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Factions and Reputations in Legion!

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As with every expansion, Legion will bring with it a heap of new friends and allies to work with in the Broken Isles. We've given you the history of the different factions you'll be meeting, as well as guides on how best to gain reputation with them!

Court of Farondis

The Court of Farondis faction is led by Prince Farondis, a Highborne who lived under the rule of Queen Azshara. If we go back to the time of the War of the Ancients, we have a society where Queen Azshara ruled absolute. None of the Highborne challenged her, since she had the large majority trapped, either through power or affection, or both.

Prince Farondis was one of the few that truly realised what was going on. He acted as an advisor to the Queen, but his real role was as a Prince outside of the capital in Azsuna. As he watched the Highborne fall under Azshara and the Legion's power, he realised he had to do something about it.

He attempted to destroy the Well of Eternity and stop the demons coming into the world, but he was betrayed by one of his followers. A member of his court, Vandros, reported his plans to the Queen. She went on to punish him by destroying one of the Pillars of Creation, the Tidestone of Golganneth. 

The true punishment was what came after the destruction of the pillar; all the elves of Azsuna that lived under the Prince were cursed, never truly being able to pass on after death, instead forced to wander the land, forever seeking the embrace of truly dying.

If you want to find out more about the reputation itself and how to earn rep with them, check out our Court of Farondis guide!

The Dreamweavers

This faction is rather simple to explain, as long as you know what the Emerald Dream is. The Emerald Dream is essentially a spirit world, located on another "plane" of existence. It is home to the aspect of the Green Dragonflight, Ysera, and all of her children. The land in the Emerald Dream represents what Azeroth could have been, had there not been in the interference of its inhabitants. 

After a pact was made between Malfurion and Ysera during the War of the Ancients, the Druids of the world can freely move between the Dream and reality, pledging themselves to safeguard the Dream in return for their powers over nature.

The Dreamweavers are a group of druids that have worked together in Val'Sharah to keep the Emerald Dream safe.

If you want to find out how you will be gaining reputation with them in Legion, you can check out our Dreamweavers reputation guide.

Highmountain Tribe

The Highmountain Tribe are another faction that date back to the War of the Ancients; this is due to their ancestral leader, Huln Highmountain. He was chosen by Krasus to represent the tauren when fighting the Legion alongside the Night Elves, furbolgs and earthen. After the war had ended, Cenarius bestowed upon him a blessing which turned the horns of the tauren into antlers, the mark of the demigod.

Huln returned to his people as a champion and freed both his own people and the drogbar, their neighbours, from the reign of Deathwing. The region became known as Highmountain because of his bravery.

Fast forward to the present day and the drogbar and tauren are no longer living happily together. The drogbar king, Dargrul, has stolen the artifact which Huln used to free them all. This has caused a rift to form between the tauren tribes and one tribe, the Bloodtotem, have joined the Legion's forces.

If you want to find out how you'll be gaining reputation with them, check out our Highmountain Tribe reputation guide.

The Nightfallen

The nightborne were a race of night elves that were forced to feed from the Nightwell for sustenance; they fed off the Nightwell for centuries until the energy within became corrupted. This led to them slowly becoming unable to feed from anything else except the corrupted energy. In time, they became malnourished and began their transition into something known as the withered. These are fallen nightborne that have made the full leap into a mindless, corrupted creature. 

The Nightfallen are in the transitional period between nightborne and withered, not yet fully corrupted but they still have the change to become nightborne again if they can drink from the pure Nightwell once more.

If you want to find out more about the reputation, you can find it here in our Nightfallen reputation guide.

The Valarjar

These mighty warriors served Odin in life and now they serve him after death too; only the strongest of the Vrykul can become a Valarjar. They were once intended to fight and protect Azeroth from all of the threats it faces, but the ruler of Hellheim, Helya, cursed Odin and his warriors so that they could never leave the Halls of Valor once they had passed on to serve him in death.

If you want to find out more about the reputation and how you can earn it, check out our Valarjar reputation guide

The Wardens

As some of the most talented fighters in the Elven realm, the Wardens were tasked with hunting down demons and imprisoning them in the Vault of the Wardens, including Illidan Stormrage and his Demon Hunters. 

When Gul'dan attacks the Vault of the Wardens, he forces the Wardens to free the Demon Hunters in the hope that they might help to defeat the demons. The Legion forces win the battle and free countless incredibly dangerous demons.

The Wardens, at least what is left of them, now hunt the demons in the hopes of imprisoning them once more and freeing Azeroth from their threat.

If you want to learn how to gain Wardens reputation, you can read it here in our Wardens reputation guide.

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surprised to see not many, if any, mounts on the rewards pages for them. that was usually a thing with at least one or two of the factions. i feel i should like the high mountain tribe more than i do, all my toons that are possible are tauren, even my rogue is tauren (he's so stealthy you'll never see him though) but i think i like the wardens stuff the best. Im particularly interested in the legion pocket portal. I'm curious to play with it and see if it takes you anywhere fun or if its just a cosmetic thing. 

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It is good to see they have standardized the reputuation gain for all factions, which generally means do quests, world-events and dungeons and you will eventually reach exalted.

For players with limited game time, it's good to get reputation while levelling, doing other content, etc, and you don't have to get out of your way to get that low grinding rep :)

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5 minutes ago, demonardvark said:

surprised to see not many, if any, mounts on the rewards pages for them. that was usually a thing with at least one or two of the factions. i feel i should like the high mountain tribe more than i do, all my toons that are possible are tauren, even my rogue is tauren (he's so stealthy you'll never see him though) but i think i like the wardens stuff the best. Im particularly interested in the legion pocket portal. I'm curious to play with it and see if it takes you anywhere fun or if its just a cosmetic thing. 

I was pretty surprised by the lack of cosmetic rewards as well, especially on the mount front. Hopefully we'll see some in the future!

2 minutes ago, Tectonn said:

It is good to see they have standardized the reputuation gain for all factions, which generally means do quests, world-events and dungeons and you will eventually reach exalted.

For players with limited game time, it's good to get reputation while levelling, doing other content, etc, and you don't have to get out of your way to get that low grinding rep :)

Agreed! I love that you earn the reputations by simply playing the game, rather than having to go kill 1500 of X elite mob.

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4 minutes ago, Blainie said:

Agreed! I love that you earn the reputations by simply playing the game, rather than having to go kill 1500 of X elite mob.

yeah grinding mobs for hours upon end doesn't exactly = compelling gameplay  (why is diablo fun then?) especially a lot of the reps in the past had little to no quests associated with them so it was just mob slaughter for hours, remember farming black prince rep for cloak? pepperidge farm remembers. 

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5 minutes ago, demonardvark said:

yeah grinding mobs for hours upon end doesn't exactly = compelling gameplay  (why is diablo fun then?) especially a lot of the reps in the past had little to no quests associated with them so it was just mob slaughter for hours, remember farming black prince rep for cloak? pepperidge farm remembers. 

I remember doing the Emperor Shaohao rep and got it as the first group on my realm. It was hell farming that tbh

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1 hour ago, Blainie said:

I remember doing the Emperor Shaohao rep and got it as the first group on my realm. It was hell farming that tbh

still not finished with mine, got to revered and said nope

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19 hours ago, demonardvark said:

still not finished with mine, got to revered and said nope

Should be a breeze with the new expansion gear, content from 2 Xpacs ago is ridiculously underpowered, so you will be able to dance through the timeless and just ravage those cows for exalted rep :)

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7 hours ago, Tectonn said:

so you will be able to dance through the timeless and just ravage those cows for exalted rep :)

How can anyone in their right mind not "like" this. 

I know not how it could be even thinkable.

Edited by PatrickHenry
EMBOLDENED myself!

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      Rank Source Major Power Desc Minor Power Desc Major Power Actual Minor Power Actual 1 Ankoan - Honored.
      Unshackled - Honored.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 2 Ankoan - Revered.
      Unshackled - Revered.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 3 Ankoan - Exalted.
      Unshackled - Exalted.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force 4 Ankoan Supply Caches earned through Paragon reputation.
      Unshackled Salvage Crates earned through Paragon reputation.
      The Unbound Force The Unbound Force The Unbound Force The Unbound Force Everything we know about Essences in Patch 8.2.
    • By Stan
      Vision of Perfection is a specialization-specific Essence added in Patch 8.2, so the effects affect different spells for each specialization. In this post, we're looking at them in more detail.
      We updated this article with the latest Vision of Perfection changes from May 24th.
      Brewmaster Monk's Minor Vision of Perfection power will still reduce the cooldown of Fortifying Brew by 13%. Guardian Druid's Minor Vision of Perfection power will still reduce the cooldown of Survival Instincts by 13% Each Essence has two components - a Major and a Minor Power.
      Major Power: Your spells and abilities have a chance to activate a predetermined spell for 25% (rank 1) - 35% (rank 2) of its base duration. Healing cooldowns (Divine Hymn, Healing Tide Totem, Revival, Tranquility) have a chance to cause an immediate burst of their healing effects and don't come with a reduced cooldown. Minor Power: Reduces the cooldown of a predetermined spell by 13.0%. A big thanks to Banshee#6893 for providing the data and clarifications!
      Predetermined spells for the Major power are different for each specialization:
       Death Knight
      Blood (Vampiric Blood ) Frost (Empower Rune Weapon ) Unholy (Apocalypse)  Mage
      Arcane (Arcane Power) Fire (Combustion) Frost (Icy Veins)  Rogue
      Assassination (Vendetta) Outlaw (Adrenaline Rush) Subtlety (Shadow Blades)  Demon Hunter
      Havoc (Metamorphosis) Vengeance (Metamorphosis)  Monk
      Brewmaster (Invoke Niuzao, the Black Ox) Mistweaver (Revival - healing proc) Windwalker (Storm, Earth, and Fire/Serenity)  Shaman
      Elemental (Fire Elemental) Enhnacement (Feral Spirit) Restoration (Healing Tide Totem)  Druid
      Balance (Celestial Alignment /Incarnation: Chosen of Elune) Feral (Berserk /Incarnation: King of the Jungle) Guardian (Incarnation: Guardian of Ursoc) Restoration (Tranquility)  Paladin
      Holy (Avenging Wrath) Protection (Avenging Wrath/Crusade) Retribution (Avenging Wrath)  Warlock
      Affliction (Summon Darkglare) Demonology (Summon Demonic Tyrant) Destruction (Summon Infernal)  Hunter
      Beast Mastery (Aspect of the Wild) Marksmanship (Trueshot) Survival (Coordinated Assault)  Priest
      Discipline (Rapture) Holy (Divine Hymn) Shadow (Shadowfiend)  Warrior
      Arms (Bladestorm) Fury (Recklessness) Protection (Avatar)
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