makes_a_whole/
       
    • By Stan

      In order to improve the AoE performance of Shadow Priests in short duration multitarget situations, changes are planned for the class with next week's maintenance.
      Blizzard (Source)
      With the next weekly maintenance, we'll be shifting around some of Shadow Priests' damage sources with the goal of improving their AOE damage performance in short-duration multitarget situations - namely dungeon trash packs.

      The nature and lifetime of dungeon trash packs makes it hard for Shadow Priests to ramp up to their full damage potential as part of their rotation. These changes should improve that situation, with a mostly neutral effect for overall performance in longer-duration raid fights.  Void Eruption No longer deals a separate damage event for each of your Shadow Word: Pain or Vampiric Touch on each target. Instead, deals a single damage event to all targets that have EITHER your Shadow Word: Pain or Vampiric Touch. Void Eruption damage increased by 700% Shadow Crash Cooldown reduced to 20 sec. (down from 30 sec) Insanity generation increased to 20. (up from 15) Missile speed increased by 60%. Mind Sear (Passive) Damage increased by 50%. Heart of the Void (Legendary) Increases Void Eruption’s damage by 75% (down from 300%) and heals you for 25% (down from 40%) of the damage done. Developers Note: This is compensation for the Void Eruption buff. The overall effect is mostly neutral. Shadow Word: Pain/Vampiric Touch Damage reduced by 4%. Developers Note: This is compensation for the Void Eruption buff in extended fights.
    • By Stan

      World of Warcraft is currently on discount and redditor Gankeros pointed out an interesting fact; a level 100 boost costs just $25 and that's not the only thing!
      Level 100 Boost for $25
      Up to 8 World of Warcraft licenses can be attached to a single Battle.net account. The best thing is that the level 100 boost is account-wide, so after you activate the secondary game license, you can use the level 100 boost on your main (primary) license.
      Go to Account Management and under "Game Accounts", navigate to World of Warcraft and select the "Play for free" option to create a new World of Warcraft license. You should be then offered a WoW bundle for $25 / 25 EUR.
      Other Benefits of 2 World of Warcraft Accounts
      The standard Battle Chest comes with 30 days of game time and Black Friday is the ideal time to buy another WoW copy in case you've ever wanted to try out multiboxing. ISBoxer should be your go-to multiboxing software for World of Warcraft. They even offer a trial and it's really easy to set up. Don't forget to recruit yourself before doing any of this!
      If you don't need Legion, it's still good to least buy the Battle Chest for gold making. The first account is obviously your main and the second can be used for sniping. It gets even better if you have two monitors and you log in simultaneously on both accounts. Sniping is well worth it and the account will pay for itself in the long run. What exactly is sniping? The process of constantly checking the last page of the Auction House for cheap deals using preset filters. The main issue with a single license is that you can't be logged in on two characters at the same time. With two accounts, you can have one constantly sniping the Auction House, while you're playing your main.
    • By Vlad
      This thread is for comments about our Aggramar guide.
    • By Stan
       

      Did you miss any matches played at BlizzCon 2017? No problem! Blizzard uploaded a recap video of the WoW Arena World Championship with all important highlights.
      Congratulations to this year's world champions - team ABC! For more BlizzCon coverage check out our BlizzCon 2017 content hub.
      Blizzard (Source)
      Miss any matches? Forget the final? Wonder who won? Look no further! We have all the action from the Arena World Championship world finals at BlizzCon 2017 right here.
      WANT THE TL;DR? WATCH THE RECAP VIDEO
      HOW CHAMPIONS ARE MADE
      In the opening week, ten teams descended on Anaheim in the run-up to the finals, with two teams eliminated on day one.
      Panda Global took down Rockets Eclipse with relative ease, to be met by defending world champions Method: Triforce. Panda Global were on fire, with the fever-pitch energy of the crowd fanning the flames. They beat the champions 3-1 in the semi-final to win their place in the final.
      EU VS NA
      Across the bracket, the top-seeded North America team—Method Synergy—faced Europe’s second seeded team, ABC. ABC’s tried and tested formula of Alec on Mage and Niksi on Rogue, seen the previous year, worked like a charm taking down NA’s #1 team 3-2.
      ABC EASY AS 123…4
      The finals in 2017 were once again NA vs EU. The comeback kids on Panda Global looked a little shaky and struggled to hold form, testing the limits of their passionate fans’ patience and creating a tense, exciting atmosphere throughout the arena. Sensing victory, ABC took full control; beating Panda Global in a nail-biting set of games 4-0—earning them their rightful place in World of Warcraft Arena history.
      CONGRATULATIONS TO ABC: WORLD CHAMPIONS!

      ABC Crowned World Champions






      For more information on all our esports events, including announcements about our upcoming tournaments, head to our dedicated esports site for all the gory details. See you soon!